Hi everyone one this guild is not a guild where there`s strict rules so feel free to hit each other backstage these are the rules this guild needs people so when you join plz tell people to join you dont have to be a wrestler when you join you can be security.Feel Free To Join In The Roleplay Without Sending a Join Request As This Is A Public Guild.This is where superstars become legends
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Rules
1.NO GODMODDING
2.Reply to your match within 3 days or you`ll automatically lose match
3.make your wrestler as soon as you join guild in forums
4.You can hit each other backstage if you want
5.Ask for practise match if you dont know how to roleplay of go to the training camp
6.first people i say that pm with a good reason to become gm of a show will become gm of the show if i say that was a good reason
7.DONT COPY ANYONE`S WRESTLER
8.if someone keeps breaking these rules tell me
9. use grammer people can understand
10.POST ATLEAST 2-3 TIMES A DAY!!!!!!!
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How to Wrestle.(We uses Dice get used to it!)

When you attack, you may not godmodd, so you may only attempt moves.
Godmodding is when you attack your opponent with out giving him or her a turn to reverse it.

RightRob Van Dam attempts to hit The Undertaker with his Five Star Frog Splash.

WrongRob Van Dam gives The Undertaker a Five Star Frog Splash.

If you decide to reverse (see below), you must somehow interact with the move.

Ex *Justin dodges the spear and attempts to clothesline Dj*

Or, if you chose not to reverse, you must still interact with the move.
(See below)

Ex *Justin slowly gets up from the spear and attempts to clothesline Dj*

If you want to, attmpt to pin your opponent at the end of an attack (See below)

Ex Dj attempts to spear Justin (Spear is my Signiture Move) and if the spear connects Dj went for the pin.

If you want to pin you opponent at the end of an attack (see below).

Ex Dj grabbed Justin and attempted a Powerbomb (my finsher) if the powerbomb connected he went for the pin.

A finishing move would have much more impact then a signiture move
(See in the "how to win section" below to see how they affect pins)


How to win
There are three different attacks.

Normal Attacks (Punches, kicks, etc.) You can't pin on Normal Attacks.

Hard Hitting Attacks(Signature moves, weapon shots, low blows) Two 6-sided dice will be rolled if the referee rolls 2, 3, or 6, you win.

Finishing Moves and Special Pins (School Boy Pin, RKO, etc.) One 6-sided die will be rolled and if the referee rolls 2, 3, or 6, you win.

*Finishing moves and Special Pins can only be attempted once per page and only after the 2nd page of the match.

**In a non-pin match, such as a ladder match, you can only attempt to win after the 3rd page, just like finishers.

Normal Pins only take place on the second page and beyond

Reversals You can reverse moves. Maximum of 2 per page. You can reverse finishers, normal moves, and signature moves. You cannot reverse pins. They'll still be done by rolling dice.

Reversals/Connection of Finishers When you attempt a finisher, the referee will roll a dice. The person attempting the move will call "odds" or "evens" and if what they called is rolled, the finisher connects and they can immediately go for a pin.

If the other is rolled, the person the move is be attempting it on automatically gets to reverse. This doesn't count against the two reversals you're allowed per page.

This is so people don't reverse every finisher.

Ex Justin attempts a So Cal Slam on Knockout. Evens.

If evens are rolled Justin can go for a pin witohut waiting for a response from Knockout.
If odds are rolled Knockout automatically gets to reverse and can attempt another move.

Taking Turns Also, in order to make thngs more organized, during matches you must take turns. That way, you can reverse, and what you do in a match actually makes sense.



Advantages/Disadvantages

When you create your superstar profile make at least two Advantages/Disadvantages (each) so we can put you in more intresting matches.
Finishers:

What you do is when you attempt a finisher, the referee will roll a dice. The person attempting the move will call "odds" or "evens" and if what they called is rolled, the finisher connects and they can immediately go for a pin.

If the other is rolled, the person the move is be attempting it on automatically gets to reverse. This doesn't count against the two reversals you're allowed per page.

This is so people don't reverse every finisher.

Ex: Justin attempts a So Cal Slam on Knockout. Evens.

If evens are rolled: Justin can go for a pin witohut waiting for a response from Knockout.
If odds are rolled: Knockout automatically gets to reverse and can attempt another move.



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Match Types

Single
1. Normal Match
2. Buried Alive Match
3. First Blood
4. Hardcore
5. Hell in a Cell
6. Ironman
7. Ladder
8. Last Man Standing
9. Normal Submission
10. Ultimate Submission
11. Table
12. TLC
13. Steel Cage
14. Parking Lot Brawl
15. ECW Extreme Rules Match

Tag Team
1. Normal Tag Team Match
2. Tornado Tag Match
3. Hardcore Tornado Tag
4. Hell in a Cell Tornado Tag
5. Ladder Tornado Tag
6. Steel Cage Tornado Tag
7. Table Tornado Tag
8. TLC Tornado Tag
9. Elimination Normal Tag
10. Elimination Tornado Tag
11. Elimination Table Tornado Tag
12. ECW Extreme Rules Tornado Tag

Triple Threat
1. Normal Triple Threat
2. Hardcore Triple Threat
3. Hell in a Cell Triple Threat
4. Ladder Triple Threat
5. Steel Cage Triple Threat
6. Table Triple Threat
7. TLC Triple Threat
8. ECW Extreme Rules Triple Threat

Fatal-4-Way
1. Normal Fatal-4-Way
2. Hardcore Fatal-4-Way
3. 4-Man Battle Royal
4. Hell in a Cell Fatal-4-Way
5. Ladder Fatal-4-Way
6. Steel Cage Fatal-4-Way
7. Table Fatal-4-Way
8. TLC Fatal-4-Way
9. ECW Extreme Rules Fatal-4-Way

6-Man
1. 6-Man Battle Royal
2. 6-Man Normal Tag
3. 6-Man Tornado Tag
4. Elimination Tag
5. Elimination Chamber Normal 6-Man
6. Elimination Chamber Tornado 6-Man Tag
7. Armageddon Hell in a Cell
8. Money in the Bank Ladder Match
9. 6-Man Elimination Tornado Tag
10. Hardcore Triple Threat Tornado Tag

8-Man
1. 8-Man Normal Tag
2. 8-Man Tornado Tag
3. 8-Man Elimination Tornado Tag
4. 8-Man Elimination Normal Tag
5. 8-Man Elimination Chamber
6. 8-Man Money in the Bank Ladder Match
7. Double Armageddon Hell in a Cell

Handicap
1. One on Two
2. One on Tag
3. One on Three
4. One on Trio
5. Tag on Trio
6. One on Four
7. Tag on Four
8. Trio on Four

Royal Rumble
1. 10-Man Royal Rumble
2. 20-Man Royal Rumble
3. 30-Man Royal Rumble

User ImageChampionships and Subforums
Each Superstar can only have up to three championships.
You must defend your title when asked too and if you don't show up to your match you lose the match and your title.
(there are championship rematch clauses in this guild)..

Subforums are there to keep the guild organized please donate to the guild if you have some extra gold to help us maintain order withen the guild.


Championships for SWF:
SWF championship:vacant
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SWF tag team championships:vacant
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SWF lightweight championship:vacant
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SWF hardcore championship:vacant
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IEW championship:vacant
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IEW tag team championships:vacant
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IEW United States championship:vacant
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IEW womens championship:vacant
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Brands:
when you sign up for this guild i will put your wrestler on a brand for example justin goes to smackdown then ill put him on smackdown roster or you can choose which roster your` re on by making your wrestler in that sub-forum for example i make my wrestler in the raw sub-forum but the names of these brands will be different in this guild there are two brands named SWF and IEW