|
|
|
|
|
|
Posted: Sat Mar 04, 2006 2:30 pm
|
|
|
|
|
|
|
Posted: Sat Mar 04, 2006 2:33 pm
|
|
|
|
Weaponry/R&D/Wargear
Weapons Table of Contents 1. Infantry Weaponry 2. Vehicle Weaponry 3. Naval Weapons 4. R&D
Infantry Weaponry/Gear
Credit to Leon James for letting me borrow his weapons layout
Multi-Purpose Marine Assault Rifle [X]Image[X]Official designation: MPM Assault Rifle Nickname: Moritas Projectile type: 11.5mm x 50 Dual-wield: No Damage: Medium Range: Medium-Highish (With Scope:High) Accuracy: Medium Rate of fire: Fast Autofire capability: 2 shot bursts Magazine capacity: 40 bullets Ammunition (additional): 120 (3 Magazines) Reload speed: 2 s Melee attack: Medium Scope: Yes Other Features: Carbine attached;Can have silencer;Can have laser pointer The MPM Assault Rifle is the workhorse weapon of the Inarelian Marine Corp. The rifle is powerful and capable of taking on even the heaviest of armour. In the hands of an Inarelian Marine it becomes a dangerous weapon.
Solaris Light Cannon Official designation: SLC Nickname: Beam weapons Projectile type: Powerful and focused plasma beam Dual-wield: No Damage: Very, very, very, very high, higher then a rail cannon Range: Very, Very, very, very high Accuracy: Very High Rate of fire: Medium Melee attack: High Scope: Yes Other Features: Can magnify beam even higher.
GX-12 Infantry Pistol [X]Image[X]Official designation: GX-12 Infantry Pistol Nickname: Peashooter Projectile type: 10mm x 30 Armor piercer Dual-wield: Yes Damage: Low Range: Close-Medium Accuracy: High Rate of fire: Medium-Fast Autofire capability: No Magazine capacity: 12 bullets Ammunition (additional): 60 (5 magazines) Reload speed: 2 s single wield, 6 s dual Melee attack: low Scope: No Other Features: Laserpointer;Silencer Every single soldier is equipped with these, although they are usually not effective against most targets they serve as a secondary weapon and are great for riot control.
GX-22 Anti-Infantry SMG [X]Image[X]Official designation: GX-22 Anti Infantry Sub Machinegun Nickname: Rainer Projectile type: 4mm x 20 caseless Dual-wield: Yes Damage: Low Range: Medium Accuracy: Medium Rate of fire: High Autofire capability: Yes Magazine capacity: 50 bullets Ammunition (additional): 150 (3 Magazines) Reload speed: 2 s single wield;6 s duel wield Melee attack: Very Low Scope: None Other Features: Can be equipped with silencer;Can have laserpointer The GX-22 or the dubbed "Rainer" is a very powerful submachine gun that is a common sight in the Inarelian Marine Corp. The SMG is very effective and throw a rain of fire upon the enemy.
Rail Rifle Official designation: Xeno Rail Rifle Nickname: Slugger Projectile type: 9mm Dual-wield: Impossible Damage: 240,000 KJ per shot Range: High Accuracy: High Rate of fire: Low Autofire capability: No Magazine capacity: six slugs Ammunition (additional): twentyfour (four additional) Reload speed: 3 s Melee attack: High Scope: Yes Other features: Can be equipped with laserpointer;Can be equipped with tripod The last few rail rifles are currently being mass produced, originally they were an xenos design but the Inarelians managed to steal this before the end of the war. Rail rifles are very powerful weapons, however they require a very strong user who can handle the recoil. Most people are given an RAU to help this.
Specilized Unit Burst Weapon [X]Image[X]Official designation: SUBW Nickname: Burst Cannon Projectile type: 7mm Dual-wield: Impossible Damage: High Range: Medium Accuracy: Medium Rate of fire: High Autofire capability: Yes Magazine capacity: 150 bullets Ammunition (additional): 450 (3 Additional) Reload speed: 5 s Melee attack: High Scope: Yes Other features: Can be equipped with laserpointer;Can have silencer;Can be given carbine Although Burst cannons are rarely ever used some stealth missions require them. Burst cannons are powerful rifles that can be attached to a person's arm or held. They are also used to take down enemies during normal battles in which they can mow down lines and lines of infantry within seconds.
BX-11 Close Range Shotgun [X]Image[X]Official designation: BX-11 Nickname: Troop Fether Projectile type: 95mm Dual-wield: No Damage: High Range: Low Accuracy: Low Rate of fire: Low Autofire capability: No Magazine capacity: 14 shells Ammunition (additional): 42 (3 Magazines) Reload speed: Slow Melee attack: Medium Scope: No Other Features: None The dubbed "Troop" fether is a great weapon for clearing out rooms and various close up places. They are very useful in hive combat as well where everything is up close and personal.
Anti Armor Rocket Launcher [X]Image[X]Official designation: AA-RL Nickname: Tread Fether Projectile Type: 120mm High-Exposive, Anti-Armor Dual-wield: No Damage: Very High Range: Long Accuracy: High Rate of fire: Medium Autofire capability: No Magazine Capacity: 3 Rockets Ammunition (Additional): 9 (3 Magazines) Reload speed: Slow Melee attack: Powerful but slow Scope: 2x Other Features: Lock on system for missile;Missiles are given basic drone intelligence so that once they're locked on they stay locked on. Although rail rifles are powerful tank busters they unfortunately LACK the sheer numbers for the Inarelian Military. So in the end it was decided that a rocker launcher would be one of the newest weapons.
GX-56 Grenade Launcher [X]Image[X]Official designation: GX-22 Sniper Rifle Nickname: No official nicknames as of yet Projectile Type: 11.5mm x 120 Armor-Piercer Shell Dual-wield: No Damage: Very High Range: Medium Accuracy: Lowish-Medium Rate of fire: Slow Autofire capability: No Magazine Capacity: 6 grenades of one type Ammunition (Additional): In the middle of figuring out Reload speed: 3 s Melee attack: High Even though the basic Morita has its own really cool carbine attached to it something about having a weapon dedicated to just firing grenades obviously set someone off about not having one, thus ending up to the creation of this new grenade launcher.
GX-67 Sniper Rifle [X]Image[X]Official designation: GX-22 Sniper Rifle Nickname: Not known Projectile Type: 11.5mm x 120 Armor-Piercer Shell Dual-wield: No Damage: Very High Range: Very Long Accuracy: Very High Rate of fire: Medium Autofire capability: No Magazine Capacity: 6 bullets Ammunition (Additional): 24 (4 Magazines) Reload speed: 3 s Melee attack: High Scope: 5x, 10x, 15x, 20x Sniper rifles are powerful weapons that can easily be used to kill enemy officers from afar. The Inarelian Marines are often see using this weapon usually aiming for the enemy "Hive mind" or "Officers" to take them down.
Plasma Grenades [X]Image[X]Official designation: The GX-1 High Destruction Grenades Nickname: Blue explosives Damage: High Range: Medium Ammunition (Additional): 4 Grenades Plasma grenades are given to most standard infantry, although there are many other types of grenades the Inarelians have (Smoke, other) plasma grenades is the true choice for most Marines.
Frag Grenades [X]Image[X]Official designation: The MB11 High Explosive Fragmentation Grenades Nickname: Frags Damage: High Range: Long Ammunition (Additional): 4 Grenades Frags are basic grenades commonly used against vulnerable unarmored enemies. However they are still effective against armored targets for the sharpanel is very sharp (As if that wasn't obvious enough.)
Anti Armor Grenades [X]Image[X]Official designation: The GX-23 Anti Armor Grenades Nickname: Suicides Damage: Very High Range: Medium Ammunition (Additional): 4 Grenades Only the bravest of men have been known to use AA grenades which are effective against most targests. The grenade when attached basically explodes releasing plasma from within hot enough to melt through the thickest of armour. However the grenades have to usually be clamped onto the tank......which means you have to get close....real close. Fortunately to make up of this problem they can be shot out of a grenade launcher and or Morita (Of course its a sized down version)
Ration Cubes A revoloutioanry wonder, Ration cubes are simple sugar cubes that contain all the nutrients and vitamins one needs per meal. Although its tasteless it does save lots of space, lots and lots of space.
Auspex Commonly used by your average trooper the Auspex is basically a device that can scan lifeforms for weaponry or infections or other things. The Auspex is also great for taking data on other lifeforms and can also be used in some situations as a journal.
Drones Drones are a revolountionary new weapon that is used by the Inarelians. Many Drones are common to see in a hive city constantly cleaning up things and such. They are also efficient on the battlefield as harrasers, raiders and kamikazes. Drones are not AI and are commanded usually by the voice of the Inarelian language. Drones cannot be hacked in any way why? Because, no other computer can simulate the Inarelian language unless it has understood it first.
Vehicle and Air Weaponry/Gear
Recoil Absorption Unit The Recoil Unit was made by the Xenos and upgraded by the Inarelians. It was made originally to withstand the intense launch a rail cannon could fire, however the original Xenos copy was made in a hurry, although it worked it lacked sufficient absorption of the rail cannon blasts. Sometimes battlesuits and tanks would be thrown backwards because of this which is why in the war the Inarelians easily won as to the fact most broadsides were currently under Xeno control. Under the Inarelians however, the RAU's were upgraded and no longer the crappy things that they had once been.
Gravity Repulsor Units GRUs Gravity Repulsor Units are common within the Inarelian Military, they are simply hover units that allow faster movement and faster deployment. The GRUs again were originally made by the Xenos however again they lacked speed, when the Inarelians liberated the Xenos they quickly upgraded the GRUs for maximum efficency
Naval Weaponry/Propulsion
Warheads Different types of warheads are found within the IMA Navy such types include Ripper WarheadsCommonly known as internal bleeders on contact with this warhead it enters into the ship and releases four drone piloted missiles that are controlled by AI or pilots in the ship the missiles launched. The released missiles can fly around drilling through walls and can explode in chosen areas being able to cripple ships. Tactical WarheadsProduces an explosion, as simple as that (13 kilotons) Internal WarheadsThese warheads work like rippers except that instead of sending out missiles that are made to drill around throughout the ship it impacts against the ship then releases either many combat drones equipped with various weapons, machine assault units or more missiles.
Shield Drones Specially modified for being cannon fodder in space Shield Drones are sadly, Shields. No one feels sorry for them, no one cares because they arent alive but still why must we be so mean? Equipped with very light propulsion units these drones are easy to mass produce and make.
Beam Technology Beaming technology truly gave the Xenos the edge during the war in which hit and run boards could easily occur, beaming allows you to "beam" people on to another ship or beam them from that ship. Beam Technology has been known to go awry with the Inarelians since they're still mastering it however we are confident R&D will be able to stabilize it if given a little bit more time.
Void shields Void Shields are useful against anything, gamma radiation, space dust, comets, energy blasts you name it, its good against it. However, against the Bugger hive fleets it has come to our attention that the Void Shield cannot block bio shots for some odd stupid reason. What is a bio shot? Ask me through a post. Also at full power aka 100% nothing can teleport into a void shield or out of it however when 40% hits the void shield can be breached through teleporting.
Hyper Space The Inarelian version of hyperspace is basically another dimension in which everything is accelerated meaning ships can make three years journeys in a matter of days. ((THIS IS NOT THE USUAL HYPERSPACE OR THE 40K WARP))
Other
Guardian A.I. Commonly used on vessels and hives they are used to protrect these things from hacking and such, Guardian A.I. was originally made by the xenos then harnassed by the IMA for military and defensive purposes. Most A.I. is used for targetting as well.
R&D
M.D.D. Completion Status: 100%Molecular Disruption Device. A simple beam of death that can destroy describes the M.D.D. The MDDs is a simple beam that on contact disrupts anythings molecular structure, turning the target into something less. The MDDs beam travels in a straight line until it dissipitates, the only way it can dissipitate though is for it to not hit anything because whenever it does it gets stronger, much stronger. Use against enemy ships is fine but use against a planet requires authorization from an Admiral of a naval fleet. As such an MDD requires eight passwords, one voice approved authorization by an Admiral and a thumbscan of the approved officer. MDDs however are not linked to a computer so they cannot be hacked. Accurracy: High Damage: Undescribed Range: High
Defensive Lasers Completion Status: 100%An additional one hundred lasers are going to be added to each planet that is under IMA control.
Improved Stealth Drives Completion Status: 100%The Improved Stealth Drives are going to be simply devices that make the ship invisible AND jam enemy radar and sensors through massive jamming devices. Improved Stealth drives = PWNAGE!
The Aries Mobile Space Fighter Titan Completion Status: 100%Unit type: transformable mobile titan/mobile titan Dimensions: head height 16.8 meters Weight: empty 7.9 metric tons; max gross weight unknown Construction: Destin Powerplant: ultracompact fusion reactor, power output rating unknown Equipment and design features: sensors, range unknown; optional mobile doll titan AI control system Fixed armaments: none Optional hand armaments: beam rifle; beam cannon
Ion Cannon Completion Status: 100%Ion cannons are similar to laser cannons, but their energy beams, which appear to be standard laser blasts, actually disable the targeted ship's electronic and computer systems instead of causing physical damage. The ions are kept together via a gravetic sheath. Accurracy: High Range: Mediumish-Low Damage: None
Destroyer Laser Completion Status: 100%The Destroyer Laser is simply a focused energy from a ship, although its range has to be quite close for it to be effective, the Destroyer Laser can destroy any ship if given the enough time and power. Destroy lasers take power from a ship's reactors and any reactor's power can redirected towards a destroyer laser's power. Range: Very High Accurracy:High Damage: High
Hooks Completion Status: 100%Hooks are large suspended arms which create a gravatic sheath in which a smaller vessel can be transported by a larger one.
Hell-Shells The Hell-Shell is a massive shell that splits apart in the sky when told to by its computer after reaching a certain distance revealing 100 mini bombs. Generally these bombs cannot be used in populated in enemy areas and only against enemy military bases. Completion Status: 100%
Absorption Shields Basically the shield absorbs energy instead of deflecting it taking it into its own however if the generator is strained by that much a simple press of a button can let out excess energy through the coolants and sometimes when used strategically it can harm an enemy ship as well. Completion Status: 100%
Cyclone "Redeemer" Torpedoes Completion Status:100%Usually after launch a cyclone torpedo results in death. After reaching the atmosphere, it explodes igniting gases in the atmosphere resulting in a massive firestorm in a chosen area....
Nova Cannons Completion Status: 30%Kais's crew was amazed at how effective the ASC MAC Cannons had been in the civil war. Although the Inarelian Navy had many rail guns that launched dozens of projectiles the sheer size of a MAC shot would send anyone running. Eventually a project was started known as NOVA which would be like the ASC MAC Gun launching projectiles at thirty percent the speed of light.
The Scarfix Engine A Scarfix engine is a new engine currently in the R&D that will even make a battleship much faster then normal. Utilizing some unknown drive the Scarfix engine will make a ship much faster then it normally is. Completion Status: 100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 04, 2006 2:37 pm
|
|
|
|
Inarelian Life, Government and Culture
Credit To... Credit to Leon James for letting me use this formation of how my society runs its ways and such, thank you Leon!
Type of Government Democratic/War Based
Type of Currency Inarelian Credits
Freedom of Speach Approved
Freedom of Religion? The only religion is Christian and Lutheran
Freedom of Petition? Yes
Freedom to Bear Arms No; One must join the Inarelian Marines in order to bear arms or join the local Planetary Marine Police
Legal System All Murder Cases (Which are extermely rare) are taken to the Supreme Court; All other trials occur at a planets own courthouse
Current Crime Rate 0.3%
Unemployment Percent 0.2%
Abortion? Not legalized, any child that is put in an adoption center is either put into the Marines or adopted simple as that.
Current President N/A (Previous president assasinated)
Current Vice President N/A
Why Crime is so low
The reason crime rate is so low is because, the Marine Police are simply just to good for any crime or gang. There are no such thing as gangs thanks to the new Childrens Act where the government monitors children to see how they behave. All schools are run by former Military officers, petty crimes are the only things that exist. To enforce these laws parents are allows to punish their kids, however if a child is found with a broken arm and no apparent cause the parent is punished for too much discipline.
Unemployment and Homeless No one is homeless within the Inarelian nation or unemployed why? Because anyone on the streets is immdiately drafted into the army! Somewhat cruel but still whatever. Anyone unemployed is probably retired.
Enforcers
The reason that crime is still so low is because, when one joins the Military most become the police! Literally, that is why the current Military offensive personnel is still so low. Patrolling includes walking through allys in large groups, breaking up fights and mobs.
Military Branches
Planetary Defence Force Troopers and Police: PDF Inarelian Naval Fleet Command: IFC Inarelian Secret Service: ISS Inarelian Elites Corp: IEC Inarelian Techinical R&D: ITR&D
Current Resources The Inarelian Military Alliance planets all have the regular resources that earth has however there are a few resources not food anywhere except within the IMA planets or within their system. NalwoodNalwood is truly a masterful piece of wood which is why hive cities have not yet covered any whole planet yet. Nalwood is smooth, easy to work with and beautiful when crafted. It is also hard and great for making weapons with. Nalwood makes Mahagony, Oak and other woods look like nothing but crap. AdamantiumA metal used to make pulse rifles and knives Adamantium is also used for making MATs. A strong durable metal harder then steel and any earth found metal adamantium is found on all four planest. Destin
Democracy Each planet under Inarelian control sends eight represenative per hive who help improve the Inarelian way.
Discovered Systems These are the currently discovered systems. The Inalia SystemThe current system inhabited by the IMA the Inalia System is quite small, unfortunately the Inalia system has not been explored to a whole yet so colonization is currently under way.The Klendathu SystemNothing is known about this system besides being home to the buggers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 04, 2006 2:40 pm
|
|
|
|
Armor
GX-456 Marine Armor
The new Marine Armour is a new experimental type designed to fit almost all sizes. New features include -A mini vox incorporated into the helmet -A heads up display incorporated into the helmet -An air filter mask protecting against bio weapons -An oxygen reserve backpack that will last up to forty minutes in a non breathable zone such as space -The suit now besides being equipped with carspace that protects against projectile weaponry also comes with a rapid HEAT suit that when hit the suit will absorb heat particles then rapidly redisperse them -Night Vision Mode -Heat Vision Mode -Caraspace armour made to protect against projectile weapons -Pouches to carry excess equipment and such The suit is very flexible and allows fast movement for hard hitting troopers and is almost considered weightless besides the caraspace part.
GX-34 Drop Pod Marines Assault Armour
With the incorporation of the new drop pod assault troopers a new armour would have to be created to give these elite forces more oomph and protection and combat. The GX-34 DPMAA takes such features as -A mini vox incorporated into the helmet -A heads up display incorporated into the helmet -An air filter mask protecting against bio weapons -An oxygen reserve backpack that will last up to Eighty minutes in a non breathable zone such as space -This suit incorporates an outer shell of caraspace while the inner part of the suit is given the HEAT suit. The outer shell also has a coating of anti energy weapon coating that works like a HEAT suit except that it can only take so many hits before all of the coating is gone -Jump-Jets that allow flight for a total of eight minutes, unfortunately after that there is a four minute recharge time -A minor shield incorporated into the suit with regenerative abilities makes the armour rather fearsome unfortunately as stated this shield is only minor meaning it should not be used like Master Chief does ninja his. -Night Vision Mode -Heat Vision Mode -Ultraviolet vision mode -The helmet visor allows one to see how much ammo a person has left, can record via first person, shows the condition of the suit, shield condition and the condition of a person. Of course one must circle through files. -Pouches to carry excess equipment and such
GX-435 PDF Armour
Former Planetary Defence trooper armour was unfortunately not enough to match up to the power of most bugger threats. Fortunately a military contracted company known as GX who has over taken majority of the old Xenos company designs has given the Inarelian Military Alliance a new renovation in weapons, vehicles, armor, equipment and almost every single military related item.
-A mini vox incorporated into the helmet -A weaker version of the marine HEAT suit along with a new type of flak armour, it is not as powerful as caraspace armour though. -An oxygen reserve that will last up to twenty minutes in a non breathable zones. -An air filter mask to protect from biological weapons -Pouches to carry excess weapons or equipment
GX-280 Last Chancer's Armour
The Last Chancer's armour is made to protect these elite black operation soldiers. The Last Chancer's armour is no doubt the true success of the GX armour line, the GX company wanted to create a great suit for these soldiers, instead they made a suit perfect for these troops. Features include -A Mini vox incorporated into the helmet -A targetting system that can make a person's aim almost perfect. -First a layer of HEAT suit comes onto a Chancer then after that the true entirely caraspace suit (Which is capable of taking energy weapons) is layed on. After that a form of anti energy/plasma coating is applied just to give a bit of extra protection. -A very powerful rechargable shield that is very strong -An oxygen reserve back pack that allows one to survive in a non breathable environment for five hundred minutes -An air filter helmet capable of protecting against biological warfare -Jump jets that allow flight for an almost unlimited amount of time due to the crystal generators used for the jets. -A Heads up Display -The screen's visor allows for one to see how much ammo a person has left, an artificial intelligence program, a scanner on possible weak spots within a person, suit condition, the person's condition, can record things via a recorder, and the condition of a shield. -The armour is very heavy and very thick, weighing a lot of lbs.
AGM-10 Powered Armor
Given to only the best of the best of the best of the best the AGM-10 Powered Armor is probably the best and heaviest armor. Using an enhanced exoskeleton system it makes a person a lot stronger then they were originally were, being able to punch through tanks and concrete with relative ease. Features include -A Mini vox incorporated into the helmet -A targetting system that can make a person's aim perfect - The servo-motors give the wearer enough strength to crush a tank or tear through a concrete wall, but are dextrous enough to allow them to pick up an egg without breaking it. -Carries multiple built in weapons that aren't on weapons list -A very powerful rechargable shield that is very strong -An oxygen reserve back pack that allows one to survive in a non breathable environment for eight hundred minutes -An air filter helmet capable of protecting against biological warfare -Very powerful boosters -A Heads up Display -The screen's visor allows for one to see how much ammo a person has left, an artificial intelligence program, a scanner on possible weak spots within a person, suit condition, the person's condition, can record things via a recorder, and the condition of a shield. -The armour is very heavy and very thick, weighing a lot of lbs.
AGM-15 "Invincible" Powered Armor
The AGM-15 is an armor found only with important personnel. Although its sluggish and lacks the mobility that the AGM-10 has the AGM-15 has so much armor and so many weapons within it that it'll make a battallion of Inarelian Marines look weak. The Exo Skeleton of the AGM-15 could allow a person to lift up tanks like toys and punch through them with relative ease.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 04, 2006 2:44 pm
|
|
|
|
Unit Information
Current Military Personnel Count: 140 Million Current Fleet Personnel Count: 450 Million
Inarelian Standard Marines Your standard Inarelian Marine is trained to that of a United States Delta Force and possibly Navy SEALS. They are all well trained in the art of warfare and are well equipped. Truly fearsome indeed. However the true thing that makes them nay invincible on the battle field is the powerful almost unshatterable morale and faith they have in themselves. Coming onto Inarelian soil can easily fuel their anger and unleash their fury if these new aliens are hostile.
Drop Troopers Drop Troopers are the true heroes in most planetary invasions. Plummeted all the way from orbit in large pods these drop troopers on contact with the ground immediately exodus out of the pods and immediately begin attacking and raiding the enemy, storming through them like they were nothing. Drop troopers are heavily armed with powerful armour and are given training that makes them the best amongst the best.
Planetary Defense Force Troopers PDFTs or Planetary Defence Force Troopers are troops dedicated to the defense of their hive. Although colors and trooper apperance and training differ from hive to hive all of these soldiers have the training of at least your basic american soldier. PDF troopers rely heavily upon the facts that they know their home turf, the massive curtain walls that protect their city, the powerful AA defenses that enable them to shoot down most enemies and the fact that they are in charge of the protection of many lives
LATs LATs or Last Assault Troopers or Last Chancers are troopers dedicated to the defense of Inarelia and will destroy any threat posing to the nation. Genetically augumented in many ways they are trained to survive and win any mission possible. Majority of them work in squads of three, making it easier for a tight bond to occur between the three squadmates. In the past this has proven itself difficult for some missions especially hostage situations however any LAT will do what he or she must in the end.
Automated Infantry Assault Units AIAUs or Automated Infantry Assault Units are drones equipped with guns to sum things up easily. Most AIAUs are powerful units equipped with rail guns and powerful weapons that can mow down lines and lines and lines of infantry within seconds of landing or assault. Resistance to almost all forms of firearms and energy weapons these machines strike fear into the hearts of their enemies and their aim is almost perfect.
Death Bringer Troops Description under construction.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 17, 2006 5:06 am
|
|
|
|
Retired ships
Rackham Class Frigate Developed during the war, the Inarelians named the Rackham frigate after Military Genius Mazer Rackham. During the war it lived up to its name as one of the greatest frigates to ever be developed. After the war the Rackham frigate was upgraded considerably thanks to the new Xenos tech. The Rackham frigate is efficient and fast capable of fighting flag ships. The Rackham Frigates are very numerous within the IMA. Crew Capacity:120 Marine Defenders;40 Crew;300 Extra;20 Officers Vehicles:Eight Hammerheads;Twenty Tetra Assault bikes; Five Shark APCs;20 Battlesuits;Four Skyrail Defence Tanks Fighter Bay Capacities:Six Squadrons of Eight MAT Numbers:Three Squadrons of Ten Drop Ship Capacities:Two Orca Dropships;Two Medeas Defenses:Armored Prow;Eight Defensive Turrets;Void Shield; 200Defensive Drones ArmnamentsOne Energy Cannon:Fire Arc:Front 6x Revenge Rail Turrets (Two on each broadside and two on top.) Eight Energy Lances (Four on each side) 2x Rail Cannon (Bottom of Ship)Fire Arc: Front;Left;Right;Back 300 Missiles (150 on Each Side) 5x Tactical Warheads Six Ion Cannon Armored Prow 1x Hook 1x Destroy Laser Propulsion:3 Plasma Drives; Two Fusion reactors
StarWraith Class Stealth Cruiser Developed right before the war with the Buggers the Star Wraith is meant to be both a stealth cruiser and an offensive one. Made to be an explorer like Cruiser before the war it originally was not armed with anything. However before its completion the first bugger attack occurred and the Military immdiately designed it for war. Although it lacks the firepower of a Rackham cruiser the StarWraith is a true wraith in battle. Trooper Capacity:60 Military Personnel;30 Crew;20 Extra Vehicles:None Fighter Bay Capcities:None MAT Capcities:One Squadron of Eight Defenses:Stealth Drive;Void Shield;Three Defensive Turrets;210 Drones Armnaments100 Missiles 3x Tactical Warheads One Main Energy Cannon One Rail Blastor 2x Revenge Rail Turrets mounted on top Four Ion Cannon(s) 1x Hook Propulsion System:2 Plasma Drives; One Fusion reactor
Bright Star Class Battleship Shining as Bright as a star, the Bright Star Class Battleship is a true threat in combat. Considered to be one of the greatest naval achivements ever. Developed a year ago the Bright Star has truly reshaped the way a naval combat is fought. Armed to the teeth with both energy weapons and the famous MDD nothing can stand up to its might or wrath. Trooper Capacity:800 Military Personnel;90 Crew;700 Extra Vehicle Capacity: 11 Hammerhead Tanks;30 Tetra Assault Bikes;Ten Shark APCs;40 Battlesuits; Twelve Skyrail Defence Tanks Fighter Bay Capcities:Ten Squadrons of Ten MAT Capcities:Eight Squads of Ten Dropship Capacities:Seven Orca Dropships;Five Medeas Defenses:Twenty Five Defensive Turrets;Void Shield;300 Drones Armored Prow ArmnamentsSixteen Energy Lances (Eight on each broadside) Dorsal Mounted Energy Lance Main Energy Lance Rail Blaster 1x MDD Seven Rail Revenge Turrets mounted on the sides, six on top Eight Tactical Warheads Eight Ion Cannon 600 Missiles (200 On each Broadside) 3x Hooks Armored Prow 2x Destroy Laser mounted on bottom and one on top Propulsion:Six Plasma Drives; Three Fusion Reactors
Titan Support Battleship Although the Bright Star Battleship is indeed quite the powerful one, it is hard to mass produce such a titanic ship. Thus the Titan Support Battleship was proposed to the high command who approved it. The Titan Support Battleship is often one of the most numerous seen Battleships in the IMA. Trooper Capacity:180 Military Personnel;40 Crew;500 Extra Vehicle Access:Nine Hammerhead tanks;15 Tetra Assault Bikes;Five Shark APCs;30 Battlesuits; Eight Skyrail Defence Tanks Fighter Bay Capcities:Eight Squadrons of Ten MAT Capcacities:Three Squadrons of fifteen Dropship Capacities:Four Orca Dropships;Three Medeas Defenses:Fifteen Defensive Turrets;Void Shield;300 Drones'Armored Prow ArmnamentsRail Blaster Three Tactical Warheads Ten Energy Lances (Five on Each Side) One Main Cannon Energy Lance 300 Missiles Four Rail Revenge turrets on each broadside, five on top Four Ion Cannon 2x Hooks Armored Prow 1x Destroy Laser Propulsion System:Five Plasma Drives; 3 Fusion Reactors
Sword Class Cruiser A sword class as one would think is in the way a shape of a sword with a very pointed tip that in a way is like an armored prow however much more efficient. Coming soon.......
The Defender Class Cruiser The Defender Class Cruiser has one word to describe it. PWNAGE! Armed with anti-ship capable weaponry the only thing taking this thing down would probably be ehh something else.....yeah.....its not exactly planetary invasion scale friendly but the Defender is a great addition to any fleet and is powerful firepower. The Defender is quite light and fast, not carrying any kind of vehicles or dropships, making it quite powerful and speedy. Trooper Capacity:80 Military Personnel;35 Crew; 60 Extra Vehicle Access:None Dropship Capacities:None MAT Capacities/Fighter Bays:None Defenses:Void Shields;600 Drones;10 Defensive Turrets Armnaments:: 6 x 225cm high-energy beam cannon, mounted on forward section; 38 x vertical missile launcher, mounted on main body; 16 x multi-barrel CIWS, mounted on main body;Four Ion Cannons; 1x Hook[ Propulsion:Three Plasma Drives:2 Fusion Reactors
The Destroyer The Destroy is the ultimate ship killer weapon, if you see the middle when that thing opens it reveals a gigantic cannon capable of killing battleships with one simple hit. The energy is so concentrated that it destroys almost anything which is why Destroyers are revered ships. Capacity:40 Military Personnel;25 Crew; 150 Extra Carrying Capacities:Four Squads of Five MATs Defensive Weaponry:300 Drones;8 Anti Air Turrets Armnaments:Fixed armaments: 2 x Mk 71 225cm high-energy beam gun; many x 75mm automatic multi-barrel CIWS; 2 x Energy Lance Cannon; many x surface-to-ship missile launcher; many x surface-to-air missile launcher;Three Ion Cannons; 1x Hook; 2x Destroy Laser Propulsion:Three Fusion Reacotors; Two Plasma Drives
The Fleet Disposition NOTE: Any ship that is bolded and itacliced is a flagship, a ship underlined and itaclied is the second in command ship.
Current Naval Personnel Count:600 Million
Another Note The Fleet is quite hard to make, please its not done yet, just give me some time and I will be done
123th Mazer Fleet "Ehhh why is our fleet named Mazer Fleet?" -Ensign JohnCurrent Position: Inarelian Space; Near New LifeCurrent Admiral: Admiral John Rackham Class FrigatesS.S. Voyager S.S. His Word S.S. Death S.S. Rackham S.S. Deadly Words S.S. Last View S.S. Dont Tread on Me S.S. MobileStar Wraith FrigatesS.S. Ghost S.S. Last Words S.S. Inarelia S.S. Lost Dawn S.S. WraithDefender CruisersS.S. Ferrous S.S. Tyran S.S. Lokatus S.S. BladeDestroyersS.S. Safari S.S. Lovergirl S.S. OregonBright Star BattleshipsS.S. Steel Storm S.S. Mazer S.S. Nova S.S. GrimTitan Support BattleshipsS.S. Daddy S.S. Hateful S.S. Spite S.S. Asteroid S.S. Apollo S.S. Arrow S.S. Ares S.S. Spartan
789th Inarelian Fleet "Defending Inarelia and its inhabitants" -Admiral MarqueseCurrent Position: Inarelian Space; Near InareliaCurrent Admiral: Admiral Ikari Rackham Class FrigatesS.S. Angel S.S. Fury S.S. Fire S.S. Incoming S.S. Grace S.S. Light S.S. O'Lenian S.S. Lenient S.S. No Mercy S.S. Schooling S.S. Redeemer S.S. MattStar Wraith FrigatesS.S. Game S.S. Ender S.S. ChaosDefender CruisersS.S. Andronicus S.S. Server S.S. Melterdeath S.S.Caluntus S.S. VernatusDestroyersS.S. Crisis S.S. Boomsticks S.S. Calinea S.S. Nyvena S.S. CountryBright Star BattleshipS.S. Explosive S.S. Kamikaze(Note: These ships are merely incompacitated) S.S. Eva Damage:78%;Engines disabled;rail blastor shot off S.S. Rachel S.S. Dwarf S.S. Homefront Hull Damaged S.S. ReaperTitan Support BattleshipS.S. Bonzo S.S. Salamander S.S. Dragon S.S. Warhound S.S. Flamer 45% Damage;CIWS disabled;Two Rail Turrets destroyed S.S. Republic S.S. Protection 34% Damage; Plasma Drive down S.S. Deadly S.S. Giant
The 888th Ghost Fleet "From the Shadows they come, striking hard and fast" -Admiral "Spectre"Current Position:Inaterlian Space, Near HavenCurrent Admiral:Zay (Username: Zacharia) Rackham Class FrigatesS.S. Redemption S.S. Purger S.S. Heaven S.S. CyclopsStar Wraith Class FrigateS.S. Deadly Storm S.S. Grim Reaper S.S. Spawner S.S. Hell S.S. Darkness S.S. Tanith S.S. Dissappear S.S. Appear S.S. Sister S.S. Impossible S.S. Supernatural S.S. IndestructableDefender Class CruisersS.S. Rhino S.S. Condor S.S. MiralDestroyersS.S. Smile S.S. Sad S.S. Depression S.S. PlankBright Star Class BattleshipS.S. Mother S.S. FatherTitan Support BattleshipS.S. Never S.S. Give S.S. Up
The 944th Shanks Fleet "Shaw Shanking our way through those damn bugs like the bugs they are" -Captain LeonaCurrent Position: Inarelian SpaceCurrent Admiral: Admiral Leona Rackham Class FrigatesS.S. Improbable S.S. Unnatural S.S. Last Will S.S. Speaker s.S. Preacher S.S. Endurance S.S. Divine S.S. Chancer S.S. EliteStarWraith Class FrigateS.S. Fairy S.S. Holy LightDefender Class CruisersS.S. Sleepy S.S. Severian S.S. Tibero S.S. Nothing S.S. Without and withinDestroyersS.S. Alpha S.S. Legion S.S. Doom S.S. HeroBright Star Class BattleshipS.S. Agenda S.S. Admiral S.S. Peacecraft S.S. BurnerTitan Star Class BattleshipS.S. Home S.S. Thoughts S.S. Scarlet s.S. Violet S.S. Mascot S.S. Firepower S.S. General S.S. Generic
The 392nd Fleet Current Position:Inarelian Space Near Nyvena Current Admiral:Admiral Mark Rackham Class FrigatesS.S. Lutheran S.S. Soul S.S. Ferrox S.S. Sparrow S.S. Watch out S.S. Vanquisher S.S. ExterminatorStarWraith Class FrigatesS.S. RetributionDefender Class CruisersS.S. Mordatus S.S. gardatus S.S. Ursulun S.S. Corlena S.S. Destructor S.S. MercDestroyerS.S. Jimmy S.S. Demonthese S.S. Servo S.S. HunterBrightstar Class BattleshipsS.S. Obliged S.S. Honour S.S. Divinity S.S. Paladin S.S. FangTitan Support Class BattleshipS.S. Brother S.S.Daughter S.S. Evangelion S.S. Rider S.S. Suicidal S.S. Fantasy
The 145th Ancient Fleet "We know Ancient stuff and we have fun f*&%$@! enemies up!" -Captain O'ShavezCurrent Position:Engaging Bugger Fleets Current Admiral:Admiral O'Shavez Rackham FrigatesS.S. Forgiveness S.S. Hateful S.S. Destroyer S.S. Genesis S.S. Energy S.S. StaminaStarWraith Class FrigatesS.S. Delightful S.S. Magnetic (Lost Contact with Magnetic) S.S. Accelerate S.S. EnhancedDefender Class CruisersS.S. Acienty S.S. Castellian A.A. Raidering S.S. Garesh S.S. GaiusDestroyersS.S. Grey Jester S.S. Recon S.S. Old Man JenkinsBrightstar Class BattleshipS.S. Abigail S.S. Autumn S.S. GladiusTitan Support BattleshipS.S. Dogs of War S.S. Employer S.S. Levithian S.S. Racer S.S. Rabbit
The 854th Assault Fleet "Full power to rams, I want our entire fleet to ram their asses off!" -Admiral WallaceCurrent Position:Port Maw Current Admiral:Admiral Jack Remington Under Construction after the Suicidal Run upon the Bugger Fleet
The 209 "Voyager" Fleet "Voyaging across the universe, embracing it like a blazing star" -Captain KaisCurrent Position:Exploring New System Current Admiral:Admiral Lehong; Emergency Admiral Kais Rackham Class FrigatesS.S. Destroyer S.S. Exploration S.S. Knowledge S.S. Destruction S.S. Divine Will S.S. Lelung S.S. Battis S.S. KidStarWraith Class FrigatesS.S. Blazing S.S. Thriller S.S. Willis S.S. Words S.S. Last S.S. Control S.S. DoctorDefence Class CruiserS.S. Horoscope S.S. Hulled S.S. Murel S.S. Tekena S.S. Brother FuryDestroyerS.S. Sacred S.S. Lysander S.S. Dorn S.S. Rogal S.S. HAHA!Brighstar Class BattleshipS.S. Olarious S.S. Will S.S. Unfortunate S.S. Inarelia S.S. New Death S.S. ReaperTitan Class BattleshipS.S. Star Fighter S.S. Tie Flyer S.S. Vendetta S.S. Exploration and Explore S.S. Guard S.S. Resistant S.S. Resistance
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|