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Sabra Knight generated a random number between
1 and 40 ...
35!
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Posted: Sun Sep 25, 2016 2:15 pm
Battle post Talisia: Beast Tamer Health: 29/29 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 ) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
Speed roll (35) = 8 = 43 for Initiative
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Mr Glacial generated a random number between
1 and 13 ...
9!
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Posted: Sun Sep 25, 2016 4:57 pm
Battle post Eresin: Mage Health: 27/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def:
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Initiative (9) + 1 = 10, haha nope.
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Sabra Knight rolled 2 20-sided dice:
19, 3
Total: 22 (2-40)
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Posted: Sun Sep 25, 2016 5:29 pm
Battle post Talisia: Beast Tamer Health: 29/29 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 ) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
(19 -HIT- / 3) Attack = 3+6 = 9/2 (4.5 dmg)
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Mr Glacial rolled 3 20-sided dice:
6, 1, 8
Total: 15 (3-60)
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Posted: Sun Sep 25, 2016 5:51 pm
Battle post Eresin: Mage Health: 22.5/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Fire: A spell that casts fire upon your opponent. Small chance of burning your opponent. || Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of burning. || An opponents burn will inflict -1HP per turn for 3 turns if spell hits (burn cannot be dodged when inflicted). || Stage 2 characters must roll 18-20.
[MISS]
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Sabra Knight rolled 2 20-sided dice:
8, 1
Total: 9 (2-40)
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Posted: Sun Sep 25, 2016 5:53 pm
Battle post Talisia: Beast Tamer Health: 29/29 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 ) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
HIT!
Attack = 1+3 = 4/2 ( 2 dmg)
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Mr Glacial rolled 3 20-sided dice:
9, 9, 11
Total: 29 (3-60)
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Posted: Sun Sep 25, 2016 5:56 pm
Battle post Eresin: Mage Health: 20.5/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Lightning: A spell that casts lighting at your opponent. Small chance of paralyzing your opponent. || Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing. || A paralyzed opponent will be unable to move for 1 turn, but can still power up. || Stage 2 characters must roll 18-20.
Attack: 9+4 = 13, hit!
Dmg: 9+4 = 13/2 (6.5 dmg)
No effects
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Sabra Knight rolled 2 20-sided dice:
18, 5
Total: 23 (2-40)
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Posted: Sun Sep 25, 2016 5:58 pm
Battle post Talisia: Beast Tamer Health: 22.5/29 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 ) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
Hit!
Dmg: 5+6 = 11 / 2 (5.5 dmg)
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Mr Glacial rolled 3 20-sided dice:
3, 18, 7
Total: 28 (3-60)
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Posted: Sun Sep 25, 2016 6:02 pm
Battle post Eresin: Mage Health: 15/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Lightning: A spell that casts lighting at your opponent. Small chance of paralyzing your opponent. || Roll 3d20: roll 1 is hit, roll 2 is dmg, roll 3 is chance of paralyzing. || A paralyzed opponent will be unable to move for 1 turn, but can still power up. || Stage 2 characters must roll 18-20.
((MISS!
Eresin's too distracted by dat booty though...))
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Sabra Knight rolled 2 20-sided dice:
12, 9
Total: 21 (2-40)
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Posted: Sun Sep 25, 2016 6:04 pm
Battle post Talisia: Beast Tamer Health: 22.5/29 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 ) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
12, 9
((Omg, No wonder she would be beating him up. XD))
HIT!
dmg: 9+6 = 15/2 (7.5)
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Mr Glacial rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sun Sep 25, 2016 6:06 pm
Battle post Eresin: Mage Health: 5.5/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attempted to dodge...but nope. Takes full dmg instead.
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Mr Glacial rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Sun Sep 25, 2016 6:09 pm
Battle post Eresin: Mage Health: 8.5/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Heal: Slightly heal yourself or team member. (This is a half-turn action.) || 11+4(15) /5 = healed amount.
Heal 3!
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Sabra Knight rolled 2 20-sided dice:
18, 20
Total: 38 (2-40)
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Posted: Sun Sep 25, 2016 6:10 pm
Battle post Talisia: Beast Tamer Health: 22.5/29 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-40 (+8 ) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.
Radaku Fangs: This attack causes the opponent to trip, but can be dodged as normal. If the opponent chooses not to dodge, they are tripped and can only use one half action that turn. The opponent also bleeds for two turns (-2 HP per turn). If the opponent takes full dmg (dodge was unsuccessful) then they are tripped and their turn is over (in addition to bleeding for two turns: -2 HP per turn). If they take half dmg, they avoid being tripped so they have their second half action to use, but they still incur bleeding for two turns (-2 HP per turn). If dodge is successful (no dmg) the opponent can continue their turn as normal. || Can be used once every 5 turns.|| Considered a full turn action.
Hit! (So sorry, Eresin. ;3; )
Dmg: 20+6 = 26/2 = 13
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Mr Glacial rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Sun Sep 25, 2016 6:12 pm
0.0
Last chance at life...attempt to dodge!
Battle post Eresin: Mage Health: 2/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Half damage = (6.5)
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Mr Glacial rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Sun Sep 25, 2016 6:14 pm
Battle post Eresin: Mage Health: 3.6/27 Attk: (+1) || Def: (10 + 3) || Magic: (+4) || Spd: 1-13 (+1) Opponents Def: 11
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Heal: Slightly heal yourself or team member. (This is a half-turn action.) || 4+4(8 ) /5 = 1.6 healed amount.
Eresin Forfeits - Anymore and he will faint.
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Posted: Tue Sep 27, 2016 9:27 am
Match is Over!
Talisia is the winner!
Talisia (stage 3) will receive 20 EXP Eresin (stage 2) will receive 23 EXP
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