Quest Avatar.
Total Value: 6,871,097 Gold
Item List:
Silent Night
Pale Marionette
The Nightmare 10th Gen.
Demonic Armor
Demonic Armor
Dark Elf's Light Armor
Death Whisper
Character sheet: DnD 3.5
Quote:
Nivica
Female Dark Elf Jaguar-Totem Barbarian 5 / Rogue 20 / Battle Sorcerer 5
Chaotic Good
Strength 22 (+6)
Dexterity 22 (+6)
Constitution 17 (+3)
Intelligence 17 (+3)
Wisdom 15 (+2)
Charisma 20 (+5)
Size: Medium
Height: 5' 5"
Weight: 140 lb
Skin: Black
Eyes: Red
Hair: White; Curly
Total Hit Points: 176 [includes epic toughness x1]
Speed: 50 feet [barbarian] [quick]
Armor Class: 18 = 10 +3 [studded] +5 [dexterity in armor]
Touch AC: 15
Flat-footed: 18 [uncanny dodge]
Initiative modifier: +6 = +6 [dexterity]
Fortitude save: +14 = 6 [base] +5 [epic] +3 [constitution]
Reflex save: +23 = 12 [base] +5 [epic] +6 [dexterity]
Will save: +13 = 6 [base] +5 [epic] +2 [wisdom]
Attack (handheld): +26/+21/+16 = 15 [base] +5 [epic] +6 [strength]
Attack (unarmed): +26/+21/+16 = 15 [base] +5 [epic] +6 [strength]
Attack (missile): +26/+21/+16 = 15 [base] +5 [epic] +6 [dexterity]
Grapple check: +26/+21/+16 = 15 [base] +5 [epic] +6 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
173 lb. or less
174-346 lb.
347-520 lb.
520 lb.
1040 lb.
2600 lb.
Languages: Abyssal Common Draconic Elven Dark_Elf_Silent Goblin Undercommon
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
Two-bladed Sword [1d8/1d8, crit 19-20/x2, 10 lb., two-handed, slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.; arcane spell failure 15%]
Cat familiar
Feats:
Blind-fight
Exotic Weapon Proficiency Weapon:
Improved Counterspell
Power Attack
Cleave
Great Cleave
Improved Sneak Attack [epic] x2
Epic Toughness [epic] x1
Great Charisma [epic] x1
Great Dexterity [epic] x1
Great Strength [epic] x1
Spell Penetration
Greater Spell Penetration
Two-Weapon Fighting
Empower Spell
Maximize Spell
Traits:
Nightsighted
Quick
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 13 =
+3
+10
Balance Dex* 21 =
+6
+15
Bluff Cha 25 =
+5
+20
Climb Str* 11 =
+6
+5
Concentration Con 13 =
+3
+10
Craft_1 Int 3 =
+3
Craft_2 Int 3 =
+3
Craft_3 Int 3 =
+3
Decipher Script Int 13 =
+3
+10
Diplomacy Cha 9 =
+5
+2 [bluff] +2 [sense motive]
Disable Device Int 23 =
+3
+20
Disguise Cha 15 =
+5
+10
Escape Artist Dex* 6 =
+6
Forgery Int 3 =
+3
Gather Information Cha 8 =
+5
+1 +2 [know local]
Heal Wis 7 =
+2
+5
Hide Dex* 21 =
+6
+15
Intimidate Cha 7 =
+5
+2 [bluff]
Jump Str* 14 =
+6
+8 [speed 50]
Knowledge (arcana) Int 25 =
+3
+22
Knowledge (local) Int 13 =
+3
+10
Listen Wis 19 =
+2
+15 +2 [elf]
Move Silently Dex* 29 =
+6
+20 +3 [cat]
Open Lock Dex 26 =
+6
+20
Perform_1 Cha 5 =
+5
Perform_2 Cha 5 =
+5
Perform_3 Cha 5 =
+5
Perform_4 Cha 5 =
+5
Perform_5 Cha 5 =
+5
Ride Dex 6 =
+6
Search Int 25 =
+3
+20 +2 [elf]
Sense Motive Wis 17 =
+2
+15
Sleight of Hand Dex* 28 =
+6
+20 +2 [bluff]
Spellcraft Int 27 =
+3
+22 +2 [Knowledge, arcane]
Spot Wis 14 =
+2
+10 +2 [elf]
Survival Wis 2 =
+2
Swim Str** 6 =
+6
Use Magic Device Cha 18 =
+5
+13
Use Rope Dex 6 =
+6
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Search >=5 ranks gives +2 on survival checks while tracking.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.
If the familiar is within reach, +2 on spot and listen ("alertness" wink .
Nightsighted trait: +10 feet on darkvision; -1 on Spot in bright light.
Zero-level Sorcerer spells: 5 per day
First-level Sorcerer spells: 7 (5+2) per day
Second-level Sorcerer spells: 4 (3+1) per day
Dark Elf:
* +2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Darkvision to 120 ft.
* Spell resistance 11 + class level
* Dancing lights, darkness, faerie fire once/day each
* Light blindness
* Character level +2
* Proficient with longsword, rapier, longbow & shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
Barbarian:
* Illiteracy (2 skill points to learn to read)
* Rage
* Fast Movement (already included)
* Uncanny Dodge (level 2)
* Trap Sense (level 3)
* Improved Uncanny Dodge (level 5)
* Damage Reduction 1/- (level 7)
* Damage Reduction 2/- (level 10)
* Greater Rage (level 11)
* Damage Reduction 3/- (level 13)
* Indominitable Will (level 14)
* Damage Reduction 4/- (level 16)
* Tireless Rage (level 17)
* Damage Reduction 5/- (level 19)
* Mighty Rage (level 20)
Rogue:
* Sneak Attack +12d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level cool
* Special Abilities (choices begin at 10th level)
Battle Sorcerer:
* Familiar / Alertness, etc.
* Can know only limited numbers of spells
* Battle sorcerers know fewer than other sorcerers.
* Battle sorcerers also have fewer spell slots daily.
* Battle sorcerers get light armor and a simple/1 handed martial weapon.
* High charisma gains bonus spells daily
Class HP rolled
Level 1: Rogue 5
Level 2: Rogue 1
Level 3: Rogue 2
Level 4: Rogue 0 +1 to constitution
Level 5: Rogue 5
Level 6: Rogue 1
Level 7: Rogue 5
Level 8: Rogue 1 +1 to constitution
Level 9: Rogue 1
Level 10: Rogue 3
Level 11: Rogue 0
Level 12: Rogue 5 +1 to strength
Level 13: Rogue 0
Level 14: Rogue 3
Level 15: Rogue 5
Level 16: Rogue 2 +1 to dexterity
Level 17: Rogue 1
Level 18: Rogue 1
Level 19: Rogue 1
Level 20: Rogue 5 +1 to strength
Level 21: Barbarian 1
Level 22: Barbarian 2
Level 23: Barbarian 9
Level 24: Barbarian 0 +1 to strength
Level 25: Barbarian 4
Level 26: Sorcerer 0
Level 27: Sorcerer 5
Level 28: Sorcerer 7 +1 to dexterity
Level 29: Sorcerer 6
Level 30: Sorcerer 5
Nivica's Equipment:
37 lb
6 lb
2 lb
5 lb
2 lb
4 lb
3 lb
10 lb
5 lb
8 lb
20 lb
3 lb
8 lb
1 lb
8 lb
2 lb
1 lb
_____
125 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Bedroll
Bottle
Caltrops
Flint and steel
Grappling hook
Oil flasks x3
Rations (1 day) x10
Rope (50', silk) x1
Spade / shovel
Tent
Torches x3
Waterskins x2
Whetstone
Disguise kit
Spell component pouch
Thieves' tools
Total
Cat familiar: Str 3 Dex 15 Con 10 Int 8 Wis 12 Chr 7; Hit points: 88; Initiative +2 (dex); Speed 30 ft.; AC: 17 (+2 size, +2 dex, +3 level); 2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; Weapon Finesse (claw, bite); Fort +6, Ref +14, Will +7, Balance +10, Climb +5, Hide +17, Listen +4, Move Silently +9, Spot +4 Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; free familiar spell use;
More about Nivica:
The Escaped Traitor.