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"Totgesagte leben länger!"
Apprentice
Learner – 5 / 0
Enlightened – 8 / 0
Experienced – (6)11 / 1
----------------
Knight
Knighted – (9)16 / 2
Proven – (11)19 / 3
Aspirant – (14)23 / 3
----------------
Master
Ascendant – (16)28 / 3
Tempered – (19)33 / 4
----------------
Council
Paragon – 34 / 5
----------------
Faction Leader
Embodiment – 37 / 6


Lightside
Master
- Alter Environment (Alter Environment was a Force power that involved various techniques that allowed the user to manipulate nature. Enabling the creation of phenomena such as Force whirlwinds or fog that could be used to attack or to shield the user from opponents. It can be used to manipulate temperatures, freezing sub-zero temperatures in seconds or blazing heat to burn. A user could generate electrical discharges over vast expanses, vacate areas of air or increase its pressure to burst eardrums. Small earthquakes and fissures could be formed or moisture gathered from the air to cause flash floods. Moreover, the power could influence already existing natural occurrences. A thunderstorm could be manipulated to unleash bursts of lightning, rain clouds to start up torrential rains or cause hail. Windswept seas could be coaxed to rear up in massive waves or form whirlpools.

This ability utilized the innate Force energy, or life force, of the object being manipulated instead of the Force energy of the user. In other words, when a Jedi used this power, he would use a small amount of his own power to harness the innate power already present. This could lead to the formation of killer waves and lightning storms with minimum effort and concentration, and depending on the amount of energy expended, little stamina. A greater knowledge in physics would result in more precise control, and a larger range of methods this power could be used, as well as improve the time it took to enact. However, a being would need to monitor the effects in order to keep them from spreading to disastrous consequences.) &Mental& [Paragon Restricted]

Master
- Morichro (Similar to a Force trance, Morichro suspended biological functions, including breathing and heart rate. A trained Morichro user could turn the technique upon himself, surviving without food, water, or even air for periods of over a year at a time, though it would not protect against vacuum. But unlike a Force trance, it could also be turned on others, making it an effective way of subduing enemies. However, failure to monitor a targeted opponent could render them permanently unconscious or cause them to die of dehydration or starvation.) &Mental& [Paragon Restricted]

Core
Apprentice
- Animal Friendship (Animal Friendship, also referred to as Beast Control or Beast Trick, was the Force ability to calm an animal. Once calmed, the animal would be tamed enough to be ridden or to simply remain calm.) &Mental&

Dark
Master
- Heart stun (The heart stun technique was an arcane skill practiced by the Sith. This technique, when implemented properly, halted the heart's beating, allowing the organ to maintain a type of stasis. The idea was to allow for a Sith to capture a target without having to engage them in battle.) &Combat& [Paragon Restricted]

Light
Knight
- Force Harmony (Force harmony was a light side Force power. It was used to combine the powers of several willing Jedi to create and manifest the power of the light side of the Force. As long as it was sustained, it bathed the users in the celestial illumination that is the light side, which acted as a shield against the powers of the dark side of the Force. It was also used to resist other powers used by dark side followers, as well as interrupt any dark side powers being used nearby.) &Mental&

Dark
Knight
- Blood Trail (A blood trail was a technique developed by the Nightsisters of Dathomir. With this technique, the Nightsister would use her own blood to mark her target (often a slave) and track them through the blood mark using the Force in case they escaped. The shed blood used for a blood trail could not be removed once the trail was set.) &Mental&

Core
Apprentice
- Beast Language (Beast Language was a Force ability that allowed a user to speak with one type of creature in a language that it could understand, allowing both the handler and the animal to communicate and exchange information. This was an ability that wasn't normally found among many Jedi, but was more likely to be used by a wild Force user such as a Beastwarden, or one of the Witches of Dathomir (who may have used such an ability to communicate with their rancors). It could not be used to communicate with creatures that did not normally communicate, such as microbes.) &Mental&

Rather than Detoxify Poison:

Light
Apprentice
- Cure Disease (This Force power was a variant of Force Healing that could cure diseases afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this ability to remove the most persistent of diseases. The power was limited to only removing the present and future effects of the diseases in one's system; past effects were not healed.) &Mental&

- Cure Poison (Cure Poison was a variant of force healing that could remove or detoxify poisons afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this power to remove the most potent of poisons. The power was limited to only removing the present and future effects of the poisons in one's system; past damage was not healed. ) &Mental&

Dark
Knight
- Force Net (A Force net was an unusual Sith technique. When used successfully this power would summon dark side strands of energy that would wrap around the target and ensnare it in an unbreakable mesh. The lattice of dark energy could effectively sever the connection between the Force, trapping the target (regardless of Force affiliation) and continuously sap the target's strength if the user was stronger in the Force than the target. After this, the energy lines could proceed to slice through anything they touched if the user was a particularly skilled Master.) &Combat&


Powers with unsure parts:

Core
Knight/Master?
- Remain Conscious (Remain Conscious was a Control-based Force ability which allowed a force-user to fight off effects that would knock out a normal individual such as Force Stun. Still, the user was just barely conscious afterward, requiring him or her to use Control Pain to further lessen any suffered damage.) &Mental& [Restricted?]

Knight
- Force Track (Force Track was a Force power that allowed a Force-user to peer into the Force for guidance, picking up lost track of the quarry.) &?&

Apprentice
- Detoxify Poison (Detoxify Poison was a control-based Force power that allowed a Force-user to detoxify poisons or eject them from their body in a much shorter amount of time than would normally be possible. It could also be used to cleanse their body of alcohol.) &Mental&


Light
Apprentice [Rank bonus to poisons capable of being removed?]
- Force Purification (Force Purification was a form of Force Healing that could be used to purge poisons from a target.) &Mental&




Apprentice
Learner – 5 / 0
Enlightened – 8 / 0
Experienced – (6)11 / 1
----------------
Knight
Knighted – (9)16 / 2
Proven – (11)19 / 3
Aspirant – (14)23 / 3
----------------
Master
Ascendant – (16)28 / 3
Tempered – (19)33 / 4
----------------
Council
Paragon – 34 / 5
----------------
Faction Leader
Embodiment – 37 / 6


Lightside
Master
- Alter Environment (Alter Environment was a Force power that involved various techniques that allowed the user to manipulate nature. Enabling the creation of phenomena such as Force whirlwinds or fog that could be used to attack or to shield the user from opponents. It can be used to manipulate temperatures, freezing sub-zero temperatures in seconds or blazing heat to burn. A user could generate electrical discharges over vast expanses, vacate areas of air or increase its pressure to burst eardrums. Small earthquakes and fissures could be formed or moisture gathered from the air to cause flash floods. Moreover, the power could influence already existing natural occurrences. A thunderstorm could be manipulated to unleash bursts of lightning, rain clouds to start up torrential rains or cause hail. Windswept seas could be coaxed to rear up in massive waves or form whirlpools.
This ability utilized the innate Force energy, or life force, of the object being manipulated instead of the Force energy of the user. In other words, when a Jedi used this power, he would use a small amount of his own power to harness the innate power already present. This could lead to the formation of killer waves and lightning storms with minimum effort and concentration, and depending on the amount of energy expended, little stamina. A greater knowledge in physics would result in more precise control, and a larger range of methods this power could be used, as well as improve the time it took to enact. However, a being would need to monitor the effects in order to keep them from spreading to disastrous consequences.) <Mental> [Paragon Restricted]

Master
- Morichro (Similar to a Force trance, Morichro suspended biological functions, including breathing and heart rate. A trained Morichro user could turn the technique upon himself, surviving without food, water, or even air for periods of over a year at a time, though it would not protect against vacuum. But unlike a Force trance, it could also be turned on others, making it an effective way of subduing enemies. However, failure to monitor a targeted opponent could render them permanently unconscious or cause them to die of dehydration or starvation.) <Mental> [Paragon Restricted]

Core
Apprentice
- Animal Friendship (Animal Friendship, also referred to as Beast Control or Beast Trick, was the Force ability to calm an animal. Once calmed, the animal would be tamed enough to be ridden or to simply remain calm.) <Mental>

Dark
Master
- Heart stun (The heart stun technique was an arcane skill practiced by the Sith. This technique, when implemented properly, halted the heart's beating, allowing the organ to maintain a type of stasis. The idea was to allow for a Sith to capture a target without having to engage them in battle.) <Combat> [Paragon Restricted]

Light
Knight
- Force Harmony (Force harmony was a light side Force power. It was used to combine the powers of several willing Jedi to create and manifest the power of the light side of the Force. As long as it was sustained, it bathed the users in the celestial illumination that is the light side, which acted as a shield against the powers of the dark side of the Force. It was also used to resist other powers used by dark side followers, as well as interrupt any dark side powers being used nearby.) <Mental>

Dark
Knight
- Blood Trail (A blood trail was a technique developed by the Nightsisters of Dathomir. With this technique, the Nightsister would use her own blood to mark her target (often a slave) and track them through the blood mark using the Force in case they escaped. The shed blood used for a blood trail could not be removed once the trail was set.) <Mental>

Core
Apprentice
- Beast Language (Beast Language was a Force ability that allowed a user to speak with one type of creature in a language that it could understand, allowing both the handler and the animal to communicate and exchange information. This was an ability that wasn't normally found among many Jedi, but was more likely to be used by a wild Force user such as a Beastwarden, or one of the Witches of Dathomir (who may have used such an ability to communicate with their rancors). It could not be used to communicate with creatures that did not normally communicate, such as microbes.) <Mental>

Light
Apprentice
- Cure Disease (This Force power was a variant of Force Healing that could cure diseases afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this ability to remove the most persistent of diseases. The power was limited to only removing the present and future effects of the diseases in one's system; past effects were not healed.) <Mental>

- Cure Poison (Cure Poison was a variant of force healing that could remove or detoxify poisons afflicting living things. The power typically required extended concentration by the user, normally lasting an hour or more. It was not completely unheard of for a user to spend as many as 20 hours focusing with this power to remove the most potent of poisons. The power was limited to only removing the present and future effects of the poisons in one's system; past damage was not healed. ) <Mental>

Dark
Knight
- Force Net (A Force net was an unusual Sith technique. When used successfully this power would summon dark side strands of energy that would wrap around the target and ensnare it in an unbreakable mesh. The lattice of dark energy could effectively sever the connection between the Force, trapping the target (regardless of Force affiliation) and continuously sap the target's strength if the user was stronger in the Force than the target. After this, the energy lines could proceed to slice through anything they touched if the user was a particularly skilled Master.) <Combat>

Core
Knight
- Force Track (Force Track was a Force power that allowed a Force-user to peer into the Force for guidance, picking up lost track of the quarry.) <Mental>





 
 
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