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Fiver

PostPosted: Thu Feb 17, 2005 10:39 am


I never suck up. I'm rude and inconsiderate, so when I give a compliment you can be sure it really means something. xp
PostPosted: Sat Mar 19, 2005 10:28 pm


that's reaaallyyy impressive, fiver wink

iDANYs


Fiver

PostPosted: Mon Mar 21, 2005 1:49 pm


Hey, I value honesty whether positive or negative.
PostPosted: Wed Mar 23, 2005 5:25 pm


Thats for sure... sweatdrop

Maonikitsune


Fiver

PostPosted: Tue Jun 28, 2005 9:33 pm


Name: Nayen
Race: half-golem human
Class: Psychic Warrior
Level: 11 (CR 14)
Alignment: Lawful Neutral

32 +11
16 +3
20 +5
6 -2
20 +5
6 -2

Hp: 299
PP: 62

AC: 37=10+3(dex)+14(natural)+9(armor)+1(deflection)

Fortitude: 12=7(base)+5(con)
Reflex: 6=3(base)+3(dex)
Will: 8=3(base)+5(wis)

Melee: 19/14=8/3(base)+11(str)
Ranged: 11/6=8/3(base)+3(dex)

Feats:
Psionic Body x10

Powers:
1st:
Catfall
Claws of the Beast
Inertial Armor
Force Screen
Metaphysical Claw
2nd:
Body Adjustment
Body Purification
3rd:
Claws of the Vampire
Concealing Amorpha
4th:
Psionic Dimention Door
Psionic Freedom of Movement

Skills:
Hide +13
Move Silently +13

Abilities:
10' cone of poison gas, initial: 1d4 con, secondary: death, DC 18, every 1d4+1 rounds
DR 25/+2

Stuff:
Skin of the Chameleon
+10 Boots of Elvenkind
+1 Radiant silken web of Quickness
+4 belt of giant strength
+4 bracers of health
+4 gloves of dexterity
+4 periapt of wisdom
+3 ring of natural armor
+1 ring of protection

1750 gp

Nayen was human once, but anyone looking at him now would argue that he is no more. He believed the key to power was mastery of mind over body. Through years of hard work, he has managed to make his body more psionic than natural flesh, to the point where it threatens to consume all about him that it solid. His body now appears mostly as an unstable, fiery psionic aura. When he uses his Inertial Armor, it's barely noticeable as it matches his flesh. After losing an arm in a fight with a giant, he decided he needed more stability. In truth, he would have lost the arm anyway. He agreed to allow a wizard to attatch an iron arm in its place, unaware of the effect it would have on his mind. After it was attatched, the psionic energy consumed still more of his flesh, leaving him more stable, but less human. He now serves the evil wizard loyally out of gratitude for this "gift", unaware of his horrible mistake.
PostPosted: Wed Jul 04, 2007 5:38 am


Name: Joseph Arch'Tlyr
Race: Human
Class/Level: Commoner3/Wizard2
Alignment: Chaotic Neutral

STR:12
DEX:12
CON:11
INT:16
WIS:10
CHA:6

HD: 5d4

AC: 11=10+1(dex)+0(natural)+0(armour)

Fortitude: 2=+2(base)
Reflex: 2=+2(base)
Will: 2= +2(base)

Melee: +2 [+1 strength], [+1 Masterwork weapon] 1d6 damage
Ranged:

Special Abilities

Presdigitation: at will, standard action
Light: 2x day, at will, standard action
Expiditious Retreat: 1x day, at will, standard action.

Feats: Improved Initiative, Combat Casting, Combat Reflexes

Skills:
Profession (Magician): 8
Knowledge(Local): 8
Concentration: 6
Spellcraft: 6
Persuade: 8

Equipment: Masterwork Quarterstaff, Potion of Heal Light Wounds x3, Potion of Heal Moderate Wounds, Tanglefoot Bag x3

Money: 25gp,10cp

Background: Joseph was an extremely intelligent boy, with a talent for magic, and was quickly taken in by a mages academy. However, the problem was that Jospeh was lazy, and cheeky and viewed magic as just another form of hard work, except with more dangerous results. He preferred to go to the tavern and try to seduce women, which he is phenomenonally bad at. He often trys his wiles on passing groups of adventurers, with females in them.


(Finish later, sleep now.)

Rettu Skcollob

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