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| Inferno |
| 5 |
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16% |
[ 3 ] |
| 4 |
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22% |
[ 4 ] |
| 3 |
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50% |
[ 9 ] |
| 2 |
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11% |
[ 2 ] |
| 1 |
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0% |
[ 0 ] |
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| Total Votes : 18 |
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Posted: Thu Nov 03, 2005 1:57 pm
Kenaz, that was a noob rating.
The infamous Panther Warrior. Happens to be my favorite card. Now, lets start from the basics, shall we?
2000 attack. What does someone hate against a non-tribute 2000 attacker or wall? 2000 can run over many of the famous CC monsters, except the obvious Cyber Dragon. Now, any decent person who runs this card would work off something other than all you people said. Tokens and flip monsters are NOT THE ONLY GOOD IDEAS! Apocolypes, kudos to you for giving a decent reason behind your rating. Now, one of the most CC cards in the game? Snatch Steal. Snatch their monster, attack with it, tribute it for Panther Warrior. Sangan and Marauding work, as Apocolypes said. Also, the unlimited CC Brain Control, same as Snatch Steal. Same with Enemy Controller, steal by tributing something else. Now, any idiot can see Panther Warrior is a Beast-Warrior. With 2000 attack, and 1600 defence, a Wild Nature's Release another Beast/Beast-Warrior monster, attack with it, then triibute it for Panther Warrior. Now, you lost nothing you werent going to lose, and got a free direct attack. Works the same way with the CC Exarion Universe. Now, 1600 defence stands up to Tsukuyomi. Good. Stands up to a weakened Exarion. Good. EARTH, usable with Spiritual Earth Art - Kurogane, attack with a monster, Earth Art it, attack with it, tribute it for Panther Warrior. I have taken this card so many times and kicked people in the teeth with it after they laughed at me for it. I have killed so many people with Panther Warrior, and it proved he pwned. Again, Kenaz, 2/5 was a very nooby rating. I also play Creature Swap. I can swap a useless monster to then for a powerhouse, kill weak monster easily, then tribute their monster for 2000 direct. I don't care what anyone says, if you say that this 2000 tribute-per-attack monster is for noobs only, I will personally hunt you down and kill you with it. I have logs where Panther Warrior was the very downfall of my opponent. Sure, horrible topdeck, but a wall is still nice.
Overall rating 4/5
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Posted: Fri Nov 04, 2005 7:49 pm
Cresent TE Kenaz, that was a noob rating. eh, yeah i gess it was.. but like i sead "I'v honistly never used this card before, nor have i played someone runing this card. So all i can give is a first inpresin." ;P
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Posted: Fri Nov 04, 2005 8:04 pm
hey Cresent TE plz, even though kenaz agreed with ya, try to refrain from flaming others rating hehe just there opinions and all flaming does is cause problems.
Any way good points on the panther warrior Cresent TE, i my self still think hes a 3/5 but he is a cool monster, probably one of my top 20 favorites razz and you made me think of new idea's for one of my new decks i may add a panther warrior in to it =D
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Posted: Sat Nov 05, 2005 4:48 pm
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Posted: Mon Nov 21, 2005 9:22 am
 Winged Kuriboh Attrib: Light Type: Fairy/Effect Level:1 Atk: 300 Def: 200 When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. What can i say tis probably my favorite card whee How can you say no to a puff ball with little angel wings whee Ok now time for the actual card mechanics... Winged Kuriboh is fairly good, Its one of those cards that can be splashed in any deck and can surve a pourpose.. but its not totally why dont you have it type card... some may perfer Wingeds counter part Kuriboh, i like both. The ability to guard pretty much all damage from battle to you with one cute little monster is a nice effect. And this little guys effect happens when hes destroyed... thats it not by battle so whats that you destroy him by dark hole aww well i still get his effect and so forth 3nodding So finally i give winged kuriboh a 99,999,999,999,999,999,999,999,999,999,999,999 / 5 in my heart, but becuase of legal issues and such stare .... i give winged kuriboh a 4 / 5
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Posted: Mon Nov 21, 2005 10:31 am
Winged Kuriboh:
A good card to use in just about any deck I could think of, it's basically a waboku in monster form, and is a real fun monster to surprise your opponent with...I enjoy using regular Kuriboh more, because he has some fun combos you can use...If anyone can think of any combos to go with him besides Winged Kuriboh Lv. 10, I'd like to know...
In any case, he's a good card in my book, not a staple, but can give one a reasonable stall in any case...I give Winged Kuriboh 4/5, until someone can show some combos to go with him...
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Posted: Mon Nov 21, 2005 2:43 pm
I dislike this little winged piece of fuzzy poop. ok, so hes a good card... hes still a bit annoying.. as are all card that stop you from damageing your opponit >.< .... well... thats just my beef anyway. Hes a good card that will work well in abought any deck type and its allways nice to draw. Tho he usely want help you win, he can buy you a sometimes critical one turn in wich you need to draw a winning card.
I'll give him a 3.5/5 not bad, but not grate. (i voted a solid 3 tho becouse 3.5 isnt an option razz )
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Posted: Fri Nov 25, 2005 1:27 pm
Well, while we get the new card up, I'll talk about Winged Kuriboh:
To start off, WK is not bad, he is actually quite the opposite. To stall battle for 1 turn can change the tides around, but also he is fuel for WK lvl 10, which also has a game changing effect (but a more drastic one at that). Another thing is that he can be special summoned over and can be a nice wall 'till you can find a new strategy to take whoever down. But also, another amazing thing is that it says "when this card on the field is destroyed and sent to the graveyard" which means anyway your opponent kills him (aside from remove), WK's ability activates.
Bad things...first off while he is a nice card, he can only stall. So, that means he can't do anything more then try and hope you get a good card, instead of having him be your good card. His low atk, and def can be considered as good thing and bad thing as is his low lvl. Though they might SEEM bad, a lot of cards rely on extremely low lvls.
So, overall I give Kuriboh a 3.75 ^^ He's great, and could fit some decks but not all.
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Apeiron King of Light Crew
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Posted: Mon Nov 28, 2005 4:46 pm
 Cyber Blader Attrib: Earth Type: Warrior/Fusion/Effect Level:7 Atk: 2100 Def: 800 "Etoile Cyber" + "Blade Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards. *caugh* i'm filling in for Midnight this time around so, this is the next card ^^v This card is vary complacated and since i havent played it befor or played someone useing it i have no real exspinrice to draw from and want be giveing a rateing this time around ^^; I will say this tho, she looks good and has a nice effect >w<
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Posted: Mon Nov 28, 2005 5:09 pm
THis card is godly with field control... keep your opponent monsters at 3 and she will stop almost anything.... I'd say that it has a pretty awesome effect all around and since it will be rare for your opponent to have more than 3 (if even that...) this card can be deadly..
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Apeiron King of Light Crew
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Posted: Mon Nov 28, 2005 6:28 pm
yay! cyber blader xd
okay starting off, so...with one monster on your opponents side of the field makes this indestrucible in battle. Nice defense if your facing beatdown or something, but I bet they'll have a couple of creature removal though...
They get two creatures, not to hard to get. So, she doubles and becomes a master of oz. Very good for the a couple of attacks. Devestating as well, as 4200 atk can really hurt something.
But nothing is as godly as the final ability, having three monsters on your opponent side of the field. It becomes the ultimate negater for cards, and wipes Jinzo silly.
Now I'm very curious in revolving a deck around this. There are probably so many cards to control what your opponent has on the field (monster-wise). The abilities are good, only bad thing is that it loses abilities when opponent changes monster size. So, opponent can take advantage. But, since the abilities are so godly, you can literally make a deck around this card and always give you the advantage ^^.
I rate this card 4/5.
art 5/5 (but I like the cards that make it, art a lot better...and the art looks a bit better and more balanced in Japanese)
effect 4.5/5 (beyond godly if used right...but still has flaw)
fusion req. 5/5 (super easy, not that hard to get out ^^)
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Posted: Wed Nov 30, 2005 1:36 pm
Haven't seen a single comment about this yet.
Cyber Blader can and will create a lock. She is use to make a lock. Cyber Blader + Ojama Trio + Ground Collapse + Form of burn
Activate Ojama Trio, giving your opponent three monsters. Get your Cyber Blader out, if not already. So far, you opponent is in a semi-lock. Activate Ground Collapse to take away the ability for them to play another monster. Once done, they have no chance of winning. You use your form of burn to beat your opponent. She is only worth using in a lock, so 5/5 at what she does.
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Posted: Wed Dec 14, 2005 5:53 pm
Cresent TE Haven't seen a single comment about this yet. Cyber Blader can and will create a lock. She is use to make a lock. Cyber Blader + Ojama Trio + Ground Collapse + Form of burn Activate Ojama Trio, giving your opponent three monsters. Get your Cyber Blader out, if not already. So far, you opponent is in a semi-lock. Activate Ground Collapse to take away the ability for them to play another monster. Once done, they have no chance of winning. You use your form of burn to beat your opponent. She is only worth using in a lock, so 5/5 at what she does. Incorrect. There are chances of winning. Alot of them depending on the deck that you use. The effect of Cyber Blader doesn't negate the cost for activation. If you can simply use a card to sacrifice a monster on the field as part of a cost, your lock is completely destroyed. Also, the only way that this lock actually does work, is if you summon Cyber Blader to Defense mode. If you leave the monster in attack mode, then you can simply declare attack with a monster to get yourself out of it. Cyber Blader is a good monster though, with many options to base plays from. 4/5 as a monster. It brings alot of combos to mind, but at the moment I don't have the time to write any ideas down.
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Posted: Wed Dec 21, 2005 7:58 am
Cresent TE Haven't seen a single comment about this yet. Cyber Blader can and will create a lock. She is use to make a lock. Cyber Blader + Ojama Trio + Ground Collapse + Form of burn Activate Ojama Trio, giving your opponent three monsters. Get your Cyber Blader out, if not already. So far, you opponent is in a semi-lock. Activate Ground Collapse to take away the ability for them to play another monster. Once done, they have no chance of winning. You use your form of burn to beat your opponent. She is only worth using in a lock, so 5/5 at what she does. like Cresent TE said, but you could add this to a beatdown deck and throw a Big Bang Shot on it and maybe combine it with a good field boost like Banner of Courage...
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Posted: Sat Dec 24, 2005 6:22 am
 Reflect Bounder Attrib: Light Type: Machine/Effect Level:4 Atk: 1700 Def: 1000 When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calcuatlion is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation is resolved, this card is destroyed. i'm filling in for Midnight this time around so, this is the next card ^^v
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