story and more

Continuity
The Metal Gear series continuity presently consists of seven titles, with the overall narrative spanning five decades. Of these seven titles, two are prequels set decades before the events of the original Metal Gear. The Metal Gear continuity is as followed:

Metal Gear Solid 3: Snake Eater - 1964
Metal Gear Solid: Portable Ops - 1970
Metal Gear - 1995
Metal Gear 2: Solid Snake - 1999
Metal Gear Solid - 2005
Metal Gear Solid 2: Sons of Liberty - 2007-2009
Metal Gear Solid 4: Guns of the Patriots - 2014 (previously established as 20XX in previews)

Tone and themes
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Although the series has a war setting and is of the action genre, and thus contains large amounts of (occasionally graphic) violence, it has an underlying tone of pacifism. This is reflected throughout the series which has dealt with such themes as the futility of war, the stupidity of nuclear deterrence, the dangers of nuclear weapons in general, the psychological effects of warfare on children and adults, the concept that enemies are only enemies in relative terms, and motivations behind the different lifestyles people choose. This tone and some of these themes reflect the mindset of a large amount of the Japanese cinema made since the bombings of Hiroshima and Nagasaki in 1945. Another recurring theme is the negative portrayal of centralized governments as seen in MGS2: Sons of Liberty.

The original Metal Gear, which was released in 1987 during the Cold War, dealt with the manipulation of soldiers by politicians of the East and West, countered by the concept of "Outer Heaven", a country without nanomachines. Its sequel Metal Gear 2: Solid Snake, which was released in 1990 at the end of the Cold War, expanded on this with themes regarding political intrigue, battlefield ethics, military history, and the negative effects of warfare.

The overarching theme of the Metal Gear Solid series is that of the "gene, meme, and scene" and how people are affected by these factors according to the game's producer Kojima — Metal Gear Solid deals with genetics and the moral implications of genetic engineering, Metal Gear Solid 2: Sons of Liberty deals with how identity can be affected by the philosophies of one's society (a 'meme') and the effects of censorship on society, and Metal Gear Solid 3: Snake Eater deals with how the time and place one lives in (a 'scene') affects their identity and how politics change along with the times.[4]

The longest running theme of the series is the continued manipulation of soldiers by politicians, countered in the series by a concept called "Outer Heaven". The original main villain, Big Boss, attempted to establish a purely military nation run by mercenaries solely for mercenaries. The succeeding games' villains felt they shared this ideal, coming up with new ways to create this so-called country without politics. Recently, the series has shown Big Boss in prequel games as the protagonist: a mercenary that is continually manipulated and forced through subsequent tragedies for political gain.

"Outer Heaven" has been attempted in many forms. Big Boss attempted to build his ideal state in Southern Africa in Metal Gear and in Central Asia in Metal Gear 2: Solid Snake. Liquid Snake spoke of turning a remote Aleutian island into a sovereign mercenary state in Metal Gear Solid. Solidus attempted to free Manhattan from "the Patriots" or "the La-li-lu-le-lo" in Metal Gear Solid 2: Sons of Liberty. In Metal Gear Solid 4: Guns of the Patriots, "Outer Haven" is a parent company for private military companies that employs thousands of soldiers without a country.

While every attempt to secure an "Outer Heaven" immediately results in violence, the series balances the argument with politicians continually throwing mercenaries and soldiers to the wind for personal or political gain. In Metal Gear 2: Solid Snake, several protagonists from Metal Gear return as antagonists after being betrayed by their governments. In Metal Gear Solid, the game's protagonist is purposely infected with a bio weapon because he was expected to fail as well as repeatedly lied to about the nature of his mission. In Metal Gear Solid 2: Sons of Liberty, the main protagonist was raised as a child soldier and inducted into a non-existent covert ops group complete with artificial intelligence stand-ins for commanding officers and loved ones. The prequel game Metal Gear Solid 3: Snake Eater shows Big Boss and his mentor's dialogue over the subject of loyalty to a fickle and temporary government while carrying out missions that only benefit politicians at the cost of a soldier's mind, body, heart, and future.

Another theme that has been used in the series a few times is that the hero must battle against the organization that he worked for in the past. In Metal Gear Solid, Solid Snake has to battle against 6 members of Snake's former unit, FOXHOUND. (and being commanded by a former leader of FOXHOUND, Roy Campbell). And in Metal Gear Solid: Portable Ops, Big Boss / Naked Snake is fighting against his former unit, FOX, by recruiting soldiers and forming a new squad called FOXHOUND to combat against them.


Characters
Main article: List of Metal Gear series characters

From top to bottom, Big Boss, Liquid Snake and Solid Snake, three central characters in the Metal Gear series as drawn by Yoji Shinkawa.The main focus of the first two Metal Gear games for the MSX dealt with rivalry between protagonist Solid Snake, a rookie member of FOXHOUND, and antagonist Big Boss, who is initially introduced as the commanding officer of FOXHOUND in the original Metal Gear, but is later revealed to be the leader of the South African fortress of Outer Heaven. In the following game, Metal Gear 2: Solid Snake, Big Boss returns, taking control of the hostile nation of Zanzibar Land in Central Asia, confronting Snake for the second and final time. Supporting characters during this period includes fellow FOXHOUND agent Gray Fox and Metal Gear designer Dr. Drago Pettrovich Madnar, both of whom were on Snake's side during the first game, but became antagonists in the second.

Metal Gear Solid elaborates on the storyline of the early games, by revealing Solid Snake's heritage as a genetic clone of Big Boss, created from a secret government project. Here we are introduced to a new antagonist in the form of Liquid Snake, Snake's long-lost twin brother and leader of FOXHOUND after Snake's retirement. A third Snake brother also exists in the form of Solidus Snake, who is first introduced as the US President in the end of MGS and serves as the main antagonist of Metal Gear Solid 2: Sons of Liberty. Several notable supporting characters are introduced during this period, including Russian cowboy Revolver Ocelot, who serves as an evil henchman to both Liquid and Solidus, but is revealed to be a mole (and the main representative) of an organization known as The Patriots, Hal "Otacon" Emmerich, Metal Gear REX designer, who becomes Snake's sidekick and forms the Anti-Metal Gear organization of Philanthropy with him. Other notable characters include Roy Campbell, Snake's former commander from MG2, and his niece (Later revealed to be his daughter), Meryl Silverburgh, who is based on her namesake from Policenauts. Raiden, whose role as the surprise protagonist of MGS2, is considerably one of the most controversial characters in the series. The upcoming Metal Gear Solid 4: Guns of the Patriots, will feature the return of several characters from the first two MGS games.

Metal Gear Solid 3: Snake Eater, which is chronologically the first game in the series, introduces a younger version of Big Boss during the Cold War, who goes by the codename of Naked Snake. The game focuses on the rise of Naked Snake from apprentice to legendary soldier, as well as the downfall of his mentor and mother figure, The Boss. The origins of the Metal Gear mecha, The Patriots (called The Philosophers at the time) and FOXHOUND are all explored in MGS3. The game also features a younger version of Ocelot, where his origin as a triple agent for the KGB, GRU and CIA is explored. The recent Metal Gear Solid: Portable Ops, serves as a direct sequel to MGS3 and features some of the same supporting characters, as well as young versions of Roy Campbell and Grey Fox.

A motif in the Metal Gear Solid games is the presence of a specialized team of commandos with unique abilities that serve as the bosses in each game. Starting with Solid Snake's former unit, FOXHOUND, followed by Dead Cell and the Cobra unit in Sons of Liberty and Snake Eater, respectively. Portable Ops parallels Solid Snake's confrontation with FOXHOUND by having his genetic progenitor, Naked Snake, confront his own former unit FOX. In Guns of the Patriots there is new Special unit called Beauty and the Beast unit. Their names are reference to the names of FOXHOUND members from Metal Gear Solid.

A recurring theme amongst the bosses of Metal Gear Solid is that they adopt a name in the form of "The Sons of...". Liquid Snake referred to his army on Shadow Moses as the sons of Big Boss, due to everyone possessing genes from Big Boss's remains. Solidus Snake labeled Dead Cell and the Gurlukovich mercenaries under the unifying name "The Sons of Liberty", to fit his goal of liberating a city from the Patriots. Though it was not mentioned as much in Snake Eater, the Pain and Colonel Volgin use the name "sons of the Boss" in conversations with Big Boss, referring to those who were trained and have fought alongside the Boss. In MGS4, the term "Sons of the Patriots" is coined.

Another motif is the presence of a Ninja-like character, starting with Black Ninja/Black Color, pseudonym Kyle Schneider, one of Snake's contact's in the original Metal Gear. The Cyborg Ninja is featured the original Metal Gear Solid, and revealed to be none other than Gray Fox, Snake's former war buddy turned enemy. The identity is later adopted by another character (Olga Gurlukovich) in Sons of Liberty. The tradition of Ninja-like is continued by Null (who is revealed to be a younger Gray Fox) in Portable Ops and even Raiden himself (who now dons a Cyborg exoskeleton) in Guns of the Patriots. The character of Black Color (Black Ninja in later revisions) in Metal Gear 2: Solid Snake was a precursor to the modern Cyborg Ninjas in the Metal Gear Solid games.

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