Item Storage - LV 1 (5/5) Killer Lance (20/20) Brave Lance (30/30) Silver Lance (30/30) Shockstick (20/20) Second Seal (1/1)
Office Log
Message : Date Took the Killer Lance from guild storage because I won that s**t with Mihira and it's mine :4/14/15 Trained in the arena (+460 gold | +25 exp | +5 wexp) :7/22/16 Trained at the arena (+370 gold | +25 exp | +5 wexp) :1/15/17 Added winnings from FEFmas Prize Thread (1,500 gold | Veteran Scroll | Second Seal | _stone+) :1/15/17-- Took Silver Lance and Shockstick from Guild Office Storage :1/15/17-- Traded the Beaststone+ to Ganon firenight for a Brave Lance and Arms Scroll :1/15/17-- Used Veteran Scroll, Used Arms Scroll :1/15/17-- Trained at the arena (+180 gold | +15 exp | +3 wexp) :1/22/17 Trained at the arena (+330 gold | +20 exp | +4 wexp) :1/26/17 Trained at the arena (+230 gold | +15 exp | +3 wexp) :1/29/17
Inventory Kneader Heal (30/30) Second Seal (1/1) Master Seal (1/1)
Skills Equipped
Countermagic: When opponent initiates combat, deal back half damage, rounding up, when hit by a magical attack; passive (Does not activate if Fear, Sleep, Freeze, Stun or super effective damage is inflicted) Helping Hand: After healing a unit, recover HP equal to half of die result, rounding up; passive Guard: Take all damage for friendly unit of choice on the same space. (if unit of choice moves from space, the skill is ineffective) Rally Resistance: Roll a 10-sided die to add to ally's resistance of choice.
Affinity Supports
Leon / B (160/240) / STR +3, LCK +3 Abel / C (84/160) / STR +1, SPD +1, LCK +2 Gangrel (91/160) / STR +1, SPD +1, LCK +2
Date: Message 4/19/16: Went to the Arena to gain gold and experience. (+25 exp, + 390 gold) Also, someone get Izzy's card update in Game Info Hub since it hasn't updated from Patch 4.0. 4/20/16: Went to Arena to gain gold and experience. (+25 exp, + 650 gold) 4/21/16: Went to Arena to train. (+ 20 exp, + 440 gold) 4/22/16: Went to Arena to train. Level up. Added number of Weapon Exp since I don't know how many exp rank up the weapon. (+25 exp, +620 gold) 4/23/16: Went to Arena to train. (+20 exp, + 510 gold) 4/24/16: Went to Arena to train. (+25 exp, +720 gold) 4/26/16: Went to Arena to train. (+25 exp, +720 gold) 4/27/16: Went to Arena to train. (+20 exp, +700 gold) 5/18/16: Went to Arena to train. (+20 exp, +780 gold) 5/22/16: Went to Arena to train. (+25 exp, +800 gold) 5/24/16: Went to Arena to train. (+5 exp, +100 gold) 6/18/16: Tweaked Izzy's stat due to Patch 5.0 7/28/16: Ordered the chowder for Game 5. - 500 gold +1 STR, +1 RES Went to Arena to train. (+25 exp, +540 gold) 12/28/16: Won Talisman and 5,000 gold from FEFmas Prize Thread. 5/22/18: Updated profile and stat after Game 5 finished. 8/26/20: Went to Arena to train. (+25 exp, +5wep, +430 gold) 11/5/23: Update profile and stat to balance. 11/7/23: Update profile for upcoming game. 5/15/24: Update profile, went shopping and trading.
Even Rhythm: +1 damage on even turns; passive Quickclaw: Deals back half of damage received from adjacent enemies, rounding up; passive (Does not activate if Fear, Sleep, Freeze, or Stun is inflicted) Counter: Deals back full damage when hit by a physical attack; passive (Does not activate if Fear, Sleep, Freeze, or Stun is inflicted) Obstruct: Presents foes from moving through adjacent spaces; passive
11/5/2023: Update profile (forgot to add SKL). 7/27/2023: Update info after Game 9. 6/29/2021: Update info after Game 8. 9/29/2020: Update after the Game 6. 8/25/2020: Went to Arena to train. (+20 exp; +210 gold) 8/24/2020: Went to Arena to train. (+15 exp; +200 gold) 8/23/2020: Went to Arena to train. (+15 exp; +200 gold) 8/22/2020: Went to Arena to train. (+20 exp; +340 gold) 8/21/2020: Went to Arena to train. (+25 exp; +370 gold, level up) 8/20/2020: Went to Arena to train. (+20 exp; +260 gold) 8/19/2020: Went to Arena to train. (+20 exp; +410 gold) 8/18/2020: Went to Arena to train. (+40 exp; +340 gold) 8/15/2020: Bought Vulnerary. 8/15/2020: Because of how long it has went "hiatus," I'm merging the prizes in (500 gold and Swap Scroll) just to update for the upcoming game. 1/21/17:Went to Arena to train. Level up (+15 exp; +390 gold) 1/17/17:Went to Arena to train. (+20 exp; +570 gold) 1/16/17:Went to Arena to train. (+20 exp, +650 gold) 1/6/17: Obtained Swap Scroll from FEFmas Prize thread. 5/24/16: Went to Arena to train. (+20 exp, +860 gold) 6/18/16: Tweaked Rajin's stat due to Patch 5.0talk2hand 6/28/16: Tweaked Rajin's stat due to Patch 5.1 10/13/16: Went to Arena to train, but got arse-whooped (+5 exp, +50 gold) 11/28/16:Went to Arena to train. (+20 exp, + 340 gold) 12/26/16:Won 500 gold from FEFmas Prize thread.
Inventory Bronze Sword Herb (1/5) Resistance Tonic (1/1)
Skills Equipped
Patience: After specifying intention, do no attack this turn in order to double your die result next turn. (1 turn cooldown) Strong Riposte: Damage +3 if attacking the last enemy that attacked this unit; passive Resolve: When under half health, damage taken -3; passive Natural Cover: -1 damage taken when on a tile with terrain bonuses; passive
Prescience: Damage +2 when attacking an enemy that is at full health Longshot: For attack, roll 4-sided die to deal damage to unit 3 spaces away (4 spaces away if using Longbow) Parity: When attacking, ignore all bonus stats; passive
Healtouch: Restores an extra 3 HP when healing allies; Passive Miracle: If LCK is higher than opponent, character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive Resolve: When under half health, DEF and RES +3; passive
Knight > Soldier, Wyvern Rider LV 3EXP 25 HP 20 STR 8 MAG 0 SPD 7 LCK 3 DEF 9 RES 0
Weapon Levels Lance: D(45/70)
Inventory Bronze Lance Javelin(24/25) Herb (4/5)
Skills Equipped
Elbow Room- +1 damage when you're on a tile without terrain bonuses; passive Shelter - Take half damage, rounding up, for an adjacent ally, utilizing your DEF Pavise - As your action for the turn, roll a 10 sided die. Reduce physical damage done by the number rolled.
Growths HP 60% STR 45% MAG 0% SPD 50% LCK 25% DEF 45% RES 25%
LV 1 EXP 0 HP 16 STR 0 MAG 5 SPD 5 LCK 5 DEF 1 RES 6
Gold 500
Weapon Level E - 0/30 > D
Inventory Kneader
Skills Equipped
Healtouch: Restores an extra 3 HP when healing allies on the same space; Passive Miracle: If LCK is higher than opponent, character survives with 1HP after receiving an attack that would otherwise KO them (must have over 1HP; cannot activate 2 turns in a row); passive Summon: Spawn a custom Phantom unit to the same or adjacent space and do a 0-10 RNG to determine the weapon they spawn with. (3 turn cooldown upon phantom's defeat)
Affinity Supports
super nofriendo entertainment system
Growths HP 50% STR 0% MAG 50% SPD 40% LCK 40% DEF 25% RES 45%
Skill Storage
Item Storage Lv1 (0/5)
Spellbook
Phantom
LV 1 EXP -- HP 24 STR 2 MAG 2 SPD 2 LCK 0 DEF 4 RES 2
Weapon Level Daggers - N/A
Skills Equipped
Provoke: If unit's HP is ≥ 50%, all surrounding enemies attack you instead of others, if they are in range of you; passive Levitate: Does not activate event spaces, does not get terrain bonuses, and can pass over untraversable spaces; passive Armsthrift: Weapon does not degrade; passive
Growths HP 100% STR 10% MAG 10% SPD 20% LCK 0% DEF 50% RES 10%
Office Log
Nicky McCloud
Offline
Mythee
Festive Explorer
Offline
Posted: Mon Nov 06, 2023 7:34 pm
Saga
Dragon > Knight / Pegasus Knight
LV 1 EXP -- HP 18 STR 9 MAG 5 SKL 2 SPD 2 LCK 2 DEF 11 RES 9
Gold 500
Weapon Level Dragonstone
Inventory Dragonstone
Skills Equipped Boon: Recover condition of allies standing with or adjacent to unit at the beginning of each turn; Passive Ward: STR, MAG, DEF and RES +1 for all adjacent allies; passive
Affinity Earth Supports
Growths HP 85% STR 50% MAG 25% SKL 20% SPD 45% LCK 10% DEF 40% RES 30%
Zaisha
Wyvern Rider > Wyvern Knight (preferred over Wyvern Lord, going for the Axe)
LV 1 EXP -- HP 18 STR 9 MAG 0 SKL 3 SPD 4 LCK 4 DEF 7 RES 0
Gold 500
Weapon Level Lance: E (0/30)
Inventory Bronze Lance
Skills Equipped Lunge: If both the unit and enemy are not sharing spaces, swap spaces with the enemy after attacking Trample: +1 damage against all non-flying, non-mounted units; passive Dive-Bomb: At start of combat, if both unit and foe are at full health and unit initiates combat, unit can make a follow-up attack before foe can counterattack. Flying units only; passive
Affinity Thunder Supports
Growths HP 65% STR 45% MAG 0% SKL 25% SPD 40% LCK 25% DEF 60% RES 10%
Inventory Beast Stone Dusk Stone (22/35) Olivi Grass (2/3) Panacea (2/3)
Skills Equipped
Even Rhythm: +1 damage on even turns; passive Quickclaw: When opponent initiates combat adjacently, deal back half the opponent's die roll, rounding up; passive (Does not activate if Fear, Sleep, Freeze, Stun or super effective damage is inflicted) Bold Fighter: Both the user and opponent may make an additional follow-up attack.