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A general roleplay guild with emphasis on improving RPers. 

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Lord Andarel

PostPosted: Thu Oct 02, 2008 2:19 pm


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And so we live in lives of fantasy
And dream of dreams that hold the key
And we follow like sheep
We thread the path
That leads to thee
We seek the soul that is not ours to keep--



Dec 27 2039
New York City flooded today, waves the height of its prized skyscrapers tearing three hundred years of civilization down and washing them away in an instant. The waves left the ground clean and new, and within hours all the city had turned into a plain, fields as far as the eye could see. I saw the misty figures of animals roaming along them, birds the size of men flying through the air. I received a letter form a cousin in China, saying storms cut trenches five feet deep every hundred feet into the landscape that was once there. I fear this is the end of the world.

Dec 28 2039
Looking up at the stars, I see a shadow that blots out the sky, shining at an edge with the glow of flames. Across the see, I can see what was once Greenland become a mass of flames, despite the icy shell it was once in. Egypt and most of the rest of northern Africa has been flooded completely, the Nile overflowing its boanks by ten thousand miles to fall into a blind spot in my vision on the land bridge between Africa and Asia. Stripes of field and forest cover where India and China turned down towards Australia, and beyond it, on that island-continent, I see the orange glow of flames.

Dec 29 2039
I dreamt of those ancient South American civilizations last night, standing in the sky above them as they built their temples and ruins over millions of square feet of jungle, river, and mountain. I awoke to a roaring in my head, and as I walked out to my balcony I saw a man sitting on its railing, jotting down notes in a thin, tight handwriting. I asked him what he was doing and he turned to me with a smile, replying simply - "Writing down history." I thought for a moment, and when I turned back to look there was nothing but the smell of ashes on the wind.

Jan 01 2040
New Year's Eve. Looking out my window, it appears as if the ground has--

These are the recorded diary entries from the data-pad used by Miei Lore, the last before his disappearance. Contact the Historian's Guild directly at 016-1249-1835-195 if any information regarding his whereabouts surfaces, or if any further diary entries appear.
Thank you.

If you are reading this and understand, then you will understand as well what we are and what we do. Good luck.


Genesis.
PostPosted: Thu Oct 02, 2008 2:29 pm


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Prelude
Table of Contents and Author's Note
Scenario
The World
Plot and Thread History
Requirements
Meet Tep (More about the echo and magic)
Profiling and Posting
Key NPC's
Accepted Characters
Reserved
Reserved
Initialization


Author's Note
Hello there, I go here by Lord Andarel. This is the second variation of the massive world that's also starting by my hands in another guild, and I look forward to see how it turns out here. Just to say - I may be setting the bar rather high in this thing, as I don't want some crazy short posts that don't do much in the end. I've been floating around guilds where 5-paragraph posts are a bit above the norm, but that's not what I look for here: if you can write at least 5 solid sentences regularly, and play a character with style, then I look forward to the insanity that will commence.

And oh yes, there will be insanity. This is the end of the world, you see. It's not people rebuilding, or people trying to make their way through ordinary lives. You've got a couple people who've got things that set them barely apart from your average Joe in many ways, and these guys are the ones trying to stop what they see coming. Good luck.

Please remember that there is much left purposely unknown. A key part of this thing is discovery, and I do not want people writing in things that go against the plot. That said, feel free to experiment! Make little discoveries that aren't terribly important. Nudge things a little. Anything medium or big needs to be run by me, but this thing is very open, and it's hard to derail it totally. That said, if I start a major plot segment (which will happen at times), follow it. I do have a direction I want this going in. And yet, this thing is large and will be in many ways character-driven, so feel free to do what you will.

Most importantly, enjoy your stay, have fun, and be creative!

I look forward to how this turns out.

Thank you,
Lord Andarel

Lord Andarel


Lord Andarel

PostPosted: Thu Oct 02, 2008 2:33 pm


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Some people thought the end of the world would be a grand affair, filled with nuclear explosions or giant storms or waves the size of skyscrapers. In the end, I fear, the end of our civilization may be something much simpler and far, far more dangerous. It is possible there may be waves the size of skyscrapers, though, unless they have already happened. With the world the way it is today, I wish I could know.

But there are a few things we do know. The echo was first noticed by a man named Miei Lore, who kept respectably detailed notes of what he saw. When the transcriptions were found, it was a monumental occasion - the man, Mr. Lore, was seeing the events as if they were happening in real life, which rules out his being a Historian. Exceedingly strange.

What we know,and fear, is very simple. The man Lore dreamed of the end of the world in a way that was unusual and incredibly detailed, and perhaps even predicted the future. The Greenland Disaster that turned the country into an inferno nearly a mile high was predicted in his dream, after all.

However it is looked at, that man is a part of the key to this...this chaos which is seeping into the world. He must have been insane, but he saw phantasms in the dream world and the real world, and now it appears that the phantoms he saw, echoes of his mind and not reality, are seeping into the world.

And they cannot sustain life.

If we continue like this, the world and all who live on it will die. Already, hundreds have suffered permanent mental harm or death from the echo, and the numbers will only increase. Those who are unusually sensitive have either survived or not, and very unfortunately, the numbers are skewed in the latter's direction. The worst have had images from the echo directly influencing their life - a report from not long ago tells of a woman whose leg was lost to a tigerlike creature she encountered in the echo while she was in the middle of the street.

You could say, then, that today marks the one-week mark in the Apocalypse. Things will only go downhill from here.

Res. Hist. 192834, dated Jan 09 2040.



Our recruitment process is very simple. Those who we discover an see the echo world - we have a person whose Image allows them to see out of the echo and detect, to a limited extent, those who can see them - are either approached in person or sent a letter or phone call with information to further contact. As well, fragments of the diary entry have been circulated, with a contact number. The drive has been surprisingly successful, but we cannot get all potential Historians.

Our organization has become more public lately, though none say too much of its true purpose. It would cause too much panic in the world if everyone knew what was going on. Still, it is known that we also are experiencing the dreams of this Mr. Lore, and we can perhaps do something to cope. That we are sending anyone into the things themselves is unknown.

Brief memorandum, Seralthein Genesis
PostPosted: Thu Oct 02, 2008 2:37 pm


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The world that has formed with the twisted fusion of dream and reality is still almost totally real. But to those who can see the dream-world, the phantoms are immense. Each continent is torn and shattered, with massive changes floating through huge portions of them. I direct you for information to the opening dream-logs, or to further posts eventually for more information: I will reveal more as things go along. There is a huge amount of information, so please bear with me. I am doing my best to make it manageable.


The Historian's Guild

The Historian's Guild is the main source of information regarding the echo-world. Controlled directly by the World Council in official documents, but in all practical applications a separate entity, the Guild runs constant research into the echo world, sending through those few people who can see it and step into it to find out about its history, its future, and how to stop the melding of the two worlds.

The Guild is not an extremely wealthy organization, though it employs many people. It is given funding by several parts of the world government and is for the most part kept secret. Being a member of it does not confer any real real-world privileges to anyone.

The Guild is led by a man by the name of Seralthein Genesis. Large amounts of information on him could not be procured. However, he is know to be one of the strongest and most experienced Historians, and one of the founders of the Guild itself. Research and science for the echo worlds is almost exclusively done within the guild. In fact, they have the authority over all that goes on within that world interacting with the real world, and absolute permission to do anything as long as it means the end of the melding. Their first, foremost, and unbreakable contract is just that - the Guild was made to retract the echo from our world.


The Echo

The echo world is highly dangerous, and for good reason. It appears to be torn apart beyond any form of true unity, and is not a real planet - the Sky Zone's bottomless existence proves that. All sorts of beings inhabit the world, and while some are harmless many are dangerous. It appears that in small parts of the world there are beings who could pass for human, who for reasons unknown only live in secluded areas in small groups. Perhaps it is part of the dream itself.

Entering the dream world can be done in any of several stable locations, and all can be entered from either the real-world equivalent of that or from a device at any major Guild base. Any injuries suffered in the echo will still be there in the real world, which is extremely dangerous as the echo can be far more dangerous than the world we are used to. Injuries suffered in the real word will be exactly the same in the echo. As well, real world technology is notoriously ineffective in the echo, perhaps because of how unstable it is. Any complex connections (especially watches, which will never function correctly) are incredibly unreliable and may have wholly unexpected results.


Lord Andarel


Lord Andarel

PostPosted: Thu Oct 02, 2008 2:39 pm


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Plot Events


Dec 27 2039 - Jan 02 2040. The echo becomes noticeable. Lead-in to "Doomsday" begins.

Jan 07 2040. The government and Historian's guild bring over atomic weaponry into the echo world of Greenland. Test if sufficient energy will stop the effect is massive failure, area ignites and entire Zone is now an inferno. Greenland in the real world is beginning to burn as well.

Feb 21 2040. Historian's Guild mass recruitment. Many new Historians added (RP starts here).

Thread History

Sep 18 2008: Thread Created
Oct 02 2008: Revised, posted in SDRP
Oct 05 2008: First 4 profiles up by now.
Oct 06 2008: Number 5 up, still accepting up to 1 more. Aiming to start tomorrow.
Oct 07 2008: Initialized.
Oct 11 2008: Introduction (Chapter 0: Gatherings) concludes. Page 2, post 25.
Oct 11 2008: Chapter 1: Footsteps begins. Page 2, post 26.
PostPosted: Thu Oct 02, 2008 2:59 pm


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The rules are fairly simple here, and really - I shouldn't even have to give much, you people know how these things work. However, it seems like some things need to be drilled, just in general.

1. Follow Gaia and the SDRP's terms of service and basic rules. Keep it PG-13, you know the drill. I don't mind cursing, as long as it's reasonable. Every other word being an expletive is bad.

2. Do not Godmode, powerplay, or puppet without permission. Don't make other people do stuff, basically.

3. Keep OOC stuff in [[ ]], (( )), {{ }}, or anything along those lines, and try not to do it too much. It's clutter at worst, and I'd like to make an OOC thread if this works a little.

4. Do not quote posts. Ever. Feel free to post a reference in the form of a footnote (When --- said "---"* -> *X posts ago, or something along those lines), but quoting whole posts just takes up space.

5. I reserve the right to add, change, or otherwise alter any and all rules at any time if necessary.

6. Be reasonable. No surprise plot twists without my permission - PM me anything along those lines and I'll get back to you. Do not kill characters or major NPC's unless the character is yours or you have permission to do so.

7. For now, one character per person, six slots. If I get good turnout, I'll boost that to eight. Also, no characters under 18, please (unless the profile is very, very good and gives a good reason for such a young age). You need to be at a typical age in which you would have a job.

8. Be literate. I know the SDRP guild is home to many different levels of roleplayers, and I'm great with that, but there are a few basic requirements in order to join:
-- Firstly, please understand that the reason is partly because of my sanity and partly because there is a lot of meat in this RP world. I don't want to get caught up in something simple because of a swing of one-liners that don't add anything but take time.
-- The very basics are this: post well-made sentences. They don't have to be masterpieces, works of genius, or even things that make me look at them and go "ah, those are some really nice sentences." Though that's appreciated. What they do have to be is built correctly, with good grammar and spelling, and relevant. I really don't like people throwing posts out that don't add anything at all, though I very much understand writer's block and nobody's perfect all the time.
-- Following the previous rule, there's gonna be a limit on sentences - or rather, a minimum. I'm requiring that all posts be six or more sentences, which is not terribly hard to do. Even posting three lines of dialogue, a line of emotional response, a line of thought, and a line of observation should meet these. Call me a horrible person if you want, but I do want this to go through with a fair amount of information sent per post.
-- Be able to keep facts straight. It's not terribly hard, but it's important. There will be stuff revealed that's critical to how things turn out, and I'd really like to have as little confusion as possible. That said, I'll do my best to keep everything organized, and will post things that are new as they come up in the History section.

9. Have fun!

Lord Andarel


Lord Andarel

PostPosted: Thu Oct 02, 2008 3:47 pm


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The echo world is a gap in reality, and even being within it means that the brave adventurer needs to manipulate what is real and what is not. Most adventurers will, over time, develop an Image of their own; a power that takes a unique form and is helpful to anyone within the echo world. They are not super-weapons to be thrown about at will: most are of slight benefit and can be anywhere from something as simple as granting wings for flight to as complex an ability as being able to store various objects within one's body. They are personality-based, and so their development is mainly hinged on what one wishes.

The Historian's best friend is a little device nicknamed Tep (originally short for 'technical procedures' but shorthanded to this, and kept as such). The device appears to be a pocketwatch made of steel with a blank electronic face under its cover - any Historian can turn it on at any time. In the real world, it tells the time and enables emergency communication, though not much else. In the echo, it has a basic AI and communications device as well as a clock - time passes the same in both worlds. It is the main identifying characteristic of Guild members, who are required to have it with them at all times. Tep also gives very basic information about Images - namely, where they were last used and who controls them, (for others, if the image is present) as well as a little information about how much energy it will take.

Images are an individual power, used by Historians who have been to the echo world multiple times. They develop after one or two visits there, and depend on force of will, personality, and various other factors. They take energy and stamina to use, depending on what they are, and have very varied effects. All Historians have fairly simple images - no characters will be allowed to develop massive world-shaking ones. Those take away from the fun. Anyway, each individual Image has a different effect and will work totally differently in addition to natural power the Historian has. They're always small effects rather than something that can be relied on as the only resort, but...every little bit helps. The dream won't end on its own.

Known Images

Sarandel Genesis: God's Domain: Reactive Image. Responds with extreme force to any outside threats of physical harm. In extreme cases, will respond to times when necessary events are at risk of outside influence. Lightning-based. Strains his energy.

Cassandra 'Cassie' Johnson: World Pulse: Synchronization Image. Key to the Guild, can transfer information between a few sources around the echo world. Is needed for Tep's communication functions. Takes practically no energy, and so is used for general speaking over long distances.

Richard Hyde: Storm Factory: Combat Image. Respectably powerful Image with control over fire and water. Takes medium energy but can absorb large amounts at once, and can function at most ranges (best at close-range). Fire- and water-based. Material is stored within his body or on a cord around his neck.
PostPosted: Thu Oct 02, 2008 5:07 pm


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Please re-read the Situation post for a little more information if you have not already.

All profiles should be PM'ed to me. I reserve the right to deny any profiles that I do not feel work for this RP. The PM must be titled with the character's name and the word "SDRP" somewhere in it, for my own purposes. I truly hope people who have the experience and skill to post well would read the rules before joining, so I will not require any special captcha beyond this.

There is/are currently 0 additional slot(s) open.

The profile template is as follows:


[b]Username:[/b]
[b]Character Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]History:[/b]

[b]Other Information:[/b]

[b]RP Sample:[/b]


Please include any goals in life and try and give a strong personality section. Also, in the history section explain why they joined the Guild. Note that many of these people will have had the last few weeks of their lives shaped by the events happening, which may be important to the history.

For appearance, make sure to cover all the bases and do it in detail. Height, weight, clothing they like, any odd physical features, hair, eyes, the works. I'm not accepting only pictures, though I have nothing wrong with them. The description has to be the most important thing.

I'm going to be requiring an RP sample, so try and make it something good. It can either be something totally new from your character's perspective or an old post. Doesn't matter to me. Just make sure to get across that you're capable of following the not-terribly-difficult rules.

I would highly appreciate it if people were able to post at least twice a week. Ideally this thing would be zipping along like crazy, but that's not realistic. So, please do your best to post at least two times a week, and the more the better. And, of course, make the posts useful and make sure they match the basics: spell-check'em (there are various threads in this guild that talk about spell-checking. I know you can find a way to do it - run your post through Microsoft Word or the such, or use an online spell-checker), run over grammar once or twice to make sure it's reasonable, and keep it at least six good sentences long.

Go for it.

Lord Andarel


Lord Andarel

PostPosted: Thu Oct 02, 2008 5:09 pm


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---

Username: Restricted NPC (Lord Andarel only)
Character Name: Seralthein Genesis
Age: 33
Gender: Male

Appearance:
-Eye, Hair, Skin Color: Eyes: Blue-grey, Hair: Brown, Skin: Lightly tanned
-Attire Preferences: Wears crimson robes with a thin metallic silver trim. Underneath, cargo pants and light boots, with a three-button shirt.
-Height, Weight: 5'11", 155lbs
-Other Information: Wears glasses, and if not using them keeps them on a chain around his neck. Not heavily muscled but roughly in shape. Hair juts back and up from forehead, staying high and lowering to the back of his neck. Always carries around a madium-sized leather-bound brown notebook and pen.

Personality: Scientific, procedural, and at times cold, Genesis is a strong speaker and is highly authoritarian. A strict pacifist, perhaps by need, the man will not tolerate anything or anyone in his way, and does not allow any insubordination in his Guild. He has a strange mannerism around him that often throws people off.

History: Founded the Guild as a research institution a decade ago. Most information beyond that is unknown, but he is one of the stronger and more experienced Historians in the guild. It is believed that he is referred to in Miei Lore's record.

---

Username: Free-use NPC (usually) (Anyone can use)
Character Name: Cassandra "Cassie" Johnson
Age: 24
Gender: Female

Appearance:
-Eye, Hair, Skin Color: Eyes: Blue, Skin: Western United States tan, often in the sun; Hair: Blonde hair, tied in a ponytail or left hanging. Medium-length.
-Attire Preferences: Often wears jeans or sweats, and a long-sleeved shirt with a sweater over it. Very rarely dresses casually.
-Height, Weight: 5'9", 150lbs
-Other Information: Always looks slightly ruffled, as if she was just walking around. Has a tattoo of an arrowhead on her back.

Personality: Cassandra is very energetic and all-in-all a nice person, but is almost always impatient. She's the kind of woman who has spent a lot of their life on the phone, loves traveling and movies, basically just hates stopping. She's easily worried but not easily scared, and cares for her friends in almost a motherly fashion in that she's both nice and protective, but has strict rules and will not tolerate them being crossed. As a protective person, she always wants to make sure she can talk to anyone she cares about at any time, and has had a habit of making phone directories and the like that would fill books.

An intelligent woman, she has a strict sense of business and finances, working very methodically and efficiently. She always likes to move fast and will try and get anything and everything done as quickly as possible. This has led to her being overworked, but don't tell her that - she doesn't like being told what to do or scolded.

History: A graduate of the University of Pennsylvania, Cassandra was one of the first members to get drawn into the Historian's Guild after January 02. She worked for three years as a financial consultant, but after realizing what was happening decided to help with the guild and has long since proved invaluable. The World Pulse she has developed rapidly, to nobody's surprise, and may be the most important ability in the entire Guild.

Before joining the Guild she was a bit of a wanderer - her family had moved three times, so she went to several different schools. She still keeps in touch with many of her old friends from back then, and keeps all sorts of records that half the Guild is always jokingly telling her to throw out. Her parents were both journalists and she took a few traits from them , having a good sense of where things are happening and a tenaciousness that is both extremely useful and occasionally irritating to those around her.

---

Username: Free-use NPC (Anyone can use)
Character Name: Tenryu "Ten" Ichinei
Age: 39
Gender: Male

Appearance:
-Eye, Hair, Skin Color: Hair: Brown, Skin: East Asian tone, Hair: Cut short around his head, straight and black.
-Attire Preferences: Prefers formal dress, wearing a button-down shirt and dress pants always, though he will often be seen in sneakers. Occasionally wears a baseball cap with any of several teams on it, and reliable information sources have said he has a cap each for over half of the teams out there.
-Height, Weight: 5'10", 170lbs
-Other Information: While he is aging, he does not show it particularly badly. Often carries a small Japanese flag in his pocket, and will occasionally speak that language if he cannot think of how to say a word in English.

Personality: Straightforward but sometimes clever with words, Ten has found work helping to manage the Guild's mechanics and is a major part of any research going on there. While he has only been in the echo once ("If nothing there can be brought back, isn't it better to see what can be sent there, and make sure everything works right?") and has no abilities in it, he has a keen sense of what may go wrong with basic machinery and is responsible for many of the fixes that have happened over the last few weeks. He has a very active sense of humour and is always moving around somehow - either walking, chatting, or working to fix or alter something.

History: He was recruited by Genesis several years back and asked to fix some simple machinery, and was asked to join the Guild only a day after it was started on January 03. He knows very little about the echo even though he is technically a Historian, and has never chosen to go into it except on the first session in which he learned how. He worked in a technology firm in Japan but immigrated to the United States when asked to help with the Boston branch of the Guild.

More to come...
PostPosted: Thu Oct 02, 2008 5:11 pm


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Still 0 spots. Hopefully, will remain that way for some time. Thank you.


Full as of 10.10.08

Andarel
Character Name: Simon Course
Age: 26
Gender: Male
Appearance: Simon is recognizable largely by what he isn't rather than what he is. In shape but not well-toned, he has tried his best not to stick out; keeping his hair cut short, wearing a baseball cap while outside, and getting a fairly "normal" tan and overall body structure, a good five-ten and one-fifty pounds. He tends to wear a T-shirt (usually with a logo emblazoned on the back, like a circle or something else clean and interesting-looking), jeans, and sandals until it gets too cold for that. And with the fact that he doesn't care much about the cold, that means he's wearing sandals and a T-shirt almost year-round, one of his only distinctive manners.

His face isn't something people would forget easily, but it's one that tends to be looked at as unimportant: clean-shaven or with a thin shadow, green eyes moving slowly here and there, and a thin silver ring on his right earlobe. The brown hair that barely trails down his face at all is swept-back and short, so as not to make an impression. And his tendency to wear a ring, a thin silver band on his left hand's middle finger, is more to give him something to look at when he doesn't feel like looking at people than anything else.

Personality: Simon is a soft-spoken, creative person with a good sense of humor, but at the same time he is a man who hates making a show of himself in front of strangers and who greatly dislikes lots of attention. Blessed with a sharp memory and a fairly decent life, he has grown used to working but not working hard, as it could be said. He is a nice person at heart, but lacks real self-confidence, and has spent a long time trying to overcome that.

He also enjoys helping others, and has participated in various charity programs. This is largely because he is very sympathetic, and at the same time is a tried-and-true worrier, prone to second-guessing himself on many occasions. This makes him unlikely to try and do anything drastic in life, and he tries very hard towards moderation.

History: Growing up in Philadelphia and moving to Chicago at the age of twelve, Simon grew up in a family that was very much politically active - they took part in everything from helping the Salvation Army to protest marches. He quickly became aware that perhaps that was not his perfect life and tried his best to either not go or keep it to a minimum, succeeding at times. When entering high school he witnessed the worst events of his younger life - riots, which broke out over political decisions that had been made. While he got through it fine, his dad was clubbed by a police officer, knocking him unconscious. While it was not lethal or otherwise life-changing, it did convince Simon that staying the center of attention was just inviting trouble.

Going through high school and college at an arts university, he graduated as an unspectacular but talented student. Working a job as independent-commission artist for three years, he moved around through several apartments and ended up in an apartment complex fairly close to where the Historian's Guild Chicago branch was. On January 4th he encountered the echo while first sitting and painting, and dismissed it just as a vivid daydream. But over the next few days he grew more attuned, and began mentally recording what had seen. He was distanced enough from it that it did not affect him tremendously, but he soon began almost hearing...feeling...tasting the air of the echo, which was when he knew he needed to find out more.

When the Guild became more active and began sending out information that anyone who had contact with the echo should join, he promptly agreed to do so. He still hopes to understand just what this is that has entered his life.

Other Information
N/A


Lucifer Moloch
Character Name: Caelan Richards
Age: 27
Gender: Male

Appearance:
-Eye, Hair, Skin Color: Amber eyes, nose-length shaggy brown hair, sickly pale skin.
-Attire Preferences: Prefers to wear slightly baggy and comfortable clothing. He is often seen wearing combat boots, slightly worn jeans, typically a large black t-shirt, black leather gloves, and a heavy military coat.
-Height, Weight: 6'2", 282 lbs
-Other Information: Has an ornate tribal tattoo circling two kanji characters on his shoulders, with the kanji for wrath on his right shoulder and the kanji for mercy on his left. He has large eyebrows, a generally well-built body type, and is often seen with something in or hanging out of his mouth, most often gum, cigarettes, or most oddly: spoons. He's not exceptionally beautiful, nor is he exceptionally horrifying to look at. He often wears teashades, usually black, blue, or purple.

Personality:
Caelan is normally a quiet person, but when in an argument, feeling argumentative or just angry in general, he becomes very animated and loud. He tends to have mood swings, generally alternating in a few months. Without meaning to, he's incredibly intimidating, especially when smoking, as he's larger than most people. When alone with someone or with only a few people he tends to be more sociable, while in larger groups he becomes more and more quiet. He prefers to be by himself when doing things, as he feels the need to protect other people. He tends to get testy under bad circumstances, and is known to have a short temper. While he tries not to care about other people, he can sometimes get protective over people, especially when someone's being bullied. Although he denies it, he someday wishes he could be a father, one who'll be there for his son. He'll often just say something short and bluntly unless he feels the need to elaborate further.

History:
Caelan as a child grew up on the road, not exactly facing the best possibilities for someone in his position. He had been born in some random state in the US, and had been on the move since. His father had left when he was born while his mother was a cheap floozy who needed companionship and always attracted trouble. He was mostly ignored by his mother and her 'friends'. To this day he doesn't think of them, as they never cared for him. He never did well at school, although everyone knew he was smart enough to at least skip a grade. He practically taught himself, as he viewed learning from several different teachers from several different schools about the same subject would hurt his learning more than help. He grew up resilient and angry at everyone, until he had met someone who had faced the worst odds.

Caelan finished growing up, finally beginning to find happiness, when his best friend, the person who showed him the worst possible outcomes, was brutally murdered in a hate crime. He never really got over it, and continues to binge drink on the anniversary of his death. Because of this, he regularly fights with people who are prejudiced. Many call him self-destructive at times because of this, as he'll go into drunken rages and go into massive brawls.

Once Caelan was of age and had graduated high school, he joined the military, seeking a career as an officer. He never made it into the Marine Corps University, so he just worked his way up through the ranks slowly but surely. He had gone into battle a few times, each time getting renown for his skill in combat. He was recently released as he began having flashes of vision into a different world, with him being viewed as having a mental illness, screaming about burning buildings, horrible creatures, and gore everywhere. After being released and refusing to go to an asylum, he tried finding a normal job, but found someone talking about a 'Historian's Guild'. He became interested as they hinted about their interest in people like him. He tried to find a way to contact them, but failed, instead to be sent a letter for recruitment for his active interest in them.

Other Information:
N/A


Rhm Kinomoto
Character Name: Rim "K" Kiño
Age: 24
Gender: Male

Appearance:
- Eye, Hair, Skin Color: Eyes: From afar they seem brown, but on closer inspection they are a deep gold color, Hair: Jet black, Skin: Naturally dark from his ancestry, but appears a much lighter tan because of his extensive time in the far north.
- Attire Preferences: When not doing research in his old laboratory in the North Pole, he prefers to dress in cargo pants and long t-shirts, along with an ever present blue headband. Though he doesn't wear them all the time, his experiences in harsh conditions proved to him that "You never know when there'll be call for a good pair of goggles," and when on the job will keep a pair of high-quality snow goggles around his neck.
- Height, Weight: 6'6", 171lbs. He's tall and lanky, odd for someone part Mexican.

Personality: Rim Kiño, known to most of his friends as K or R.K., is not a complicated guy, but to some he might seem that way. Fairly reserved with new people, and awkward with anything formal, most people get the impression he's a very dour person, or else just not very nice. But to his friends or coworkers (and it's not long before his coworkers are good friends with him), it's rare to meet anyone more loyal. Chivalrous to a fault, he hates it when anyone is hurt, especially a woman. He's been called chauvinistic for it, but that's just how he is.
One of his passions is puzzles. Not jigsaw puzzles ("Come on, anyone can solve those with enough time on their hands."), but logic puzzles and riddles. If the need arises, a riddle is always on the tip of his tongue. He will never tell you the answer, and is genuinely delighted when you get the answer right. Enjoys a job well done, but sometimes has trouble starting things that don't interest him.

History: Rim graduated from the University of California (( I'm sorry, I don't know any out there )) with a degree in experimental physics and a minor in aerospace engineering. While he doesn't have a head for numbers, he is exceedingly adapt at figuring things out, and the universe to him is just one big riddle. He stays for most of the year at the underground particle accelerator in the the North Pole, where he personally devised an energy efficient method of super-cooling the magnets using the natural rocks.

Until, of course, the Guild contacted him. Though he did not want to leave his research, his insatiable thirst for answers, combined with the devastating fire in Greenland, convinced him to finally join the Guild. After a long plane ride, he has finally arrived at the Guild Headquarters, not sure what is waiting for him.

Other Information: His father is a German descendant born in Pennsylvania, and his mother is full-blood Argentinian. He is mildly allergic to dogs.


Cloud of Clarity
Character Name: Adriane Li
Age: 23
Gender: Female

Appearance:
-Eye, Hair, Skin Color: She has brown eyes, black hair with dyed brown streaks, usually tied back, and yellow-toned skin due to her Chinese heritage.
-Attire Preferences: She is almost always wearing a pale grey cardigan, and typically wears pants and footwear that will allow her to walk long distances comfortably. Along with that, she prefers light colours and dislikes wearing baggy clothing.
-Height, Weight: 5'5", 127 lbs
-Other Information: She wears rectangular-shaped glasses that she is constantly cleaning.

Personality: Even-tempered and empathic, Adriane is a good listener and is always willing to hear out people's problems. She herself though is rather private and doesn't like to talk about her own life. Despite that though, she is outgoing and hates to be alone. Her feelings are hurt easily, although she tries not to show it. She is prone to moments of low self-esteem, and often wishes she were doing more with her life. She also tends to be pessimistic.

She is a hard worker, and dislikes relying on others to do what she could do herself. Because of this, she also does not trust others with important tasks. Additionally, she has a somewhat competitive nature, and is displeased when someone outshines her.

History: Born as an only child and having grown up distant from her parents, Adriane found herself clinging to her friends. Despite not being particularly close to any of them, she wasn't lonely. However, she felt that she could not fully trust anyone for emotional support.

Eventually, she graduated from college and became a photographer for a nature magazine, as she had a love for both photography and the outside world. Unfortunately, she did not feel completely content with her current situation. As the days went by, she began to encounter the echo. At first, she thought she was going crazy and chose to say nothing, but nevertheless, the Guild contacted her. She agreed to join, due to her desire to know what was happening to her, as well as her feelings of discontent with her life.

Other Information:
N/A


0oa p h r o d i t eo0 - Dropped
Character Name: Emma Raine* Watson {*goes by this name}
Age: 23
Gender: Female

Appearance:
-Emma is a what you would call a flower amongst society. From her many different backgrounds (the main ones being Italy, Scotland, Germany, and Colombia), she has an appearance unlike others.

- Eye, Hair, Skin Color:
Eyes:: Emma's eyes are purple in color with golden specks in them, and they are usually bright and sparkling for they show her wisdom and kindness.
Hair::Her long, wavy brown hair falls to her lower back and radiates in the sun while swings from side to side lightly when she walks.
Skin::Emma's lightly tanned skin glows and is clear of blemishes, except for the small spray of freckles on the bridge of her petite nose.

- Attire:
For someone as quiet as she is, she wears loud and bright colors to make up for it. She tends to be seen in dark colored skinny jeans with bright maroon leg warmers and black stilettos, going for that modern eighties look. As for the upper portion, she enjoys wearing loose colored tank tops over a tight white tank top. Over the tank tops she accessories with a small black vest and a heart shaped locket, one that her mother had given her. Lastly, she wears small black glasses and has her head topped with a black beret.

- Body Structure:
Emma has the basic body structure for a runway model with the height and the weight for she stands at five feet and eight inches and weighs at one hundred and fifteen pounds. She doesn't have as many curves as most women for her bust size is small and her waist is tiny, but her facial structure makes up for it. Her eyes are almond shaped and topped with thin defined eyebrows, giving her the looked after exotic look. The nose is petite and straight with no bump found on the bridge and beneath it lies a plump set of pink lips with the corners curved upward in a permanent smile.

Personality:
- Emma is usually quiet for she is an intricate thinker and an avid observer. She wasn't quiet in her earlier years, in fact, she was never quiet! But ever since the tragic death of her family, she became mute. But even so, she enjoys to watch and listen rather than participate in conversations for she gains more knowledge that way. Emma does talk though, but when she does, it's usually something that is important and has a lot of thought put into it.

She may come off cold because of her silence, but in actuality, she is incredibly kind and always puts her friends first. She speaks with sincerity and respect as well and is always honest, whether it be honesty about something bad or good.

Emma isn't all that perfect though. She has many pet peeves and if someone just happens to do one around her, she will change into an outspoken and rude woman.

History:
-Emma grew up with a loving family who supported her and picked her up whenever she was down. She loved them dearly and couldn't ask for a better life, but on her father's fortieth birthday, everything went downhill. Apparently, her father was the godfather of a dangerous and sought after mob. Everyone who knew about them hated them and wanted them killed for not only were they the richest mob in the states, but they were the most merciless of them all as well. Finally, the godfather of a different mob couldn't take it anymore and hired a sniper to take him down on his birthday.

The mission was a success, and after that, the rest of her family were taken down as well. Emma was the only one who managed to escape because before her mother died, she managed to retrieve fake papers and a new passport for Emma. On her deathbed, she handed Emma a briefcase full of money and the papers and told her to run far away. At the age of fifteen, Emma was overwhelmed with the present, but managed to follow her mother's orders and took up a new identity in a new city.

Emma continued on her life normally in Chicago: high school, sleepovers, school dances, junior college, university. Only a few out of place things would occur throughout her life, and that would be the strange dreams that she would have through the nights. Some would be enchanting and mysterious, but others would be frightening and leave Emma shaking in her bed. Although she was slightly scared by these dreams, she looked upon them as something to study and discover, something natural for someone who loved learning as much as she did.

It wasn't until after she graduated with a degree in Marine Biology when she met a strange man on the street. With curious eyes he evaluated her and gave her a smile. He questioned if she wanted to join a 'guild' of some sort and stated that she would be a perfect addition. At first, Emma was uneasy and non-trusting, as she usually was those days, but after a little convincing from the man, she agreed. He grinned joyously and took her by the arm, leading her to the so called 'guild'.

Other Information:
-Unknown by many, her father had enrolled her in a martial art early in her years for he knew that if he was in a mob, she would need the skills to protect herself when required. She grew up learning Brazilian Jujitsu and over the years she became highly talented in the sport.


GhostBirdofPrey
Character Name: Kurz Schneider
Age: 20
Gender:Male
Appearance: Kurz, German for short. When Julia and Christoph Schneider named their son they must have cursed him at the same time, or they could see into the future. Towering over no one at 4' 7", the name fit better than any other name could. At 120 pounds he is slender though not necessarily weak. He has long blond hair that he normally keeps in a braid that reaches to the middle of his back and his eyes are a dark blue. He has a somewhat angular face that he tried to round off a little by wearing a goatee.

Kurz Usually wears neutral colors, usually black but sometimes gray and occasionally tan with a tendency towards darker shades. He often wears cargo pants with a short sleeved button up shirt, but his closet does have some blue jeans and t-shirts, a couple of the shirts are blue, partially because they match the jeans, but also because blue is his second favorite color behind black. One item that is missing from his wardrobe though are shorts, it can be the middle of summer with him in a desert and he will still stick to wearing pants. Regardless of what else he is wearing though, Kurz is Usually seen wearing combat boots and the cuffs of his pants are usually rolled up a bit.

Personality: Eager to prove that his stature doesn't make him useless, Kurz is eager to face new challenges, this can sometimes lead him to trouble though, as he can be over confident at times. The years of torment by other taller than him has left him somewhat closed off from others and he will often ignore their comments towards him regardless of if they are derogatory or complimentary and he tries to show little as emotion as he can since he feels if people knew how he felt then that would be the first step towards people actually getting close enough to hurt him. He is intelligent but in showing the world that size doesn't matter, often comes off as arrogant, that is if he feels it worth his time to even acknowledge the person.

History: Kurz was born in Colorado to parents who were German citizens at the time. Being born in America to German parents, he has dual citizenship even if he has never actually lived in Germany, or learned much German.

Kurz was a bright boy from a young age excelling in math and science, though his mind is as abstract as the subjects he enjoys, and thus, his performance in creative subjects like art and creative writing was always lackluster. With high marks in math and science and even fairly good grades n Language he was accepted into his elementary school advanced learning program which continued into high school where he was in college level honors classes. Despite those accomplishments though, he does hold some chagrin over not making valedictorian.

Being short, Kurz was always picked on by the bigger kids which was made worse when his acceptance into advanced learning programs had him branded as a nerd. He took Jujitsu to try and fight back, and sometimes it even worked, but more often he tried to outsmart the bullies than outfight them. The experiences, whether they were positive or negative though, have left him somewhat cold and aloof, and slightly untrusting.

Despite his intellignece, Kurz wasn't in any hurry so he graduated high school at 19 alongside everyone else his age. Afterwards he spent a year off from school while he decided what he would do next, maybe he would become a scientist, maybe an astronaut. His plans were cut short when he started seeing things around New Years. At first he thought maybe he was going crazy, but then he heard rumors that others were also seeing things, so if he was crazy then they also had to be. Then he got a letter from something called the Historians Guild, an odd letter, but an intriguing one

He never really had too many ambitions besides being someone to be reckoned with so the guild job was as good as any, He isn't suited to manual labor and desk jobs are dull as a new pencil, so spelunking for the guild suits him just fine.

Other Information: Kurz sees the Guild similar to the Army, a way to see the world while someone else pays for college. If someone gets hurt that's just part of the job, and there's not much you can do but move on. Besides the people he meets never care for him so why should he return the favor?


Lily Wong
Character Name: Alanna Jenkins (Nana)
Age: 26 (recently turned)
Gender: Female

Appearance:
Eye, Hair, Skin Color: Eyes: A mix between gray and hazel. Hair: Straight, dark brown. No bangs and reaches to a little below her bust. Skin color: She’s Caucasian with a slight tan.
-Attire Preferences: Teal V-Neck tee shirt with breezy sleeves and a lace patter down the vee. She took a thin, black polyester duster and cut it to reach about as long as her hair, and ties a bow to cover anything that could be taken as revealing in any sort of way. Black Pats that are very loose and airy that come to below the knee and white sneakers. Can often be found wearing leather gloves, but if they’re not on they are secured around her wrist using a plastic bracelet that can be opened and closed. These gloves are black with a single, simple white pentagram on each glove.
-Height, Weight: Height: 5’5 ¾” inches. Weight: 132lbs.
-Other Information: Will sometimes use paint to place images of pentagrams on her arms or around her collar bone. Sometimes, also, she takes all the hair that does not fall behind her ears back into a half-ponytail and, when she does this, will often have a small silver band going across her forehead with a tiny amethyst teardrop hanging from it. She actually has the design of this scarred onto her forehead and on her chest from burns that occurred during an initiation of sorts.

Personality: Alanna is sometimes known to act a little young for her age, becoming pouty or stubborn when she’s under immense amounts of pressure or feels that some part of her morality or belief system is being challenged. She gets excited really easy and becomes a total rah-rah person and may even run around a little bit from the inability to contain herself, though this is usually only in extreme cases. If anything, she’ll just suddenly hug someone near her and pat them on the head or ruffle their hair before resorting to running around.

At the same time, she was also known to act older than her age from time to time as well. Often when observing feuds (much more often when she doesn’t allow herself to side with one of the parties) she will try finding some middle ground or give them some sort of alternative to what it is they’re fighting over. It is the mixture of these two sides that gave her the childish, or respected depending on the situation, nickname “Nana.” She is also horribly protective of those around her and will try spreading her care to whomever possible, even when very angry. Though it might take a little while (and she’ll be grumbling and complaining about it the whole time) if she’s mad.

She’s also scared very easily, and often doesn’t like to show it, though Alanna can’t always help it. She will shriek if she absolutely can’t hold it in, and often gets a full-body shiver, hiccups, strained higher-pitched voice and perhaps tears when she’s scared. She’ll try and play it off best she can, but it’s painfully obvious when she’s upset. However, her determination keeps her pushing forward, so long as she has a goal in mind. She believes any strength she may have comes from those around her, and thereby, those around her affect her ability to perform well.

History: Alanna in high school was almost like a holy terror. She was much more of a tomboy than she is now, though she has retained much of it. She obtained C average grades for most of her schooling, except for PE and English in which she excelled. She was a triple threat, as they called it, participating in cross country during the fall, wrestling for the winter, and competing in pole vault and the hurdles as a spring sport. She was almost always in the upper-middle of the pack during any cross country race, and most boys avoided her during wrestling because they didn’t want to be beat out by some girl (she’d given them plenty of embarrassment within the first month of her freshman year). She often placed during hurdle races, but only made it so far as state, and same went for the pole vault.

Her senior year, however, her family moved from one part of Vancouver, WA to another, and put her into a Catholic school. And, couldn’t you guess? Her new school didn’t participate in sports programs. Not really, anyway. So she rebelled and joined a group of local Wicca. Her initiation resulted in her current scars on her forehead and chest--the silver adornments had been heated to almost being red and placed on her skin. She had shrieked; it hurt incredibly much. Her parents were very unhappy with this and arranged for her to be able to compete in sports after school at her old school if she left the group, and so she did without a second thought.

She was able to obtain a scholarship for her athletic abilities to attend WSU Pullman and spent her college experience getting mostly Bs and Cs, but she got to participate in her sports all the while obtaining a teaching degree. She improved greatly and made it to region face-offs for her wrestling and hurdles, but that’s as far as that got. She never made it to the national level once, which was a disappointment.

Moving back to Vancouver, she picked up a job at her old high school teaching American Literature and Physical Education--her two favorite things about school. She’d only been teaching about a year when she was leading a class discussion on The Catcher In the Rye when she noticed something odd--It was like a big tree was in her classroom. She thought she’d been seeing things, but when she went out to her car to grab something during a lunch break--some soccer balls from home so they didn’t have to use the school’s flat ones, she felt like she was in a forest or something. She’d actually tried maneuvering over what she saw were enormous roots and actually ended up face-planting into the cement, blood everywhere. The nurse came out to make sure she didn’t have a concussion, then sent her home for a few days.

She didn’t take any breaks, not really. She instantly went to find any information about this that she could and found that instances had not only been occurring in the area, but all over the country. And the world, for that matter! At first her public officials, when she questioned them, thought it was some sort of new drug or something and laid her off of work, saying she could return in a year if she was ‘clean’. Alanna was very upset by this and pursued further, calling up people to try and get around. Within a few days she received a phone call from a stranger, and she was happy that she had a lead as to the thing for which she was fired. She was going to prove to those idiots that she wasn’t hallucinating! And so she set off to locate this Historian’s Guild to be interviewed.

Other Information: It’s not very thorough, but due to some of her catholic school courses--and her time involved in Wicca, Nana has picked up on some Latin and German. Though once again it’s only basic German and scraps of Latin. Her favorite thing to eat is banana sandwiches (hold the peanut butter) and both strawberry milk as well as chocolate milk with chopped bananas stirred in. She has this thing where she looks up random tidbits of different languages in her spare time if she’s excruciatingly bored. Other times she may be found following someone around like a lost puppy. And due to her very different and conflicting personality traits, it is believed she is bi-polar.

Lord Andarel


Lord Andarel

PostPosted: Sun Oct 05, 2008 8:03 am


Reserving this post.
PostPosted: Mon Oct 06, 2008 2:16 pm


This one's reserved too.

Lord Andarel


Lord Andarel

PostPosted: Tue Oct 07, 2008 3:01 pm


<|- Seralthein Genesis -|>

"Two? This isn't good. We're going to need everyone that we can get ready for whatever is happening, since if we've lost two Historians in the last week that's a big deal. Do you know what happened?"

The scholarly man sitting at a modest oak desk in a small office off the main hallway in the Historian's Guild, Chicago Branch had his head on his right hand, propped up off the table by the foot-and-a-half from the elbow he was leaning on. His eyes were half-closed as he talked to the woman in front of him, a piece of paper between the two. The woman replied that all the information they had, not much of it, was on that paper and the man nodded, leaning off his hand and back into his chair. "Thank you."

"I'm just going to say that I have a very, very bad feeling about how things are going right now. It's probably unfounded but I've gotten to know that it's best to trust your instinct in times like-" A sharp beep cut off his statement, making him almost fall out of his chair from the surprise. "Damn it! Okay, the meeting is in about three minutes, so I have to run. We'll talk later - this is important, but what's coming is more important. Thanks."

----

-{Simon Course}-

He had walked into the building dumbfounded at first, both at the odd shape of it and at the strangeness of its insides. The building was like a rectangle, but pinched at the thin edges so it bulged off the sides, curving squatly out of its main body. Inside it were central corridors leading up to a courtyard with many stairways along the edges, each leading to a different platform with a ring-shaped machine on the floor and several computers. The entire top was sealed from the weather, obviously to protect the technology, but the effect of stepping into such an unexpected open area hit him hard.

There were only about six or seven people standing in the courtyard, of all different races, genders, and ages. As he watched, he saw several people walking along the outside edges, and on looking closer he felt he saw that strange air again. Looking down, it was immediately visible to even his doubting eyes - overlaid over the ground floor was a field, transparent and intangible but just, just nearly there. That world.

That was, of course, why they were all here.

{{Short post this time, because I'm trying to finish the setup. The next few will be longer since I've got a short speech to make as Genesis. Then I get to not play him for a while! Woo! stare }}
PostPosted: Wed Oct 08, 2008 2:11 pm


"AchooachooACHOO!" Rim sneezed three times in quick succession.
"Bless you," a man walking by said.
Rim mumbled a thanks and thought, I live in sub-zero temperatures for years and never catch a cold. Now I'm in Chicago and every little thing makes me sneeze...
This was not a great way to start off what could be a new chapter in his life. He looked up from the sidewalk at the squat building in front of him. Now this was a little more like home. Living and working in the huge particle accelerator, strange architecture was the norm, and it was nice to see something different than the brick stucco that seemed to make up the rest of this town.

He patted his leg pocket, reassuring himself that his goggles were still there, then slightly adjusted his lucky blue bandanna so it wasn't chaffing his elbow. He had debated whether he should wear it to what was essentially the first day of a new job, or if it would be bad form, so he compromised and hid it it under the sleeve of his long, burnt-orange shirt.
Satisfied with this arrangement, Rim finally stepped toward the door and pulled on the handle. He blinked in surprise at a woman standing just inside the doorway, a hand reaching toward the now out-of-reach door, the same expression of mild surprise on her face as him. She was pretty enough; blonde pony-tail, tan, wearing a flattering sky-blue sweater over a gray shirt. Her sweater did interesting things to her curves, but the shirt under it, combined with her harried expression, made her look more sloppy than was probably fair.

Rim smiled politely and stepped aside, holding the door open. The woman flitted him a quick smile and walked on through, clearly in a hurry to be somewhere. Rim then stepped through, the door swinging shut behind him. He found himself in a courtyard of sorts, and after stepping away from the door, he craned his neck around to see the entire impressive structure. Narrowing his eyes, he could see the vague, slipping shade of lavender that was apparently the entire reason for this building's existence. What it was and how it related to the fire in Greenland, he was anxious to find out.

Rhm Kinomoto


Cloud of Clarity

PostPosted: Wed Oct 08, 2008 2:57 pm


In a way, the place felt stranger yet more normal than what Adriane had been expecting. While she couldn't deny that how odd the building was, it was a bit hard to believe that nowhere else held as much information about the situation the world was in.

Standing here is like a dream, she thought. Then again, the past couple of days have been like that as well.

Truthfully, she was intimidated and afraid. As she had walked through the corridors and into the courtyard, Adriane continuously wondered if it would be all right for her to quit. She had repeated to herself mentally why exactly she was there in the first place, and fortunately, it kept her walking. Standing here now as well--too far in to leave--boosted her determination to see this through the end. If only the act of standing could make her fear fade. Nevertheless, Adriane kept a straight face.

Her hands itched to snap photographs, even though they weren't holding a camera. Instead, she took off her glasses and began to walk while cleaning them, counting each step she took. It was boring, but it helped distract her. Once she got to seventy-seven though, she stopped, as someone had just entered the courtyard. She put on her glasses and realised it was a tall man with black hair and an orange shirt. Judging from the way he looked around the courtyard, he was a new recruit too. She smiled and gave a small wave, despite feeling self-conscious about her height.
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