nazgurath falanor talik
(?)Community Member
- Posted: Sun, 29 Jul 2007 19:55:40 +0000
There are two different types of the same monster, so to save space and time, I will separate the "stats" of the two with a slash.
Description: Komoka look relatively the same as humans, with a few keys differences. The first difference are the facial features. A Komoka's nose resembles that of a reptile, with two slits for nostrils, and nothing else. Also, Komoka rarely have eyebrows.Their skin is usually a dark grey-green colour, they have black or green hair, and they have sharp fangs and claws. Their feet are shaped like a lizard-folks, and they have a similar tail as well.
Komoka are a peaceful race, but will not hesitate to defend their home with force. They worship a variety of gods and do not condemn others for their beliefs.
When a Komokan child is born, he/she almost always has a twin, though the two are never the same. There are two types of Komoka, Reaver and Barbaros, and there is one of each at birth. Those born as Reavers, have a more spiked hairstyle when they mature, and are faster than Barbaros, both mentally, and physically. Barbaros, however, are much stronger and their hair simply grows straight down.
Reavers tend to favour classes such as Monk, Rogue, and Spellcaster types. Barbaros prefer Barbarian, Dragoon, or Samurai classes.
Komoka
Reaver/Barbaros
Medium Monstrous Humanoid
HD: 10d8+5/14d8+10
Initiative: 15/12
Speed: 50ft./30ft.
AC: 24(+3 natural, +4 Chain Shirt, +4 Dex, +3 misc.)/27(+4 natural, +8 mithrill full plate, +1 Dex, +2 heavy steel shield, +2 cloak of protection)
Attacks: Komokan Star +8 ranged, Komokan Claws +3 melee, tail slap +3 melee/ Komokan Star +5 ranged, Komoka Fang Axe +8 melee, tail slap+5 melee
Damage: Komokan Star 2d6+2, 2 Komokan Claws 2d4+1 each, tail slap 1d8+1/ Komokan Star 2d6+2, Komoka Fang Axe 2d8+3, tail 1d8+1
Special attacks: Acid Spit or Poison Bite
Special qualities: Infravision 100ft., underwater breathing, half damage from fire(anything less than 30 is simply negated), double damage from cold.
Abilities:
Str 14/20 Dex 22/16 Con 15/22 Int 16/15 Wis 18/15 Cha 12/10
Saves:
Fort.: +6/+10
Ref.: +12/+8
Will: +10/+10
Skills(for both types): climb+3, handle animal +1, hide +5, intimidate +7, jump +3, spot +5, move silently +2, ride +4, swim +10
Feats(for both): Weapon Focus(Komokan Star, Komokan Claws, Komoka Fang Axe), Improved Two-Weapon Fighting, Two-Weapon Defense, Improved Critical(Komokan Star), Improved Sundering(Barbaros), Combat Reflexes(Reaver).
Languages: Komokan, Draconic, Common, Elven, Infernal
Alignment: Any
Aging: Komoka are long-living and resilient. They begin adulthood after 40 years of life, and can live well past 200.
Adulthood: 40 years
Middle Age: 100 years
Old Age: 175 years
Venerable Age: 220 years
Maximum Age: Venerable +3d6 years
For players characters:
Reaver: +4 Dex, +4 Wis, -2 Cha, +3 natural armor, +15 ft. base land speed
Barbaros: +4Con, +4 Str, -2 Cha, +4 natural armor
For either type:
Special Attacks: Acid Spit or Poison Bite
Special qualities: Darkvision 80ft., underwater breathing, half damage from fire, double damage from cold.
Racial Abilities: +5 to swim rolls, +2 to intimidation rolls, +2 to jump attempts. Proficiency with Komokan Star.
For half-breeds
+2 Dex, +2 Wis, -2 Cha, +1 natural armor, +10 ft. base land speed for Reavers/+2 Str, +2 Con, -2 Cha, +2 natural armor for Barbaros
Darkvision reduced to 50 ft.
No underwater breathing
Fire resistance 15
Normal damage from cold
Whether half or full Komoka, a character is able to speak fluent Komokan, Elven, and either Draconic or Infernal. A Komoka PC does not know Common, but can learn it after being in a party with at least one Common speaking member for at least 6 months. Half-Komoka speak Common if it is a language of their base creature, otherwise, the same rule applies as if they were full Komokan.
I hope this makes sense as a monster/playable race.
If someone could help me figure out the CR for this, that would be great, as well as any suggestions, but please keep in mind, this monster is not meant for a low level party to face, and it will have a Level Adjustment once I've hammered out all the details and can figure it out.
Description: Komoka look relatively the same as humans, with a few keys differences. The first difference are the facial features. A Komoka's nose resembles that of a reptile, with two slits for nostrils, and nothing else. Also, Komoka rarely have eyebrows.Their skin is usually a dark grey-green colour, they have black or green hair, and they have sharp fangs and claws. Their feet are shaped like a lizard-folks, and they have a similar tail as well.
Komoka are a peaceful race, but will not hesitate to defend their home with force. They worship a variety of gods and do not condemn others for their beliefs.
When a Komokan child is born, he/she almost always has a twin, though the two are never the same. There are two types of Komoka, Reaver and Barbaros, and there is one of each at birth. Those born as Reavers, have a more spiked hairstyle when they mature, and are faster than Barbaros, both mentally, and physically. Barbaros, however, are much stronger and their hair simply grows straight down.
Reavers tend to favour classes such as Monk, Rogue, and Spellcaster types. Barbaros prefer Barbarian, Dragoon, or Samurai classes.
Komoka
Reaver/Barbaros
Medium Monstrous Humanoid
HD: 10d8+5/14d8+10
Initiative: 15/12
Speed: 50ft./30ft.
AC: 24(+3 natural, +4 Chain Shirt, +4 Dex, +3 misc.)/27(+4 natural, +8 mithrill full plate, +1 Dex, +2 heavy steel shield, +2 cloak of protection)
Attacks: Komokan Star +8 ranged, Komokan Claws +3 melee, tail slap +3 melee/ Komokan Star +5 ranged, Komoka Fang Axe +8 melee, tail slap+5 melee
Damage: Komokan Star 2d6+2, 2 Komokan Claws 2d4+1 each, tail slap 1d8+1/ Komokan Star 2d6+2, Komoka Fang Axe 2d8+3, tail 1d8+1
Special attacks: Acid Spit or Poison Bite
Special qualities: Infravision 100ft., underwater breathing, half damage from fire(anything less than 30 is simply negated), double damage from cold.
Abilities:
Str 14/20 Dex 22/16 Con 15/22 Int 16/15 Wis 18/15 Cha 12/10
Saves:
Fort.: +6/+10
Ref.: +12/+8
Will: +10/+10
Skills(for both types): climb+3, handle animal +1, hide +5, intimidate +7, jump +3, spot +5, move silently +2, ride +4, swim +10
Feats(for both): Weapon Focus(Komokan Star, Komokan Claws, Komoka Fang Axe), Improved Two-Weapon Fighting, Two-Weapon Defense, Improved Critical(Komokan Star), Improved Sundering(Barbaros), Combat Reflexes(Reaver).
Languages: Komokan, Draconic, Common, Elven, Infernal
Alignment: Any
Aging: Komoka are long-living and resilient. They begin adulthood after 40 years of life, and can live well past 200.
Adulthood: 40 years
Middle Age: 100 years
Old Age: 175 years
Venerable Age: 220 years
Maximum Age: Venerable +3d6 years
For players characters:
Reaver: +4 Dex, +4 Wis, -2 Cha, +3 natural armor, +15 ft. base land speed
Barbaros: +4Con, +4 Str, -2 Cha, +4 natural armor
For either type:
Special Attacks: Acid Spit or Poison Bite
Special qualities: Darkvision 80ft., underwater breathing, half damage from fire, double damage from cold.
Racial Abilities: +5 to swim rolls, +2 to intimidation rolls, +2 to jump attempts. Proficiency with Komokan Star.
For half-breeds
+2 Dex, +2 Wis, -2 Cha, +1 natural armor, +10 ft. base land speed for Reavers/+2 Str, +2 Con, -2 Cha, +2 natural armor for Barbaros
Darkvision reduced to 50 ft.
No underwater breathing
Fire resistance 15
Normal damage from cold
Whether half or full Komoka, a character is able to speak fluent Komokan, Elven, and either Draconic or Infernal. A Komoka PC does not know Common, but can learn it after being in a party with at least one Common speaking member for at least 6 months. Half-Komoka speak Common if it is a language of their base creature, otherwise, the same rule applies as if they were full Komokan.
I hope this makes sense as a monster/playable race.
If someone could help me figure out the CR for this, that would be great, as well as any suggestions, but please keep in mind, this monster is not meant for a low level party to face, and it will have a Level Adjustment once I've hammered out all the details and can figure it out.