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epiclevelwarrior

Bashful Browser

PostPosted: Mon Jun 11, 2007 12:19 pm


"Casual" is more of a state of mind than an objective designator so it's difficult to pin down. It's not precisely "anything that isn't competative"

"Competative" is easier to classify. Competative decks are optimized to win without consideration for anything else. They are intended to be the most effective permutation of a given strategy for a given meta.

Competative strategies are the same. What works best as determined by playtesting and tournement performance (note that local tournements are not usually valid results owing to the low standard of most local metagames).

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"CASUAL" is meant to mean unofficial, NOT inferior... I hate the bastardization of the word. Its stinks too much of the N00B/newb/newbie issue.


Casual and competative play are different things with different standards and requirements and should be treated as such. However, casual decks will lose to competative decks in the same format in the majority of cases. Decks that have not been exhaustively tested and tuned will almost never be optimal and casual play does not usually provide valid testing results. This is not to say that a casual deck has no value but pretending that "all decks are created equal" is ignorant.

The decks you describe are, for better or worse, casual decks. From what I know of their respective formats they don't represent optimal builds or strategies. There's nothing wrong with that but it is the case.

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I'm a firm believer in the "Who cares" rule when it comes to rares and the power 9, just cause its rare and popular, If It doesn't have a place in my deck, its worthless... and i'm not gonna retool my deck til its no fun just to make room for a rare card. I'll admit my decks have a few rares, (more than a few in my artifact deck) but not because they are rares, because the are useful in the deck without altering it.


You seem to be confusing the idea of "rare" and "powerful". Competative deck building does not involve shoving chase rares into a deck and calling it a day. Cards are evaluated based on their effectiveness within the deck and the metagame. Not their price tag or rarity. Players who go on about rarity and how many sports cars their deck represents are not competative players.

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The Ravnica Dual lands (the rare opnes, i actually use the common bounce lands) are useless to me.... so what if they have 2 land types, I don't mana hump, so what if you get a choice of 2 colors (alot of other lands/artifacts do that, they come into play tapped unless you pay life, well I don't play kamikaze for mana..... why not use the bounce land (2 colors, 2 mana), but USE the land you're pulling to your hand FIRST, that way you're a mana ahead come your next turn with no waste


They give you infinitely more flexability in your manabase. When you're building a deck you expect to perform in a 10+ round tournement any extra bit of reliability is important. The multiple types also let you abuse land type search engines.

For example, a Korlash control deck T8ed at a recent large tournement. It ran R/U/B and used Korlash's grandeur ability to tutor for swamps of all colours which then let it use the mana advantage to suspend big aeon chroniclers and detritvores. Without the mana sinks that R and U provide the advantage generated by Korlash wouldn't have been anywhere near as powerful.

On "playing kamikaze for mana": It's worth it. 2 damage weighed against a colour screw that costs you the game is very little and there's nothing stopping you from running bounce lands as well.

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And, technically, my Oath deck was casual, because it didn't use optimized cards (seriously, when have you ever heard of Lat-Nam's Legacy in a tournament caliber deck?).


I'm not familiar with the Vintage metagame but LNL seems like a valid card choice for Oath. You need certain cards in your library and LNL is a good way to put them there. Used during your opponent's end step (as most instant speed drawing will be) it compares well with other drawing instants in the format like Ancestral Knowledge. If LNL was legal in standard I could definitely see Dragonstorm running it and the shuffle effect seems like it would synergy well with the Sensei's Divining Top engine that many extended decks run off.
PostPosted: Wed Jun 13, 2007 12:01 am


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"Casual" is more of a state of mind than an objective designator so it's difficult to pin down. It's not precisely "anything that isn't competative"

"Competative" is easier to classify. Competative decks are optimized to win without consideration for anything else. They are intended to be the most effective permutation of a given strategy for a given meta.

Competative strategies are the same. What works best as determined by playtesting and tournement performance (note that local tournements are not usually valid results owing to the low standard of most local metagames).

Don't want to "MISUNDERSTAND" or "CONFUSE an idea", so allow me to make sure I get this right, If it hasn't seen a NON-local tournament, then it can't be considered properly tested, as "Local" tournaments CAN'T be good gauges due to inherently low standards of play? and if this is true, would this theorem also dictate that any deck not used in a "major" tournament is Casual and thus not able to win reliably against "Competitive" decks?

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Casual and competative play are different things with different standards and requirements and should be treated as such. However, casual decks will lose to competative decks in the same format in the majority of cases. Decks that have not been exhaustively tested and tuned will almost never be optimal and casual play does not usually provide valid testing results. This is not to say that a casual deck has no value but pretending that "all decks are created equal" is ignorant.


I am not claiming "All decks are created equal" I'm saying that judging a deck by loose genres and concepts is an illfated strategy... just because a deck uses enough slivers to be called a sliver deck, does NOT mean that it runs like every other sliver deck... sometimes a really innovative deck using an old formula will win reliably riht out of the gate because the player knew the game and knew his cards enough to build a good deck that was mostly complete from get-go.

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The decks you describe are, for better or worse, casual decks. From what I know of their respective formats they don't represent optimal builds or strategies. There's nothing wrong with that but it is the case.

so just from what I call them you can AUTOMATICALLY tell they aren't of "Optimal build or strategy "? THAT attitude is part of what I'm concerned about


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You seem to be confusing the idea of "rare" and "powerful". Competative deck building does not involve shoving chase rares into a deck and calling it a day. Cards are evaluated based on their effectiveness within the deck and the metagame. Not their price tag or rarity. Players who go on about rarity and how many sports cars their deck represents are not competative players.

I was not confusing anything, I was making a comment on the permutation of "Nessecary" cards in the current "Competitive" metagame and they all seem to be rares. I persoanlly don't care what the cards are, how rare they are, how many champs have used them whatever....

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They give you infinitely more flexability in your manabase. When you're building a deck you expect to perform in a 10+ round tournement any extra bit of reliability is important. The multiple types also let you abuse land type search engines.

For example, a Korlash control deck T8ed at a recent large tournement. It ran R/U/B and used Korlash's grandeur ability to tutor for swamps of all colours which then let it use the mana advantage to suspend big aeon chroniclers and detritvores. Without the mana sinks that R and U provide the advantage generated by Korlash wouldn't have been anywhere near as powerful.

On "playing kamikaze for mana": It's worth it. 2 damage weighed against a colour screw that costs you the game is very little and there's nothing stopping you from running bounce lands as well.


So you waste space in a deck for mana searching that could be used for MORE LAND or actual strategic cards... Sounds like a way to use "Deep pocketsyndrome" to make up for not being able to build a balanced deck... Even with NO special, mana mods or search cards... I have built COMPETITIVE five color decks that almost NEVER get mana screwed... because I built them balanced, and shuffle thoroughly between games....


******

I apologize if I seem indignant, I have been forced to babysit for last 3 days and am low on sleep so may not be as articulate as I'd like. I have enjoyed this discussion and hope that You have seen as much as I have in it.

I shall not argue further and If you wish to speak ill of me for trying to get my view understood (I am not trying to change your views juat make sure mine is understood properly)

Should anyone have a desire to pursue discussion with me, PM it if you want a reply...

mcleod_legacy


epiclevelwarrior

Bashful Browser

PostPosted: Thu Jun 14, 2007 10:08 am


Quote:
Don't want to "MISUNDERSTAND" or "CONFUSE an idea", so allow me to make sure I get this right, If it hasn't seen a NON-local tournament, then it can't be considered properly tested, as "Local" tournaments CAN'T be good gauges due to inherently low standards of play? and if this is true, would this theorem also dictate that any deck not used in a "major" tournament is Casual and thus not able to win reliably against "Competitive" decks?


None of what I'm saying is absolute or black and white. Testing and tuning is the key and that testing and tuning must be focused and careful.

In general this will not happen in local metas because most decks played in those metas have not undergone anything like that process.

The testing doesn't happen in major tournements either. It generally happens between circles of friends/ teammates or, more recently, online. It usually involves lots of games against a wide variety of decks (many players have a "gauntlet" of popular decks that they only use for testing purposes).

The major tournement issue is that it's the surest way of demonstrating that a deck is competative. If it performs in that situation there must be somthing good about it.

None of this necessarily means that any deck will or won't win in a given situation, it's all generalized, and it doesn't take player skill into account (though, most good technical players will also make sure to test carefully). However, it is accurate as far as it goes. You won't be able to throw a deck together and win a pro tour or even a regionals.

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I am not claiming "All decks are created equal" I'm saying that judging a deck by loose genres and concepts is an illfated strategy... just because a deck uses enough slivers to be called a sliver deck, does NOT mean that it runs like every other sliver deck... sometimes a really innovative deck using an old formula will win reliably riht out of the gate because the player knew the game and knew his cards enough to build a good deck that was mostly complete from get-go.


The only criteria I'm judging based on is performance and the care and attention that it takes to get that performance. That judging based on this works is well documented. Look at what the players who consistently win do to prepare. Read Frank Karsten's "Preparing for Regionals" article on magicthegathering.com. That's for a tournement he knew he wasn't going to.

I'm not sure what the decktype analogy has to do with anything. I'm not judging based on decktype.

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so just from what I call them you can AUTOMATICALLY tell they aren't of "Optimal build or strategy "? THAT attitude is part of what I'm concerned about



A 67 card deck is, by definition, sub optimal. It has been tested exhaustively and definitively proven that 60 or 61 cards is the optimal deck size. I've seen the list for the artifact deck and it looks very random and doesn't include must have cards for the format.

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I was not confusing anything, I was making a comment on the permutation of "Nessecary" cards in the current "Competitive" metagame and they all seem to be rares.


Remand is rare? Castigate is rare? Sudden death is rare?

Repeal, Rewind, Compulsive Research, Mystical Teachings, Tendrils of Couruption, Spell Snare, Rift Bolt, Seal of Fire.

That's by no means an exhaustive list and those are all defining utility cards that each are valid plays in a number of different archetypes.

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I persoanlly don't care what the cards are, how rare they are, how many champs have used them whatever....


Neither do I. I care how effective they are.

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So you waste space in a deck for mana searching that could be used for MORE LAND or actual strategic cards...


Do you even know what Korlash is? He's a creature. A board defining creature. Very big and difficult to remove. He also happens to have an ability that allows you to discard extra copies of him to search for 2 swamps and put them into play so, not only can you run 4 of him for redundancy without worrying about the fact that he's a legend, each extra copy essentially becomes 2 land that don't count towards your per turn limit. Oh, and he's 4 CMC so he's searchable by Dimir House Guard which also searches detritivore and damnation and tendrils of couruption and persecute. So essentially, he's a win condition that also fixes your mana. Definitely a complete waste of cards.

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Sounds like a way to use "Deep pocketsyndrome" to make up for not being able to build a balanced deck...


I have respect for your opinions and arguements but this is pushing it. You clearly have no understanding of how the deck works and you're randomly attacking it.

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Even with NO special, mana mods or search cards... I have built COMPETITIVE five color decks that almost NEVER get mana screwed... because I built them balanced, and shuffle thoroughly between games....


You haven't built competative 5 color decks without rare multi lands because 5 color decks are always better with the multis than without them. It's probability if nothing else.
PostPosted: Thu Jun 14, 2007 10:07 pm


You make some good points but in many places your arguments are EXACTLY what I was talking about...

You look at a decklist and immediately discount it because YOU can't see the cohesion or it has too many cards....the artifact deck listed actually has a 96.89% win ratio in its entire time in use, though it changes everytime i get new cards.

And yes I HAVE built competitive 5color without as have many of the people I go to tournaments with. One merely has to build the deck with Probability in mind. But since you have already decreed its impossible I might as well give up playing altogether since I seem to be doing the impossible.

I was not attacking a deck, I was refering to the seeming need for land digging.. I had not seen Korlash and will concede his usefulness.

There ARE common staples yes, but they are not the cards that i was refering to.

****
I have never been too good at Debate, I'll admit this and the fact that I often seemingly fail to properly articulate my pint, and since NO-ONE here seems to be listening except the bare minimum they need to claim to be right, I will take my leave and not bother you again. APPARENTLY, anyone who holds ideas different than others "has no understanding" and/or "sub optimal" ... this is the VERY elitist attitude I was talking about... I'll not be returning here so if you wish to flame me then you'll either have to reconcile yourself in getting only your fellows attention or do it by PM.

mcleod_legacy


epiclevelwarrior

Bashful Browser

PostPosted: Fri Jun 15, 2007 11:39 am


Quote:
You make some good points but in many places your arguments are EXACTLY what I was talking about...

You look at a decklist and immediately discount it because YOU can't see the cohesion or it has too many cards...


This is the point I was making. I'm not discounting anything. Calling a deck "casual" is not an insult, it's a descriptor. Nothing more.

As far as not being optimally built... there are hard and fast building rules. I didn't make them up, they have been consistently proven.

There are also cards in certain formats which ought to go in every deck. Some of them stupidly expensive. There's nothing wrong with not owning the power 9 and the true duals but if you aren't running the right ones in the right vintage deck, it's not optimally built. That's why I don't play vintage competatively.

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.the artifact deck listed actually has a 96.89% win ratio in its entire time in use, though it changes everytime i get new cards.


Win ratios mean little unless they are in games against good decks and players. In vintage that will usually mean decks with stupid amounts of money sunk into them and players with a large amount of experience in the format.

And, honestly, it's absurdly unlikely that any deck and any player could maintain that sort of ratio against valid opposition.

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And yes I HAVE built competitive 5color without as have many of the people I go to tournaments with. One merely has to build the deck with Probability in mind. But since you have already decreed its impossible I might as well give up playing altogether since I seem to be doing the impossible.


I'm really not trying to attack you here but think about this. Show me how these decks are built so that they would not be improved by the addition of multi lands. There may be some card I've never seen that makes that work, if so, show me the list.

However, you cannot say that a straight, multicoloured, manabase would not be more reliable with multi lands than without, because it would. Perhaps not much more but any tiny sliver of reliability can be the difference between making the T8 cut and not making it.

That's what I'm talking about when I say that competative decks are those that have been tested exhaustively. Those fractions of percentage points of effectiveness matter at top levels.

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I was not attacking a deck, I was refering to the seeming need for land digging.. I had not seen Korlash and will concede his usefulness.

There ARE common staples yes, but they are not the cards that i was refering to.


Then what is a necessary card if not one that is run x4 by nearly all permutations of multiple archetypes?

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****
I have never been too good at Debate, I'll admit this and the fact that I often seemingly fail to properly articulate my pint, and since NO-ONE here seems to be listening except the bare minimum they need to claim to be right, I will take my leave and not bother you again.


I'm sorry if I'm coming across as didactic and close minded. I'm not trying to be and I think our positions aren't as far apart as they seem to be.

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APPARENTLY, anyone who holds ideas different than others "has no understanding" and/or "sub optimal" ... this is the VERY elitist attitude I was talking about... I'll not be returning here so if you wish to flame me then you'll either have to reconcile yourself in getting only your fellows attention or do it by PM.


I hope you do, at least, see this message. I am in no way implying that you are sub optimal or using that as an insult. It's a term of description that may mean nothing other than "has not been run several hundred times against proven decklists of the expected format piloted by reliable players with the results analyzed and considered".

I don't put in the time and effort necessary to produce optimal decklists, I certainly don't think that anyone who doesn't is somehow inferior.

It's just that there is a difference between the levels of commitment and effectiveness of casual and competative decks and players that needs to be recognized. But the difference is not one of quality. It's one of attitude and focus.
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