Trainer, Gym, and Elite Four Battles
Throughout this RP, you will need to battle to train your Pokemon. On the routes, there are a set number of trainers to battle as well as wild Pokemon. For these kinds of battles, I've listed EXP points you can gain from doing so. However, there will be special situations where you will fight specific trainers whose Pokemon and levels I will give to you. The first example of this is in Jubilife City's Pokemon School. But you will also see this everytime you are in a Gym Battle or should battle the Elite Four. When you are given a list of the trainer's Pokemon, their levels, their gender, their abilities, and their moves, do the following:
Step #1:
- So, you know your opponent's Pokemon's level. That means, according to the HP system, that you know it's HP. Let's take the first Sinnoh gym Leader for example:

Roark
Pokemon:
Geodude(M) LV12
Ability - Sturdy
Defense Curl
Rock Polish
Rock Throw
Stealth Rock
Onix (M) LV12
Ability - Sturdy
Bind
Screech
Rock Throw
Stealth Rock
Cranidos (M) LV14
Ability - Mold Breaker
Headbutt
Focus Energy
Pursuit
Stealth Rock
Geodude and Onix have an HP of 12 and Cranidos has an HP of 14.
Step #2:
- Now take into consideration type-match-ups. All of Roark's Pokemon are rock types and Geodude and Onix are also ground. Water and Grass type moves will do x4 damage to Geodude and Onix, and x2 damage to Cranidos. Fighting, Ground, and Steel Moves will do x2 damage to all of Roark's Pokemon as well, and Ice moves will do x2 damage to Geodude and Onix. So make sure you have Pokemon that know moves of these types before taking on Roark. Electric Moves will have no effect at all on Geodude or Onix and will do normal damage to Cranidos. Normal, Fire, Poison, and Flying moves will do 1/2 damage to all of his Pokemon as well. For each trainer or gym battle you're in, you'll have to do this research yourself.
Now that you know what Pokemon moves to use against Roark, keep in mind his Pokemon's moves. They all know rock-type moves and Cranidos knows the dark move Pursuit. If rock or dark-type moves are super-effective against your Pokemon's type, you'll be the one losing x2 damage!
Remember to take into account the 1.5x boost you get if you use an attack that's the same type as your Pokemon!
Step #3:
- One last thing to keep in mind before you actually start this battle and that's abilities. Cranindos' Mold Breaker will make your Pokemon's abilities useless and Onix and Geodude prevent one-hit KO with Sturdy. Obviously, these abilities will affect how the battle plays out. Also keep in mind your own Pokemon's abilities. Say, for example, you were using a Piplup with the Torrent ability. When Piplup's HP gets to 1/3 it's max HP or below, all of it's water moves get increased by 1.5! That means, math-wise, x1.5 damage + x4 damage (when fighting Geodude or Onix) + another x1.5 because Piplup is a water Pokemon using a water move = x7 DAMAGE!! That means, if you're Pokemon is LV11-20 (which it should be after all your training!), you'll deplete 14 HP. That's enough to take out Geodude and Onix in one hit!! (and that's not even considered a "one-hit KO").
Step#4:
- Now the battle begins! There actually isn't any set rules for the way you should go about battling trainers like this. You can roleplay it however you like. There are a couple of things you do have to do though:
First: You have to do a dice action that's very important. Please roll two 4-sided dice in your post (you can post and then edit afterwards with the battle scene). This is necessary in determining how your opponent is going to be attacking you (meaning some turns you'll get lucky and won't lose HP) and how often their attacks work (another lucky break...). Now the following is a break down of how each number combination will affect your battle:
1,1 - Your opponent will use each move one after the other, always in that pattern (like headbutt, then focus energy, then pursuit, then stealth rock). Your opponent's moves, however, will never miss for the duration of the battle.
1,2 - Your opponent will use each move one after the other, always in that pattern. Your opponent's moves will miss every 2 turns (aka: hit, miss, hit, miss...)
1,3 - Your opponent will use each move one after the other, always in that pattern. Your opponent's moves will miss every 3 turns (hit, hit, miss...)
1,4 - Your opponent will use each move one after the other, always in that pattern. Your opponent's moves will miss every 4 turns (hit, hit, hit, miss...)
2,1 - Your opponent will use each move twice (2 in a row) before going onto the next move and will follow that pattern for each move. Your opponent's moves, however, will never miss for the duration of the battle.
2,2 - Your opponent will use each move twice (2 in a row) before going onto the next move and will follow that pattern for each move. Your opponent's moves will miss every 2 turns
2,3 - Your opponent will use each move twice (2 in a row) before going onto the next move and will follow that pattern for each move. Your opponent's moves will miss every 3 turns
2,4 - Your opponent will use each move twice (2 in a row) before going onto the next move and will follow that pattern for each move. Your opponent's moves will miss every 4 turns
3,1 - Your opponent will use only moves that cause you HP damage and will use each move one at a time. Your opponent's moves, however, will never miss for the duration of the battle.
3,2 - Your opponent will use only moves that cause you HP damage and will use each move one at a time. Your opponent's moves will miss every 2 turns
3,3 - Your opponent will use only moves that cause you HP damage and will use each move one at a time. Your opponent's moves will miss every 3 turns
3,4 - Your opponent will use only moves that cause you HP damage and will use each move one at a time. Your opponent's moves will miss every 4 turns
4,1 - Your opponent will use only moves that cause you HP damage and will use each move twice in a row. Your opponent's moves, however, will never miss for the duration of the battle.
4,2 - Your opponent will use only moves that cause you HP damage and will use each move twice in a row. Your opponent's moves will miss every 2 turns
4,3 - Your opponent will use only moves that cause you HP damage and will use each move twice in a row. Your opponent's moves will miss every 3 turns
4,4 - Your opponent will use only moves that cause you HP damage and will use each move twice in a row. Your opponent's moves will miss every 4 turns
Second: You have to keep track of (somewhere in the post) your Pokemon's HP and your opponent's Pokemon's HP EACH TURN.
If you do those two things, you'll be fine. RP the battle however you like otherwise! And that's all there is to it! That wasn't too complicated now was it? If you're confused still, I happily accept PMs on the matter. I know everything might not be as clear as I would have hoped and I'll sympathize with you. I have to follow it too you know!
