This topic will contain information about the endless dungeon, a new game mode where teams will undergo the challenge of seeing how deep into a mysterious ever-changing dungeon they can venture. These challenges will be reoccurring, allowing different players to undertake the challenge each time.
First Game General Info: ⪧ The first game will be for characters LVL 1-5, with an aim of 5 players ⪧ Priority will be given to those who haven't played many games or have not played at all. ⪧ The game will be held on tabletop simulator, sessions will last a couple hours, one chosen day a week.
Posted: Thu Oct 14, 2021 7:57 pm
Information
This post contains the item information for this game.
Map
- The map will be sequentially generated as the players explore the dungeon. - The first floor will have its own unique theme, as well as each 5th level (5, 10, 15 etc). The levels in between will be more generalized in theme. - No flying units, nor thieves should be necessary to progress, but may prove to be valuable assets to a team. - Do not expect the dungeon layout to be the same each game, or even stay the same in any game while its running. - Traps, field effects and item pickups will be randomized before each game.
Participants
Item Lists(Floors 1-5)
All lists are subject to change before each game begins
Items ⪧ Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Antitoxin [ Uses: 3 | Worth: 450 | Cures poison ] 4. Panacea [ Uses: 3 | Worth: 1500| Removes all status effects ] 5. Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ] 6. Door Key [ Uses: 1 | Worth: 300 | Opens a door ] 7. Chest Key [ Uses: 1 | Worth: 300 | Opens a chest ] 8. Torch [ Uses: 3 | Worth: 500 | Increases sight in Night/Dark/FoW by 4 squares, decreases by 1 each turn ] 9. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 10. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 11. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 12. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 13. Speed Tonic [ Uses: 1 | Worth: 500 | Speed +2 until end of current game ] 14. Skill Tonic [ Uses: 1 | Worth: 500 | Max SKL +2 until end of current game ] 15. Luck Tonic [ Uses: 1 | Worth: 500 | Luck +2 until end of current game ] 16. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 17. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 18. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 19. Bullion (S) (Sells for 500g) 20. Seed of Trust [ Uses: 1 | Worth: 2500 | +10 support growth with characters on the same space ] 21. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 3 damage + MAG stat to enemies 1-2 spaces away; magic users cannot use ] 22. Leather Shield [ Uses: Acc | Worth: 1000 | DEF +1 ] 23. 50g 24. 100g 25. 150g 26. 200g 27. 250g 28. 300g 20. 350g 30. 400g
Items ⪧ Visit / Chest / Other
1. Leather Shield [ Uses: Acc | Worth: 1000 | DEF +1 ] 2. Iron Shield [ Uses: Acc | Worth: 2000 | DEF +2 ] 3. Steel Shield [ Uses: Acc | Worth: 3000 | DEF +3 ] 4. Silver Shield [ Uses: Acc | Worth: 4000 | DEF/RES +2 ] 5. Dragon Scale [ Uses: Acc | Worth: 4000 | MAG/RES +2 ] 6. Boots [ Uses: Acc | Worth: 8000 | Raises movement potential by 2; units who normally roll 1d4 will roll 1d6, units who normally roll 1d6/1d8 will roll 1d8/1d10 ] 7. Angelic Robe [ Uses: 1 | Worth: 8000 | Permanently raises max HP by 5 ] 8. [ Uses: 1 | Worth: 8000 | Permanently increases Luck by 2 ] 9. Arms Scroll [ Uses: 1 | Worth: 2500 | Awards 30 WEXP for one usable weapon type ] 10. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 11. Bullion (s) [ Sells for 500g ] 12. Red Gem [ Sells for 2500 gold at end of game ] 13. Escape Route skill scroll 14. Cancel Affinity skill scroll 15. Veteran skill scroll 16. Shove skill scroll 17. Natural Cover skill scroll 18. Indoor Fighter skill scroll 19. Discipline skill scroll 20. Disarm skill scroll
Weapons ⪧ Swords
21. Bronze Sword [ E | Mt: 0 | Rng: 1 | Uses: -- | Worth: 150 ] 22. Iron Sword [ D | Mt: 1 | Rng: 1 | Uses: 40 | Worth: 300 ] 23. Steel Sword [ C | Mt: 2 | Rng: 1 | Uses: 35 | Worth: 550 ] 24. Silver Sword [ B | Mt: 3 | Rng: 1 | Uses: 30 | Worth: 750 ] 25. Slim Sword [ E | Mt: -1 | Rng: 1 | Uses: 30 | Worth: 450 | Pursuit Skill ] 26. Lancereaver [ C | Mt: 2 | Rng: 1 | Uses: 15 | Worth: 1800 | Strong against lances, weak against axes ] 27. Devil Sword [ E | Mt: 6 | Rng: 1 | Uses: 20 | Worth: 900 | If you roll an odd number you take raw die damage instead ] 28. Wind Sword [ D | Mt: 0 | Rng: 1-2 | Uses: 30 | Worth: 3000 | Deals magical wind damage at range ] 29. Poison Sword [ D | Mt: 1 | Rng: 1 | Uses: 40 | Worth: 400 | Poison Strike Skill ] 30. Tree Branch [ E | Mt: -2 | Rng: 1 | Uses: 20 | Worth: 0 ]
21. Heal [ E | Rng: 1 | Uses: 30 | Worth: 600 | Restores (Mag +5) HP to an ally ] 22. Mend [ D | Rng: 1 | Uses: 20 | Worth: 1000 | Restores (Mag +10) HP to an ally ] 23. Physic [ C | Rng: 1-6 | Uses: 15 | Worth: 3750 | Restores (Mag +5) HP to an ally ] 24. Unlock [ D | Rng: 1-6| Uses: 10 | Worth: 1500 | Opens a door or chest ] 25. Ward [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's RES by 1d6. Effect decreases each turn ] 26. Shield [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's DEF by 1d6. Effect decreases each turn ] 27. Restore [ C | Rng: 1-6 | Uses: 10 | Worth: 2000 | Cures an ally's status condition ] 28. Enfeeble [ C | Rng: 1-6 | Uses: 5 | Worth: 3000 | If LCK is higher than enemies', reduce all of an enemy's stats by 1d6 result until next turn ] 29. Rescue [ B | Rng: 1-6 | Uses: 3 | Worth: 1800 | Brings friendly unit of choice to your space ] 30. Warp [ A | Rng: 1-6 | Uses: 5 | Worth: 7500 | Teleports an adjacent ally to a traversable space ]
(*All BEXP That summons acquire go to their summoners*) (*All stat tracking is done to the best of our ability and may not be entirely accurate*) First Blood - +5exp - Azeri First kill - +10exp - Azeri Iron Chef - +5exp - Amir (destroy something with a ladle) Horror Book - +5exp - Bookie (Ganon feels very threatened, maybe he deserves it) Chitchatter - +5exp - Everyone Conversationalist - +10exp - Everyone (talked to everybody on the team) Investigator - +5exp - Flavia, Azeri, Amir, Naina (inspect at least 15 times) Detective - +10exp - Azeri (most inspections) Over-Analizer - -5exp - Azeri (perhaps too many unnecessary inspections) Trap Dodger - +5exp - Amir, Ganon (dodged more traps than you failed) Dodge Master - +10exp - Ganon (dodge the most traps) Trap Magnet - -5exp - Naina (failed the most traps) You haven't even seen my final form! - +5exp - N/A (class change in battle) Learn a New Skill - +5exp - Amir, Flavia (From a scroll) One Clean Motion. No Hesitation - +5exp - Azeri (OHKO an opponent) Bonk Master - +10exp - N/A ]8 (defeat an enemy with a stave bonk) Tanking Like a Boss- +5exp - N/A Meat Shield - +5exp - Bookie, Flavia, Amir Sacrificial Pawn - +5exp - Bookie (allow yourself to be defeated in order to spare a teammate) Taxi Service - +5exp - Amir, Azeri (shuttling friends around the map) Provocative - +5exp - Bookie (good Use of Provoke) Patience is a Virtue - +5exp - Flavia (good use of Patience) Love is Sacrifice - +5exp - Azeri (good use of Sacrifice) Master Lockpick - +5exp - Naina Never Miss a Beat - +5exp - Ganon Healing Angel - +5exp - Atropa Stronger Together - +5exp - Ganon (helpfully buffs your allies) Curse the Enemy - +5exp - (helpfully debuff the enemy) Brilliant Strategy - +5exp - Everyone (Impressive teamwork, very well done everyone) Transport Success - +50exp - Amir Most Attacks - +5exp - Azeri Most Kills - +5exp - Azeri Harbinger of Chaos - +5exp - Flavia (most field effects triggered) Find a Penny, Pick it Up - +5exp - Azeri (found most items on ground - not chests/visiting) Talk of the Town - +5exp - Atropa (most support points gained) Highest Support Growth - +5exp - Atropa & Azeri Human Wrecking Ball - +5exp - Flavia, Azeri, Naina, Bookie, Amir (destroy at least 5 structure within the dungeon) Demolition Specialist - +10exp - Flavia (destroy the most structure within the dungeon) Tactical Retreat - +5exp - Atropa Floors Reached - +2000gold - Everyone (500 gold per floor) Floors Completed - +1500gold - Everyone (500 gold per floor)
(*This is to the best of my knowledge, actual numbers could be slightly off*) Attacks --- Azeri - 52 --- Flavia - 19 --- Naina - 18 --- Ganon - 4 --- Bookie - 4 --- Amir - 6
(*This is to the best of my knowledge, actual numbers could be slightly off*) Inspections --- Flavia - 19 --- Azeri - 27 --- Ganon - 6 --- Amir - 18 --- Atropa - 5 --- Naina - 18 --- Bookie - 3
(*All BEXP That summons acquire go to their summoners*) (*If wexp would be rewarded to a shapeshifter, the unit receives exp instead*) (*All stat tracking is done to the best of our ability and may not be entirely accurate*) First Blood - +5exp - Zaisha First kill - +10exp - Kal-Mel Chitchatter - +5exp - Everyone Conversationalist - +10exp - Everyone (talked to everybody on the team) Investigator - +5exp - Triya, Zaisha, Gangrel, Kal-Mel (successfully inspect at least 15 times) Detective - +100g - Kal-Mel (most successful inspections) Elementary My Dear Watson - +100g - Kal-Mel (75%) (highest inspection success rate) Unobservant - -5exp - N/A (inspection success rate under 50%) Amateur Sleuth - -5exp - Triya (most failed inspections) Red Herring - -100g - N/A (fail inspection 5 times consecutively) Over-Analyzer - -100g - N/A (too many unnecessary inspections) Trap Dodger - +5exp - Isadora, Abel, Zaisha, Triya, (dodged more traps than you failed) Dodge Master - +100g - Isadora (100%), Abel (71%), Zaisha (60%), Triya (75%) (dodge success rate > 50%) Trap Magnet - -100g - Gangrel (50%), Kal-Mel (8%) (dodge success rate ≤ 50%) You haven't even seen my final form! - +5exp - N/A (class change in battle) Learn a New Skill - +5exp - Gangrel, Zaisha, Kalem (From a scroll) One clean motion. No hesitation - +5exp - Triya, Gangrel, Zaisha, Abel (OHKO an opponent) Pick a god and pray! - +10exp - Triya (most OHKOs accomplished) Bonk Master - +100g, +10wexp - N/A ]8 (defeat an enemy with a stave bonk) Tanking Like a Boss- +5wexp - N/A Meat Shield - +5wexp - Abel, Kal-Mel, Triya, Zaisha Sacrificial Pawn - +5wexp - Kal-Mel (allow yourself to be defeated in order to spare a teammate) Well Armed - +5wexp - Abel (utilize super effective weapons against opponents) Taxi Service - +100g - Zaisha, Isadora, Triya (shuttling friends around the map) Healing Angel - +200g - Isadora (+100 for each 50 heals) Pesky Pickpocket - +100g - Gangrel (+50 for each item stolen) Patience is a Virtue - +5exp - Abel (good use of Patience) Rise of the Guardians - +5exp - Isadora (good use of Guard) When Push Comes to Shove - +5exp - Zaisha, Kal-Mel (good use of Shove) The Brave and the Bold - +5exp - Triya (good use of Bold Fighter) Master Lockpick - +5exp - Gangrel (good use of locktouch) Stronger Together - +5exp - N/A (helpfully buffs your allies) Curse the Enemy - +5exp - Kalem, Malek (helpfully debuff the enemy) Brilliant Strategy - +5exp - Everyone (Impressive teamwork, very well done everyone) Most Attacks - +5wexp - Kal-Mel Most Kills - +10wexp - Triya Harbinger of Chaos - +200g - Gangrel (most field effects triggered) Find a Penny, Pick it Up - +200g - Gangrel (found most items on ground - not chests/visiting) Talk of the Town - +200g - Kalem (most support points gained) Highest Support Growth - +200g - Gangrel & Kalem Human Wrecking Ball - +100g - Gangrel, Abel, Triya, Kal-Mel, Zaisha (destroy at least 5 structure within the dungeon) Demolition Specialist - +200g - Kal-Mel (destroy the most structure within the dungeon) Construction Foreman - +500g - N/A (destroy 10 more structure than everybody else) Obstacle Remover - +100g - Triya, Abel, Kal-Mel (destroy at least 5 structure within the dungeon) F*ck Your Pots! - +200g - Kal-Mel (destroy the most objects within the dungeon) Bull in a China Shop - +500g - N/A (destroy 10 more objects than everybody else) Treasure Hunter - +5exp* - Gangrel (35exp), Abel (5exp) (+5 per chest opened) Master Assistant - +1000g - Isadora (big thanks for keeping notes, tracking stats, etc) NPCs Survived - +100g - Everyone (+100 per survived unit) Tactical Retreat - +5exp - Gangrel, Isadora, Abel, Triya, Zaisha Undefeated - +5exp - Gangrel, Isadora, Abel Highest Floor Reached - +600g - Everyone (100 gold per floor) Floors Completed - +3000g - Everyone (500 gold per floor) New Record Set - +500g - Everyone (explore further than any group before you)
(*This is to the best of my knowledge, actual numbers could be slightly off*) Inspections(Successful+Failed) --- Gangrel - 20+17= 37 --- Isadora - 13+8= 21 --- Abel - 12+6= 18 --- Kal-Mel - 39+13= 52 --- Triya - 37+19 (4 consecutive)= 56 --- Zaisha - 18+9= 27