Welcome to Gaia! :: View User's Journal | Gaia Journals

 
 

View User's Journal

Gief Moneyz and I show u good tiem eh ;D
User Image

Name:
Seth Quinne
Nicknames: "The Purple Phantom"
Age: 21
Race: Human
Alignment: Chaotic Neutral
Occupation: Battle Medic


Equipment:
Green Leather Jacket: A simple Green Leather Jacket. Has many pockets and is quite thick. Counts as light armour.

Snake Fang: Though it may look like an ordinary Revolver, Snake fang has received many modifications over the years. Instead of being the plain dull revolver it looks like (which is primarily just for show) the gun's workings on the inside are totally unlike that of the original model. Instead of normal rounds, it fires small, slightly larger then BB gun pellet sized rounds. They are already loaded into the gun, but not in the normal bullet compartments. This gives the gun the appearance of being unloaded. It has also been upgraded to be fully automatic, firing a not very impressive 5 rounds per second.

Snake Fang Rounds: The snake fang rounds, small BB like projectiles, are allot more deadly then their small size would give away. While inside the gun, they are so packed in that movement is almost totally restricted. This proves to be very useful, inside the small rounds, a small mixture of Acid and Poison are held. Upon impact, the small amount of acid in the round is released, which melts a small hole outwards, and through this hole seeps the tiny amount of acid and any excess acid.

Snake Fang Acid: The Snake Fang Acid is a highly potent Acid, and though in small amounts it is only slightly painful, in large doses (Around 10 rounds worth for your averagely built human) the effects will start to take effect. Below is a list of the effects.

1-9 Rounds: Slight pain, increasing with every round. Small sensation of lightheadedness starts to kick in, and may reduce ability to fight a small amount.

10-14 rounds: Increase in pain, lightheadedness increases to a dizzy feeling.

15-24 rounds: Pain at its highest, dizziness transforms into almost full inability to move/stand.

25+ rounds: No increase in pain, paralysis takes the body, major organs begin to cease functioning, death is quick to follow.

Rings Of Regeneration x2:
As an emergency measure, where there is not enough time to recharge enough energy to pull a move, or in-case Seth ever runs completely out of energy, he carries two emergency rings each holding 30 units of life each. They are often saved for a last resort.

Enchanted Flute: A key tool to his power asorbtion, Seth's enchanted flute can summon and charm wild animals almost instantly with its song, summoning them slowly to his position charmed by its beauty. Of course, more often then not, this is a trap he uses to harvest life force.

Assorted Seeds:
More to come.

Powers:

"Life Force" Manipulation:
After unknowingly meeting his father, Seth's powers have slowly began to manifest. To start with, it was just him being about to drain the life force out of plants and small animals, killing them in the process, and causing rapid decay of their bodies. Slowly he has learned to control this, and with that control, so too has he gained control of that force. He is slowly beginning to manipulate the force, learning to make it into a weapon. The types and cost of these attacks will be listed below. Seth can only safely carry around 50Lp without having to let off energy, as his powers aren't that strong yet. However he has means of storing much much much much much more energy, due to him frequently carrying many rings to seal the power in while not engaging in battle. While for more sentient life a touch or kiss is needed to asorb and free the energy, plants energy can be drained from up to 10 meters away.

Kiss of Death: A peculiar power he discovered accidentally with his first girlfriend, around the time his powers started to show. When he kisses someone, on or close to the mouth, a silvery green stream of energy flows from their mouth into his. Some claimed he was a demon because of this, slowly eating someones soul, but he originally thought it was just an unintended form of his power. However, something about it feels colder and more evil then his normal absorption method. The kiss regains 3 LP (life points) for every second the move is used. Death may be caused if this move is prolonged.

Adsorption touch: Much weaker then the kiss of death, and allot less sinister, the absorption touch is another way of regaining life points to use as spells from people and plants. While for plants, with no will, full absorption is very quick, humans and animals take slightly longer. The average absorption rate for an lightly powered/Untrained Human is 2 Lp/s, while those experienced in magics, or with strong minds is only 1LP/s. Plants have the following available energy to Seth:

Grassy Areas such as fields = 0.5Lp per meter squared (10 meter max radius)
Small areas of Flowers/Small bushes/Long Grasses = 2LP per Meter Squared.
Larger Bushes and Small Trees = 5LP for the whole plant.
Average Sized Trees = 10LP
Large Trees = 20LP


Attack/Support Magics:

Small Projectile Burst - 1LP for every half dozen:
Small, disc like projectiles the size of a 2pc coin. Could come in the form of around 18 small needles like projectiles also.

Large Projectile - 2LP for each one.
One, relatively large, icicle shaped missile.

Large Upward Spike - 8LP per Spike (or 4 for a small one)
A large spike of energy shoots from the floor to the face of the enemy.

Rapid Grow - Varies (See Absorption touches plant section)
From the seeds held by Seth, he can grow a plant in a quick period by pouring in the life force energy that would normally be absorbed from a plant the size of which he wants. Is a useful defensive situation, and can be used to reshape terrain.

Healing Touch - Varies on size of wound:
By manipulating Life Force, he can use this to rapidly heal wounds on the move. He cannot however, fix serious dismemberment. If someone dies, he can also expend energy to heal their wounds, and restart their bodies. Apart from dismemberment, almost any type of wound can be healed with the right amount of energy.

Energy Shield - 5-8 Lp depending on size - Lasts 5 turns:
Out of the life energy, Seth can form a solid shield of energy to carry with him. Though it slowly degrades, through both combat and energy dispersal, due to Seth's role as a medic on the battlefield, and therefor not the strongest physical ability, it's always provided a good way to keep out of harms way. The shield can also be used as moveable cover in a gunfight. The shield has the tensile strength of Steel, and just over half an inch thick.

Energy Blade - 4-9LP depending on size - Lasts 5 turns
Due to his role as a medic, Seth would often go into battle relatively unarmed (most of the time only carrying his "empty" pistol with him). He liked to appear unarmed as to not appear a threat, which on many times has helped him escape and kill those who capture him. The energy blade is a useful tool to pull in the heat of a moment and is useful for catching enemies out. As with the shield, it has the tensile strength of steel. Length can range from a small dagger to a long broadsword.





Frenetic Dawn
Community Member
  • 08/31/08 to 08/24/08 (1)
  • 06/15/08 to 06/08/08 (1)
  • 06/08/08 to 06/01/08 (2)
  •  
     
    Manage Your Items
    Other Stuff
    Get GCash
    Offers
    Get Items
    More Items
    Where Everyone Hangs Out
    Other Community Areas
    Virtual Spaces
    Fun Stuff
    Gaia's Games
    Mini-Games
    Play with GCash
    Play with Platinum