Eternal_Requiem
(?)Community Member
- Posted: Thu, 30 Sep 2004 03:52:58 +0000
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Warning: There is a lot of information in this thread, more than even the Chrysthalls (copyright Samee). If you wish to own an Eternal Requiem character, it is imperitive that you read most of the info, if not all of it. There's no way you can know what's going on and how to play ER if you don't know anything about WhiteWolf's WoD RPGs. I've tried to keep the amount of reading material down as much as I could, not that you can tell. >_>
In other words, if you don't like to read, perhaps ER isn't for you!
<center>Announcements</center>
UPDATE:
Vian has returned, and therefore I'm hoping to get this place back from the firey pits of dispair.
Calling all White Wolf Game fans. I am considering staff help. This will not be a paying job, but mearly volunteer work. I need people to help me with story ideas, character concepts, and help explain rules and such from the games. I'll also need help with npcs when I get the game up and running in the guild. You must be very knowledgeable about Vampire, Werewolf, Changeling, Mummy, Mage, and other World of Darkness games that White Wolf put out. For your help, you will recieve a character at 1/2 the flatsale cost (have to pay the artist)...you choose the race and concept, but I have final say in if it's accepted. If you are interested, please PM this account with the following application filled out. Thanks.
[Update!! Two people have been hired, only one spot remains!]
*Name:
*What White Wolf Game books do you own?
*What World of Darkness game do you prefer? (Example: Vampire, Werewolf, Changeling, etc.)
*Have you played in a White wolf game before? Table top, online, other?
*Have you ran a White Wolf game before? How did you run it?
*Why should I pick you?
*What other shops are you involved in? Are the rp heavy?
*What type of character do you like to rp?
Thanks again.
Flatsale Previews:


The next Demon that will be up for grabs.
Jonah the male demon:

The ownership of the Eternal Requiem has changed hands. Daimyn is still on staff, as an assistant storyteller. Kaliskanny is now the owner. Do not pm or im her with requests for characters....you will be black listed. Things are going to be a bit shakey, so bear with us.
If you're an artist and would like to try for a guest artist auction spot...meaning you do a character, we auction it and you get monies...then please pm Kaliskanny with samples and make the topic 'ER Guest Art Request'.
Our staff listings are as follows:
Kaliskanny - owner and head storyteller
Azuredreams - tagging, assistant st, kicker of asses....please call him Wren
Daimyn - Assitant st, helps with ideas, thought up the shop (Much love!)
Vian - Head artist and helps with character design
Alixiel - artist, when she retruns.
Assitant Staff (They have authority just like staff, so be respectful to them)
Merci`
Selona
Non-Staff helpers:
Jynk - does things that help out
Sarielle - Official bumper
Check in later for more updates...same bat time, same bat channel!
<center>The World of Darkness</center>
Eternal Requiem is based on White Wolf's World of Darkness roleplaying games.
It is not our own world, though it is close enough for fearsome discomfort. Rather, the world inhabited by vampires and werewolves and faeries is ours, but through a looking glass darkly. Evil is palpable and ubiquitous in this world; the final nights are upon us, and the whole planet teeters on a razor's edge of tension. It is a world of darkness.
Superficially, the World of Darkness is like the "real" world we all inhabit. The same bands are popular, violence still plagues the inner city, graft and corruption infest the same governments, and society still looks to the same cities for its culture. The World of Darkness has a Statue of Liberty, an Eiffel Tower and a CBGB's. More present than in our world, though, is the undercurrent of horror -- our world's ills are all the more pronounced in the World of Darkness. Our fears are real. Our governments are more degenerate. Our ecosystem dies a bit more each night. And vampires, werewolves, and fae all exist.
Eternal Requiem emphasizes a horrific theme above all others. How does it feel to leave a dead, bloodless child in a dumpster? To manipulate mortals like pawns on a chessboard? To suspect that the elders wield you as an unwitting weapon against ancient foes? To eke out an life of secrecy and bloodshed? To succumb to the wiles of the beast within and tear innocent victims to shreds?
<center>Prologue:
A Gathering of Beasts</center>
Bela Lugosi's dead, and so am I. But what's left of Bela is rotting in a pine coffin somewhere, while I have the opportunity to sit here on the balcony, enjoy my drink and look at you. Correct me if I'm being presumptuous, but I suspect that I have the better end of the deal.
I can tell by looking at you that you're not comprehending. Of course you're not -- these are cynical, rational times, and you're not going to believe that I'm a dead man just because I say so. A century ago it would have been different -- well, it was quite different the last time I had this little talk with someone -- but this is the age of facts. And the facts are that corpses don't move, don't walk, don't talk. I'm terribly sorry, my dear, but I have a surprise for you: This corpse does.
So sit down. Please, I insist that you make yourself comfortable. Pour yourself something to drink, preferably from the bottle on the left -- the stuff on the right is an acquired taste. It's going to be a long evening, and you're going to need a stiff drink or two, I suspect. After all, in the next few hours I'm going to explain to you in excruciating detail why everything you think you know about life and death is wrong. In other words, you don't know a blessed thing about the way the world really works, and I'm going to open your eyes.
But I'm afraid, my dear, that you're not going to like what you see.
(The rest of the prologue is below -- if you want to continue reading, simply highlight the space below and copy/paste it into Notepad or MS Word.)
Before we go any further, allow me to tell you that you're getting an unprecedented opportunity here. My kind doesn't talk about itself to your kind -- not now and, for the most part, not ever. We've spent five centuries weaving a stage curtain that we call the Masquerade to hide the real show from you, but in the end it comes down to one simple fact: We vampires don't want you mortals knowing we're out there. It's for the same reason the wolf doesn't want the sheep knowing he's around. It makes our work so much easier. And so, for example, though we do indeed posess the sharpened canines with which dime novels and the cinema have branded us, you mortals will not see them unless we choose to reveal them. Like so.
You're looking pale, my dear. That will never do if we're going to be seen later -- allow me to take care of looking pale for both of us. Still, I must admit I'm disappointed that you seem so disturbed by the notion of my being a vampire. Take a moment and compose yourself, if you can. Truth be told, I'm afraid that's the least of the shocks waiting for you tonight. Please, don't waste time trying to come up with a rational, scientific explanation, because there isn't one. It's just what I am. What many, many of us are -- too many, but some accounts.
Damnation, are you truly that much of a fool? Sit back down. I said sit. Now watch. Hush, stop screaming. No one will come to rescue you, and no one will call the police -- not in this building. Discreet neighbors are a blessing to one in my condition. It's positively Victorian the way they ignore anything not directly in front of them.
So, at last you have your proof. Now do you believe me? Yes, it is blood in the other decanter; served cold like that, of course, the stuff loses much of its taste. You can try it if you like, but I don't recommend it, no. You're not set up to enjoy such things, at least not as presently configured.
Don't get ahead of yourself guessing my intention, my dear. If I were going to act accordingly to your beloved cliches, you would be dead right now. I am a predator, after all, and you and your entire species are my prey.
Beginnings
I suppose we should begin with the basics of the whole thing. I am in fact a vampire, brought into this state of existence in the Year of Our Lord 1796 by a woman who was introduced to me as a quote-unquote "lady of the evening." The gentleman who introduced us -- one of her servants, I later discovered -- had an odd sense of humor.
But I digress. Yes, I do drink human blood. Without the nourishment it provides, I will wither away; with it, I will live forever. Yes, forever. Unless destroyed -- and destroying one of the Damned is no mean feat, I can assure you -- we vampires are every bit as immortal as the legends say. Only the sun, and the emotions it engenders, remain forever foreign to us; we Kindred can drink in the nights of countless ages, can remain unchanging while all that we know crumbles to dust around us and is replaced by another stage-set that in turn crumbles to dust, and so on...
Ah, once again, I lose the way. Blood, yes, blood. I can get by on the blood of animals -- most of us can, except the true elders of our kind -- but such a diet is unpleasant. Unpalatable. No, we all want to feed on the best vintages, otherwise one goes around all the time with a dull ache in one's gut that just never goes away. It gets worse the hungrier one gets, I might add; a vampire who goes too long without feeding is liable to demonstrate a regrettable lack of self-control.
There are other tell-tale physiological signs of my condition. My heart does not beat; the strength of my will alone suffices to force the blood through my body. My internal organs, by all accounts, have long since atrophied into vestigial husks, but that won't matter to a coroner, as once I am truly killed I will rapidly decompose into dust. In the meantime, however, I'm not troubled by such trifles as breathing, extremes of temperature and the like. My skin is cold, unless I take the effort to warm it. Doing so takes effort, though, and the expenditure of precious blood. Regular food is an abomination unto me, and it doesn't sit for more than a few seconds in what remains of my stomach. Even with eternity stretching before me, my dear, I have better things to do with my time than to crouch over toilets, heaving ashes and gobbets into the bowl.
In layman's terms, then, I am no longer human. For all intents and purposes, I am simply a blood-drinking, ambulatorycadaver, indistinguishable from anybody in a morgue unless I am moving about. I save the niceties like warming my flesh and remembering to blink for company, such as yourself.
Say thank you, dear. Keeping myself fresh and rosy-looking for you is costing me more than you know.
Ah, we return to the drinking of blood, the defining act, as it were, of my state. Yes, I am afraid it is a necessity, though one can leave one's prey alive. All that requires is a little self-control and a touch of effort to close the wound -- and no, we don't all drink from the neck. You can cross another cliche off your list. The problem with leaving one's prey alive, however, is that unless one has certain... protections, she remembers. Such breaches of the Masquerade are not looked on kindly by the vampiric powers that be. Oftentimes, it makes more sense simply to kill.
The crux of the matter, really, is that drinking blood not only allows me to perpetuate my existence, but also provides a sensation unlike anything else this world has to offer. What is it like? My dear, words cannot describe it. Imagine drinking th finest champagne and the sensation of the most sensual lovemaking you've ever experienced. Overlay that with the rush the opium fiend feels as he takes that first breath on the pipe, and you begin to have some sense, some tiny, infinitesimal sense of what it feels like to drink the blood of a kine -- excuse me, a living human being. Your modern-day addicts will lie, steal, cheat and kill for their little tickets to Heaven. Mine is better, and it makes me immortal besides. Can you imagine the deeds I might commit to feed that hunger? Don't bother speaking possibilities; the truth is worse than you can imagine. And I am considered to be a gentleman of my kind. Now imagine, if you will, some of my relatives, the ones who aren't so nice as I.
They can -- and do -- commit acts that even I don't wish to consider.
And here you are, poor little mortal, learning how fragile your whole existence is.
Are you starting to feel afraid yet? You should be.
The First Fatal Sip
In most cases, one recieves one's first drink of blood on the night one becomes a vampire -- one of the "Kindred," we like to call ourselves. The process is called "The Embrace," and has two distinct and rather difficult phases. The first is simple: the vampire who wishes to create progeny drinks every last drop of blood he can from his intended "childe." This is no different from normal feeding, save that one doesn't need to worry about erasing the memory or disposing of the corpse afterward, and that one gets a very full meal indeed. The difference comes afterward.
Once the last bit of blood has pulsed its way out, the "parent" vampire -- the technical term is "sire," not that you care yet -- then returns some of his ill-gotten gains. He bites his lip, or wrist, or whatever, and allows some of his blood to pass his victim's lips. Assuming that the mortal does not actively and successfully resist the process -- few do, believe me -- and assuming that the sire has not delayed too long in granting this gift, then the blood trickles down the victim's thoat and revives her, albeit as a vampire.
Ah yes, the hunger of creation. That little bit of blood that one's sire uses to bestow the Embrace isn't much -- a few drops with more mystical than nutritional significance. They certainly don't provide enough sustenance to satisfy the hunger of a newborn vampire. So the newborn childe had better pray her sire has laid in a few bottles or, better yet, a few bodies for the moment, so that there's something to feed on right after the change. I've witnessed the horror of newly Embraced Kindred giving in to that uncontrollable hunger and ripping to shreds whoever was nearest in their madness. When that first thirst is upon you, you will do whatever you must to feed. You will kill your lover, your child, your parent, or your priest to sate that thirst, and you will be glad to do so -- for as long as the frenzy lasts.
There, my dear, is the rub. Because no matter how long you're in that state of frenzy, no matter what triggered it -- fear or hunger or pain or rage -- no matter how long you give in to the animal inside you, you can't control what you do and you always come down. And that's when you must deal with the consequences of what you did when that animal wearing your skin was in control. And the first frenzy is never the last. One would think it gets easier to deal with that loss of control as one gets more expierenced. One who thought that would be quite wrong.
Tsk. I'm feeling a bit hungry. Would you care to escort me out on the town? The other option is that I leave you here as a prisoner, and I'd prefer not to do that. No doubt you'd try to get inventive and escape, and I'd lose some antiques as you smashed things in the process. You, my dear, are replaceable. My posessions are not. It's that simple.
The Lies
I am quite glad you decided to come along after all. Lucky, wasn't it, that I had something appropriate for you in the guest bedroom's closet. No, not from a previous victim, if that's what you're worried about; it's just that when the same situations pop up over and over across a dozen decades, you learn to prepare for them. Surely you don't think you're the first woman I've strolled with since my Embrace? You are lovely, but don't allow it to go to your head, my dear.
It is cold tonight, isn't it? I see you're staring at my breath -- yes, it is steaming like yours. That's another use of blood, one that's quite useful for disguising myself in the presence of vampire-hunters and other unpleasant souls. You'd be amazed at how many of my kind have met their ends over the years because they forgot a tiny detail. The devil is in fact in the details, and he's just as happy to turn on his putative servants as he is on those who think themselves divinely inspired.
In the meantime, this wolf likes to blend in with the flock, yes.
Hmm. Hunters. They're nasty, nasty people, full of fire and drive for their self-appointed mission. Most of them never come within a half-mile of destroying one of my kind; of the rest, the vast majority do their causes more harm than good. They cull the weak and the stupid from this state of unlife, leaving better, smarter, stronger vampires. Many hunters are self-employed, a ragtag rabble toting shotguns and stakes as they stomp blindly through the gardens of the night. Others work for branches of your government, convinced we're part of some enemy's conspiritorial attempts to bring down The American Way. Imbeciles.
The most dangerous hunters are tied up with the Catholic Church and something called the Society of Leopold. They, and others like them, have learned just enough of the truth about the Kindred to draw all the wrong conclusions. According to your basic vampire-hunter, we are all evil pawns of Satan, sent to Earth to wreak havoc and serve our Infernal Master.
That, contrary to what one might think, is unequivocally merde. I hold as master no man, vampire or devil; I serve no will save my own. Vampires simply have... appetites and goals that diverge from what your average hunter thinks is normal.
There are a great many other half-truthes and misconceptions out there, most of which serve our purposes. Do you see the church across the way? You will notice that I am standing in media crucis -- right where the shadow of the cross falls on the street -- and it's not doing a blessed thing to me. Nor will any other crucifix, Star of David or other religious apparatus, unless the person holding it has some faith of her own. That sort of faith is really quite rare these days, I assure you. Nine times out of ten you can walk up to a priest (if so inclined), rip the cross out of his hands, and then kill him while he's still asking God what went wrong.
Not that I've done such a thing, of course.
Most of the other folderol they sell you in the movies is exactly that. Garlic? Worthless. A stake? Only if it catches you right in the heart, and even then it only immobilizes you. Running water? I do bathe, than you very much. Sunlight? Well, that does hurt, but it takes more than a single sunbeam to turn you to ash. The same for open flame -- it burns you, but takes more than a second to do so.
Am I in fact using "you" for all these example? I'm terribly sorry about that. I have no idea what came over me.
As for where we're going right now, well, we're going to a nightclub. More precisely, we're going to a watering hole where the kine -- mortals, pardon me again -- have gathered, not realizing there are predators about. You're also going to meet a few others of my kind, of different families. Don't worry, you're perfectly safe from them as long as you remain in my company. I have no intention of letting anyone hurt you tonight.
Flavors of the Blood
Here we are: Xero, the latest blip on what passes for a nightlife in this dungheap metropolis. The hot spots come and go -- dance halls fade into speakeasies turn into swing clubs and burger joints, which meld into coffeehouses, discos and eventually... this. The details don't matter; there are always places where the young can come to show how rebellious they are, at least until that night's money runs out. They want the taste of danger, you see, while we're just looking for the taste of blood. The intersection of our interests is natural, but the irony of the situation is lost to them.
No, we are not going to have to wait in line. The bouncer at the door is one of ours, you see. He is what we call a ghoul. Every so often he drinks som vampire blood and in exchange gets a few of the perks of being a vampire. Just a few, mind you -- ghouls are most assuredly still mortal. The benefits to the arrangement are limited; ghouls don't get the full range of our powers, but in exchange they are still capable of fathering children, feeling the sun on their shoulders, and accidentally drowning.
Yes, ghouling is yet another property of the Blood. There are a great many things about the Blood that I haven't told you; I'm not being paid to tutor you, after all. Still curious? Well, how's this: Drink a vampire's blood three times, and you're hopelessly enthralled with him. The resultant feeling of affection is called the blood bond, and if the vampire responsible for it reinforces it, the bond can last forever. After all, it's not like one can even die to escape it.
Can you imagine that, by the way? Being forced to love someone, forever? Knowing that the love you have for them -- which is so strong you'll kill or die for this person -- is a lie, a damnably induced lie? Hating them and loving them at the same time, and not being able to do a damned thing about it?
Yes, it does sound like I'm speaking from personal experience, doesn't it? Funny how that works. Mind your step here; management keeps forgetting that not all of the patrons can see in the dark.
A Breed Apart
Now, here's a little primer on family relations before I introduce you around. According to vampiric legend, we are all decended from Caine, son of Adam and Eve. Supposedly God punished Caine for killing Abel by turning him into a vampire; the "mark" God placed upon Caine was in fact the curse of vampirism. Caine discovered he could pass his curse on through the Embrace, and created childer to ease his loneliness. Unfortunately, the process did not stop there. Each of Caine's childer made childer, and they made childer, and so on. Caine realized his mistake, forbade the further creation of vampires, and vanished.
Of course, with the cat away the mice did play. The younger vampires listened about as well as one might expect, which is why I'm here.
That's all there is to it -- can you hear me over this din? Why do mortals insist on dancing to this, this noise at such high volume, anyway? In any case, we're not all like Caine. Heaven help the world if we were! Instead, each of Caine's grandchilder -- Antediluvians, we call these mythical beings, for they are presumed to predate Noah's little Flood -- supposedly bore unique mystical gifts and curses, and all vampires descended from that particular Kindred kept those characteristics. We became specialized, bred like hounds or racehorses, and those specialized lineages became known as clans. Thirteen great clans are known to us, each distinct in powers and purview. Those powers, by the way, we call "Disciplines." For all intents and purposes, they're magical. You've seen me use one of mine. Pray you don't see some of the others.
Anyway, please allow me to introduce you around. Do you see that woman over there in the black lace skirt and top hat? No, not her, the other one. Her name is Jillian. She's one of us, but from a different clan than I. Specifically, she is of Clan Toreador, the "Clan of the Rose," as they call it. Art, beautiful boys, imagining themselves to be characters out of Keats or Shelley -- all these things are meat and drink to the Toreador. Or that is what conventional wisdom would have one believe. I put little stock in stereotypes, particularly the noble ones.
The gentleman int he charcoal suit and collarless shirt who's trying to be inconspicuous in watching Jillian and her flock? He's Paolo, a Tremere. The Tremere are sorcerers, quite nasty and secretive. Anger one and you'll have the whole pack of them expressing their disapproval all over you. And over in the corner, th ruffian in the biker jacket looking all harsh and brooding? Devin. He's a Brujah, a rabble-rouser, and he's actually hunting. Sooner or later, his Byronic demeanor is going to draw some female attention, he'll allow himself to be cheered up and taken home, and then... well, you know what comes then.
Don't even think about trying to interfere, or I'll kill you myself. Think of yourself as watching a nature documentary. That's what going on here, really. Survival of the fittest. The herd of humanity loses one or two animals, but most get to move on, unharmed. It's balance between predator and prey.
That's what the Camarilla is all about, by the way, maintaining the balance. Making sure that we don't run amuck through the herd, and that you don't learn that there are hunters among you.
What's the Camarilla? Not much, acording to some vampires. In theory, it is the umbrella organization of all vampires dedicated to providing order and maintaining the Masquerade. In reality, it has only seven of the great clans, plus assorted hangers-on. A couple of the other clans style themselves independant, and the rest are in a beastly cult called the Sabbat. The Sabbat makes Devin over there look like a nursery-school teacher; they're a lot closer to what the hunters think they're looking for than we Camarilla types are.
Don't make the mistake that we in the Camarilla are nice, though. We're not. We just realize that at this point, it is a great deal safer to coexist and try to work through you than it is to try and fight you. Never, ever be fooled into thinking we're the "good guys."
We just have more use for you alive than dead.
No good prospects tonight, I think -- Devin is hogging to spotlight. Let's get out of here. You look like you could use some air, and this place is beginning to bore me.
No, I'm not going to kill you and drink your blood in the alley. The act of granting the Embrace should be done in comfort, in luxuy. Besides, by now my ghouls should have garnered sufficient nouishment for your first Hunger; I'm a generous sort of sire.
Please, don't act shocked. Ingenuousness doesn't suit your complexion. I've been dropping hints all night, and you've been dutifully picking them up. Besides, you couldn't have thought I was going to tell you all this and then let you just walk away? Oh, most of the world would think you were crazy if you repeated the story I've given you, but just enough people wouldn't. They'd believe, and they'd tell other people. And the whole thing would come tumbling down like a house of cards.
So, my dear, there's no way I can let you walk out of this alive.
You can walk out of it dead, though. You know what I'm offering you. You know that deep down, you want it, too. If you didn't, you would have tried to escape hours ago. But here you are.
So, lovely lady, am I going to make you live forever? Yes? I'm glad.
Take my arm, my dear. Are you afaid yet?
You should be.
Eternal Requiem is an RPG based from White Wolf's World of Darkness. Most of the information in this thread is taken directly from various corebooks; most of it from Vampire: the Masqerade, some from Werewolf: the Apocalypse, some from various World of Darkness websites out there (which are listed under the Places of Interest section), and elsewhere. The prologue above is taken from Vampire: the Masqerade. World of Darkness is copyright 1998 White Wolf Publishing, Inc. All rights reserved.
...please don't sue me. >_>
</center>Warning: There is a lot of information in this thread, more than even the Chrysthalls (copyright Samee). If you wish to own an Eternal Requiem character, it is imperitive that you read most of the info, if not all of it. There's no way you can know what's going on and how to play ER if you don't know anything about WhiteWolf's WoD RPGs. I've tried to keep the amount of reading material down as much as I could, not that you can tell. >_>
In other words, if you don't like to read, perhaps ER isn't for you!
<center>Announcements</center>
UPDATE:
Vian has returned, and therefore I'm hoping to get this place back from the firey pits of dispair.
Calling all White Wolf Game fans. I am considering staff help. This will not be a paying job, but mearly volunteer work. I need people to help me with story ideas, character concepts, and help explain rules and such from the games. I'll also need help with npcs when I get the game up and running in the guild. You must be very knowledgeable about Vampire, Werewolf, Changeling, Mummy, Mage, and other World of Darkness games that White Wolf put out. For your help, you will recieve a character at 1/2 the flatsale cost (have to pay the artist)...you choose the race and concept, but I have final say in if it's accepted. If you are interested, please PM this account with the following application filled out. Thanks.
[Update!! Two people have been hired, only one spot remains!]
*Name:
*What White Wolf Game books do you own?
*What World of Darkness game do you prefer? (Example: Vampire, Werewolf, Changeling, etc.)
*Have you played in a White wolf game before? Table top, online, other?
*Have you ran a White Wolf game before? How did you run it?
*Why should I pick you?
*What other shops are you involved in? Are the rp heavy?
*What type of character do you like to rp?
Thanks again.
Quote:
There will be a change in rules. I know many people do not have time for an rp intense "pet" or character. I know personally that this can be a problem. So, judging from the test thread we ran awhile back, I think a change might be in order. You can rp as often as you like...but you are now only required to join into one major storyline (Like the Prince giving you a mission.) once a month and locating your character's positon in the city at least once a week. (This can be by them doing their jobs, dealing with personal missions in their backgrounds, or hanging out alone or with other characters.) I think this is a fair demand...due to school, work, and other real life demands that take up too much time and are more important that a game. Thanks to all the current owners and any new owners.
Flatsale Previews:


The next Demon that will be up for grabs.
Jonah the male demon:

The ownership of the Eternal Requiem has changed hands. Daimyn is still on staff, as an assistant storyteller. Kaliskanny is now the owner. Do not pm or im her with requests for characters....you will be black listed. Things are going to be a bit shakey, so bear with us.
Kaliskanny
We're hoping to start the re-opening with a bang! Erm...an auction. Stay tuned for further news! -Kaliskanny
If you're an artist and would like to try for a guest artist auction spot...meaning you do a character, we auction it and you get monies...then please pm Kaliskanny with samples and make the topic 'ER Guest Art Request'.
Our staff listings are as follows:
Kaliskanny - owner and head storyteller
Azuredreams - tagging, assistant st, kicker of asses....please call him Wren
Daimyn - Assitant st, helps with ideas, thought up the shop (Much love!)
Vian - Head artist and helps with character design
Alixiel - artist, when she retruns.
Assitant Staff (They have authority just like staff, so be respectful to them)
Merci`
Selona
Non-Staff helpers:
Jynk - does things that help out
Sarielle - Official bumper
Check in later for more updates...same bat time, same bat channel!
<center>The World of Darkness</center>
Eternal Requiem is based on White Wolf's World of Darkness roleplaying games.
It is not our own world, though it is close enough for fearsome discomfort. Rather, the world inhabited by vampires and werewolves and faeries is ours, but through a looking glass darkly. Evil is palpable and ubiquitous in this world; the final nights are upon us, and the whole planet teeters on a razor's edge of tension. It is a world of darkness.
Superficially, the World of Darkness is like the "real" world we all inhabit. The same bands are popular, violence still plagues the inner city, graft and corruption infest the same governments, and society still looks to the same cities for its culture. The World of Darkness has a Statue of Liberty, an Eiffel Tower and a CBGB's. More present than in our world, though, is the undercurrent of horror -- our world's ills are all the more pronounced in the World of Darkness. Our fears are real. Our governments are more degenerate. Our ecosystem dies a bit more each night. And vampires, werewolves, and fae all exist.
Eternal Requiem emphasizes a horrific theme above all others. How does it feel to leave a dead, bloodless child in a dumpster? To manipulate mortals like pawns on a chessboard? To suspect that the elders wield you as an unwitting weapon against ancient foes? To eke out an life of secrecy and bloodshed? To succumb to the wiles of the beast within and tear innocent victims to shreds?
<center>Prologue:
A Gathering of Beasts</center>
Bela Lugosi's dead, and so am I. But what's left of Bela is rotting in a pine coffin somewhere, while I have the opportunity to sit here on the balcony, enjoy my drink and look at you. Correct me if I'm being presumptuous, but I suspect that I have the better end of the deal.
I can tell by looking at you that you're not comprehending. Of course you're not -- these are cynical, rational times, and you're not going to believe that I'm a dead man just because I say so. A century ago it would have been different -- well, it was quite different the last time I had this little talk with someone -- but this is the age of facts. And the facts are that corpses don't move, don't walk, don't talk. I'm terribly sorry, my dear, but I have a surprise for you: This corpse does.
So sit down. Please, I insist that you make yourself comfortable. Pour yourself something to drink, preferably from the bottle on the left -- the stuff on the right is an acquired taste. It's going to be a long evening, and you're going to need a stiff drink or two, I suspect. After all, in the next few hours I'm going to explain to you in excruciating detail why everything you think you know about life and death is wrong. In other words, you don't know a blessed thing about the way the world really works, and I'm going to open your eyes.
But I'm afraid, my dear, that you're not going to like what you see.
(The rest of the prologue is below -- if you want to continue reading, simply highlight the space below and copy/paste it into Notepad or MS Word.)
Before we go any further, allow me to tell you that you're getting an unprecedented opportunity here. My kind doesn't talk about itself to your kind -- not now and, for the most part, not ever. We've spent five centuries weaving a stage curtain that we call the Masquerade to hide the real show from you, but in the end it comes down to one simple fact: We vampires don't want you mortals knowing we're out there. It's for the same reason the wolf doesn't want the sheep knowing he's around. It makes our work so much easier. And so, for example, though we do indeed posess the sharpened canines with which dime novels and the cinema have branded us, you mortals will not see them unless we choose to reveal them. Like so.
You're looking pale, my dear. That will never do if we're going to be seen later -- allow me to take care of looking pale for both of us. Still, I must admit I'm disappointed that you seem so disturbed by the notion of my being a vampire. Take a moment and compose yourself, if you can. Truth be told, I'm afraid that's the least of the shocks waiting for you tonight. Please, don't waste time trying to come up with a rational, scientific explanation, because there isn't one. It's just what I am. What many, many of us are -- too many, but some accounts.
Damnation, are you truly that much of a fool? Sit back down. I said sit. Now watch. Hush, stop screaming. No one will come to rescue you, and no one will call the police -- not in this building. Discreet neighbors are a blessing to one in my condition. It's positively Victorian the way they ignore anything not directly in front of them.
So, at last you have your proof. Now do you believe me? Yes, it is blood in the other decanter; served cold like that, of course, the stuff loses much of its taste. You can try it if you like, but I don't recommend it, no. You're not set up to enjoy such things, at least not as presently configured.
Don't get ahead of yourself guessing my intention, my dear. If I were going to act accordingly to your beloved cliches, you would be dead right now. I am a predator, after all, and you and your entire species are my prey.
Beginnings
I suppose we should begin with the basics of the whole thing. I am in fact a vampire, brought into this state of existence in the Year of Our Lord 1796 by a woman who was introduced to me as a quote-unquote "lady of the evening." The gentleman who introduced us -- one of her servants, I later discovered -- had an odd sense of humor.
But I digress. Yes, I do drink human blood. Without the nourishment it provides, I will wither away; with it, I will live forever. Yes, forever. Unless destroyed -- and destroying one of the Damned is no mean feat, I can assure you -- we vampires are every bit as immortal as the legends say. Only the sun, and the emotions it engenders, remain forever foreign to us; we Kindred can drink in the nights of countless ages, can remain unchanging while all that we know crumbles to dust around us and is replaced by another stage-set that in turn crumbles to dust, and so on...
Ah, once again, I lose the way. Blood, yes, blood. I can get by on the blood of animals -- most of us can, except the true elders of our kind -- but such a diet is unpleasant. Unpalatable. No, we all want to feed on the best vintages, otherwise one goes around all the time with a dull ache in one's gut that just never goes away. It gets worse the hungrier one gets, I might add; a vampire who goes too long without feeding is liable to demonstrate a regrettable lack of self-control.
There are other tell-tale physiological signs of my condition. My heart does not beat; the strength of my will alone suffices to force the blood through my body. My internal organs, by all accounts, have long since atrophied into vestigial husks, but that won't matter to a coroner, as once I am truly killed I will rapidly decompose into dust. In the meantime, however, I'm not troubled by such trifles as breathing, extremes of temperature and the like. My skin is cold, unless I take the effort to warm it. Doing so takes effort, though, and the expenditure of precious blood. Regular food is an abomination unto me, and it doesn't sit for more than a few seconds in what remains of my stomach. Even with eternity stretching before me, my dear, I have better things to do with my time than to crouch over toilets, heaving ashes and gobbets into the bowl.
In layman's terms, then, I am no longer human. For all intents and purposes, I am simply a blood-drinking, ambulatorycadaver, indistinguishable from anybody in a morgue unless I am moving about. I save the niceties like warming my flesh and remembering to blink for company, such as yourself.
Say thank you, dear. Keeping myself fresh and rosy-looking for you is costing me more than you know.
Ah, we return to the drinking of blood, the defining act, as it were, of my state. Yes, I am afraid it is a necessity, though one can leave one's prey alive. All that requires is a little self-control and a touch of effort to close the wound -- and no, we don't all drink from the neck. You can cross another cliche off your list. The problem with leaving one's prey alive, however, is that unless one has certain... protections, she remembers. Such breaches of the Masquerade are not looked on kindly by the vampiric powers that be. Oftentimes, it makes more sense simply to kill.
The crux of the matter, really, is that drinking blood not only allows me to perpetuate my existence, but also provides a sensation unlike anything else this world has to offer. What is it like? My dear, words cannot describe it. Imagine drinking th finest champagne and the sensation of the most sensual lovemaking you've ever experienced. Overlay that with the rush the opium fiend feels as he takes that first breath on the pipe, and you begin to have some sense, some tiny, infinitesimal sense of what it feels like to drink the blood of a kine -- excuse me, a living human being. Your modern-day addicts will lie, steal, cheat and kill for their little tickets to Heaven. Mine is better, and it makes me immortal besides. Can you imagine the deeds I might commit to feed that hunger? Don't bother speaking possibilities; the truth is worse than you can imagine. And I am considered to be a gentleman of my kind. Now imagine, if you will, some of my relatives, the ones who aren't so nice as I.
They can -- and do -- commit acts that even I don't wish to consider.
And here you are, poor little mortal, learning how fragile your whole existence is.
Are you starting to feel afraid yet? You should be.
The First Fatal Sip
In most cases, one recieves one's first drink of blood on the night one becomes a vampire -- one of the "Kindred," we like to call ourselves. The process is called "The Embrace," and has two distinct and rather difficult phases. The first is simple: the vampire who wishes to create progeny drinks every last drop of blood he can from his intended "childe." This is no different from normal feeding, save that one doesn't need to worry about erasing the memory or disposing of the corpse afterward, and that one gets a very full meal indeed. The difference comes afterward.
Once the last bit of blood has pulsed its way out, the "parent" vampire -- the technical term is "sire," not that you care yet -- then returns some of his ill-gotten gains. He bites his lip, or wrist, or whatever, and allows some of his blood to pass his victim's lips. Assuming that the mortal does not actively and successfully resist the process -- few do, believe me -- and assuming that the sire has not delayed too long in granting this gift, then the blood trickles down the victim's thoat and revives her, albeit as a vampire.
Ah yes, the hunger of creation. That little bit of blood that one's sire uses to bestow the Embrace isn't much -- a few drops with more mystical than nutritional significance. They certainly don't provide enough sustenance to satisfy the hunger of a newborn vampire. So the newborn childe had better pray her sire has laid in a few bottles or, better yet, a few bodies for the moment, so that there's something to feed on right after the change. I've witnessed the horror of newly Embraced Kindred giving in to that uncontrollable hunger and ripping to shreds whoever was nearest in their madness. When that first thirst is upon you, you will do whatever you must to feed. You will kill your lover, your child, your parent, or your priest to sate that thirst, and you will be glad to do so -- for as long as the frenzy lasts.
There, my dear, is the rub. Because no matter how long you're in that state of frenzy, no matter what triggered it -- fear or hunger or pain or rage -- no matter how long you give in to the animal inside you, you can't control what you do and you always come down. And that's when you must deal with the consequences of what you did when that animal wearing your skin was in control. And the first frenzy is never the last. One would think it gets easier to deal with that loss of control as one gets more expierenced. One who thought that would be quite wrong.
Tsk. I'm feeling a bit hungry. Would you care to escort me out on the town? The other option is that I leave you here as a prisoner, and I'd prefer not to do that. No doubt you'd try to get inventive and escape, and I'd lose some antiques as you smashed things in the process. You, my dear, are replaceable. My posessions are not. It's that simple.
The Lies
I am quite glad you decided to come along after all. Lucky, wasn't it, that I had something appropriate for you in the guest bedroom's closet. No, not from a previous victim, if that's what you're worried about; it's just that when the same situations pop up over and over across a dozen decades, you learn to prepare for them. Surely you don't think you're the first woman I've strolled with since my Embrace? You are lovely, but don't allow it to go to your head, my dear.
It is cold tonight, isn't it? I see you're staring at my breath -- yes, it is steaming like yours. That's another use of blood, one that's quite useful for disguising myself in the presence of vampire-hunters and other unpleasant souls. You'd be amazed at how many of my kind have met their ends over the years because they forgot a tiny detail. The devil is in fact in the details, and he's just as happy to turn on his putative servants as he is on those who think themselves divinely inspired.
In the meantime, this wolf likes to blend in with the flock, yes.
Hmm. Hunters. They're nasty, nasty people, full of fire and drive for their self-appointed mission. Most of them never come within a half-mile of destroying one of my kind; of the rest, the vast majority do their causes more harm than good. They cull the weak and the stupid from this state of unlife, leaving better, smarter, stronger vampires. Many hunters are self-employed, a ragtag rabble toting shotguns and stakes as they stomp blindly through the gardens of the night. Others work for branches of your government, convinced we're part of some enemy's conspiritorial attempts to bring down The American Way. Imbeciles.
The most dangerous hunters are tied up with the Catholic Church and something called the Society of Leopold. They, and others like them, have learned just enough of the truth about the Kindred to draw all the wrong conclusions. According to your basic vampire-hunter, we are all evil pawns of Satan, sent to Earth to wreak havoc and serve our Infernal Master.
That, contrary to what one might think, is unequivocally merde. I hold as master no man, vampire or devil; I serve no will save my own. Vampires simply have... appetites and goals that diverge from what your average hunter thinks is normal.
There are a great many other half-truthes and misconceptions out there, most of which serve our purposes. Do you see the church across the way? You will notice that I am standing in media crucis -- right where the shadow of the cross falls on the street -- and it's not doing a blessed thing to me. Nor will any other crucifix, Star of David or other religious apparatus, unless the person holding it has some faith of her own. That sort of faith is really quite rare these days, I assure you. Nine times out of ten you can walk up to a priest (if so inclined), rip the cross out of his hands, and then kill him while he's still asking God what went wrong.
Not that I've done such a thing, of course.
Most of the other folderol they sell you in the movies is exactly that. Garlic? Worthless. A stake? Only if it catches you right in the heart, and even then it only immobilizes you. Running water? I do bathe, than you very much. Sunlight? Well, that does hurt, but it takes more than a single sunbeam to turn you to ash. The same for open flame -- it burns you, but takes more than a second to do so.
Am I in fact using "you" for all these example? I'm terribly sorry about that. I have no idea what came over me.
As for where we're going right now, well, we're going to a nightclub. More precisely, we're going to a watering hole where the kine -- mortals, pardon me again -- have gathered, not realizing there are predators about. You're also going to meet a few others of my kind, of different families. Don't worry, you're perfectly safe from them as long as you remain in my company. I have no intention of letting anyone hurt you tonight.
Flavors of the Blood
Here we are: Xero, the latest blip on what passes for a nightlife in this dungheap metropolis. The hot spots come and go -- dance halls fade into speakeasies turn into swing clubs and burger joints, which meld into coffeehouses, discos and eventually... this. The details don't matter; there are always places where the young can come to show how rebellious they are, at least until that night's money runs out. They want the taste of danger, you see, while we're just looking for the taste of blood. The intersection of our interests is natural, but the irony of the situation is lost to them.
No, we are not going to have to wait in line. The bouncer at the door is one of ours, you see. He is what we call a ghoul. Every so often he drinks som vampire blood and in exchange gets a few of the perks of being a vampire. Just a few, mind you -- ghouls are most assuredly still mortal. The benefits to the arrangement are limited; ghouls don't get the full range of our powers, but in exchange they are still capable of fathering children, feeling the sun on their shoulders, and accidentally drowning.
Yes, ghouling is yet another property of the Blood. There are a great many things about the Blood that I haven't told you; I'm not being paid to tutor you, after all. Still curious? Well, how's this: Drink a vampire's blood three times, and you're hopelessly enthralled with him. The resultant feeling of affection is called the blood bond, and if the vampire responsible for it reinforces it, the bond can last forever. After all, it's not like one can even die to escape it.
Can you imagine that, by the way? Being forced to love someone, forever? Knowing that the love you have for them -- which is so strong you'll kill or die for this person -- is a lie, a damnably induced lie? Hating them and loving them at the same time, and not being able to do a damned thing about it?
Yes, it does sound like I'm speaking from personal experience, doesn't it? Funny how that works. Mind your step here; management keeps forgetting that not all of the patrons can see in the dark.
A Breed Apart
Now, here's a little primer on family relations before I introduce you around. According to vampiric legend, we are all decended from Caine, son of Adam and Eve. Supposedly God punished Caine for killing Abel by turning him into a vampire; the "mark" God placed upon Caine was in fact the curse of vampirism. Caine discovered he could pass his curse on through the Embrace, and created childer to ease his loneliness. Unfortunately, the process did not stop there. Each of Caine's childer made childer, and they made childer, and so on. Caine realized his mistake, forbade the further creation of vampires, and vanished.
Of course, with the cat away the mice did play. The younger vampires listened about as well as one might expect, which is why I'm here.
That's all there is to it -- can you hear me over this din? Why do mortals insist on dancing to this, this noise at such high volume, anyway? In any case, we're not all like Caine. Heaven help the world if we were! Instead, each of Caine's grandchilder -- Antediluvians, we call these mythical beings, for they are presumed to predate Noah's little Flood -- supposedly bore unique mystical gifts and curses, and all vampires descended from that particular Kindred kept those characteristics. We became specialized, bred like hounds or racehorses, and those specialized lineages became known as clans. Thirteen great clans are known to us, each distinct in powers and purview. Those powers, by the way, we call "Disciplines." For all intents and purposes, they're magical. You've seen me use one of mine. Pray you don't see some of the others.
Anyway, please allow me to introduce you around. Do you see that woman over there in the black lace skirt and top hat? No, not her, the other one. Her name is Jillian. She's one of us, but from a different clan than I. Specifically, she is of Clan Toreador, the "Clan of the Rose," as they call it. Art, beautiful boys, imagining themselves to be characters out of Keats or Shelley -- all these things are meat and drink to the Toreador. Or that is what conventional wisdom would have one believe. I put little stock in stereotypes, particularly the noble ones.
The gentleman int he charcoal suit and collarless shirt who's trying to be inconspicuous in watching Jillian and her flock? He's Paolo, a Tremere. The Tremere are sorcerers, quite nasty and secretive. Anger one and you'll have the whole pack of them expressing their disapproval all over you. And over in the corner, th ruffian in the biker jacket looking all harsh and brooding? Devin. He's a Brujah, a rabble-rouser, and he's actually hunting. Sooner or later, his Byronic demeanor is going to draw some female attention, he'll allow himself to be cheered up and taken home, and then... well, you know what comes then.
Don't even think about trying to interfere, or I'll kill you myself. Think of yourself as watching a nature documentary. That's what going on here, really. Survival of the fittest. The herd of humanity loses one or two animals, but most get to move on, unharmed. It's balance between predator and prey.
That's what the Camarilla is all about, by the way, maintaining the balance. Making sure that we don't run amuck through the herd, and that you don't learn that there are hunters among you.
What's the Camarilla? Not much, acording to some vampires. In theory, it is the umbrella organization of all vampires dedicated to providing order and maintaining the Masquerade. In reality, it has only seven of the great clans, plus assorted hangers-on. A couple of the other clans style themselves independant, and the rest are in a beastly cult called the Sabbat. The Sabbat makes Devin over there look like a nursery-school teacher; they're a lot closer to what the hunters think they're looking for than we Camarilla types are.
Don't make the mistake that we in the Camarilla are nice, though. We're not. We just realize that at this point, it is a great deal safer to coexist and try to work through you than it is to try and fight you. Never, ever be fooled into thinking we're the "good guys."
We just have more use for you alive than dead.
No good prospects tonight, I think -- Devin is hogging to spotlight. Let's get out of here. You look like you could use some air, and this place is beginning to bore me.
No, I'm not going to kill you and drink your blood in the alley. The act of granting the Embrace should be done in comfort, in luxuy. Besides, by now my ghouls should have garnered sufficient nouishment for your first Hunger; I'm a generous sort of sire.
Please, don't act shocked. Ingenuousness doesn't suit your complexion. I've been dropping hints all night, and you've been dutifully picking them up. Besides, you couldn't have thought I was going to tell you all this and then let you just walk away? Oh, most of the world would think you were crazy if you repeated the story I've given you, but just enough people wouldn't. They'd believe, and they'd tell other people. And the whole thing would come tumbling down like a house of cards.
So, my dear, there's no way I can let you walk out of this alive.
You can walk out of it dead, though. You know what I'm offering you. You know that deep down, you want it, too. If you didn't, you would have tried to escape hours ago. But here you are.
So, lovely lady, am I going to make you live forever? Yes? I'm glad.
Take my arm, my dear. Are you afaid yet?
You should be.
Table of Contents
Post 1. Introduction, Announcements, Prologue, Table of Contents
Post 2. Rules, FAQ
Post 3. Character Pickup, Cast
Post 4. Sales
Post 5. Races
Post 6. Races Continued
Post 7. Clans, Sects, and Tribes
Post 8. Kithain
Post 9. Character Creation
Post 10. Disciplines
Post 11. Cantrips
Post 12. White, Grey, and Black list
Post 13. Affiliates and Places of Interest
Post 14. Character Illustration Information
Post 15. To Do Lists and Pet Trade Information
Post 2. Rules, FAQ
Post 3. Character Pickup, Cast
Post 4. Sales
Post 5. Races
Post 6. Races Continued
Post 7. Clans, Sects, and Tribes
Post 8. Kithain
Post 9. Character Creation
Post 10. Disciplines
Post 11. Cantrips
Post 12. White, Grey, and Black list
Post 13. Affiliates and Places of Interest
Post 14. Character Illustration Information
Post 15. To Do Lists and Pet Trade Information
Eternal Requiem is an RPG based from White Wolf's World of Darkness. Most of the information in this thread is taken directly from various corebooks; most of it from Vampire: the Masqerade, some from Werewolf: the Apocalypse, some from various World of Darkness websites out there (which are listed under the Places of Interest section), and elsewhere. The prologue above is taken from Vampire: the Masqerade. World of Darkness is copyright 1998 White Wolf Publishing, Inc. All rights reserved.
...please don't sue me. >_>
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True Friend -- A well-known confidant, buddy, etc.
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