The Crimson Angel King
Howl of the Night Pack+ Rampant Growth+Farhaven Elves+ Ton of Forest Cards + Lumncisent Rain = Over 200 Life.......Friends quit the game after that combo.......
I'm afraid that the interaction between cards that search out forests and a card like Howl of the Night Pack is more of what one would call a synergy. Yes they work together nicely, but it isn't really a combo in the traditional sense.
And besides that I'm having trouble seeing how you could get the requisite over 100 wolves to net the over 200 life from luminescent rain without multiple copies of a card like doubling season in play.
That and if your friends quit after that might I recommend your play group could start using mass removal cards. Jund Charm, Martial Coup, Hallowed Burial, Infest, and so on, would all handle the wolves no problem.
But any way....
I have built a deck that focuses around lots of crazy interactions with Master Transmuter.
With Master Transmuter and a Thousand-Year Elixir you can do some very angry things before the end of your opponent's turn. Not to mention the fact that at that point any form of spot removal is all but useless.
+ Magister Sphinx = U: Target player's life total becomes 10.
+ Filigree Angel = U: Gain 3 life for each artifact you control
+ Sharuum, the Hegemon = U: Return target artifact from your graveyard to play.
+ Sphinx Summoner = U: Search your library for an artifact creature and put it into your hand.
And the list goes on, Master Transmuter is just plain sick and I've had as many as three people all pitch in a removal spell just to get rid of one.
