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Colonel-Commissar Gaunt

PostPosted: Sat Mar 04, 2006 2:30 pm
IMA Excess Info
1. Weapons info
2. Life Info
3. Armor Info
4. Unit Info
 
PostPosted: Sat Mar 04, 2006 2:33 pm
Weaponry/R&D/Wargear

Weapons Table of Contents
1. Infantry Weaponry
2. Vehicle Weaponry
3. Naval Weapons
4. R&D


Infantry Weaponry/Gear

Credit to Leon James for letting me borrow his weapons layout

Multi-Purpose Marine Assault Rifle
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Official designation: MPM Assault Rifle
Nickname: Moritas
Projectile type: 11.5mm x 50
Dual-wield: No
Damage: Medium
Range: Medium-Highish (With Scope:High)
Accuracy: Medium
Rate of fire: Fast
Autofire capability: 2 shot bursts
Magazine capacity: 40 bullets
Ammunition (additional): 120 (3 Magazines)
Reload speed: 2 s
Melee attack: Medium
Scope: Yes
Other Features: Carbine attached;Can have silencer;Can have laser pointer
The MPM Assault Rifle is the workhorse weapon of the Inarelian Marine Corp. The rifle is powerful and capable of taking on even the heaviest of armour. In the hands of an Inarelian Marine it becomes a dangerous weapon.


Solaris Light Cannon
Official designation: SLC
Nickname: Beam weapons
Projectile type: Powerful and focused plasma beam
Dual-wield: No
Damage: Very, very, very, very high, higher then a rail cannon
Range: Very, Very, very, very high
Accuracy: Very High
Rate of fire: Medium
Melee attack: High
Scope: Yes
Other Features: Can magnify beam even higher.


GX-12 Infantry Pistol
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Official designation: GX-12 Infantry Pistol
Nickname: Peashooter
Projectile type: 10mm x 30 Armor piercer
Dual-wield: Yes
Damage: Low
Range: Close-Medium
Accuracy: High
Rate of fire: Medium-Fast
Autofire capability: No
Magazine capacity: 12 bullets
Ammunition (additional): 60 (5 magazines)
Reload speed: 2 s single wield, 6 s dual
Melee attack: low
Scope: No
Other Features: Laserpointer;Silencer
Every single soldier is equipped with these, although they are usually not effective against most targets they serve as a secondary weapon and are great for riot control.


GX-22 Anti-Infantry SMG
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Official designation: GX-22 Anti Infantry Sub Machinegun
Nickname: Rainer
Projectile type: 4mm x 20 caseless
Dual-wield: Yes
Damage: Low
Range: Medium
Accuracy: Medium
Rate of fire: High
Autofire capability: Yes
Magazine capacity: 50 bullets
Ammunition (additional): 150 (3 Magazines)
Reload speed: 2 s single wield;6 s duel wield
Melee attack: Very Low
Scope: None
Other Features: Can be equipped with silencer;Can have laserpointer
The GX-22 or the dubbed "Rainer" is a very powerful submachine gun that is a common sight in the Inarelian Marine Corp. The SMG is very effective and throw a rain of fire upon the enemy.


Rail Rifle
Official designation: Xeno Rail Rifle
Nickname: Slugger
Projectile type: 9mm
Dual-wield: Impossible
Damage: 240,000 KJ per shot
Range: High
Accuracy: High
Rate of fire: Low
Autofire capability: No
Magazine capacity: six slugs
Ammunition (additional): twentyfour (four additional)
Reload speed: 3 s
Melee attack: High
Scope: Yes
Other features: Can be equipped with laserpointer;Can be equipped with tripod
The last few rail rifles are currently being mass produced, originally they were an xenos design but the Inarelians managed to steal this before the end of the war. Rail rifles are very powerful weapons, however they require a very strong user who can handle the recoil. Most people are given an RAU to help this.


Specilized Unit Burst Weapon
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Official designation: SUBW
Nickname: Burst Cannon
Projectile type: 7mm
Dual-wield: Impossible
Damage: High
Range: Medium
Accuracy: Medium
Rate of fire: High
Autofire capability: Yes
Magazine capacity: 150 bullets
Ammunition (additional): 450 (3 Additional)
Reload speed: 5 s
Melee attack: High
Scope: Yes
Other features: Can be equipped with laserpointer;Can have silencer;Can be given carbine
Although Burst cannons are rarely ever used some stealth missions require them. Burst cannons are powerful rifles that can be attached to a person's arm or held. They are also used to take down enemies during normal battles in which they can mow down lines and lines of infantry within seconds.


BX-11 Close Range Shotgun
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Official designation: BX-11
Nickname: Troop Fether
Projectile type: 95mm
Dual-wield: No
Damage: High
Range: Low
Accuracy: Low
Rate of fire: Low
Autofire capability: No
Magazine capacity: 14 shells
Ammunition (additional): 42 (3 Magazines)
Reload speed: Slow
Melee attack: Medium
Scope: No
Other Features: None
The dubbed "Troop" fether is a great weapon for clearing out rooms and various close up places. They are very useful in hive combat as well where everything is up close and personal.


Anti Armor Rocket Launcher
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Official designation: AA-RL
Nickname: Tread Fether
Projectile Type: 120mm High-Exposive, Anti-Armor
Dual-wield: No
Damage: Very High
Range: Long
Accuracy: High
Rate of fire: Medium
Autofire capability: No
Magazine Capacity: 3 Rockets
Ammunition (Additional): 9 (3 Magazines)
Reload speed: Slow
Melee attack: Powerful but slow
Scope: 2x
Other Features: Lock on system for missile;Missiles are given basic drone intelligence so that once they're locked on they stay locked on.
Although rail rifles are powerful tank busters they unfortunately LACK the sheer numbers for the Inarelian Military. So in the end it was decided that a rocker launcher would be one of the newest weapons.


GX-56 Grenade Launcher
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Official designation: GX-22 Sniper Rifle
Nickname: No official nicknames as of yet
Projectile Type: 11.5mm x 120 Armor-Piercer Shell
Dual-wield: No
Damage: Very High
Range: Medium
Accuracy: Lowish-Medium
Rate of fire: Slow
Autofire capability: No
Magazine Capacity: 6 grenades of one type
Ammunition (Additional): In the middle of figuring out
Reload speed: 3 s
Melee attack: High
Even though the basic Morita has its own really cool carbine attached to it something about having a weapon dedicated to just firing grenades obviously set someone off about not having one, thus ending up to the creation of this new grenade launcher.


GX-67 Sniper Rifle
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Official designation: GX-22 Sniper Rifle
Nickname: Not known
Projectile Type: 11.5mm x 120 Armor-Piercer Shell
Dual-wield: No
Damage: Very High
Range: Very Long
Accuracy: Very High
Rate of fire: Medium
Autofire capability: No
Magazine Capacity: 6 bullets
Ammunition (Additional): 24 (4 Magazines)
Reload speed: 3 s
Melee attack: High
Scope: 5x, 10x, 15x, 20x
Sniper rifles are powerful weapons that can easily be used to kill enemy officers from afar. The Inarelian Marines are often see using this weapon usually aiming for the enemy "Hive mind" or "Officers" to take them down.


Plasma Grenades
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Official designation: The GX-1 High
Destruction Grenades
Nickname: Blue explosives
Damage: High
Range: Medium
Ammunition (Additional): 4 Grenades
Plasma grenades are given to most standard infantry, although there are many other types of grenades the Inarelians have (Smoke, other) plasma grenades is the true choice for most Marines.


Frag Grenades
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Official designation: The MB11 High Explosive Fragmentation Grenades
Nickname: Frags
Damage: High
Range: Long
Ammunition (Additional): 4 Grenades
Frags are basic grenades commonly used against vulnerable unarmored enemies. However they are still effective against armored targets for the sharpanel is very sharp (As if that wasn't obvious enough.)


Anti Armor Grenades
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Official designation: The GX-23 Anti Armor Grenades
Nickname: Suicides
Damage: Very High
Range: Medium
Ammunition (Additional): 4 Grenades
Only the bravest of men have been known to use AA grenades which are effective against most targests. The grenade when attached basically explodes releasing plasma from within hot enough to melt through the thickest of armour. However the grenades have to usually be clamped onto the tank......which means you have to get close....real close. Fortunately to make up of this problem they can be shot out of a grenade launcher and or Morita (Of course its a sized down version)


Ration Cubes
A revoloutioanry wonder, Ration cubes are simple sugar cubes that contain all the nutrients and vitamins one needs per meal. Although its tasteless it does save lots of space, lots and lots of space.


Auspex
Commonly used by your average trooper the Auspex is basically a device that can scan lifeforms for weaponry or infections or other things. The Auspex is also great for taking data on other lifeforms and can also be used in some situations as a journal.


Drones
Drones are a revolountionary new weapon that is used by the Inarelians. Many Drones are common to see in a hive city constantly cleaning up things and such. They are also efficient on the battlefield as harrasers, raiders and kamikazes. Drones are not AI and are commanded usually by the voice of the Inarelian language. Drones cannot be hacked in any way why? Because, no other computer can simulate the Inarelian language unless it has understood it first.


Vehicle and Air Weaponry/Gear

Recoil Absorption Unit
The Recoil Unit was made by the Xenos and upgraded by the Inarelians. It was made originally to withstand the intense launch a rail cannon could fire, however the original Xenos copy was made in a hurry, although it worked it lacked sufficient absorption of the rail cannon blasts. Sometimes battlesuits and tanks would be thrown backwards because of this which is why in the war the Inarelians easily won as to the fact most broadsides were currently under Xeno control. Under the Inarelians however, the RAU's were upgraded and no longer the crappy things that they had once been.


Gravity Repulsor Units GRUs
Gravity Repulsor Units are common within the Inarelian Military, they are simply hover units that allow faster movement and faster deployment. The GRUs again were originally made by the Xenos however again they lacked speed, when the Inarelians liberated the Xenos they quickly upgraded the GRUs for maximum efficency


Naval Weaponry/Propulsion

Warheads
Different types of warheads are found within the IMA Navy such types include

Ripper Warheads
Commonly known as internal bleeders on contact with this warhead it enters into the ship and releases four drone piloted missiles that are controlled by AI or pilots in the ship the missiles launched. The released missiles can fly around drilling through walls and can explode in chosen areas being able to cripple ships.

Tactical Warheads
Produces an explosion, as simple as that (13 kilotons)

Internal Warheads
These warheads work like rippers except that instead of sending out missiles that are made to drill around throughout the ship it impacts against the ship then releases either many combat drones equipped with various weapons, machine assault units or more missiles.


Shield Drones
Specially modified for being cannon fodder in space Shield Drones are sadly, Shields. No one feels sorry for them, no one cares because they arent alive but still why must we be so mean? Equipped with very light propulsion units these drones are easy to mass produce and make.


Beam Technology
Beaming technology truly gave the Xenos the edge during the war in which hit and run boards could easily occur, beaming allows you to "beam" people on to another ship or beam them from that ship. Beam Technology has been known to go awry with the Inarelians since they're still mastering it however we are confident R&D will be able to stabilize it if given a little bit more time.


Void shields
Void Shields are useful against anything, gamma radiation, space dust, comets, energy blasts you name it, its good against it. However, against the Bugger hive fleets it has come to our attention that the Void Shield cannot block bio shots for some odd stupid reason. What is a bio shot? Ask me through a post. Also at full power aka 100% nothing can teleport into a void shield or out of it however when 40% hits the void shield can be breached through teleporting.


Hyper Space
The Inarelian version of hyperspace is basically another dimension in which everything is accelerated meaning ships can make three years journeys in a matter of days. ((THIS IS NOT THE USUAL HYPERSPACE OR THE 40K WARP))


Other

Guardian A.I.
Commonly used on vessels and hives they are used to protrect these things from hacking and such, Guardian A.I. was originally made by the xenos then harnassed by the IMA for military and defensive purposes. Most A.I. is used for targetting as well.


R&D

M.D.D.
Completion Status: 100%
Molecular Disruption Device. A simple beam of death that can destroy describes the M.D.D. The MDDs is a simple beam that on contact disrupts anythings molecular structure, turning the target into something less. The MDDs beam travels in a straight line until it dissipitates, the only way it can dissipitate though is for it to not hit anything because whenever it does it gets stronger, much stronger. Use against enemy ships is fine but use against a planet requires authorization from an Admiral of a naval fleet. As such an MDD requires eight passwords, one voice approved authorization by an Admiral and a thumbscan of the approved officer. MDDs however are not linked to a computer so they cannot be hacked.
Accurracy: High
Damage: Undescribed
Range: High


Defensive Lasers
Completion Status: 100%
An additional one hundred lasers are going to be added to each planet that is under IMA control.


Improved Stealth Drives
Completion Status: 100%
The Improved Stealth Drives are going to be simply devices that make the ship invisible AND jam enemy radar and sensors through massive jamming devices. Improved Stealth drives = PWNAGE!


The Aries Mobile Space Fighter Titan
Completion Status: 100%
Fighter Mode
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Unit type: transformable mobile titan/mobile titan
Dimensions: head height 16.8 meters
Weight: empty 7.9 metric tons; max gross weight unknown
Construction: Destin
Powerplant: ultracompact fusion reactor, power output rating unknown
Equipment and design features: sensors, range unknown; optional mobile doll titan AI control system
Fixed armaments: none
Optional hand armaments: beam rifle; beam cannon



Ion Cannon
Completion Status: 100%
Ion cannons are similar to laser cannons, but their energy beams, which appear to be standard laser blasts, actually disable the targeted ship's electronic and computer systems instead of causing physical damage. The ions are kept together via a gravetic sheath.
Accurracy: High
Range: Mediumish-Low
Damage: None


Destroyer Laser
Completion Status: 100%
The Destroyer Laser is simply a focused energy from a ship, although its range has to be quite close for it to be effective, the Destroyer Laser can destroy any ship if given the enough time and power. Destroy lasers take power from a ship's reactors and any reactor's power can redirected towards a destroyer laser's power.
Range: Very High
Accurracy:High
Damage: High


Hooks
Completion Status: 100%
Hooks are large suspended arms which create a gravatic sheath in which a smaller vessel can be transported by a larger one.


Hell-Shells
The Hell-Shell is a massive shell that splits apart in the sky when told to by its computer after reaching a certain distance revealing 100 mini bombs. Generally these bombs cannot be used in populated in enemy areas and only against enemy military bases.
Completion Status: 100%



Absorption Shields
Basically the shield absorbs energy instead of deflecting it taking it into its own however if the generator is strained by that much a simple press of a button can let out excess energy through the coolants and sometimes when used strategically it can harm an enemy ship as well.
Completion Status: 100%


Cyclone "Redeemer" Torpedoes
Completion Status:100%
Usually after launch a cyclone torpedo results in death. After reaching the atmosphere, it explodes igniting gases in the atmosphere resulting in a massive firestorm in a chosen area....


Nova Cannons
Completion Status: 30%
Kais's crew was amazed at how effective the ASC MAC Cannons had been in the civil war. Although the Inarelian Navy had many rail guns that launched dozens of projectiles the sheer size of a MAC shot would send anyone running. Eventually a project was started known as NOVA which would be like the ASC MAC Gun launching projectiles at thirty percent the speed of light.


The Scarfix Engine
A Scarfix engine is a new engine currently in the R&D that will even make a battleship much faster then normal. Utilizing some unknown drive the Scarfix engine will make a ship much faster then it normally is.
Completion Status: 100%
 

Colonel-Commissar Gaunt


Colonel-Commissar Gaunt

PostPosted: Sat Mar 04, 2006 2:37 pm
Inarelian Life, Government and Culture


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Credit To...
Credit to Leon James for letting me use this formation of how my society runs its ways and such, thank you Leon!


Hive Buildings
Hive Buildings 2#


Type of Government
Democratic/War Based

Type of Currency
Inarelian Credits

Freedom of Speach
Approved

Freedom of Religion?
The only religion is Christian and Lutheran

Freedom of Petition?
Yes

Freedom to Bear Arms
No; One must join the Inarelian Marines in order to bear arms or join the local Planetary Marine Police

Legal System
All Murder Cases (Which are extermely rare) are taken to the Supreme Court; All other trials occur at a planets own courthouse

Current Crime Rate
0.3%

Unemployment Percent
0.2%

Abortion?
Not legalized, any child that is put in an adoption center is either put into the Marines or adopted simple as that.

Current President
N/A (Previous president assasinated)

Current Vice President
N/A


Why Crime is so low
The reason crime rate is so low is because, the Marine Police are simply just to good for any crime or gang. There are no such thing as gangs thanks to the new Childrens Act where the government monitors children to see how they behave. All schools are run by former Military officers, petty crimes are the only things that exist. To enforce these laws parents are allows to punish their kids, however if a child is found with a broken arm and no apparent cause the parent is punished for too much discipline.


Unemployment and Homeless
No one is homeless within the Inarelian nation or unemployed why? Because anyone on the streets is immdiately drafted into the army! Somewhat cruel but still whatever. Anyone unemployed is probably retired.


Enforcers
The reason that crime is still so low is because, when one joins the Military most become the police! Literally, that is why the current Military offensive personnel is still so low. Patrolling includes walking through allys in large groups, breaking up fights and mobs.


Military Branches
Planetary Defence Force Troopers and Police: PDF
Inarelian Naval Fleet Command: IFC
Inarelian Secret Service: ISS
Inarelian Elites Corp: IEC
Inarelian Techinical R&D: ITR&D


Current Resources
The Inarelian Military Alliance planets all have the regular resources that earth has however there are a few resources not food anywhere except within the IMA planets or within their system.
Nalwood
Nalwood is truly a masterful piece of wood which is why hive cities have not yet covered any whole planet yet. Nalwood is smooth, easy to work with and beautiful when crafted. It is also hard and great for making weapons with. Nalwood makes Mahagony, Oak and other woods look like nothing but crap.

Adamantium
A metal used to make pulse rifles and knives Adamantium is also used for making MATs. A strong durable metal harder then steel and any earth found metal adamantium is found on all four planest.

Destin



Democracy
Each planet under Inarelian control sends eight represenative per hive who help improve the Inarelian way.

Discovered Systems
These are the currently discovered systems.

The Inalia System
The current system inhabited by the IMA the Inalia System is quite small, unfortunately the Inalia system has not been explored to a whole yet so colonization is currently under way.

The Klendathu System
Nothing is known about this system besides being home to the buggers.
 
PostPosted: Sat Mar 04, 2006 2:40 pm
Armor

GX-456 Marine Armor
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The new Marine Armour is a new experimental type designed to fit almost all sizes. New features include
-A mini vox incorporated into the helmet
-A heads up display incorporated into the helmet
-An air filter mask protecting against bio weapons
-An oxygen reserve backpack that will last up to forty minutes in a non breathable zone such as space
-The suit now besides being equipped with carspace that protects against projectile weaponry also comes with a rapid HEAT suit that when hit the suit will absorb heat particles then rapidly redisperse them
-Night Vision Mode
-Heat Vision Mode
-Caraspace armour made to protect against projectile weapons
-Pouches to carry excess equipment and such
The suit is very flexible and allows fast movement for hard hitting troopers and is almost considered weightless besides the caraspace part.

GX-34 Drop Pod Marines Assault Armour
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With the incorporation of the new drop pod assault troopers a new armour would have to be created to give these elite forces more oomph and protection and combat. The GX-34 DPMAA takes such features as
-A mini vox incorporated into the helmet
-A heads up display incorporated into the helmet
-An air filter mask protecting against bio weapons
-An oxygen reserve backpack that will last up to Eighty minutes in a non breathable zone such as space
-This suit incorporates an outer shell of caraspace while the inner part of the suit is given the HEAT suit. The outer shell also has a coating of anti energy weapon coating that works like a HEAT suit except that it can only take so many hits before all of the coating is gone
-Jump-Jets that allow flight for a total of eight minutes, unfortunately after that there is a four minute recharge time
-A minor shield incorporated into the suit with regenerative abilities makes the armour rather fearsome unfortunately as stated this shield is only minor meaning it should not be used like Master Chief does ninja his.
-Night Vision Mode
-Heat Vision Mode
-Ultraviolet vision mode
-The helmet visor allows one to see how much ammo a person has left, can record via first person, shows the condition of the suit, shield condition and the condition of a person. Of course one must circle through files.
-Pouches to carry excess equipment and such

GX-435 PDF Armour
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Former Planetary Defence trooper armour was unfortunately not enough to match up to the power of most bugger threats. Fortunately a military contracted company known as GX who has over taken majority of the old Xenos company designs has given the Inarelian Military Alliance a new renovation in weapons, vehicles, armor, equipment and almost every single military related item.

-A mini vox incorporated into the helmet
-A weaker version of the marine HEAT suit along with a new type of flak armour, it is not as powerful as caraspace armour though.
-An oxygen reserve that will last up to twenty minutes in a non breathable zones.
-An air filter mask to protect from biological weapons
-Pouches to carry excess weapons or equipment

GX-280 Last Chancer's Armour
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The Last Chancer's armour is made to protect these elite black operation soldiers. The Last Chancer's armour is no doubt the true success of the GX armour line, the GX company wanted to create a great suit for these soldiers, instead they made a suit perfect for these troops.
Features include
-A Mini vox incorporated into the helmet
-A targetting system that can make a person's aim almost perfect.
-First a layer of HEAT suit comes onto a Chancer then after that the true entirely caraspace suit (Which is capable of taking energy weapons) is layed on. After that a form of anti energy/plasma coating is applied just to give a bit of extra protection.
-A very powerful rechargable shield that is very strong
-An oxygen reserve back pack that allows one to survive in a non breathable environment for five hundred minutes
-An air filter helmet capable of protecting against biological warfare
-Jump jets that allow flight for an almost unlimited amount of time due to the crystal generators used for the jets.
-A Heads up Display
-The screen's visor allows for one to see how much ammo a person has left, an artificial intelligence program, a scanner on possible weak spots within a person, suit condition, the person's condition, can record things via a recorder, and the condition of a shield.
-The armour is very heavy and very thick, weighing a lot of lbs.

AGM-10 Powered Armor
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Given to only the best of the best of the best of the best the AGM-10 Powered Armor is probably the best and heaviest armor. Using an enhanced exoskeleton system it makes a person a lot stronger then they were originally were, being able to punch through tanks and concrete with relative ease.
Features include
-A Mini vox incorporated into the helmet
-A targetting system that can make a person's aim perfect
- The servo-motors give the wearer enough strength to crush a tank or tear through a concrete wall, but are dextrous enough to allow them to pick up an egg without breaking it.
-Carries multiple built in weapons that aren't on weapons list
-A very powerful rechargable shield that is very strong
-An oxygen reserve back pack that allows one to survive in a non breathable environment for eight hundred minutes
-An air filter helmet capable of protecting against biological warfare
-Very powerful boosters
-A Heads up Display
-The screen's visor allows for one to see how much ammo a person has left, an artificial intelligence program, a scanner on possible weak spots within a person, suit condition, the person's condition, can record things via a recorder, and the condition of a shield.
-The armour is very heavy and very thick, weighing a lot of lbs.

AGM-15 "Invincible" Powered Armor
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The AGM-15 is an armor found only with important personnel. Although its sluggish and lacks the mobility that the AGM-10 has the AGM-15 has so much armor and so many weapons within it that it'll make a battallion of Inarelian Marines look weak. The Exo Skeleton of the AGM-15 could allow a person to lift up tanks like toys and punch through them with relative ease.
 

Colonel-Commissar Gaunt


Colonel-Commissar Gaunt

PostPosted: Sat Mar 04, 2006 2:44 pm
Unit Information

Current Military Personnel Count: 140 Million
Current Fleet Personnel Count: 450 Million


Inarelian Standard Marines
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Your standard Inarelian Marine is trained to that of a United States Delta Force and possibly Navy SEALS. They are all well trained in the art of warfare and are well equipped. Truly fearsome indeed. However the true thing that makes them nay invincible on the battle field is the powerful almost unshatterable morale and faith they have in themselves. Coming onto Inarelian soil can easily fuel their anger and unleash their fury if these new aliens are hostile.


Drop Troopers
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Drop Troopers are the true heroes in most planetary invasions. Plummeted all the way from orbit in large pods these drop troopers on contact with the ground immediately exodus out of the pods and immediately begin attacking and raiding the enemy, storming through them like they were nothing. Drop troopers are heavily armed with powerful armour and are given training that makes them the best amongst the best.


Planetary Defense Force Troopers
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PDFTs or Planetary Defence Force Troopers are troops dedicated to the defense of their hive. Although colors and trooper apperance and training differ from hive to hive all of these soldiers have the training of at least your basic american soldier. PDF troopers rely heavily upon the facts that they know their home turf, the massive curtain walls that protect their city, the powerful AA defenses that enable them to shoot down most enemies and the fact that they are in charge of the protection of many lives


LATs
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LATs or Last Assault Troopers or Last Chancers are troopers dedicated to the defense of Inarelia and will destroy any threat posing to the nation. Genetically augumented in many ways they are trained to survive and win any mission possible. Majority of them work in squads of three, making it easier for a tight bond to occur between the three squadmates. In the past this has proven itself difficult for some missions especially hostage situations however any LAT will do what he or she must in the end.


Automated Infantry Assault Units
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AIAUs or Automated Infantry Assault Units are drones equipped with guns to sum things up easily. Most AIAUs are powerful units equipped with rail guns and powerful weapons that can mow down lines and lines and lines of infantry within seconds of landing or assault. Resistance to almost all forms of firearms and energy weapons these machines strike fear into the hearts of their enemies and their aim is almost perfect.


Death Bringer Troops
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Description under construction.
 
PostPosted: Sat Jun 17, 2006 5:06 am
Retired ships


Rackham Class Frigate
Developed during the war, the Inarelians named the Rackham frigate after Military Genius Mazer Rackham. During the war it lived up to its name as one of the greatest frigates to ever be developed. After the war the Rackham frigate was upgraded considerably thanks to the new Xenos tech. The Rackham frigate is efficient and fast capable of fighting flag ships. The Rackham Frigates are very numerous within the IMA.
Crew Capacity:120 Marine Defenders;40 Crew;300 Extra;20 Officers
Vehicles:Eight Hammerheads;Twenty Tetra Assault bikes; Five Shark APCs;20 Battlesuits;Four Skyrail Defence Tanks
Fighter Bay Capacities:Six Squadrons of Eight
MAT Numbers:Three Squadrons of Ten
Drop Ship Capacities:Two Orca Dropships;Two Medeas
Defenses:Armored Prow;Eight Defensive Turrets;Void Shield; 200Defensive Drones
Armnaments
One Energy Cannon:Fire Arc:Front
6x Revenge Rail Turrets (Two on each broadside and two on top.)
Eight Energy Lances (Four on each side)
2x Rail Cannon (Bottom of Ship)Fire Arc: Front;Left;Right;Back
300 Missiles (150 on Each Side)
5x Tactical Warheads
Six Ion Cannon
Armored Prow
1x Hook
1x Destroy Laser
Propulsion:3 Plasma Drives; Two Fusion reactors


StarWraith Class Stealth Cruiser

Developed right before the war with the Buggers the Star Wraith is meant to be both a stealth cruiser and an offensive one. Made to be an explorer like Cruiser before the war it originally was not armed with anything. However before its completion the first bugger attack occurred and the Military immdiately designed it for war. Although it lacks the firepower of a Rackham cruiser the StarWraith is a true wraith in battle.
Trooper Capacity:60 Military Personnel;30 Crew;20 Extra
Vehicles:None
Fighter Bay Capcities:None
MAT Capcities:One Squadron of Eight
Defenses:Stealth Drive;Void Shield;Three Defensive Turrets;210 Drones
Armnaments
100 Missiles
3x Tactical Warheads
One Main Energy Cannon
One Rail Blastor
2x Revenge Rail Turrets mounted on top
Four Ion Cannon(s)
1x Hook
Propulsion System:2 Plasma Drives; One Fusion reactor


Bright Star Class Battleship
Shining as Bright as a star, the Bright Star Class Battleship is a true threat in combat. Considered to be one of the greatest naval achivements ever. Developed a year ago the Bright Star has truly reshaped the way a naval combat is fought. Armed to the teeth with both energy weapons and the famous MDD nothing can stand up to its might or wrath.
Trooper Capacity:800 Military Personnel;90 Crew;700 Extra
Vehicle Capacity: 11 Hammerhead Tanks;30 Tetra Assault Bikes;Ten Shark APCs;40 Battlesuits; Twelve Skyrail Defence Tanks
Fighter Bay Capcities:Ten Squadrons of Ten
MAT Capcities:Eight Squads of Ten
Dropship Capacities:Seven Orca Dropships;Five Medeas
Defenses:Twenty Five Defensive Turrets;Void Shield;300 Drones Armored Prow
Armnaments
Sixteen Energy Lances (Eight on each broadside)
Dorsal Mounted Energy Lance
Main Energy Lance
Rail Blaster
1x MDD
Seven Rail Revenge Turrets mounted on the sides, six on top
Eight Tactical Warheads
Eight Ion Cannon
600 Missiles (200 On each Broadside)
3x Hooks
Armored Prow
2x Destroy Laser mounted on bottom and one on top
Propulsion:Six Plasma Drives; Three Fusion Reactors


Titan Support Battleship
Although the Bright Star Battleship is indeed quite the powerful one, it is hard to mass produce such a titanic ship. Thus the Titan Support Battleship was proposed to the high command who approved it. The Titan Support Battleship is often one of the most numerous seen Battleships in the IMA.
Trooper Capacity:180 Military Personnel;40 Crew;500 Extra
Vehicle Access:Nine Hammerhead tanks;15 Tetra Assault Bikes;Five Shark APCs;30 Battlesuits; Eight Skyrail Defence Tanks
Fighter Bay Capcities:Eight Squadrons of Ten
MAT Capcacities:Three Squadrons of fifteen
Dropship Capacities:Four Orca Dropships;Three Medeas
Defenses:Fifteen Defensive Turrets;Void Shield;300 Drones'Armored Prow
Armnaments
Rail Blaster
Three Tactical Warheads
Ten Energy Lances (Five on Each Side)
One Main Cannon Energy Lance
300 Missiles
Four Rail Revenge turrets on each broadside, five on top
Four Ion Cannon
2x Hooks
Armored Prow
1x Destroy Laser
Propulsion System:Five Plasma Drives; 3 Fusion Reactors


Sword Class Cruiser
A sword class as one would think is in the way a shape of a sword with a very pointed tip that in a way is like an armored prow however much more efficient.
Coming soon.......


The Defender Class Cruiser
The Defender Class Cruiser has one word to describe it. PWNAGE! Armed with anti-ship capable weaponry the only thing taking this thing down would probably be ehh something else.....yeah.....its not exactly planetary invasion scale friendly but the Defender is a great addition to any fleet and is powerful firepower. The Defender is quite light and fast, not carrying any kind of vehicles or dropships, making it quite powerful and speedy.
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Trooper Capacity:80 Military Personnel;35 Crew; 60 Extra
Vehicle Access:None
Dropship Capacities:None
MAT Capacities/Fighter Bays:None
Defenses:Void Shields;600 Drones;10 Defensive Turrets
Armnaments:: 6 x 225cm high-energy beam cannon, mounted on forward section; 38 x vertical missile launcher, mounted on main body; 16 x multi-barrel CIWS, mounted on main body;Four Ion Cannons; 1x Hook[
Propulsion:Three Plasma Drives:2 Fusion Reactors


The Destroyer
The Destroy is the ultimate ship killer weapon, if you see the middle when that thing opens it reveals a gigantic cannon capable of killing battleships with one simple hit. The energy is so concentrated that it destroys almost anything which is why Destroyers are revered ships.
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Capacity:40 Military Personnel;25 Crew; 150 Extra
Carrying Capacities:Four Squads of Five MATs
Defensive Weaponry:300 Drones;8 Anti Air Turrets
Armnaments:Fixed armaments: 2 x Mk 71 225cm high-energy beam gun; many x 75mm automatic multi-barrel CIWS; 2 x Energy Lance Cannon; many x surface-to-ship missile launcher; many x surface-to-air missile launcher;Three Ion Cannons; 1x Hook; 2x Destroy Laser
Propulsion:Three Fusion Reacotors; Two Plasma Drives


The Fleet Disposition
NOTE: Any ship that is bolded and itacliced is a flagship, a ship underlined and itaclied is the second in command ship.

Current Naval Personnel Count:600 Million

Another Note
The Fleet is quite hard to make, please its not done yet, just give me some time and I will be done


123th Mazer Fleet

"Ehhh why is our fleet named Mazer Fleet?" -Ensign John
Current Position: Inarelian Space; Near New Life
Current Admiral: Admiral John

Rackham Class Frigates
S.S. Voyager
S.S. His Word
S.S. Death
S.S. Rackham
S.S. Deadly Words
S.S. Last View
S.S. Dont Tread on Me
S.S. Mobile


Star Wraith Frigates
S.S. Ghost
S.S. Last Words
S.S. Inarelia
S.S. Lost Dawn
S.S. Wraith


Defender Cruisers
S.S. Ferrous
S.S. Tyran
S.S. Lokatus
S.S. Blade


Destroyers
S.S. Safari
S.S. Lovergirl
S.S. Oregon


Bright Star Battleships
S.S. Steel Storm
S.S. Mazer
S.S. Nova
S.S. Grim


Titan Support Battleships
S.S. Daddy
S.S. Hateful
S.S. Spite
S.S. Asteroid
S.S. Apollo
S.S. Arrow
S.S. Ares
S.S. Spartan


789th Inarelian Fleet
"Defending Inarelia and its inhabitants" -Admiral Marquese
Current Position: Inarelian Space; Near Inarelia
Current Admiral: Admiral Ikari

Rackham Class Frigates
S.S. Angel
S.S. Fury
S.S. Fire
S.S. Incoming
S.S. Grace
S.S. Light
S.S. O'Lenian
S.S. Lenient
S.S. No Mercy
S.S. Schooling
S.S. Redeemer
S.S. Matt


Star Wraith Frigates
S.S. Game
S.S. Ender
S.S. Chaos


Defender Cruisers
S.S. Andronicus
S.S. Server
S.S. Melterdeath
S.S.Caluntus
S.S. Vernatus


Destroyers
S.S. Crisis
S.S. Boomsticks
S.S. Calinea

S.S. Nyvena
S.S. Country


Bright Star Battleship
S.S. Explosive
S.S. Kamikaze(Note: These ships are merely incompacitated)
S.S. Eva Damage:78%;Engines disabled;rail blastor shot off
S.S. Rachel
S.S. Dwarf
S.S. Homefront Hull Damaged
S.S. Reaper


Titan Support Battleship
S.S. Bonzo
S.S. Salamander
S.S. Dragon
S.S. Warhound
S.S. Flamer 45% Damage;CIWS disabled;Two Rail Turrets destroyed
S.S. Republic
S.S. Protection 34% Damage; Plasma Drive down
S.S. Deadly
S.S. Giant


The 888th Ghost Fleet
"From the Shadows they come, striking hard and fast" -Admiral "Spectre"
Current Position:Inaterlian Space, Near Haven
Current Admiral:Zay (Username: Zacharia)

Rackham Class Frigates
S.S. Redemption
S.S. Purger
S.S. Heaven
S.S. Cyclops


Star Wraith Class Frigate
S.S. Deadly Storm
S.S. Grim Reaper
S.S. Spawner
S.S. Hell
S.S. Darkness
S.S. Tanith
S.S. Dissappear
S.S. Appear
S.S. Sister
S.S. Impossible
S.S. Supernatural
S.S. Indestructable


Defender Class Cruisers
S.S. Rhino
S.S. Condor
S.S. Miral


Destroyers
S.S. Smile
S.S. Sad
S.S. Depression
S.S. Plank


Bright Star Class Battleship
S.S. Mother
S.S. Father


Titan Support Battleship
S.S. Never
S.S. Give
S.S. Up


The 944th Shanks Fleet

"Shaw Shanking our way through those damn bugs like the bugs they are" -Captain Leona
Current Position: Inarelian Space
Current Admiral: Admiral Leona

Rackham Class Frigates
S.S. Improbable
S.S. Unnatural
S.S. Last Will
S.S. Speaker
s.S. Preacher
S.S. Endurance
S.S. Divine
S.S. Chancer
S.S. Elite


StarWraith Class Frigate
S.S. Fairy
S.S. Holy Light


Defender Class Cruisers
S.S. Sleepy
S.S. Severian
S.S. Tibero
S.S. Nothing
S.S. Without and within


Destroyers
S.S. Alpha
S.S. Legion
S.S. Doom
S.S. Hero


Bright Star Class Battleship
S.S. Agenda
S.S. Admiral
S.S. Peacecraft
S.S. Burner


Titan Star Class Battleship
S.S. Home
S.S. Thoughts
S.S. Scarlet
s.S. Violet
S.S. Mascot
S.S. Firepower
S.S. General
S.S. Generic


The 392nd Fleet

Current Position:Inarelian Space Near Nyvena
Current Admiral:Admiral Mark

Rackham Class Frigates
S.S. Lutheran
S.S. Soul
S.S. Ferrox
S.S. Sparrow
S.S. Watch out
S.S. Vanquisher
S.S. Exterminator


StarWraith Class Frigates
S.S. Retribution

Defender Class Cruisers
S.S. Mordatus
S.S. gardatus
S.S. Ursulun
S.S. Corlena
S.S. Destructor
S.S. Merc


Destroyer
S.S. Jimmy
S.S. Demonthese
S.S. Servo
S.S. Hunter


Brightstar Class Battleships
S.S. Obliged
S.S. Honour
S.S. Divinity
S.S. Paladin
S.S. Fang


Titan Support Class Battleship
S.S. Brother
S.S.Daughter
S.S. Evangelion
S.S. Rider
S.S. Suicidal
S.S. Fantasy


The 145th Ancient Fleet
"We know Ancient stuff and we have fun f*&%$@! enemies up!" -Captain O'Shavez
Current Position:Engaging Bugger Fleets
Current Admiral:Admiral O'Shavez
Rackham Frigates
S.S. Forgiveness
S.S. Hateful
S.S. Destroyer
S.S. Genesis
S.S. Energy
S.S. Stamina


StarWraith Class Frigates
S.S. Delightful
S.S. Magnetic (Lost Contact with Magnetic)
S.S. Accelerate
S.S. Enhanced


Defender Class Cruisers
S.S. Acienty
S.S. Castellian
A.A. Raidering
S.S. Garesh
S.S. Gaius


Destroyers
S.S. Grey Jester
S.S. Recon
S.S. Old Man Jenkins


Brightstar Class Battleship
S.S. Abigail
S.S. Autumn
S.S. Gladius


Titan Support Battleship
S.S. Dogs of War
S.S. Employer
S.S. Levithian
S.S. Racer
S.S. Rabbit


The 854th Assault Fleet
"Full power to rams, I want our entire fleet to ram their asses off!" -Admiral Wallace
Current Position:Port Maw
Current Admiral:Admiral Jack Remington
Under Construction after the Suicidal Run upon the Bugger Fleet


The 209 "Voyager" Fleet
"Voyaging across the universe, embracing it like a blazing star" -Captain Kais
Current Position:Exploring New System
Current Admiral:Admiral Lehong; Emergency Admiral Kais

Rackham Class Frigates
S.S. Destroyer
S.S. Exploration
S.S. Knowledge
S.S. Destruction
S.S. Divine Will
S.S. Lelung
S.S. Battis
S.S. Kid


StarWraith Class Frigates
S.S. Blazing
S.S. Thriller
S.S. Willis
S.S. Words
S.S. Last
S.S. Control
S.S. Doctor


Defence Class Cruiser
S.S. Horoscope
S.S. Hulled
S.S. Murel
S.S. Tekena
S.S. Brother Fury


Destroyer
S.S. Sacred
S.S. Lysander
S.S. Dorn
S.S. Rogal
S.S. HAHA!


Brighstar Class Battleship
S.S. Olarious
S.S. Will
S.S. Unfortunate
S.S. Inarelia
S.S. New Death
S.S. Reaper


Titan Class Battleship
S.S. Star Fighter
S.S. Tie Flyer
S.S. Vendetta
S.S. Exploration and Explore
S.S. Guard
S.S. Resistant
S.S. Resistance
 

Colonel-Commissar Gaunt

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