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lordXzionLightbringer's Journal The Journal of the Lord Xzion Lightbringer and his journeys through the world


lordXzionLightbringer
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maleus magic
This is the list for maleus spells and what they do and how long they take to cast

Speak to inatimate objects
activation: Instant
ability: Allows Maleus to speak to objects walls weapons and such.

Command inatimate objectsactivation instant
ability: Allows Maleus to command machinery to activate or shut down. Or locks to unlock. Doors to open. bars to bend. cameras to shut off or play the same immage over and over again or cameras not to record he need not say this aloud because he can speak to inatimate objects mentaly or by simply touching the object. Because objects normaly dont have wills Maleus can imbue them to do such and give them basic to moderate comands to follow.


Maleus's Jump
activation: half action
ability: Maleus can Jump up to 600ft without effort and take no dammage this included jumping off a building to the ground.


Shadow Missle
activation:instant
targeting: up to 6 targets at once but the same target cannot have more than one missle shot at it
ability : As long as Maleus can see his target when he casts it the spell hits. It takes 2% of max health away and knocks the opponent back one inch. Also every time shadow missle hits shadow missle leaves a glowing black orb on the person it hit. this cannot be absorbed dispeled or gotten rid of unless the opponent retreats completely off the battlefeild and out of the scene.

Shadow Assassin
activation: instant
requirement: 5 black orbs must be on target
Ability: A shadow jumps out of maleus and does 5 lethal strikes which obliterates 50% of the opponents maximum stamina and health. It jumps back into maleus and maleus learns an ability from his opponent and becomes more powerful and regains 50% his max health and stamina


Ice Orb
activation: half action goes off one post later
Ability: The Ice orb frezes in place everyone in a 30 ft radius from maleus
this wears off 1 post laster after it is cast.

Combustion
Activation:instant maleus snaps his fingers to use this
Ability: Anything within a 100ft radius of maleus that can explode such as amuniton gas tanks , gas pipes, grendes, mines and various other flameable substances and weapons items ect expode ..the explosion goes away from maleus thus maleus does not take dammage from the explosion no matter how big.

Walk through the elements
Activation: passive
Ability: Maleus if he so chooses can choose up to 2 elements this will last half a scene
This ability allows him to walk through elements...such as Fire Ice Metal Wood Water Earth Void and Wind no matter how fast they are moving and not be effected by them at all. Once though two posts are over Maleus must re state what elements he is using. While he has this active he takes no dammage from the elements stated.

Reverse Flow
Activation:1 post set up
Ability: When Reverse Flow is used Maleus reverses a magical effect or the effect of an imbued ability on a opponent or object this can include buildings and weapons as well as armors and such.

Ie example: Maleus sets up reverse flow and waits for a momment to use it.
Maleus is fighting against a person who has a imbued ability or armor that is imbued with the ability that makes them immune to lighting.....Maleus proceeds to use Reverse flow....They are now for the rest of the scene easily dammaged by lighting

Maleus must then recast this for another post to regain the ability.


Maleus Grand Harvest
Activation: 4 Posts without being knocked out or losing 80% his life force
requirement :Must have 1 life force to activate
Ability: Harvest all Souls and Lifeforce on Battlefeild not allied with Maleus
This completely destroys all lives and or sudo lives in case of the cross soldiers
and harvests there life forces into maleus.
Maleus is then dazed for 2 posts after that as his body crakles with raw magic and is shocked with elemental void energy from the sky his body then falls to the ground and he gets back up with all the life energy inside him at full health if he harvests over 100 life forces this way he can level up and gain acess to new spells.

Telekenisis
Activation:half action
Maleus through mastery and studying magic has found out how to lift and throw objects as well as people and objects as long as they are not nailed down no matter how big or heavy they may be.
Maleus can use this in conjuction with an attack if he so desires.


Telekenetic Life Force Throw
Activation :instant
requirment: Life force= to ammount wish to be thrown
Maleus Knells down on one knee or simply stants and throws life force laced with void energy at the opponent dazing them in fear and horror for actions = to how many he hit them with. Maleus takes away 5% the maximum life force of the opponent for every life force Bolt thrown at them. These will hit only if the opponent is infront of Maleus and he can see them.

Vail Lifter
Activation: Half action
Maleus through this ignores stealth abilities and or things that are making his opponent impossible to see. This also destroys illusions used by his oppponent or sees through objects and or structures that his opponent may hide behind.


Fire Ball
Activation:instant
Maleus can garentee a hit as long as the opponent is within a 60ft by 60ft radius
away from maleus. Maleus will then throw the fire ball which will then hit his target and a 2nd explosion will occur. This is after setting his opponent on fire going through fire resistant armor and or abilities. that explosion will hit any other opponents of maleus that are within 60ft range of his opponent who he just set on fire. Any things that can explode or are combustable on the opponents that are set on fire.

Shadow Dodge
Activation: half action instataneous
Ability:IF maleus is given time and the opponent is charging up an attack or not attacking maleus right away maleus shadow will seem to move.
The next attack that comes at maleus will be taken instead by maleus shadow dammage that would have been done to maleus is instead done to the attacker. Also Half of that dammage becomes life force energy which maleus can use.
once this effect is used however maleus must prepare it again in order to use it again.

Void Teleport
Activation:Half action instantneous
Requirment: 10 pts of life force
Ability: Maleus Teleports away from his opponents everyone within a 100 ft radius of malius thats still on the ground will note as the ground becomes liquid void energy like into that of a tar pit but stronger as the void begins to quickly pull the opponents into the ground if the opponents survive they simply are dazed for a post and lose half there stamina. If the opponent fully sinks into the void. Maleus completly absorbs them gaining there power and ability

Shockwave Teleport
Activation instant
Maleus Teleports to 100 ft away from his oppponents anything within a 100ft range of where maleus was gets dazed for 2 posts

Maleus Wrath
Activation: Must be declared after Shockwave teleport. goes off in 1 post
maleus floats up in the air and then sends a large wave of pure raw magic which hits anyone in a 100 ft radius infront of him taking 80% of the max health of all people in that radius. Afterwards Maleus floats down and then has to teleport somewhere else within a 100ft radius in any direction.

Illusionary Feild
Activation: 2 rounds
Ability: Assuming Maleus was not seen by his opponent creating this Maleus can create a false battlefeild that cannot be disbelieved by all standards seems real and even feals real. But it only exists if the opponent acklodges it. This can create confusion when for example a army is charging and now notices a large base with the royal symbol....it technicaly doesnt exist but due to everyone seeing it and acklodgeing it it does exist.

Thus for example: Maleus is running from a group of resistance he has 2 rounds to set up a large area of forest considering they were runnning through a forest to begin with this is no problem and easily believeable....however when his pursuers enter said forest area he will long be gone while they will be moving through the same area of forest over and over again until they realise that the forest doesnt exist by that time maleus is long gone.

Maleus Magical SheildActivation: half action
Maleus sets up a sheild against 1 type of attack and 1 type of element that he can be completely immune to and that will not work on him for the durration of a combat. He must change this Shelid every 4 posts

Maleus's Armor
Activation: half action
Ability:Maleus for a duration of a scene takes half dammage from all attacks done to him.

Mass Heal
Activation: Half Action
Ability: Maleus Restores 50% Maximum health of all allies this can include himself

Calming wind
Activation: Instatntaneous
Ability: select target unit or person this can include himself All wrath or disturbanace of the mind is purified this also cures curses such as vampirsm vodoo or dark magical curses or even ainchent curses or magical curses placed on units or himself to hurt.

Fly
Activation razz assive
Ability:Maleus can fly for an indefinate ammount of time he can even breathe in areas with no air thus he could even fly in space Maleus can make attacks while like this but he cant make a full attack as half his action is always being taken up by focusing on flying

Soul Sheild
Maleus can sacrifce absorbed 1 life force to rebound 1 attack done on him this means if your one attack is a volley of 1000 bullets in 1 stream he only need sacrifce 1 life force however 50 diffrent streams would require 50 diffrent life forces.




 
 
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