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A general roleplay guild with emphasis on improving RPers. 

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General of Clowns

PostPosted: Sun Sep 21, 2008 2:58 pm


We are the few survivors
We are the last few
We are the only Hope
For Humanity



Table of Contents


Introduction
Backround Info
Rules
Profiles
NPC Profiles
Current Setting
Announcements
Extra Stuff


Table of Contents
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PostPosted: Mon Sep 22, 2008 8:29 pm


And we try so hard
To prove our Humanity
Our Destiny...
Is One


Introduction

In our darkest hour we turned blindly to our leaders, only to find they have abandoned us.
Our only hope for survival is and always will be the few scattared military ships, that roam the universe in one, final effort.
To find our home
and escape the Nemen Race


Introduction
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General of Clowns


General of Clowns

PostPosted: Thu Oct 02, 2008 9:35 pm


When our lives merge
And when we separate
Only few can appreciate
Our final charge


Background Info
This is does not need to be read right away, but is good for refrence durring roleplay


Brief History

It all started in 2031, when the free nations of the world (Generally the members of the U.N.) combined their efforts in a worldwide space program known as the GEAA or General Earth Aerospace Alliance, in a response the a new alien threat
The Datean Race
We eradicated them, using the nuclear bomb on a massive scale on their planet. It was a last resort against their superior air and ground military.

With the loss of our common enemy we began fighting over control of the massive power over the GEAA. With no other alternatives, the members of the GEAA decided to combine their governments into a loose confederacy called the Human Colonial Alliance.

In an effort to appease the growing discontent with the Alliance, its council launched its first extra-solar colony on the planet Wader 6.
Utopia.


HCA Politics

The HCA (Human Colonial Alliance) is a loose confederation of the countries of Earth.
All members of the Alliance send 10 representatives to participate in the Alliance Council. The council has a "Council President" who does not vote unless the vote is split evenly. The CP is elected by the Council
The HCA has a specialized Marine Force which all members contribute to. It was designed initially as a way of protecting civilians in case of an alien attack. However it had evolved as a way of scaring members into staying and non-members into joining.

All War Ships must be named with the letters HWS (Human War Ship)
All Exploration Ships must be named with the letters HTS (Human Trade Ship)
All others must be named with the letters PHS (Private Human Ship)


Wader 6

Wader 6 was a small farming colony on the edge of the Wader system. It's star is a bright, hot, blue giant, giving Utopia (as it was later called) the perfect amount of sunlight to give it a slightly-warmer-than-Earth climate.
However, unknown to our leaders, Wader 6 was already a heavily populated colony planet on the Nemen Race.
Almost instantaneously they had destroyed our colony ships, decimated our supply lines, and nearly found our most sacred home.


Our Closest Enemy

The Neman Race is an alien species that originated on the planet Neth. They are a violent, irrational, war mongering species who share a surprisingly similar DNA to humans; enough so that the two species could cross-breed (though any children born of both species would be infertile)
Recent research has discovered uncanny powers possessed individually by each gender.

Males
Males are the more violent of the two genders. They are not only nearly 24x stronger than the average human, but they also lack any form of reasoning skills; yet the typical male Neman has a potential IQ of 104.7.
They also seem to have a sort of subconscious healing power, which scientist expect had evolved as a way of keeping them alive during combat (males primarily fought in wars)

Females
Females, while still having a great deal of violence, are the scholars and political leaders of the species. They have an IQ of 252.1 on average, all of which they have perfect access to (unlike the males). They are only 15% stronger than a normal human, but are still suitable for minimal, essential combat due to their high reflexes.
Females developed a method of shape-shifting where they can consciously change their skeletal alignment and skin pigmentation. This is limited to length of bones and skin color


Weapons

Swords
Swords are generally popular with private traders and certain divisions of the Marines that operate mostly inside their ships. They offer a more effective way of dealing damage to enemies, with minimum effect to the ship’s interior. However they are practically useless in an open environment where guns can be used readily.

Guns
Guns are extremely popular across the board as an all around weapon. The most common is the .9 mm Semi-Automatic Handgun. Automatic weapons are generally reserved for high ranking Special Forces Marines (SFMs) and are rare to come by.
Guns use bullets. No blasters

Explosives
The ingredients for explosives, and some pre-made are readily available to almost any private citizen who can afford them.
Marines carry small micro-grenades, powerful explosives the size of a penny.
Common explosives are:
Mini-grenades (Micro are only available to Marines)
Molotov Cocktails
Pipe Bombs
Home-Made

Ship
Warships, Dreadnaughts, and Large Freighters are the only vehicles large enough to house a weapon-grade plasma blaster. They take almost 50 seconds to charge. They also have an enormous risk of over-heating when used too often.
More common weapons are missiles and nuclear torpedoes. Small ships usually have no weapons or depend on basic guns as defense.


Medicine

Most modern medicine is focused around four medications

H5g
Also referred to as “Heal-Gel” or “Heal”.
Is applied topically to repair damaged flesh. Essentially uses the DNA of surrounding cells and mimics these properties. Of course it isn’t perfect, which is why surgery is needed for major wounds (like a broken bone)

T76bi
An injected hormone treatment that is referred most commonly as “Rage”. Uses a Nemen hormone to temporarily increase the stamina, speed, and strength of a Marine. Is often built into their Combat Armor as a last resort

MF5p
Taken Orally. Is another deviation of the Nemen’s hormones that improves focus and permanent memory retention. Creates connections within the brain to improve it’s effectiveness.

A889a
The latest in pain killers. Can be taken orally as a general analgesic or applied topically for local pain. Is also useful because of it’s anti-bacterial and anti-viral properties.

Anything that can’t be treated by these meds will usually be treated by surgery or a treatment plan involving these and a few other medicines.



Background
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PostPosted: Wed Oct 08, 2008 11:52 pm


Charge on!
Charge on!
We shall prevail!
Pushing away the dark veil!


Rules


Follow Gaia[ToS]
PM me all profiles
Violence and Romance are encouraged
Keep it PG-13
You may play as a Human or Nemen
You may have up to three characters
Do not kill another player unless I know about it and approve it
If you know you character can't survive a situation and he does get killed you can't say "NUUU! I DIDNTS NOSE ABOUT IT!!!!ONE111!" or I will ban you. Especially if you post that
(-Bletch-)
Keep Lit to Advanced Lit. I expect at least three, well thought out sentences if not more.
Spelling isn't mandatory but it makes everyone happy (MS Word helps)
Do Not write 7 paragraphs in a single post. Three paragraphs per character MAX.
If you do not specify your Race you are automatically a human
If you do not specify your Profession you automatically have whatever job I pick
I work on a three strikes policy
I will add more rules if necessary



Profile Skeleton


[b]Username[/b]
[b]Character Name[/b]
[b]Age[/b]
[b]Race[/b] (Nemen, Human, or Cross)
[b]Apearance[/b] (Brief description with or without picture)
[b]Biography[/b]
[b]Profession[/b]
[b]Weapons[/b]




Background
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General of Clowns


General of Clowns

PostPosted: Thu Oct 09, 2008 12:08 am


Away the dark Veil slides!
And our passion flares in Rage!
Pain shall not constict us
And neither shall They!



Profiles


Username General of Clowns
Character Name Michael Cross
Age 26
Race Human
Appearance Tall and lean. His slightly-longer-than-short, light brown hair falls wildly around his gaunt face, almost covering his eyes. Those are a vivid, metallic green. He wears a grey and red armor, that he keeps as simple as his environment allows
Biography Was born to two HCA Marines on the HWS Defender, which wanted little to do with a young civilian. His mother was killed in combat six months after his birth. When he was a year old his father killed fashionably himself in despair by running into a large group of Nemen Soldiers. As Michael grew up, he forced himself to ration his own supplies, which were provided sporadically by the HCA. He enlisted at 19
Profession Marine. First Lieutenant
WeaponsMicro-grenades
Semi-Automatic Handgun
Rapier

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Profiles
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PostPosted: Thu Oct 09, 2008 12:08 am


But the Pain of the War
And the Fear we must face
Kills the Hope
Of the Human Race



NPC Profiles


None so far

NPC Profiles
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General of Clowns


General of Clowns

PostPosted: Thu Oct 09, 2008 12:10 am


And so we drift
Past the dark Veil
Losing our Home
Losing our Hope



Current Setting


We're going to start the story on the HWS Hope.

It's broad sides are scared by several years of combat. The inner halls are also scared by the many invasions by Nemen Warriors. It's very cold.
A hopeless shell of humanity
A reflection of souls
The slight glimmer of hope inside is dim
But the flames of passion and revenge burn deep


Current Setting
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PostPosted: Thu Oct 09, 2008 12:10 am


And the blood-stained walls
Where evil things crawl
Cannot compare
To what causes our fear



Announcements


Almost open! Accepting Profiles!

Announcements
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General of Clowns


General of Clowns

PostPosted: Thu Oct 09, 2008 12:11 am


The Nemen Race
It will kill us all
We have no Home
We have no escape



Extra Stuff


Hey, if you want to draw up some art or write a little story/ review, just send it to General of Clowns (The guy who posted this) and he'll put it up!

Extra Stuff
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PostPosted: Sun Oct 12, 2008 11:37 pm


Starting RP on second page
Reserved

General of Clowns


General of Clowns

PostPosted: Sun Oct 12, 2008 11:38 pm


Reserved
PostPosted: Mon Oct 13, 2008 7:28 pm


Reserved

General of Clowns


General of Clowns

PostPosted: Mon Oct 13, 2008 10:32 pm


Reserved
PostPosted: Mon Oct 13, 2008 11:42 pm


Open!

General of Clowns

Reply
06 General Archives (non-RP inactive threads)

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