Guild is under construction. The RP is about Mecha wars. Davicks war.

Gaia name:
Character name:
Gender:
Age:
Bio:
Race: (can be anything from android,mutation to alien or human, Nothing over the top. )
Appearance: (image or descriptions please)
( For Multiple Chara you CANT have more then one of the following; )
Fighter(pilot)
Engineer
Tech
Medic
Weapons Expert
Communications Expert
Science Officer
Intel Officer
Security Offcer
( Each of the following will be under the command of your pilot. And he/she will be under the command of your Leader. )
Mech
Mech Appearance:
Code name: (Call sign or Alias)
Unit type: (Mobile or armor. One is fast the other not so much.)
Operator: ( Some mecha have pilots while the the member uses the guns. Blue Gender mecha. )
Accommodation: (Any carry items. Side arm or extra space. More seats in cockpit, but the leaves you with less space for fighting equipment. )
Weight: (In tons)
Armor materials: (List of alloys Will be listed.)
Armor-
150 armor score: Vibranium. A specific alloy made up that's known for high-speed mechs, that's not particularly strong for taking impact, but due to vibrations in the molecular structure, it's capable of excellent parrying and dodging skills. it's notable feature is it's ability to ripple when glancing blows, causing an almost lifelike appearance.
150-175 armor score: ferro-duranium. Standard alloy on most mechs, it's capable of handling impact or blaster hits on occasion.
175+ armor score, you're stuck with diamond-laced neutronium. A difficult material that's strong as hell. Can only be produced by geothermal plants or solar furnaces due to high tolerances. Makes artillery shells look like mosquito's. Minimum weight: 80 tons.
Powerplant: ( Powerplants are just what your using. Your power is determined by your stats.
Minovsky generator- A fusion generator that is great on a lot of mechs, but has a byproduct of particles which jam radar and missle guidance systems. more details can be found at this site:
http://en.wikipedia.org/wiki/List_of_Universal_Century_technology#Minovsky_Physics
Problem is that this generator requires specific catalysts to run, thereby making it hard to find and rare in many mechs.
HiPER generator: High Power laser Energy Reaction generator, another fusion generator that harnesses the power of the sun by focusing intense lasers and magnetic fields inside a core. Using cold laser technology, the equivalent of a miniature sun's power is harnessed to create massive amounts of energy for the mech, and allow it to use the most massive of weapons. Only available on assault mechs (80+ tonnes)
Nuclear fission: A banned powerplant due to it's highly radioactive core. Easy to find, mine, and produce, they are capable of being put into any suit and generate massive power. Side effects may include cancer, radiation poisoning, meltdown, and inability to have an ejection system that survives.
EMF generator: A standard generator for current battlemechs. By harnessing the currents induced within a tightly packed solenoid coil, a nearly silent generator is produced. The flux created by a moving charge through the coil induces current and creates power for the mech. No advantages. )
Equipment and design features: (Drop weapons. Weapons will be picked by member. But if we the mods feel you have gone over or not enough we will step in and give you some suggestions. )
Fixed armaments: (Back mounts and or equipment. Weapons will be picked by member. But if we the mods feel you have gone over or not enough we will step in and give you some suggestions. )
Performance ability levels
(300 points to distribute evenly between the three areas)-
Speed: (0-300)
Power: (0-300)
Energy: (0-300)
Performance statistics-
Melee strength: (add power plus energy)
Ranged strength: (add speed plus power)
Agility/Evasion: (add speed plus energy)
Armor/Block: (add power plus 1/2 speed ,
Pilot ability levels
(50 points to distribute evenly between the three areas)
(All but Armor/Block is added to your mech stats)
Dexterity: (0-50)
Strength: (0-50)
Willpower: (0-50)
Diverged statistics-
Melee combat: (add strength plus willpower)
Ranged combat: (add dexterity plus strength)
Agility/Evasion: (add dexterity plus willpower)
Armor/Block: (add strength plus ½ dexterity round down)
Example:
Performance ability levels -
Speed: (125)
Power: (50)
Energy: (125)
Performance statistics-
Melee strength: 175+15=190
Ranged strength: 175+40=215
Agility/Evasion: 250+45=295
Armor/Block: 112
Pilot ability levels
Dexterity: (35-50)
Strength: (5-50)
Willpower: (10-50)
Diverged statistics-
Melee combat: 15
Ranged combat: 40
Agility/Evasion: 45
Armor/Block: 15
Weight class-
10-40 = light mech (Around 2x speed, 1/2 power compared to battle)
40-80 = Battlemech
80+ = assault mech (1/2 speed, 2x power compared to battle)
give or take when comparing in between score. this is just a consideration, not necessarily to be taken literally. If you're an 80 ton mech with a high speed, that doesn't mean you'll outrace a battlemech that's a couple points slower.
Overpower score:
Overpower is the ability to carry armor, shielding, ammunition, weapons, as well as being able to reverse, power through, or otherwise overpower another mech's defenses or attacks. a high overpower will allow for a mech to throw his opponent down, reverse his attack, carry more ammunition than a low overpower score. It will also allow for the mech to 'power through' an attack better, like taking a direct hit better wihtout losing inertia and like.
Overpower score is Energy score plus 1/2 power.