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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

Reply 08 Level 0 - The Red Zone (archive)
(the first rp to have a battle system) the elemental lands

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Mongooseh

Distinct Raider

8,825 Points
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  • Guildmember 100
  • Hellraiser 500
PostPosted: Sat Jul 14, 2007 9:33 am


read this before posting!ok here's the deal this is an rp with a battle system i thought up

but to clear up storyline its set in a land seperated by the elements and things like that. the elements are: fire, water, earth, air, shadows and light.
they all are warring with eachother unless they declare peace but that never lasts long. All the lands are based around the element which rules over them.

ok moving over to the battle system, its based largely around luck with dices. it is to be dones in gaia towns and a registered referee must be present
non-lethal moves aren't restricted by rules but are by dice rolls these are:
1.a body part is targeted
2. the attacker gets even and defender is odd if its even then the strike is effective and vice versa

lethal moves and killing moves must meet conditions of:
1.at least half the muscles are disabled but then must be decided by a dice roll done by a referee but will be heavily disfavoured in the dice roll.
2.all muscles are disabled and only then kill or lethal strikes will be fully effective.
3.if condition #1 is met the attacker is only allowed to choose 2 numbers so its in favour of the defendant.

mutiple attacks are bound by these rules:
1. one dice must be rolled as reffered to in non-lethal #1
2. no attack must be over 50 strikes
3. second dice is rolled to count how many strikes are dodged (e.g a attack what has 50 strikes but a one is rolled means that 10 strikes are dodged and 5 is 50 dodged but if a 6 was rolled the attack is reversed and defendant can make a non-lethal without a dice roll)

defending moves have high success rates:
1. a ultimate defense has 1 turn to be put up allowing opponent to attack once but if you are immobilised the defense fails and you are vulnerable
2. normal defenses can be broken down by attacks but it would mean 2 dice rolls 1 for successful attack and second for getting past the defense.

ok now thats sorted we need masters of each element each master gets 10 specialist moves which is based around their element so we need some masters with costumes what are based around their element to filter out noobs which cant roleplay:
fire:
water:
air:
earth:
shadows: krahken
light:

also we need referees but i'll choose them myself and they will be listed here:
krahken

General rules:
1. no spamming
2. no sex talk (to be frank im sick of all those topics showing up in gen disc)
3. no abuse
4. have fun
5. all masters will message in who was taught what so all refs will be pm'ed the battle skills list what i will be maintaining
okay to finish off the masters will let their followers learn skills off them so that means NO custom skills reffs will notice these and will automatically message me with the names and they will be removed from their order list:
fire country leader:
fire followers:


water country leader:
water followers:


air country leader:
air followers:


earth country leader:
earth followers:


shadow country leader: krahken
shadow followers:


light country leader:
light followers:


registered refferees:
krahken

have fun!
PostPosted: Sat Jul 14, 2007 9:36 am


((not to be rude, but for an rp like this i would think it better to have a guild, but hey, we'll see how it goes))

Zant5976


Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500
PostPosted: Sat Jul 14, 2007 9:37 am


(i know but guilds cost gold and i'm keeping all records on my comp so yes it will be slow but if it works it'll be awesome, would you like to register for a country leader?)
PostPosted: Sat Jul 14, 2007 9:51 am


((no thanks.))

Zant5976


Benihito-kun

PostPosted: Sun Jul 15, 2007 12:30 pm


man please explain better the attack and defense system, as I got it 'til here it's like this:

I attack you, so I target a body part then a dice is thrown (by whom?) it it's even I hit you, if odds, I get hit, but in defensive two dices are thrown (by whom again sweatdrop ), then I guess it's D&D like that the referee sets a numbre, if a dice is over this one, my defense is broken, if both ties or beats the random number I also get hit, can you clear this one to me please?

btw I suggest an easier dice system, Risk dice system here applied to the game: defending player throws a dice and attacking player throws two, if defending player gets a number higher than both attacking dices, the defending player blocks and counters the attack, if defending dice tiees with one attacking and beats the other one, no one gets damaged, if d.dice ties both a.dices or gets beaten by one a.dice, attacking player deals half damage, if both a.dice beats the d.dice, attacking player damage normally. with this rules attack and defense boosts can be applied by addin and extra dice or summing an extra to the total throw (like adding +2 to the highest or lowest dice thrown), it's pretty easy and can be expanded like hell if well applied
PostPosted: Mon Jul 16, 2007 4:06 pm


this sounds like fun i'll the shadow group

Xanatavian


Johnny Tokyo

PostPosted: Mon Jul 16, 2007 9:31 pm


I hate to burst your bubble, but I think there is already an RP called Elemental Lands up here.
PostPosted: Wed Jul 18, 2007 3:33 pm


jhonny's right dude, I've just saw it sweatdrop ...

Benihito-kun


Xanatavian

PostPosted: Fri Jul 20, 2007 4:15 pm


elemental areas doesnt work does hmmm
PostPosted: Sat Jul 21, 2007 4:07 pm


hay this is a total rip off of a other game come on seruosly

oh and also you a jerk twisted

zeon reigner

Reply
08 Level 0 - The Red Zone (archive)

 
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