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NPC Characters (Need: Sion, Pandemonium)

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Arrien
Vice Captain
PostPosted: Fri Nov 10, 2006 3:07 pm
List 'em here, man.

Master List
Zamabu
Sion
Ship
Pandemonium
 
PostPosted: Fri Nov 10, 2006 3:08 pm
Name: Zamabu
Height: 2' 3"
Age: 113 months as of November 30th

Race: Fairy (Tropics);
Height: 1 1/2-2 1/2'
Lifespan: Roughly 30 years.
Diet: Fruits, berries, nectars
Adapations: Small size, dark skin, light-colored hair, bright-colored markings down the middle of her back, bright-colored dragonfly wings.


Appearence:
WARNING: DO NOT LOOK DIRECTLY INTO THE FAIRY
*Hair: Bright purple
*Eyes: Green
*Traits: Dragonfly wings, anteater ears
*Apparel: User Image - Blocked by "Display Image" Settings. Click to show.


Personality:
Where Zama first lived, there were no humans to speak of; and now, having been introduced to the world at large, she's gone overboard with her love of humans. So overboard, in fact, that she's dedicated much of her time to the collection of human things, the studying of human language, and the mimicking of human actions. She loves movies and television, and often takes to altering her behavior and outfits to act like the humans in the latest flick she's seen. Zama is constantly reading human magazines and trying to ask people about the facts she's learned from them, often unaware if she is making people uncomfortable through her questioning. She can come off as somewhat annoying and overbearing, there's no doubt about it... but she's sadly very intelligent and quick to pick up on things, making her almost useful enough to justify making others put up with her obsessive personality.

Despite her intellect, though, there can be no doubt; the fairy's mind is flighty. A side effect of being a member of the fairy's Collective is that much of a member's memory is absorbed into the general knowledge there, and as a result, it is very easy for Zama to forget things unless there is something to remind her about them. She often complains about "something she was supposed to do" that she forgot, even when there isn't anything she needed to do.


Background:
Coming soon. Essentially, she grew up on her little island, was seduced away by the flashy human lifestyle, blah blah, fun stuff, fish out of water.


Abilities:
*Flight; due to the magical nature of fairies, despite her body being heavier than her wings should be able to support, Zama is very capable of flight. She is more designed for speedy, short flights than any sort of extended journey but, given time and chances for rests, she is capable of going long distances at a slow pace.
*Size Shift; in the early days of her tribe, those creatures that could adapt to a great number of situations were blessed with survival, where those who could not would be killed. One ability the fairies developed in order to survive was that of changing their size; larger when they were in groups, to band together and fight off foes, and small when they were alone, to better hide from what might be hunting them. This ability finds its parameters at about 0.5-200% the original size of the fairy in question.
*Collective; for lack of a better name, this ability is referred to as "the Collective". Basically, since they have such short lives, Zama's fairy clan has established a "bank" of memories, which any member can tap into after undergoing a certain ritual. This allows all members to become privy to the cultural laws, history, and collected knowledge of the tribe. This also means Zama can act as a phone of sorts to the Spirit World. If whoever's in the Spirit World has one of her clan around, then all they have to do is establish a connection through the Collective and pass around the information of what they want to communicate, and presto! Cross-dimensional phone service! (And yes, they have ringtones. Don't ask why, but I wanted a fairy that started singing annoying tunes whenever someone wanted to speak through her. XD)
*Magic Eater; the way fairies process their food is different from how humans process their food. Fairies need to absorb magic in some way and for her tribe, Zama does this by eating nectar, long considered a food of the Gods and fully capable of sustaining fairies. While it is important that Zama also eat other foods to sustain her body, without nectar, her body would lose its magic- and, once a fairy has lost their glamour, there is no way to recover it.  

Arrien
Vice Captain

Arrien
Vice Captain
PostPosted: Tue May 22, 2007 11:05 pm
Name: Sion
Gender: Male
Height: 5'6"? A little on the shorter side for his age.
Weight: Well, Sion looks fit -- with some admittedly odd muscle definition considering how slight he otherwise appears -- but weighs about as much as a small dump truck. Filled with gold-plated pianos.
Age: Looks to be in his early twenties; is only a couple of months old.

Race: Golem;
MORE TO COME

Appearance:
*Hair:
*Eyes:
*Traits:
*Apparel:


Personality:


Background:


Abilities:  
PostPosted: Tue May 22, 2007 11:09 pm
Name: Nameless? (For a beginning, it might be best to have them be without a name; eventually, we can make the discovery of the ship's status as an Anima one for the other Anima to make, and maybe even allow them to assign it a name)
Gender: ???; just for comfort's sake, maybe female, but as long as it doesn't end up "Demon's a boy, Ship's a boy", I'm not worried.
Size Dimensions: Maybe a little small, to begin with, and evolves bigger with the coming of new Anima?
Age: Likely only 1 or 2 months as of the beginning of the shop.

Race: Anima (Melded with Shard); this is officially the first Anima to be created from the time that the initial study was stopped, although that term can be used only loosely. Either through a mistake in the ritual or an error in the summoning device, this first Anima was not properly manifested. Rather than separating, as it should, into a "physical" body-part and a "spiritual" Shardscape-part, the two parts were combined, and exist simultaneously in both realms. The body of the Anima is grown into the ship somewhere, partially formed and likely non-viable save for whatever energy it takes from the ship's workings. Its sentience may be dubious, especially as to whether it fully qualifies as "living" at all, or is merely made functioning through the magic of the Spirit World shard from which it has originated.


Exterior Appearance:
*Take One: I'm thinking of a "living ship" such as Moya from Farscape. The exterior is equal parts mechanic and bionic, maybe not so polished as Moya and somewhat disturbing to look at.
*Take Two: More of a "steampunk" imagining, where the ship is clearly magical because there's no other way the technology it's apparently designed with could make it work.
*Take Three: Something based more wholly on the shard piece, making it seem like almost a ghostly ship of some sort, semi-transparent and non mechanical.

Interior Appearance:
*Bridge: Should be accessible only by Sion, possibly Zama. Should this be where the Anima's almost-body is, or should that be in another room?
*"Jungle" room: (Cere: I know it will have a little pond/possibly a waterfall thing (flowing water = electricity generator!) and a bunch of plants/little thicket thing for Zama and her flying anteater mail delivery army).
*Kitchen/Dining Hall: Does Sion need to eat? This might need to be a later "evolution" after the first Anima begin to appear, or else it might only be set up for Zama and any of her Faerie friends.
*Personal Room: This is probably a room set out-of-the-way, in an unlikely place; maybe only accessible through the engine room or something, maybe not even known to Sion and Zama. This is where the Ship's Anima can store their own items.
*Other Rooms!


Personality:


Background:
In their first attempt to create an Anima from a Shard, Sion and Zama made some mistakes. The Shard they held was likely derived from the Gaian Spirit World, and either through their inexperience, otthe fact that they were attempting to draw out the Anima on the "physical" plane of the Spirit World it represented, or maybe some unspoken intent on the part of the Council, something didn't go entirely right in the process. Instead of bringing to life an Anima, they managed to bring this odd ship into existence, perhaps without realizing at first that it was the Anima and its Shardscape combined into one.

Abilities:

Flight;
Maneuvering;
Link Creation; the creation of links from the Ship to the Shardscapes of individual Anima, establishing the ship as a place that the Anima may visit and congregate.
Broadcasting; the ability to send messages, not only to anyone on the ship, but to anyone that is linked via a Shardscape to it.  

Arrien
Vice Captain

Arrien
Vice Captain
PostPosted: Tue Jun 10, 2008 10:56 pm
Name: Pandemonium; "Demon"
Gender: ???
Height:
Weight:
Age:

Race:


Appearance:
*Hair:
*Eyes:
*Traits:
*Apparel:


Personality:


Background:


Abilities:  
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