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Link of the Gorons
Captain

PostPosted: Tue Jul 15, 2008 7:21 am
Hey fellow guild members. Welcome to Silver Sword on the Water. We will use this little space to get to know each other a bit. Use this format:

Name at time of Joining: (in case you change it)
RP Specialty: (So we can accommodate your interests)
Other various information you'd like to share: (Just share information you don't mind letting us know. You don't have to tell us your life's story!)  
PostPosted: Tue Jul 15, 2008 7:26 am
Name at time of Joining: Arelius Silversword
(Changed to Link of the Gorons on 7/16/200 cool
RP Specialty: Fantasy. I love swords and dungeoning!
Other various information you'd like to share: I'm an avid gamer. Be it on a console or paper, I'd play all day if I could. Indeed, I have! lol I'm also pretty good at drawing. I'll put up a few if anyone is ever curious or asks me to. I also love animals. I have a small zoo at home! That's it for now, see you in the many rps! Oh... Just so you know, you don't have to join all the rps in the guild. You can always make your own if you don't like what you see. I've started at least one in each category, just to get you going. If you wanted to suggest a category, leave a suggestion in the "Ask a moderator" subforum.

Please note: Until I post in a subforum, they will remain locked. This guild is new and under construction yet. I'm open to any suggestions one might have. Have fun!  

Link of the Gorons
Captain


Amethyst Starburst

Friendly Lunatic

PostPosted: Tue Jul 15, 2008 11:56 am
Name at time of Joining: Almighty Popsicle
RP Specialty: Anime and Horror. >=D I like demons, vampires and fighting. I can Rp as either a boy or a girl, it doesn't matter.
Other various information you'd like to share: Umm... I live on the computer when I'm not at work. I'm 16 years old and I like to draw. =D I moved out of state so now I'm lonely.
 
PostPosted: Tue Jul 15, 2008 8:14 pm
Welcome! Aw, you shouldn't feel lonely here!  

Link of the Gorons
Captain


General Zero X

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PostPosted: Wed Jul 16, 2008 11:38 am
Name at time of Joining: General Zero X (I don't plan to change it)
RP Specialty: I usually am more of a combat and stat person. In RPs I am good at fighting like you see on kingdom hearts or Advent Children. On The Elder Scrolls IV: Oblivion I have almost the perfect Lv52 character. I wasted no time on the game and everything is maxed out with kickass items and over 6million gold.
Other various information you'd like to share: I don't know what to say... I am a poet and I do much more stuff. Check my profile if you wish  
PostPosted: Wed Jul 16, 2008 12:02 pm
As you can see from the guild homepage, Oblivion is synonymous with me! I'm working on the "perfect" Link for it. Right now, it's a slow go, but he's level seven with maxed speed, strength, and endurance. It's turning out slow, but he's pretty damn strong!  

Link of the Gorons
Captain


General Zero X

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PostPosted: Thu Jul 17, 2008 4:06 pm
I see.
You mean on oblivion? That's impossible!!  
PostPosted: Thu Jul 17, 2008 4:31 pm
Yes, on Oblivion. No it isn't. See, what you have to do is build up the minor skills ten levels, then level up. Now you've locked in a +5 for the governing ability.
Example: Let's say you want to raise your endurance, (for HP); your Strength, (for better carrying capacity and damage); and Speed, (to help you run from dungeon to dungeon and from unwanted encounters).
Here's what you do:
First, you need to raise your Endurance. Do this by using a minor skill that has Endurance as it's governing ability. Say, blocking or heavy armor. Build it up ten levels, then level your character. Viola! You now have a +5 to add to your endurance. Since you get three attributes to increase, and +5 is the best you can get, you may as well take your time to build it up, yeah? It's easy to do, but sometime you might lose interest, as it takes a loooooooong time to do. Link is only level 7, but I've spent 72 game days, and about 20+ hours doing it. Well, he certainly is hard to kill, even in his light armor!
*laughs evily*  

Link of the Gorons
Captain


General Zero X

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PostPosted: Tue Jul 29, 2008 3:05 pm
Dude. If you calculate it out that is still utterly impossible to get where you are!
Trust me I know how to work the stats system. All my attributes are 100 as well as my skills. I am at level 52 but could have gotten past level 100 if I wanted. Or pretty damn close to 100. I don't even have to worry about enemies cause I walk around invisible all the time.  
PostPosted: Wed Aug 13, 2008 9:53 am
Oh? You can't level cap higher than level 52. That's the best. You only get a certain amount of skill increases. Here:
<~~~~~~ WORKING THE SYSTEM ~~~~~~>
(Some information in this section contributed by Cliff Lenoir.)

OK, let's go over that again...No, that would take too long. Let's sum up:
* Increases in class levels cause corresponding increases in enemy levels
* Minor skill increases do contribute attribute modifiers when leveling up
* Minor skill increases do not contribute to increasing class level
* Attribute increases are capped at +5 for each class level

In the long run, attribute increases are more important than class levels.
"Power leveling" your class is counter-productive, as you'll get a measly +2
or +3 to only a few attributes and your enemies will more than compensate in
their increased levels. So you want to work the system to get the maximum
increases to attributes each time you increase your class level. To exploit
this system, it is required that you do three things:

* Use minor skills more than major skills
* Use minor skills that cover all your attributes
* Only use your major skills when you are ready to level up

Then, when you do level up, you should get an available +5 in every attribute.
You want your major skills to be skills you can use when you choose, without
being forced into using them. Essentially, you're controlling your leveling so
you earn your attribute modifiers and then start leveling your major skills
quickly so you can level up. The ideal would be to gain exactly 30 skill ranks
(10 major, 20 minor) covering exactly three attributes so you get +5 in each
attribute and don't waste any skill ranks. (Meeting that ideal is a tedious
process, but if you can do it the "right" way, you'll be a very powerful
character.)

Picking your major skills is very important if you want to work the system
with maximum efficiency. In order to pick skills, it's necessary to divide
skills into three types:


-> Easy Skills

Easy skills are those skills that both level up very quickly AND can be
leveled with a minimum amount of work. Easy skills should *ALWAYS* be minor
skills. They level up too quickly and too easily to be used as a major skill.

The easy skills are:

* Alteration
* Conjuration
* Illusion
* Mysticism

These four Magicka schools all rank up quickly; and, all have self-directed
spells that are cheap and always earn experience. You can walk along casting
Light on yourself over and over to rank up Illusion. Or Detect Life to rank up
Mysticism. Or Summon something to rank up Conjuration. Or Water Breathing to
rank up Alteration. The possibilities are endless and you can rank these
skills up faster than you can say Sigillum Sanguis.


* Sneak

You don't have to be hiding from a hostile creature to level up Sneak. As long
as there's some NPC in the vicinity and that NPC can't see you, you can earn
experience for Sneaking in the area. The NPC can even be sleeping! There are
numerous opportunities to rank up this skill, and it ranks up quickly.



-> Hard Skills

Hard skills are those skills that are both tedious to level up (i.e. it takes
a lot of work to level them up) and level up very slowly. These skills should
pretty much be considered as necessary major skills for all characters. Not
only are they very controllable, but they level up so slowly that you're not
likely to class-level accidentally by using the skills too much. You also want
to get the Journeyman perks as quickly as possible, and you can't do that
without a huge amount of tedium if you start with these skills at Novice
level.

The hard skills are:

* Acrobatics

Yes, you can just jump around all the time; but, Acrobatics levels up slowly
unless you go jump off something really high--high enough to damage yourself.
You could, theoretically, jump your way down a mountain while healing yourself
to gain both Acrobatics and Restoration ranks. But there are more fun things
to do than play Oblivion that way; like watching grass grow.


* Mercantile

This wouldn't be so bad if the barter interface worked a bit more intuitively.
Anyway, slamming your fingers in a door is infinitely more enjoyable than
selling a stack of arrows--one at a time.


* Restoration

First, you can't get experience for casting Restoration spells unless you
actually have an effect. That means you or your target must be damaged.
Becoming damaged in a *manageable* fashion (i.e. not life-threatening) isn't
all that easy. And then, Restoration levels up *very* slowly. Not a good
combination and a frustrating skill to rank up.



-> Tweener Skills

As the name implies, these are skills that are not exactly easy skills, but
not hard skills either. They either level up very slowly or take a lot of
tedious work to level up. Tweener skills are the primary source of your major
skills. Once you've taken the three hard skills (Restoration, Mercantile and
Acrobatics), fill in the remaining major skill slots with those tweener skills
that are important to you, especially those where you need the Journeyman
perks sooner rather than later.

Tweener skills are:

* Alchemy

Alchemy ranks up rather quickly; however, you have to buy or scavenge for
ingredients, which is tedious and time-consuming. Buying the Wizard's Tower or
Vile Lair official plug-ins will help, since both have extensive gardens of
alchemical ingredients.


* Armorer
* Hand-to-Hand
* Heavy Armor
* Light Armor
* Marksman
* Blade
* Block
* Blunt
* Destruction

All these skills go hand-in-hand. The easiest way to rank up most of these
skills is to perform the side quest "Whom Gods Annoy" (find Rosentia Gallenus'
house in Leyawiin). Keep the cursed staff and use the infinite scamps it
summons to rank up all your attack-related skills. Of course, those scamps
don't fight back, so you can't rank up defensive skills. And, the staff slows
you down considerably, so you don't' want to hang on to it for an extended
period while you rank up skills in a controlled manner. In the long run, the
best way to increase any of these skills is to simply get out and delve into
some dungeons.


* Athletics

Athletics would seem to be an easy-to-rank skill; after all, most players
always run everywhere. Well, first, Athletics is the slowest leveling skill in
the game--it takes over 90 hours of running to rank Athletics from 5 to 100.
That's a lot of time. Also, you don't normally run while in dungeons (or
you're Sneak-running, which doesn't earn experience for Athletics). Plus,
considering Fast Travel and horses, there's no reason that Athletics can't be
a very controllable skill.


* Security

There's no way to rank up this skill short of picking locks; and, unless you
have an infinite supply of lockpicks, you're going to have to pick the locks
successfully. Which means you then have to hunt even harder for locks to pick.
All-in-all, this skill is almost a hard skill. It's only saving grace is it
earns a decent amount of experience.


* Speechcraft

You can rank up Speechcraft for each Persuasion mini-game you play. You don't
have to play to win, just start the mini-game and rapidly press the select
option button to finish the game and get your skill experience. It does take a
while, and this is not exactly a fun activity nor one you can do as part of
your normal adventuring. Thus its status as a tweener skill.

At least, that's what I did. You might have worked it better though.  

Link of the Gorons
Captain

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