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Posted: Mon Aug 31, 2015 6:20 am
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Full Name: Sanguine Nicknames: The Red Age: Late twenties in appearance; origin date unknown Birthdate: wutda Gender: Male
Culture: Volana when it comes to his lack of apparent knowledge/interest in societal norms, Luimiran when it comes to his wardrobe. Religion: Self Worship Languages:
De Facto - Common Fluent - Meritian Basic - Angelica
Nation: He is a wanderer with no real home or allegiances as of yet. Rank: Novice Title: Citizen
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Bloodline: The Red Class: Magus || Sorcerer Strength: 6 Speed: 8 Sin: Gene Mods:
Energy Color: Red as ******** Energy Meter: 500 Element: Fire Battle Strength: Magic; his energy based attacks are usually more than enough to rip adversaries to literal shreds. He's also very tactical in the usage and placement of his spells. Battle Weakness: Anything physical. He don't got time fo dat s**t!
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3,000
Talent:
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Weapons: Grimoire .357 8 round revolver (holstered on his left hip) a set of ten inch daggers (hidden within his sleeves) Armor: basic clothing, it provides no real protection lest an attack requires direct skin contact.
Machine: delete if not mechanist
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Elemental
• Fireball E • Flame Deflection E • Flame Dagger D • Flame Launch D • Flame Punch/Kick D • Flame Whip D • Fire Stream D
Bloodline
• Meditation D-S • Static Red D-SS • Skinweave D-SS
Class
Magus
• Detect Magic Passive • Mage Fingers E • Energy Ball D-S • Energy coat D-SSS
Sorcerer
• Book of Spells E-SSS • Break D • The weight of my power D-SS • On my terms D-S
Sub-Class
Hand-to-Hand/Weapon
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Personality: Sanguine is a genius, inside and out. The mage loves anything that is even remotely tricky or puzzling; above all mind games, riddles are his well known favorite. He generally pays other people very little mind, only bothering to take notice of others when he is addressed or fickle interest is piqued. Even then, not many are considered relevant for more than a few mere moments. Though not cruel, he is by no means kind; indifference is generally the name of the game he plays. While not apathetic by any means, rarely do his reactions come with an overbearing sense of emotion. Well reserved is the best way to describe this man, lest somebody manages to anger him. When he snaps there is generally no warning and even less mercy. Sanguine has a scathing, sarcastic sense of humor. Sexuality: Heterosexual Quote: 'Nothing could ever stop me from stealing my place in the sun.' Height: 6'4" Weight: 180 lbs. Eye Color: red Appearance: Sanguine is tall and slim in build, his body resembling that of an olympic sprinters in the fact that it is well defined but slight in weight. His skin is light brown, the color of caramel. Eyes and dread locked hair both possess a color as crimson as his namesake, sclera and pupil alike overcome by this pigment in times of extreme rage or anguish. his hair is a darker tone, closer to burgundy but still very red. He is commonly garbed in the traditional nocturne color coordination of black on black with a hint of black.
Favorites:
• color - Red (huge surprise) • food - He doesn't eat • animal - Red Nose Pit Bulls • city - He doesn't much care for civilization • Book genre - Horror/Fantasy
Theme Song: Fall out boy - Phoenix Battle Theme: Starset - It has begun
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xxxxxThis mage has yet to tell his tale.
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Posted: Mon Aug 31, 2015 9:42 am
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Posted: Fri Sep 04, 2015 11:35 am
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Full Name: Alliana Blair Nicknames: Alli Age: ?? Birthdate: ?? Gender: Female
Culture: Volana Religion: Oddly enough, Alliana does not care for religion. What happened, happened. The ones who watch watch. She cannot change this, so she does dwell on it despite her race's supposed upbringing. Languages:
De Facto - Meritia Fluent - Common Basic - Angelica
Nation: Aramil Rank: Novice Title: Citizen
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Bloodline: Valkyrie Class: Siege Master
Sub-Class: unlocked at expert rank Strength: 9 Speed: 11 Sin: Gene Mods:
Energy Color: Red Energy Meter: 550 Ammo Count: 180 Element: Water Battle Strength: Mixed Combat Battle Weakness: Magic Use
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent:
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Weapons: ~ Twin Pistols ~ Sword Armor:
Machine:
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Elemental Bloodline
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
Class
• Adjustment Passive ~ Requires Glancing ~ This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.
• Perfect Timing D ~ 1 Bullet ~ Requires Novice or above to learn. Must be adept or above to use in battle. Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
Sub-Class
Gun
• Pistol Whupping E The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.
• Snap Shot D Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.
Sword • Double Slash D The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack.
• Hilt Hit D A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin.
• Dual Edged Defense D As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise.
• Thruster D A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield.
• O'l one Two D The basic of basics really. It starts off with an upward swing and then take a step forward for a stab.
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Personality: Alliana tends to be more on the oddly graceful side... until she starts enjoying herself. Sexuality: Yes Quote: N/A Height: 5'5'' Weight: ?? Eye Color: Green
Favorites:
Theme Song: X / X Battle Theme: X
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xxxxxWill fill out as it happens.
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Posted: Fri Sep 04, 2015 10:59 pm
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Full Name: Alliana Blair Nicknames: Alli / 'The Bloody Angel' Age: ?? Birthdate: ?? Gender: Female
Culture: Volana Religion: Zachariah Languages:
De Facto - Meritia Fluent - Common Basic - Angelica
Nation: Aramil Rank: Novice Title: Citizen
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Bloodline: Valkyrie Class: Siege Master
Sub-Class: unlocked at expert rank Strength: 8 Speed: 12 Sin: Gene Mods:
Energy Color: Red Energy Meter: 550 Ammo Count: 180 Element: Water Battle Strength: Mixed Combat Battle Weakness: Magic Use
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent:
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Weapons: ~ Twin Pistols ~ Sword Armor:
Machine:
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Elemental Bloodline
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
Class
• Adjustment Passive ~ Requires Glancing ~ This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills until Expert rank. It must reset when you stop shooting, so you have to constantly lay a reign of fire on a target for it to stack over posts. By the third post, them dodging alone wouldn't be good enough if you don't lose your lock on them.
• Perfect Timing D ~ 1 Bullet ~ Requires Novice or above to learn. Must be adept or above to use in battle. Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
Sub-Class
Gun
Sword
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Personality: Alliana tends to be more on the oddly graceful side... until she starts enjoying herself. Sexuality: Yes Quote: N/A Height: 5'5'' Weight: ?? Eye Color: Green
Favorites:
Theme Song: X / X Battle Theme: X / X
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xxxxxWill fill out as it happens.
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Posted: Tue Sep 08, 2015 11:22 pm
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Full Name: Ambrosius "Ryan James" Izual Nicknames: The Corrupt One, The Corrupter Age: As Old As The Void Birthdate: June 6th Gender: Male
Culture: Lumirian Religion: Follower of Catherine, Goddess of Undead Languages:
De Facto - Demonica Fluent - Common Basic - Angelica
Nation: Nocturne Rank: Novice Title: Citizen
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Bloodline: Void Walker Class: Knight Strength: 8 Speed: 7 Sin: N/A Gene Mods: N/A
Energy Color: Ice Blue Energy Meter: 550 Element: Earth Battle Strength: Battle Weakness:
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3000
Talent: N/A
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Weapons: Scythe Armor: Cloak
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Elemental
• Rock shield D A levitated slab of rock can also double as a shield when positioned in front of the user. This can also be performed as a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.
• Rock Hanging D By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal. 10 energy is used per post of hanging.
• Earth Trap D Requires Novice level A technique that makes earth move around the opponent's feet, hardening to trap their feet. In order to break free, the target must have a strength of five or more, or use an explosive or a water elemental technique to weaken the earth's grip to get free. This can also be done on the target's hands if their on the ground as well
• Vibration Sensory C Must be at least Novice level A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
Bloodline
• Arms of the Void (E-A Rank) - You invoke the power of the Void, of the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within E - 10 feet D - 20 feet C - 30 feet B - 40 feet A - 50 feet This pushes away all enemies from the caster. If something prevents this effect (IE - Walls), the victim will feel immense amounts of pressure as the tendrils will still attempt to push the foe away. If the obstacle is weak enough, it is possible for the tendril to push the foe through it, if the radius would logically allow it.
• Fear (Rank D) - You project your true form to a creature. If the creature is 2 levels above you, it has no effect, 1 level above, they will be surprised, but can continue fighting uninhibited, if they are equal level, they will experience fear and will drop whatever they’re holding, if they’re below you, they will drop whatever they are holding and must flee the fight and move away from you by the safest route, unless there is nowhere to move, in which they are forced to cower.
• Ghost Form (Rank C) - The Void Walker can completely suppress their physical form and turn into a literal ghost for up to 5 posts, raising your speed by 1 rank. In this form, they can only use nonphysical attacks, and in addition to that, they can only be harmed by magic. Once this ends, they cannot activate it again making it a once per battle skill.
Class
• Return E A knight without his blade is useless. This skill, for its low costs, is essential for any knight. This gives the knight the ability to return any sword that they have Claimed to their hand.
• Shockwave D A simple move for the knight. By swinging their sword with great force, they cause a wave of energy to travel across the ground in a straight line towards their foes. When it reaches a point close enough to the opponent, the energy in the skill will suddenly shoot up from the ground with a piercing effect. Capable of piercing through defenses one rank higher than the knight.
• Endure D A knight is trained to ignore the pain of their wounds and keep fighting, this skill will suppress the pain you feel for five posts but you don't regenerate those wounds unless you are healed. This skill does not heal wounds. Once the effect is over, the pain comes rushing back.
• Commander's Call D In an attempt to rally up any allies, the Knight will call out to his allies, giving them a temporary boost to strength and speed (+1 to each). The Knight himself is included in the Call. The boost lasts 2 posts.
• Battle Cry C As if charged with the will to always fight, no matter what, the Knight will cry out before the battle starts. This cry, the words are up to the knight, will allow the Knight to allow both he and his companions to fight with increased valor and strength. Their energy output nearly doubles and they can cast more skills than ever, for less energy. One rank less energy to be exact, for three posts.
• Dauntless In All We Do! C-S Fear is a something knights are trained to forget. As death faces them, they fear not. As a result, they become pretty ballsy, and charge like, everywhere. Eventually, other effects were also adding to their training regimen. When affected by some form of ailment or effect, the Knight can literally just shake it off. Energy costs depends on the rank of the attack. Passives costs C Rank, and to eliminate a seduction, the knight must match the rank of the succubus or incubus in energy.
Sub-Class
Hand-to-Hand/Weapon: Bifurcation Style - The Scythe
Evil Moon C You swing out the scythe in a wide arc as quick as possible. This is to stab the scythe through one side of the enemy, going around the shield. Once it enters their body swing them brutally to the left or right, you either slice them clean in half or they get a huge gaping hole in their body as they get tossed to the left or right.
Torment C Primarily used to maim the target rather than kill this is usually for those who are sadistic. You thrust the scythe at the legs of your opponent. Remember only the inner edge is sharp so this will only trip your enemy at most. Once you trip them turn the scythe and pull back so that they will land on the sharp point..
Off with their heads! C A simple move mainly used on a tired enemy or just to demoralize others. You first grab the enemy's head and knee him in the gut while you use your other hand to position the scythe under him. While he is reeling in pain use the scythe to lift you up and drop yourself onto the enemy's shoulder and make them fall neck first into the scythe
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Personality: Bitter and mean towards rebellions, but also sympathetic and understanding towards plights. Due to his past, he's a character of contradictions. He has extreme loyalty towards Catherine. He's sarcastic, biting, forgiving, but never forgetting. He talks slow and precise, his voice carries a strong demonic accent. He's nose is high in the air, thinking that he is wiser and smarter than his present company, due to the longevity of his life. Sexuality: Homosexual Quote: "Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." Height: 5'9" Weight: 156 lbs Eye Color: Ice Blue
Favorites:
• Color: Ice Blue • Food: Chicken Chimichanga • Animal: Whitetail Deer • Place: The Void • God: Catherine
Theme Song: Down - Motorgrater Battle Theme: Die, Boom, Bang, Burn, ******** - Dope
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxxBeing a personification of the Void, he has been around for as long as the Void has. He has been apart of the Void for most of his life, however, his state of consciousness was placed upon this realm of existence prior to the great Void Walker war. He sided with those loyal to Catherine and was slain in battle. He mulled around the Void for the next a thousand years, before being reborn again.
The years in the Void have left him bitter and mean towards rebellions, but also sympathetic and understanding towards plights. Due to his past, he's a character of contradictions. He was one of the first Void Walkers in existence, and because of this, he has an extreme loyalty towards Catherine, but he fails to listen to her advice and missions due to that being his reason for falling in battle. The brutality of his death has lead him to avoiding fighting. He has wandered the earth finding the souls who wish to parish quietly, without a fight. Because he still has a sense of duty and must fulfill his design.
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Posted: Wed Sep 09, 2015 10:32 pm
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Posted: Wed Sep 23, 2015 5:59 pm
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( Played around with Alliana's build a couple of times in a different form. Did not like how it went crying Trashing her and redoing. )
Full Name: Jaktur Nicknames: Jak Age: ?? Birthdate: ?? Gender: Male
Culture: Elvhanan Religion: Reveres what his clan calls Moder Jord. Languages:
De Facto - Elvish Fluent - Common Basic - Meritia
Nation: Kranila Rank: Novice Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Fairhair Class: Weapon Master - Grand Master
Sub-Class: unlocked at expert rank Strength: 11 Speed: 13 Sin: Gene Mods:
Energy Color: Dark Green Energy Meter: 550 Element: Wind Battle Strength: Front Line Fighting Battle Weakness: Magic Use
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent: Last of the Utvalda
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons: Katana x2 Armor:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Wind
Fairhair
• Sudreyajar You are constantly regenerating, as if your body is endlessly making an effort to kill and create new cells. When you take a serious wound, in all likeliness it will literally begin to regenerate before it's even finished being received. They have been known to take swords to internal organs and have all of the damage repaired by the time the sword was taken out. They can even regenerate a lost head, at high ranks.
The best way to kill a Fairhair is to destroy more of their body than they can regenerate at once, by hacking and slashing away, or obliterating them with exceptionally powerful spells. However, considering their sturdiness, even this is difficult. They are by far the most difficult race to kill in Axiom, even more difficult than ghosts.
D to C rank: Constantly regenerating. Capable of regenerating lost limbs within seconds. This costs 25 energy (for a limb) up until expert rank when it becomes free. Cleaving their head will kill them.
B to S rank: Even their head almost instantly regenerates. All regeneration is free. Their body is exceptionally sturdy and therefore it is incredibly difficult to destroy enough of them so they won't recover. They can move and use skills while their head is destroyed. Almost impossible to finish off.
Note: Destroying internal organs other than the brain, for example the heart, is also not going to kill them. It essentially requires the near-total annihilation of their body.
• Svipjod The Fairhairs can emit an extremely cold aura that will slowly freeze multiple targets in an area around them, or quickly freeze a nearby and specific target. This is a passive ability; they can constantly attempt to freeze opponents as well as projectiles mid-air, and the time it takes to freeze any one thing depends on the focus on that target. They can emit large and unspecific, clunky but not too solid auras of frost, or they can pinpoint an area and essentially freeze something with high speeds. This ability comes in handy in melee-based altercations as well as defense, and energy can be applied to it to make it more potent. It can be avoided and dealt with just like anything else; mostly used to slow people down.
• Sixth Sense It is not hard for a wolf to feel the presence of another being about him. Beyond being capable of smelling, hearing, and seeing at higher qualities a "sneak attack" is virtual impossible to perform against these creatures for they will feel the bloodlust in ones aura. This ability furthers within a werewolf transformation, or the Takeover, allowing the wolf the ability to see others' energy for purposes of tracking.
Class
Sub-Class
Hand-to-Hand/Weapon
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Personality: Protective of his culture, does not trust new people. Sexuality: .... Yes Quote: "A wolf does not hide from sheep." Height: 5'6'' Weight: 135lbs. Eye Color: Deep Blue
Theme Song: X Battle Theme: X
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xxxxx Will fill out as he unveils it in RP. For now: he's a guy that's gone through some s**t and has every right to be distrustful.
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Posted: Sat Sep 26, 2015 2:25 am
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Posted: Fri Oct 09, 2015 1:23 pm
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Full Name: Kylantha Nicknames: Age: 160 Birthdate: 4/21 Gender: Female
Culture: Read the culture/religion/language thread (http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24156007#361202639) Religion: For a specific God: http://www.gaiaonline.com/guilds/viewtopic.php?t=24194021 Languages: De Facto - Elvish Fluent - Common, Merta Basic -
Nation: Kranila Rank: Novice Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Dark Elf Class: Magus (Enchanter/Sorcerer)
Sub-Class: unlocked at expert rank Strength: 4 Speed: 8
Energy Color: Energy Meter: 825 Element: Wind Battle Strength: She looks at the situation before acting. At range she can be destructive to her opponent. If she can manage to get off some enchantments, even in close quarters combat she can be a hassle. Battle Weakness: She is not all that good in close quarters combat, her spells take time to cast.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons:
Armor: She wears no armor but her normal dress is a silken Yukata. The gold chocker around her neck is her Soul and the necklace is her focus for her Enchanting.
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Elemental
///Wind
• Air Suction [E] • Air Punch/Kick [E] • Air Funnel [D] • Air Shield [D] • Gliding [D] • Air Spout [D] • Gust [D] • Drift [D] • Great Breath [D-A] • Featherweight [C] • Air Weapons [C] • Enhanced Speed/Jump [C] • Air Blast [C-S] • Air Swipe [ B ] • Burst Step [ B ] • Air Vortex [ B ] • Air Concussion [A] • Air Blades [A] • Air Barrier • Sustained Flight • Distilled Air • Tornado • Breakthrough
Bloodline
///Dark Elf
• Dementia [Passive] • Mania [Passive] • The Dance of Veils • The Bride of Justor • I am loved • Sabotage [D] • Poison Skin [D] • Hot Handles [D] • Cold Feet [C] • Stone Breath [C] • The Veil Once More [ B ] • The Hand of Justor [ B ] • Power Leak [ B ] • The Good Days Are Gone [A] • The Moon [A] • The Exalted March • I Can Save Us [SS] • Justor Descends [SSS]
Class
///Magus
• Detect Magic [Passive] • Mage Fingers [E] • Energy Ball [D-S] • Energy Coat [D-SSS] • Blink [C] • Exuo [C] • Blasting Energy [C] • Stupor [C] • Aether Spikes [ B ] • Leeching Touch [ B ] • Halcon [ B ] • Twisting Aether [ B ] • Dimension Door [A] • Thrasher [A] • Rainstorm [A] • Forcecage • Antipathy • Mage Hands • Arcane Drive [SS] • Vermillion Drive [SSS]
///Enchanter
• Dance Around [Passive] • Mother Spriggan [E-S] • A New Point of View [D] • Atronachs [D-SS] • Haste [C] • Slow [C] Replaced by Sabotage • Liquid Steel [C] • Flamelicker [C] • Vanish [C] • Fast Lane [C,A] • The Call of Nature [C-S] • Fantasia [C] • Circle of Force [C-A] • Gravity Force [B,S] • Immobilize [ B ] • An Army For Me [ B ] • Zero-G Touch [A] • Enchantment? Enchantment! [D-SS]
///Sorcerer
• Book of Spells [E-SSS] • Break [D] • The Weight of my Power [D-SS] • On My Terms [D-S] • Energy Rend [C] • Energy Ray [C] • Nova [ B ] • Destruction Disc [ B ] • Tides of Power [A] • Resistance is Futile [A] • Meet Your Maker • Nonexistence [SS] • All Powerful [SSS]
Sub-Class
///None
Hand-to-Hand/Weapon
///None
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: She is a very studious person, she looks out on the world with the same interest as an Alchemist or Mechanist. She likes to learn and read, she is ever so curious if something seems queer. She is usually quiet and calm, until something catches her interest. Though she will always keep a level head and think before acting. Sexuality: Bisexual Quote: Height: 5'5" Weight: 110 Eye Color: Gold
Favorites:
• Color: • Food • Animal: • City: Kusana, she loves her home.
Theme Song: Battle Theme:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxxKylantha was born into one of the highest Dark Elf Clans. Her clan was said to be descendants of Empress Maghlya. Only they day she was born Justor's Moon was in the sky and Shown with great brightness. The elders took this to be a good sign. When she was old enough to read they took her into tutoring. She learned quickly and shown that she would be a very smart being.
Over the years she was taught many things, math, history, biology. She excelled at all these and more. After her first few decades she was allowed to travel and that she did. She traveled to many great city's and spent many days learning of them. She invaded their libraries reading all that she found interesting. It was in Pronta the capital city of Yuran that she found a talent for Enchanting while she was in their famous library. Returning home marked the end of her years of wondering though as time for magic teachings was to begin.
She not only showed the talent to be a great Enchantress but as a Sorceress too. It was in this time she met the Ward her Family took in, Elysia. She came from a lower clan and as an orphan. Her parents were killed in an attack by the Tyrant Wolf Fenrir. So Kylantha's clan took her as a ward, it also seemed that Elysia showed great prowess as a Elementalist and Sorceress so she was set to study with Kylanta.
Kylanta quickly found out that her new acquaintance had way too much energy. Elysia regularly dragged her from her books.
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Posted: Sun Oct 11, 2015 4:38 pm
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Full Name: Elysia Nicknames: Elysia Age: 150 Birthdate: 7/4 Gender: Female
Culture: Elvhanan Religion: For a specific God: Justor Languages:
De Facto - Elvish Fluent - Common Basic - Meritia
Nation: Kranila Rank: Novice Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Dark Elf Class: Magus/(Elementalist/Sorcerer)
Sub-Class: unlocked at expert rank Strength: 4 Speed: 8 Sin: None Gene Mods: None
Energy Color: Red Energy Meter: 825 Element: Primary: Water Secondary: Earth, Fire, Wind Battle Strength: Magic Battle Weakness: Melee Combat
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons: Staff http://img2.wikia.nocookie.net/__cb20130414202352/runescape/images/4/47/Water_battlestaff_detail.png
Grimoire http://static.tvtropes.org/pmwiki/pub/images/Small_spell_book_red.jpg
Armor: None. Too heavy!
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Elemental
Water Streaming Water Water Spout Water Whips Water Shields Water Jet Wave Mist Wind Air Suction Air Punch/Kick Earth Earth & Stone Levitation Fire Fireball Flame Deflection
Bloodline
Dementia Mania The Dance of Veils The Bride of Justor I Am Loved Sabotage Poison Skin Hot Handles Cold Feet Stone Breath The Veil Once More The Hand of Justor Power Leak
Class
Magus Detect Magic Magic Fingers Energy Ball Energy Coat Exuo Blasting Energy Stupor Halcon Sorcerer Book of Spells Break The Weight of my Power On My Terms Energy Rend Energy Ray Nova
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: Significantly energetic and outgoing Sexuality: Bisexual Quote: Height: 5’3" Weight: 100 lbs Eye Color: Gold
Favorites:
• color - Red/Gold • food - Chicken • animal - Cats (any form therein) • city [in Axiom] - Lukhan’s Landing
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxxElysia was born in the nation of Kranila, the only child in her family. At some point, she met another dark elf, Kylantha, to whose parents she was a ward, her own parents having fallen victim to the Tyrant Wolf, Fenrir. The two became friends, by Elysia’s judgment, despite their significantly different personalities and backgrounds. She grew up, pretty much, alongside her friend, having her help her train to be a better fighter. During this time, Elysia began to play around with Sorcery, as well as the Water Element. At 75, she constructed her own staff and grimoire. Around the age of 100, she began to try and branch out to the other elements as well, declaring herself an Elementalist. She has been working in that regard for 50 years, often involving Kylantha in her practices, with or without Kylantha's permission. Her Soul is in the bracelet on her right hand.
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Posted: Mon Oct 12, 2015 11:54 pm
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Super_X_Kami_X _Guru
Full Name: Kylantha Nicknames: Age: 160 Birthdate: 4/21 Gender: Female
Culture: Read the culture/religion/language thread (http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24156007#361202639) Religion: For a specific God: http://www.gaiaonline.com/guilds/viewtopic.php?t=24194021 Languages: De Facto - Elvish Fluent - Common, Merta Basic -
Nation: Kranila Rank: Novice Title: Citizen
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bloodline: Dark Elf Class: Magus (Enchanter/Sorcerer)
Sub-Class: unlocked at expert rank Strength: 4 Speed: 8
Energy Color: Energy Meter: 825 Element: Wind Battle Strength: She looks at the situation before acting. At range she can be destructive to her opponent. If she can manage to get off some enchantments, even in close quarters combat she can be a hassle. Battle Weakness: She is not all that good in close quarters combat, her spells take time to cast.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Weapons:
Armor: She wears no armor but her normal dress is a silken Yukata. The gold chocker around her neck is her Soul and the necklace is her focus for her Enchanting.
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Elemental
///Wind
• Air Suction [E] • Air Punch/Kick [E] • Air Funnel [D] • Air Shield [D] • Gliding [D] • Air Spout [D] • Gust [D] • Drift [D] • Great Breath [D-A] • Featherweight [C] • Air Weapons [C] • Enhanced Speed/Jump [C] • Air Blast [C-S] • Air Swipe [ B ] • Burst Step [ B ] • Air Vortex [ B ] • Air Concussion [A] • Air Blades [A] • Air Barrier • Sustained Flight • Distilled Air • Tornado • Breakthrough
Bloodline
///Dark Elf
• Dementia [Passive] • Mania [Passive] • The Dance of Veils • The Bride of Justor • I am loved • Sabotage [D] • Poison Skin [D] • Hot Handles [D] • Cold Feet [C] • Stone Breath [C] • The Veil Once More [ B ] • The Hand of Justor [ B ] • Power Leak [ B ] • The Good Days Are Gone [A] • The Moon [A] • The Exalted March • I Can Save Us [SS] • Justor Descends [SSS]
Class
///Magus
• Detect Magic [Passive] • Mage Fingers [E] • Energy Ball [D-S] • Energy Coat [D-SSS] • Blink [C] • Exuo [C] • Blasting Energy [C] • Stupor [C] • Aether Spikes [ B ] • Leeching Touch [ B ] • Halcon [ B ] • Twisting Aether [ B ] • Dimension Door [A] • Thrasher [A] • Rainstorm [A] • Forcecage • Antipathy • Mage Hands • Arcane Drive [SS] • Vermillion Drive [SSS]
///Enchanter
• Dance Around [Passive] • Mother Spriggan [E-S] • A New Point of View [D] • Atronachs [D-SS] • Haste [C] • Slow [C] Replaced by Sabotage • Liquid Steel [C] • Flamelicker [C] • Vanish [C] • Fast Lane [C,A] • The Call of Nature [C-S] • Fantasia [C] • Circle of Force [C-A] • Gravity Force [B,S] • Immobilize [ B ] • An Army For Me [ B ] • Zero-G Touch [A] • Enchantment? Enchantment! [D-SS]
///Sorcerer
• Book of Spells [E-SSS] • Break [D] • The Weight of my Power [D-SS] • On My Terms [D-S] • Energy Rend [C] • Energy Ray [C] • Nova [ B ] • Destruction Disc [ B ] • Tides of Power [A] • Resistance is Futile [A] • Meet Your Maker • Nonexistence [SS] • All Powerful [SSS]
Sub-Class
///None
Hand-to-Hand/Weapon
///None
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Personality: She is a very studious person, she looks out on the world with the same interest as an Alchemist or Mechanist. She likes to learn and read, she is ever so curious if something seems queer. She is usually quiet and calm, until something catches her interest. Though she will always keep a level head and think before acting. Sexuality: Bisexual Quote: Height: 5'5" Weight: 110 Eye Color: Gold
Favorites:
• Color: • Food • Animal: • City: Kusana, she loves her home.
Theme Song: Battle Theme:
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
xxxxxKylantha was born into one of the highest Dark Elf Clans. Her clan was said to be descendants of Empress Maghlya. Only they day she was born Justor's Moon was in the sky and Shown with great brightness. The elders took this to be a good sign. When she was old enough to read they took her into tutoring. She learned quickly and shown that she would be a very smart being.
Over the years she was taught many things, math, history, biology. She excelled at all these and more. After her first few decades she was allowed to travel and that she did. She traveled to many great city's and spent many days learning of them. She invaded their libraries reading all that she found interesting. It was in Pronta the capital city of Yuran that she found a talent for Enchanting while she was in their famous library. Returning home marked the end of her years of wondering though as time for magic teachings was to begin.
She not only showed the talent to be a great Enchantress but as a Sorceress too. It was in this time she met the Ward her Family took in, Elysia. She came from a lower clan and as an orphan. Her parents were killed in an attack by the Tyrant Wolf Fenrir. So Kylantha's clan took her as a ward, it also seemed that Elysia showed great prowess as a Elementalist and Sorceress so she was set to study with Kylanta.
Kylanta quickly found out that her new acquaintance had way too much energy. Elysia regularly dragged her from her books.
Approved.
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Posted: Mon Oct 12, 2015 11:55 pm
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_I_Am_The_Doctor_X_
Full Name: Elysia Nicknames: Elysia Age: 150 Birthdate: 7/4 Gender: Female
Culture: Elvhanan Religion: For a specific God: Justor Languages:
De Facto - Elvish Fluent - Common Basic - Meritia
Nation: Kranila Rank: Novice Title: Citizen
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Bloodline: Dark Elf Class: Magus/(Elementalist/Sorcerer)
Sub-Class: unlocked at expert rank Strength: 4 Speed: 8 Sin: None Gene Mods: None
Energy Color: Red Energy Meter: 825 Element: Primary: Water Secondary: Earth, Fire, Wind Battle Strength: Magic Battle Weakness: Melee Combat
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold:
Talent:
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Weapons: Staff http://img2.wikia.nocookie.net/__cb20130414202352/runescape/images/4/47/Water_battlestaff_detail.png
Grimoire http://static.tvtropes.org/pmwiki/pub/images/Small_spell_book_red.jpg
Armor: None. Too heavy!
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Elemental
Water Streaming Water Water Spout Water Whips Water Shields Water Jet Wave Mist Wind Air Suction Air Punch/Kick Earth Earth & Stone Levitation Fire Fireball Flame Deflection
Bloodline
Dementia Mania The Dance of Veils The Bride of Justor I Am Loved Sabotage Poison Skin Hot Handles Cold Feet Stone Breath The Veil Once More The Hand of Justor Power Leak
Class
Magus Detect Magic Magic Fingers Energy Ball Energy Coat Exuo Blasting Energy Stupor Halcon Sorcerer Book of Spells Break The Weight of my Power On My Terms Energy Rend Energy Ray Nova
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Personality: Significantly energetic and outgoing Sexuality: Bisexual Quote: Height: 5’3" Weight: 100 lbs Eye Color: Gold
Favorites:
• color - Red/Gold • food - Chicken • animal - Cats (any form therein) • city [in Axiom] - Lukhan’s Landing
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xxxxxElysia was born in the nation of Kranila, the only child in her family. At some point, she met another dark elf, Kylantha, to whose parents she was a ward, her own parents having fallen victim to the Tyrant Wolf, Fenrir. The two became friends, by Elysia’s judgment, despite their significantly different personalities and backgrounds. She grew up, pretty much, alongside her friend, having her help her train to be a better fighter. During this time, Elysia began to play around with Sorcery, as well as the Water Element. At 75, she constructed her own staff and grimoire. Around the age of 100, she began to try and branch out to the other elements as well, declaring herself an Elementalist. She has been working in that regard for 50 years, often involving Kylantha in her practices, with or without Kylantha's permission. Her Soul is in the bracelet on her right hand.
Approved.
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Posted: Sun Oct 25, 2015 7:50 am
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Full Name: Nicknames: ??> Age: <21> Birthdate: <10/31> Gender: Female
Culture: Volana Religion: Vangelism Languages:
De Facto - Demonica Fluent - Common Basic - Meritia
Nation: Rank: Title:
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Bloodline: Class:
Sub-Class: unlocked at expert rank Strength: 10 Speed: 7 Defense(Knight Class Only): 1 Sin: Gene Mods: (if you have any)
Energy Color: Energy Meter: <900> Pain Meter: <350> Element: Fire Battle Strength: Battle Weakness:
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3,000
Talent:
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Weapons: Armor:
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Elemental
• Fireball • Flame Deflection • Flame Dagger • Flame Launch • Flame Punch/kick • Flame Whip • Fire Stream • •
Bloodline
• Physical Revolt(+1/+1) • Unleashed Power(+450(Novice)) • Lose Yourself • • •
Class + Specialization
• The Claim • Return • Shockwave • Endure • Commander's call • ---------------------------- • Devour • Pain • Your Pain is my drug • • •
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
• TEXT HERE • TEXT HERE • TEXT HERE
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Personality: Sexuality: Heterosexual Quote: Height: 5'7" Weight: 185 lbs Eye Color: Sapphire Blue
Favorites:
• Red • Hamburgers • The Bat • Nocturne • Shifting Weapons
Theme Song: Battle Theme:
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xxxxxSurai is actually the half sister of Nocturne's resident Blacksmith, Radek Nekerat, but born in Yuran. As she grew up, her father, who also was the father of Radek, began to notice she was gaining an affinity for blood. It was getting more potent the older she grew and ever her cuts and bruises lasted a bit more because she was manipulating her own blood faintly. It became obvious that she was more fitting to be a soldier for Yuran as she was beginning to fight and wrestle some idiot yuranian criminals, even burning them with fire she spawned from nowhere. She was around 18 when the attack of Yuran began from Zachariah's power and was one of the many surviving citizens who retreated to Kranila to survive. It was there she began to do her own formal training, fighting with some other soldiers as she grew more potent with the power of pain. In what would be known as a gank, she seemed to be more efficient as she adapted more quickly and over the course of the next three years would become an efficient Knight, who specialized in the art of blood manipulation. She saw herself as a hunter more than anything, and wouldn't mind being called a dark horror. Once Yuran was restored to it's original glory, she returned, completely trained but still as a citizen.
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Posted: Thu Jan 14, 2016 9:34 pm
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Full Name: Killian Channiant Nicknames: Channiant, Stranger Age: Twenty Seven Birthdate: 09/23 Gender: Male
Culture: Elvhanan Religion: None as of Now Languages:
De Facto - Demonica Fluent - Common Basic - Elvish
Nation: Nocturne Rank: Novice Title: Citizen
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Bloodline: Human Class: Beast Master: Wild Tamer
Sub-Class: unlocked at expert rank Strength: 8 Speed: 8 Sin: Having Chocolate every Tuesday night Gene Mods: Physical Revolt
Energy Color: Toxic Green Energy Meter: 850 Element: Earth Battle Strength: Commander Style: Once He has enough beasts, Killian can have up to three beasts out at once making his life alot easier Battle Weakness: His whole battle style is made around his beasts, if they are out of the picture than he is limited to bare bones Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3,000
Talent:
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Weapons:Iron Broadsword Armor: Leather and Fur.
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Elemental
Earth & Stone Levitation E (Energy usage depends on size of rock) The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.
E= Up to melon sized D= 5 foot cube C= dining table B= Car sized A= Bus Sized S= 3 story house.
• Rock shield D A levitated slab of rock can also double as a shield when positioned in front of the user. This can also be performed as a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.
• Rock Hanging D By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal. 10 energy is used per post of hanging.
• Earth Trap D Requires Novice level A technique that makes earth move around the opponent's feet, hardening to trap their feet. In order to break free, the target must have a strength of five or more, or use an explosive or a water elemental technique to weaken the earth's grip to get free. This can also be done on the target's hands if their on the ground as well
Bloodline
• TEXT HERE • TEXT HERE • TEXT HERE
Class
• Armored Skin Passive The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BMthe capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below).
- Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt you. - Adept: Your skin is as sharp and strong as steel, you can withstand stronger hits and not even flinch once. B rank and above will harm you. • Tether Passive A Wild Tamer is a loose term to describe a class so complicated. Most commonly refer to themselves as Summoners, or even Contractors. Their most basic ability is their ability to talk to creatures, demon and lesser angels, making contracts with them in order to fight along side them.These contracts are blood tethers, and while the creatures that the Summoner has contracted with are very strong, what happens to his creatures also happens to him. The tether itself is complicated. While most Tamers find many creatures already willing to bind themselves to the Tamer, hungry for energy and willing to travel to the third plane at any time the Tamer beckons them to come. In total, there are nine races which willingly bind themselves to Tamers. Though, through this tether, the Tamer is allowed to form other summoning bonds with creatures he meets, aka summons he creates. A Tamer's creatures may not be turned against him, and though his summons are here as a part of a long lasting spell, the tether may not be broken. Summons will fight until they die, or are sent away.
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon
• TEXT HERE • TEXT HERE • TEXT HERE
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Personality: Stranger, the self given nickname, is one way of the man showing that he clearly understands he is different. Unlike the rest of his kinsmen, Killian is forth coming about his thoughts and his motives to most he speaks to. Holding a deep respect for both warriors and beasts alike, Killian believes that most conflicts should be settled fairly, even though this may not always be the case. Being part of one of the few human groups amongst Nocturne, Killian is wary to all newcomers, keeping them at a distance before truly interacting with them. Intelligent,Prideful, and when given a cause, Driven. Sexuality: Heterosexual Quote: "Ai lad, trust your devilry and your machines. I'll put my trust in fangs and claws.." Height: 6'2 Weight: 195lbs Eye Color: Green Favorites:
• Amber • CHOCOLATE • Snow Hounds •Nocturne Mountain Ranges
Theme Song: Battle Theme:
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xxxxxFunny how things around Axiom seem to turn out, where in a land brimming with monsters you find men who wish to tame them. Outright announced insane by their peers, decades ago a group of humans from the Kranila province had set out to expand outside their forest to find a place they could call home. A clan of hunters, trapers, and beast masters, known for their ambition. Driven to find and conquer the strongest beasts they could find, they found a home insane Nocturne. One of the worst places for a human to live is the word in some circles. Decades would pass and the call would soon join insane the general populace, making them just another wayward story amongst it's vast culture. Killian, firstborn of one of the elders of this clan sets out from his Clan to make a name for himself. (Sorry i hate backgrounds =w=).
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