Welcome to Gaia! ::


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While wandering through the streets of Barton town, you've come across a large, mansion-like building that sprawls almost the length of the block, settled comfortably at the fringes of the shop and suburb districts. Surrounded by broad, gently-sloping lawns and a few scattered patches of flowers, the four-story structure is fronted by a set of wide steps leading up to a pair of thick wooden doors. Above them, an elegant carved sign reading "Temporal Ninjutsu Adoption Center" is set prominently into the siding. Curious, you head up the path and knock cautiously on the door. "Hello?"

Looking inside, you find yourself in a waiting room of sorts, comfortable couches and loveseats scattered in a rough square around a low, wide coffee table. Various green plants sit in pots around the room, while the corner to your left has a bookcase full of children's books, a collapsed playpen and several crates full of stuffed toys. Directly across from you is what appears to be an office area, the wall lined with tables, a couple filing cabinets and a mini-refrigerator while two paper-scattered desks face out. Some other doorways dotted the far wall, mostly closed. The room appears to be deserted -

At least, until a teenage girl appears in one of the open doorways. Bright green eyes stare curiously at you from beneath a shock of spiky red hair, buzzed short along the sides and ponytailed in the back. Dressed in a red vest, green tank-top and jeans, she looks rather normal enough, even with her spiraling green tattoos; at least, until you notice the green-blue dragon wings folded at her back, and the matching muscular tail that curls around behind her. The 'belt' around her waist - a long metal plate on a blue sash, etched with what looks like a water droplet symbol - flashes as it catches the light, drawing your attention. When she grins, you can see her teeth are slightly pointed, just like her ears. "Hi! Are you looking to adopt a Tenjutsu?"

When you nod, she turns and bellows down the hallway, her voice like a dragon's roar. "MOM, AUNT AIMEE!!! SOMEONE'S HERE TO SEE YOU!!"

A loud thud follows the proclamation, and a puff of dust rises out from another of the doorways. Coughing, another young woman emerges, her elfin face, dark blue hair and glasses streaked with gray grime. Her green eyes turn wryly to you and the dragon girl. "Thanks, Dray, but I think they heard you in Duram."

Behind her and waving away the dust, a third girl - almost identical to the second, but with golden-brown curls and a headband much like the dragon girl's belt - looks up with wide hazel eyes, hastily pushing up her own glasses and brushing down her clothes. "Oh, um, welcome to the Temporal Ninjutsu. I'm Aimee, this is Rune. We run this Adoption Center. Are you looking to adopt a child? We?re always looking for good guardians to take care of our little Tenjutsu."

You blink at them for a second, unsure what to say. Dray flashes you a two-fingered salute and trots off down the hall she came from; Aimee heads over to one of the desks, settling down in the chair with a slightly more professional air. "Why don't you sit down?" Rune gestures toward the couches. "Take a load off, and we'll explain."

Aimee nods. "What would you like to know first?"

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There's been grumbly, rumbly, shifting noises in the thread - whatever could that mean?






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1. Welcome Post, News and Updates
2. Story, F.A.Q.
3. Rules, Lists
4. Current Sales
5. Stages
6. Current Children, Pickups
7. Layout (Center), NPCs
8. Roleplay, Quests
9. Breeding
10. Academy, Guild and Bayelle Town information
11. Magic and Abilities, Familiars
12. Fighting Styles and Special Jutsu
13. Customs
14. Bayelle Town Shoppes Ministore, Rune's work list
15. Affiliates.
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The original history of the Tenjutsu is a complicated one, spanning back thousands of generations and millions of worlds -

- okay, maybe not that complicated.

Instead, the Tenjutsu as they are today began on an inter-dimensional outpost, not very much different from Gaia, actually. The original Tenjutsu - Ten'oras Sanjorin, in their tongue - were a strong, intelligent people for the most part. They were mages, warriors, artistians and everything in between, trading freely with the people they encountered. To the worlds and realities they visited, they were regarded as nothing more than humans with an odd bit of magick.

This life ended the night the slavers came. Where they were from, none of the records are clear. According to some, they were simply dimensional raiders who had stumbled across their new plunder by accident. Others insist they were backed by rogue genticists, who had captured and experimented on lone Tenjutsu to discover their information. A third theory claims that some of the Tenjutsu actually sold out their own people for profit, only to be double-crossed. In the end, it didn't really matter. The slavers came, with their heavy chains and sharp-edged whips . . . and by morning, with most of their race either slaughtered or enslaved, their greatest secret was revealed.

The Tenjutsu were not simply humans with an odd bit of magick. Rather, their powers stemmed from a combination of two factors long thought to be myth. One was Morrowsyn, a manipulation of the sin'oka energy present in varying all realities. This by itself was enough to make them incredibly valuable, as it meant that no matter where they were taken, they had power available to them. But it was the second factor of their magic that pushed them from valuable to incredible - the Seeds of Destiny.

Although their true name was never translated - and thus was lost forever to later explorers - the Seeds of Destiny were the root of the higher Tenjutsu powers. Simply put, these 'destinies,' some vague and some quite detailed, were all the greatest potential of each specific human, condensed and shrouded in magic. With a fully-trained Seed of Destiny, very little was impossible for a Tenjutsu to accomplish. Even more rare, those of the highest caliber were said to have the strength to call a Seed of Destiny to others that were not of their race, granting them some of the same incredible power.

What happened to those who were enslaved has never been very clear, although judging by the children who have been appearing recently throughout the dimensions, they were probably sold as rare and valuable property. Only a few splinters of the original outpost survived. One of the more powerful, Lord Helmond, risked his own life to gather what children he could that fateful night, and - along with several loyal mages, both Tenjutsu and non - transported them all deep within Alterealm. Here, he and his people established both the Alterealm Tenjutsu Guild and the Academy, hoping to teach their descendants to protect themselves and tolerence of others. Another scattering of survivors reformed the outpost as their own, Tenjutsu-based city, rejecting outsiders and snubbing those not of their own race.

Flashing forward several hundred years to Gaia, a latent Tenjutsu named Aimee Sorran arrived and befriended Rune Traverse, a mage with similar powers. The two of them discovered that quite a few of Rune's adopted children - and some she had given to friends to raise - were also descendants of the original Tenjutsu. Intrigued, they and the Mythos Flint traveled through Alterealm until they found the Guild and Academy, where they were invited to stay and learn. Once there, they discovered that for an unknown reason, the children of those who had been enslaved dozens of generations before were beginning to exhibit the former Tenjutsu magics. Since many of them were also orphaned or abused, the Academy had stepped in to rescue them; unfortunately, the teachers were worried that without families to care for them, the little ones would never become happy, well-adjusted children. As the Headmaster explained, the Academy could teach them to use their magic and defend themselves, but it couldn't teach them the love and care of a family and a home.

Knowing there were dozens of families and parents more than willing to adopt these orphans on Gaia, Rune and Aimee struck a deal with the Headmaster. He agreed to send them the children his people had recovered, so they could be placed in caring homes. In turn, Rune and Aimee would send them back to the Academy for schooling, so they could learn to use their magic properly and to defend themselves. For the threat of their past was not so far away as they might hope . . .

In Summary:

The Tenjutsu are orphaned or abandoned children that have descended from an almost destroyed race. They have some abilities in common, such as dimension-hopping and enhanced speed, but most of their powers are related to their elemental specialty and their personality. Aimee - an Altered Tenjutsu herself - and Rune, a mage with similar powers, have created and maintain the Center to place these kids with loving families on Gaia.








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Q. What the heck are these things?

A. The Tenjutsu are orphaned or abandoned children that belong to an almost destroyed race of mages. They have some abilities in common, such as dimension-hopping and enhanced speed, but most of their powers are related to their elemental specialty and their personality. They usually begin their lives as infants, and go through roughly eight stages to reach adulthood. They also go through quests to determine their special abilities, likes and dislikes.


Q. Are these related to Naruto? / Hey, you're ripping off Naruto!

A. These are not related to Naruto in any way. The Ninjutsu part comes from the fact that no English word is a completely accurate translation of the second part of the original Synoran name, though 'warrior' comes close. Their takrai are related to their elements, rather than where they came from, and they're born with them. Plus, they're mages, with innate magical abilities. So similar, maybe, but definitely not intended as part of Naruto.


Q. OOMG I WANT 1 GIMME!

A. Not if you type like that, no.


Q. Okay, can I have one?

A. Not unless there's a flatsale, auction, contest, custom slot or pet trade open. Check the Sales Information post.


Q. Hey, you gave (insert username here) one for free / reduced price!

A. This is entirely possible, especially if it's someone who's been a friend and shop person from the beginning or if it was given as a gift. This is my shop, and I reserve the right to give a Tenjutsu to any friend or lurker I believe deserves one. Sometimes, if I believe a Tenjutsu fits well with a person, I will offer said child to that person for flatsale price before selling it openly. It all depends on Rune's mood. xd


Q. Are these RP-required?

A. Yes. Each Tenjutsu has a journal, and they must be role-played to grow, breed, or do just about anything. If a child isn't roleplayed for an extended length of time without any notice from their Guardian, we reserve the right to take the child back and re-adopt them.


Q. How many Tenjutsu children can we have at a time?

A. Any Guardian can have up to five Tenjutsu children, though there may be special cases later on that allow for more, such as characters other than your main Gaian persona adopting. At the moment, though, the topper is five.


Q. Hey! You have more than five Tenjutsu kids!

A. My shop, my kids. *laugh* Seriously, though, the eldest six are more NPCs than regular Tenjutsu, and Chloe and Rose are both special cases. So technically, IC Rune has two Tenjutsu kids, Daimon and Angel, while Aimee - other Gaian persona - has one, Ceres.


Q. Why do they cost so much?

A. Because they have eight separate stages, lots of roleplay work involved, Rune's art is fairly decent and I don't intend to take them lightly. I do my best with the Tenjutsu, and I expect their Guardians to take similar pride in their children. We will have raffles and certain giveaways, though, so people without this much might have a chance to have a Tenjutsu of their own.


Q. What's the deal with these familiars and mounts?

A. Familiars are a combination pet and spell-casting helper, a creature that has been magically linked to a Tenjutsu and trained to fight and use spells. Mounts are riding creatures, or large animals capable of carrying one to two passengers. They are often useful for places where it isn't a good idea to teleport, or when doing so could attract attention. Neither are required for the Tenjutsu, they're just fun to have / RP.


Q. Can Tenjutsu breed?

A. Yup, though at the moment, there aren't any old enough for mating and producing children. It's attack of the infants! xd See the Breeding post for more information.


Q. Can I buy my Tenjutsu toys?

A. Yes! It's highly encouraged to get your children toys, books, and other things needed to grow up happy and strong. There will be an item shop within the Bayelle Town, as well as accessories, clothing, books and weapons shops.


Q. Can my other pets / children interact with my Tenjutsu?

A. Of course. Tenjutsu are considered your children, belonging to you Gaian persona, and they can interact with any of your character's other children or pets at any time. Other members of the 'family' are also allowed into the Center, Academy, Bayelle Town and the Guild, though there are some restrictions for certain RPs.


Q. I want my Tenjutsu to be like (insert different shop pet here) / I want my Tenjutsu to have (insert incredible super power here)!

A. I'm sorry, but I probably won't do a Tenjutsu that looks like a pet from any other shop, just because of the liability and ensuing headaches. Angel, demons, faeries, elves, anthros and other miscellaneous creatures will happen, but I won't make a Tenjutsu that resembles a 'pet' from any other shop without a) the approval of the shop owner via personal PM, b) the approval of the person who 'owns' said pet via personal PM, and c) enough time and / or creativity to do it right. As for the super powers, though each Tenjutsu has their own unique abilities, none of them are necessarily more powerful than another. All have their own strengths and weaknesses, and I will do my best to keep these balanced and fair. If you have a specific ability or special jutsu you want your child to learn, then you can ask, but I reserve the right to refuse any of them.


Q. Hey! The Blood Customs are a ripoff of the GMFC!!!!

A. No, they're not. I originally contacted Kamiki during the shop's previous incarnation to ask her about the Blood Customs, and went over each and every part of them before making them public. Blood Customs are genetically half Tenjutsu, and half the character whose blood and essence they were exposed to as scrolls. They cannot be created by more than one person's spirit, and they are not entirely the genetic child of said character. Thus, they are not a GMFC clone, and are just fine under the gracious Kamiki's standards.


Q. How many Tenjutsu can we order in a flatsale?

A. One Tenjutsu per person per flatsale is the general rule. The only exception is if you are buying a gift Tenjutsu for a friend; then, you are allowed to purchase two Tenjutsu, one for you and one for a friend. However, this must be a valid friend, not a mule account.


Q. Why can't there be evil Tenjutsu?!

A. Because at this point, the Tenjutsu are still too new to deal with many of the plots I've got cooked up for the evils of Alterealm, and I need time to make sure everything runs smoothly first. Plus, they're all rather little. Maybe later. *shifty eyes*
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Yes, rules are kind of irritating, but they help to keep the shop running smoothly and keep Runie from having more breakdowns than usual. If anyone can think of something I haven't added or something wrong with the current rules, go ahead and drop me a line.
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arrow Do NOT steal my art! I work very hard to do each Tenjutsu image, and I really, really don't want to see them stolen. Why anyone would WANT to steal them would be beyond me, but it never hurts to be cautious. Anyone found stealing pictures will automatically be blacklisted and banned from the shop.

arrow SAVE TO YOUR OWN SERVER. The only direct links should be on the top of the journals and / or made by me. Since the Bayelle Town Shoppes stuff will be saved to the same Photobucket account as the Tenjutsu, I really don't want to end up with huge amounts of red Xs in place of pets.

arrow Please don't PM me about special events, custom slots and the like. Growth questions can be posted in the thread - provided it's not already answered somewhere - and I'm usually up to date on sales.

arrow Don't whine or complain because someone else got a Tenjutsu before you did. Gifts are given by Rune usually because the mood strikes her; auctions are just that, and flatsales are RP-based, so you may well be given a second chance. Whining and pouting, though, will get you in trouble.

arrow If you want to chat, please do so in OOC, or Out Of Character posts with brackets on either end. Note: These are NOT usually serious RPs, so don't take them that way.

arrow Roleplay MUST BE DONE in third-person past tense. This means a post would be something like "Rune walked in and yawned, shaking her head." OOC posts can be done any way you want, but I'm a stickler for the roleplay posts. I've tried it other ways, but it really drives me nuts, so please, use this rule.

arrow If you have to leave for an extended period of time, please inform the shop so we know. You may appoint a guardian for your hiatus, or your child will be placed in the foster care at the Academy or the Guild as appropriate.

arrow Lurkers and non-Guardians are allowed to roleplay within the Center, but please read a few posts back to make sure you aren't jumping in the middle of an important character RP.

arrow Characters / children / pets from other shops are allowed in any roleplay within the shop or Guild unless there is a special RP going on or the title of the thread specifically says otherwise.

arrow If posting in someone else's journal, make sure the Guardian doesn't mind and you aren't interrupting an important RP. This includes leaving gifts or invitations.

arrow The Bayelle Town Shops are separate from the main Center, and orders for them should be placed in the store's Mini-shop thread. However, they can be role-played in the Guild.










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Here are the current lists for the shop. People get here for various reasons. The white list is for people who've been good friends to Rune, helped with the shop, or are generally nice in some way that Rune knows about and appreciates. The black and gray lists are for those who break the rules.

The Ever-loved White List:

These are people much loved in the shop, and should be given cookies.
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heart Kamiki - For allowing the Blood Customs at all, and for generally being a nice person.

heart Kirea Mitsu - Kirea is mine. She's been my friend for over three years now, and she's one of the best I've got, period. Plus, she tells good stories. xd

heart Korini - One of my first Gaia friends, and all-round nice.

heart Tenshi Kuroneho - *snicker* Manshi rules. But seriously, awesome person, and another of my first Gaian friends.

heart Jeanemon - Sometime guest colorist, great friend. And her storytelling skills kick butt.

heart Noyama - Another awesome person, and the only one I know that can play two bitches convincingly without being one herself. *snugs, is probably shot*

heart Arafel - Another first friend, and I still can't figure out when she sleeps or eats. Her shops are spectacular.

heart Heero Himura - Another good friend. Too violent for his own good, but we luff him.

heart Indu - See Tenshi's post, and you've got an idea. She kicks butt with her plotting goodness. xd

heart Highwind - He's been there since before the shop even opened, and when I was just asking people how much they should cost in the Sin'aeis thread, and he's an incredible friend. And awesome god of pie. (Muahahahaha)

heart Any Tenjutsu owner I've forgotten.


The Gray List:

You've done something here to be irritating, and you might have bent some of the rules.
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stare None yet. Let's keep it that way.


The Infamous Black List:

If you're here, please stay out of my shop. You aren't welcome, and I may have to inform a mod.
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domokun None yet, thank goodness.
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Here are all the common information on Tenjutsu sales, as well as links to any sale, auction, custom, contest, etc. Usually, all of them will be held on a separate thread, with links below and a link back to the main shop thread in their first post. If there's anything that seems wrong or unclear here, please feel free to post or PM me to ask.


Flatsales:
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The Tenjutsu in a flatsale are already created, and usually a blank slate in terms of history. They are almost always infants, wrapped in a blanket with their takrai. Some have small personality traits visible even at this early age. The rules of a flatsale are as follows:

arrow Do not post until I say "Go!"
arrow Children are presented in the first post, numbered, along with all important information; starting date, ending date and price.
arrow The second post will be reserved for up to three different prompts. When posting, please include the letter or number of the prompt, so judges can tell.
arrow Once the flatsale has started, people who wish to participate must answer a prompt for one of the children listed. There will usually be three or four different prompts set up. When the flatsale ends, the prompts will be read, and the judges will decide on the winners. Once you've won, start a trade for the listed price - usually just the FS price - with Rune Traverse; include in the topic the new name of the child. Rune will confirm the trade, cert your child, place them in the pickup area and send a copy of their cert to you in a PM. At that point, you can request entry into the guild if you haven't already been accepted, and Rune will create your child's journal there.
arrow The common flatsale price for a single Tenjutsu is 8k each. Some will be more for special circumstances, such as the rare cosplay flatsale. Twins will not be offered for flatsale.



Auctions:
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Auctions usually deal with customs or Special Cases. Tenjutsu listed as Special Cases arrive at the Center in Toddler or Kid stage, some even older; they all have varying histories and rough personalities created for them. Custom auctions include the semi, full, or even rarest of all, a Blood Custom. The rules of auctions are as follows:

arrow Do not post until I say "Go."
arrow The first post will be reserved for different things depending on the type of auction. In Special Case auctions, a picture of the child will be posted, along with a short summary of their history and any special notes on their personality. In custom auctions, the post will have which type of custom as well as samples of other customs that have been made.
arrow The second post will be reserved for the information important to the actual Auction - starting date, ending date, auto-snipe rule, starting bid, minimum bid increments, items if they are allowed, autobuy if there is one, and any special perks for reaching certain amounts, such as a free familiar or toy.
arrow The third post will be set up for the current high bid. The Bidder's name and offer will be posted as a quote for each child.
arrow Offering help to other bidders is alright if you're only doing it once or twice, but please, no whining, complaining because you've been outbid, or other generally annoying things. Chat is fine, and you have no need to use brackets unless there is an RP in progress.
arrow Auctions usually begin at 10-12k. Full customs begin at 20k, and Blood Customs jump to 150k.



Raffles:
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Raffles are going to be rare, since Rune doesn't like all the wrappings and amounts of typed information that go with them, but there will probably be a few. In any case, the few raffles will be for children who must be re-adopted as well as those for contests or special events. The rules for the raffles are as follows:

arrow Do not post until I say "Open" or "Go."
arrow If the child is to be re-adopted, a small summary of their history and the 'reason' that brought them back to the Center as well as a picture will be presented in the first post. If the raffle is for a contest or special event, there will be links back to the event as well as an RP description for the raffle itself. Either way, all the important information will be included in the first post - ticket price, number of tickets, starting date, ending date and number of tickets that can be purchased at a time.
arrow The second post will be reserved for all purchased and available tickets, along with who bought them.
arrow Most raffles will have tickets that cost 100g.



Autobuys and Pet Trades:

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Rune isn't much of an item whore, and I'm rather picky about the pets I like - somehow I tend to like having the actual gold more than anything, since it makes getting things for friends easier - but there are a few things I'd give meh eyeteeth for. Since sending those over the internet might be hard (and they probably wouldn't be worth too much) I figure an auto-buy or a pet trade might be the better idea. Each pet listed below is worth an equivilent Tenjutsu in exchange; the items are valued at mid-Gen and must be priced by the person offering. Anything with a heart means "I WANT IT NOW!"

arrow Magical Mishaps (Considering all the spells Rune does, it's not a big leap to think that she might mess up.)
arrow A Tears of Redemption custom
arrow Two Superstition Customs (Four leaf clover and Alterealm superstition. Rune would be a happy camper.)
arrow A custom Tala (for Noya, not meh.)
arrow A Madlax, Noir, Read or Die, Hinata (from Naruto) or Wrath (from Full Metal Alchemist - PRE-MEMORY RETURN!) humanoid cosplay.
heart A GMFC Appointment for Rune and Flint, possibly more than one. (Like this one's gonna happen.)
exclaim Herald custom (Two words - dragon scale. Or rose. Rune luffs them both.)
heart An Alchemy Lab child

heart A steel-plated ninja band
arrow Angelic / demonic pendant
heart Mini-angel wings
arrow AFK hat
arrow OMG hat
exclaim Lunar Cowl
exclaim Solar Headdress

If you have an item or a pet that isn't on this list, feel free to PM me and ask about it. I'm afraid I can't accept any pixel pets - they aren't something I enjoy - or most non-humanoid pets at the moment. If the type of Tenjutsu you want doesn't match the type of pet you have to offer, you can also offer a pet and the difference in gold.


Current Pet Trades: Closed, unless said pet is on the list above.







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Flatsales


None currently.




Auction

None currently.



Contest

None currently.



Autobuy

See above list of autobuys.



Pet Trades

See above list of accepted pet trades.
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Each normal Tenjutsu goes through eight separate stages, with time lengths depending on their RP-age and certain other factors. These eight stages are listed below, along with a short description of each.


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Infant / baby:

This is the first stage of most Tenjutsu's development, and probably the most important. Roughly three months to a year and a half in age, they are small, helpless and much the same as normal human babies. Found wrapped in a blanket with their takrai, or band symbolizing their status as Tenjutsu, they can sometimes speak in small baby-babbles, and a few can use their common abilities - telekinesis, concentrated energy blasts - to a very slight degree. Mostly, though, they are very naturally dependant on their Guardians. This is an incredibly important time for the development of their little minds, so parents had best be prepared. As infants, they will have one quest to determine a Like or Dislike, decided randomly. (For more on Quests, see the "Quest" post.)


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Toddler:

The second stage of a Tenjutsu's development, they appear roughly a year and a half to three human years old at this point. Now that they can crawl - and some can toddle - they are busily exploring the world, though they still need the constant love and support of their Guardians. Though still vulnerable, they are growing more independent, and soaking up knowledge like a sponge. They can usually speak with varying degrees of success, and will sometimes manage a word or two of Synoran, their native language. Now their elemental abilities will begin to emerge, and they will be able to concentrate their common powers a bit more. Right now, their takrai is an important indicator of their burgeoning magic. As toddlers, they will undergo one more quest to determine a Like or Dislike (mostly opposite of the quest they went through in their infancy) as well as one Power quest and one Aversion quest.


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Child:

At the third stage, Tenjutsu usually seem about three to seven years, and are learning just as much as a human child of the same age. This is the stage in which they start in the Academy - a combination of normal school and Tenjutsu training, described in more detail in the "Academy and Guild" post below - and also the stage in which they start to specialize their powers, though not always in the area of their choice. They have usually chosen a comfortable way to wear their takrai, and are beginning to show certain likes and dislikes when it comes to clothing. At this stage, many Tenjutsu begin making friends in earnest, usually within their Academy classmates, though not always. They may even meet a few potential rivals. Aimee often takes groups of this age on 'field trips' to various safe locations, mostly to get them used to using their abilities. Children generally go through two more Like / Dislike quests (one of each) and one new common Power quest. They also go through their first Affinity quest.


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Youth:

The fourth stage of a Tenjutsu's development is actually more the second half of the child stage, for all that it has a separate image and new abilities. Now appearing between the ages of eight and ten - and in some late cases, eight to twelve - the child has completed their first phase of Academy schooling, and has very often acquired both a mount and a familiar if they want one. At this point, a Tenjutsu must go through a series of semi-important tests, known collectively as the Basic Academy Exams. (For more information, see the "Academy and Guild" post.) These tests are considered a time of inner and outer study and are usually role-played out. On a more personal note, hormones, friendships and rivalries are all beginning to grow stronger, sometimes resulting in power-related accidents. Their councilors may have pointed them in the direction of a future career, or they themselves might have begun showing an interest. Once a youth has completed their Basic Academy Exams, they are referred to as Amateur Magecasters. Some of the Basic Exams can result in an Aversion, Affinity or even a special Power quest.


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Pre-Teen:

The fifth stage and something of a transition, Tenjutsu at this point appear to be between the ages of ten and thirteen. Many of them are experimenting with clothes, makeup and hairstyles, and some are able to take after-school jobs to make some extra cash or learn skills related to their chosen careers. Hormones are beginning to awaken, and puppy-crushes are very likely to develop, as well as deeper friendships and more serious rivalries. Their powers have begun to settle in familiar magical patterns, and some kids may have discovered one or two "special jutsu spells," usually related to their specializations, that they use in their fighting styles. Quite a few of these older Tenjutsu will also be allowed to spend overnight trips at safe places in Illuzen or other secured areas. There will be two randomly chosen quests at this stage.


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Teen:

The sixth and possibly one of the most tumultuous stages, Tenjutsu now appear between the ages of fourteen and seventeen in human years. Natural hormones are in full swing here, resulting often in heavy mood swings, angst and the occasional angry outburst; more than a few of them dabble in flirtation and serious relationships, although most won't find a true life-mate until the Young Adult stage. No longer considered children, they have often settled on a mode of dress they find comfortable, complete with their specialized takrai, any favorite weapons, limited spell accessories and their familiars. Their abilities are mostly specialized at this point, and if they have not discovered a special jutsu previously, they usually do so at this stage. They may also have chosen a permanent career and begun working toward it, although there are a rare few that wait until their graduation from the Academy to make that decision. They will usually go through an Affinity quest, a Power quest, an Aversion quest and possibly a last Like / Dislike quest.


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Young Adult:

A seventh stage similar to the Youth stage, Tenjutsu at this point are between eighteen and twenty, and have basically decided on their look as well as their fighting style. It is at this important stage that the Tenjutsu undertake their Final Graduation Exams at the Academy. These intense tests are designed to demonstrate control over the Temporal Ninjutsu power as well as their ability to take care of themselves. Personally, their hormones have begun to stabilize, and quite a few Tenjutsu choose their Lifemates around this time; the more childish feuds will often be toned down or disappear, though rivalries continue to exist. If they have shown an interest in a job or career that is within the scope of the Guild, Aimee will do her best to get them a starting position. Their familiar will also grow to their final stage, and they are allowed entrance to the Alterealm Guild as junior members. Like the Basic Exams, the Final Graduation exercises can also result in random quest-like changes to a Tenjutsu.


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Adult:

The eighth and final stage, most Tenjutsu at this stage appear to be twenty years old or more in human terms. Their personalities, fighting styles and dress-codes have been settled, and they are considered capable adults. If they belong to the Alterealm Guild, they are considered normal members, with full rights and privileges; regardless, they may 'marry,' set up homes - either within Gaia or on one of the other realms - and have children of their own, as well as adopting other orphaned Tenjutsu children if they wish. Their magic is a cemented part of their lives, almost completely under control, and they can pursue any type of job they wish to.


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It is unknown whether or not the Tenjutsu have any other stages beyond that of an adult, though there are hints in the oldest records about various special or legendary Tenjutsu before the Destruction. We'll have to wait and see.
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Here are all Tenjutsu currently under the care of the Adoption Center. Click on them to see their journals.

Current number of Children: 16

Infants:

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Toddlers:

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Children:

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Youths:


None currently.


Pre-Teens:



Teens:




Young Adults:


None currently.



Adults:


None currently.




Here is where all newly adopted Tenjutsu will be put for pickup. They will only be here for a short time, so if you miss your certed Tenjutsu, feel free to drop me a PM.
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A massive, multi-storied mansion in Barton Town tucked between the suburban and shopping districts, the Temporal Ninjutsu Adoption Center was designed by several dozen mages and based on several different designs, both from Alterealm and Illuzen as well as Earth. This is where all adoptions and most special events happen, a meeting place for those who guard the Tenjutsu and a home for any of them who might need it. Because of the severe dimensional overlapping in the area - partly because of the many :gates: inside - the rooms tend to shift a lot. However, the rooms below seem to stay in the same place on the lower story no matter what, so they're listed below as a rough map:


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Name: Rune Traverse
Nicknames: Runie, Lorrie
Position IC: Gaian and Illuzen liaison to the Tenjutsu, co-owner of the Temporal Ninjutsu Adoption Center.
Position OC: Creator, Writer, Artist, Colorist, Shop Manager, all-round worker slave. xd
Gender: Female
Age: 20
Race: Mostly human.
Hair: About mid-back length, very thick and curly; dark blue on Gaia, naturally golden-brown.
Eyes: Dark green, with blue glasses.
Skin: Pale
Height: 5'4" (Five feet, four inches)
Weight: None of your business.
Quote: "Gawd, how do I keep getting roped into this?" or "Babies!"
Likes: Reading, Unagi (broiled eel sushi), writing, watching anime, spending time with her friends and kids, looking after little kids (especially babies), fuzzy animals, sparring, swimming, being helpful, crime shows, roses, puzzles, Flint, her friends, being loved and / or appreciated. biggrin
Dislikes: Flint, feeling useless, not having control of her rare-blood powers, spiders, wasps or other stinging insects, cold, feeling unappreciated or not loved, snobs, stupid questions, being disliked.
Tenjutsu Children: Dray (teen); Shazran (teen); Nikki (teen); Alter (pre-teen); Cody (preteen); Aeris (preteen); Chloe (teen, special); Rose (teen, special); Daimon (infant); Angel (infant)
Description: Most people describe Rune as impulsive, kind, intelligent and stubborn, with a rather old-fashioned sense of nobility and loyalty and placing a high value on honesty. To her, family and friends - whom she usually considers family - are the most important things in the world, along with doing "right" and protecting innocents. Anyone that needs help from her is very likely to get it, no matter what the cost to Rune herself, and she would do whatever it took to save or protect the people she cares about. That isn't to say she's perfect, however. Her temper is legendary among most of her kin, especially her impatience with jerks or bigots, and she has a bad habit of accidentally blowing things up when she gets angry. Furthermore, although she can make sexual jokes and innuendo with the best of them, she is fairly innocent, tending to blush or become embarrassed when dealing with her actual feelings. After knowing about the Tenjutsu and 'keeping an eye on them' for quite a while, she has finally opened a true adoption Center with Aimee's help and connections.


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Name: Aimee Sorran
Nicknames: Mythfire, Aims.
Position IC: Tenjutsu Alter Master of the Alterealm Guild, liaison to the Guild and Academy, co-owner of the Temporal Ninjutsu Adoption Center.
Position OC: Same as Rune - she's meh NPC, albeit a really important one. xd
Gender: Female
Age: 20
Race: Human Tenjutsu.
Hair: Very thick and curly, almost waist length; sandy blonde.
Eyes: Hazel, with glasses.
Skin: Pale
Height: 5'4" (Five feet, four inches)
Weight: Enough that I'm alive.
Quote: "For the last time, it was an accident!"
Likes: Reading, writing, creating new spells with her Tenjutsu abilities, dimension-hopping (when no one is shooting at her), hanging out with friends, the mall, small children / fuzzy or cute things, video games, anime, swimming, being needed / appreciated.
Dislikes: Sharks, Mexican food except Taco Bell, being in the spotlight / required to speak in front of lots of people, dimension-hopping (when someone is shooting at her), being frustrated or disliked, snobs or jerks, feeling stupid, spiders.
Tenjutsu Children: None at the moment, though she takes care of Rune's children.
Description: People seeing Aimee and Rune side by side may mistake them for identical twins, and with good reason. They are exactly the same height and weight, dress in similar styles, have similar elfin features and large, vivid eyes framed by glasses. Aimee's eyes are hazel, however, and her hair is its natural golden brown as well as slightly longer. In terms of personality, Aimee is quite like her blood-sister as well; loyal and noble to a fault, she has a slight pragmatism in her outlook, her intelligence and sarcastic tongue tempered by good sense. Shyer as well, she often finds herself nervous or anxious around people she doesn't know. On the other hand, her temper is an awesome thing when roused, and she won't hesitate to use her formidable skills if threatened. She is the driving force behind the Temporal Ninjutsu Adoption Center as well as its liaison to the Academy and Guild.


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Name: Flint Mythos
Nicknames: Daddy Fint (from Rune's kids), that pain in the a** (Rune's name for him)
Position IC: Alterealm liaison to the Tenjutsu, friend and sometime-worker of the Temporal Ninjutsu Adoption Center.
Position OC: Still one of Rune's NPCs - and potential love-mate, but that's for later. xd :
Age: Unknown - appears around 22.
Race: Mythos (similar enough to humans to pass)
Hair: Dark and slightly curled, just about collar length.
Eyes: Dusty gray-green.
Skin: Lightly tanned.
Height: 5'8" (Five feet, eight inches)
Weight: *shrug* Never been weighted. Lean but muscled.
Quote: "I'm sorry, Runie."
Likes: Rune, teasing Rune, taking care of children, sparring, swimming, dragons, unagi, reading - particularly mythological collections and sci-fi, learning about Gaia, his twin brother and younger sister, most of the Tenjutsu, cleaning house.
Dislikes: Anyone that insults or hurts Rune, his brother, shrimp sushi, technical manuals, bullies or snobs.
Tenjutsu Children: None, although Rune's children might be considered his. *smirk*
Description: A strong Mythos who helped to save Rune's life in Alterealm, and appears to have known her for most of her life. Incredibly even-tempered, he became the Alterealm liaison to the Center and often takes care of cleaning as well as watching the little kids. He also knows a lot about the Tenjutsu's history, though you have to pry it out of him with a crowbar. His one pet peeve is people making fun of Rune. He also has a twin brother, Steel, and a younger, even more powerful sister, Kira, though they very rarely show up around the Tenjutsu Center.






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Alterealm / Academy NPCs

Note: All Academy students use "Professor" and "Sensei" interchangeably, and the teachers answer to both, though some of them have preferences of one or the other.

Professor Logan -
The head of academic studies, Logan teaches Math and is qualified to teach Science, though he doesn't often do so. A tall, athletic and lean man with close-cropped dark hair and a small goatee, he has the pale skin, square glasses and sharp-edged features of a scholar. His Mind-elemented takrai is almost always polished and worn as a belt around his waist; he tends to favor common slack-style pants, short trim boots, a plain, off-white button-down shirt with short sleeves, and an open, forest green vest without buttons. His voice is cultured, with a hint of a British accent, while his eyes are chocolate brown. He has a kunai pouch hidden at his back, and is especially adept at using them. He also has a keen, analytical mind, and is very proper. He respects San-sensei slightly more than most of the other teachers, respects Headmaster Harlen extremely highly, and is frankly rather mystified by Caitlyn. Always fair, he has no problem with questions, and is always willing to listen to his students, though understandably, he's not all that great with personal problems.

San-sensei -
San teaches what might be called Science in any other school, though his Academy classes include plant and herb identification, their use in potion-making, physical / biological / geological structures and their use in medicine and attacking, and even the advanced disease and viral studies. A bit easily distracted, his tan, lightly scarred hands - and his Earth-elemented takrai, and his clothes - are almost always smudged with dirt, mud or streaks of plant matter. His baggy, dusty green pants are bound with bandages below the knee, though this is mostly hidden by his knee-high boots, and he either wears baggy-sleeved shirts or a plain vest with no shirt underneath. His takrai is sometimes tied haphazardly around his waist or atop his head, slightly visible through his short, spiky dark hair. His eyes are slightly almond-shaped, a hint of his Asian ancestors, and he has a small, whiplike scar across his right cheek from being slapped by a thorny Whipbush. He respects his fellow teachers and Headmaster Harlen, considering them all quite able and worthy compatriots. Sometimes off in his own world, he has a gentle and kind attitude toward all of his students, though he doesn't really miss much.

Coach Derrick Warson -
Nicknamed "Coach" and "the Wall" because of his impressive and muscular bulk, Derrick is the twin brother of Literature and Magic Teacher Graham and is himself one of the fighting and staff instructors. Almost as tall as Logan and nearly twice as wide, his skin is tanned like old leather, with a square chin, broad chest, and crew-cut light-brown hair streaked with sun-blond. His eyes are oddly large for someone of his bullish stature, brilliant blue and sharp. Derrick is rather smart, though his stick-to-the-facts, no nonsense attitude makes him seem simpler than he actually is. Most of the time, he can be found in workday cargo-type pants, tough, rubber-soled boots, and a jersey like tanktop. His Fire-elemented takrai is usually tied around his neck, or around his upper arm like an armband if he needs it out of the way. He respects most of his fellow teachers, although he especially looks at Caitlyn as a sort of younger sister, and is often found hanging out and helping some of his older students when they need it. Of all the teachers, he is most likely to keep his students working physically.

Professor Graham Warson -
The twin brother of "Coach" Derrick, Graham has his sibling's light-brown hair, cut short, and sharp, vivid blue eyes. However, he is only medium height, and fairly lean. The professor of Literature and Spell / Historical Magic, Graham-san loves the written word, and can often be found carrying a new book; his favorites are fables, myths and spell histories. He likes to wear fairly casual clothing, jean-type pants and a plain shirt with a rounded collar. His Mind-elemented takrai is often tied atop his head like a traditional forehead band, and he sometimes wears sunglasses when using some special mind-sight magics to hide the symbols in his eyes. Compassionate with most people, especially his students, he has a wonderful relationship with the rest of the faculty and is considered one of the most approachable teachers, second only to Caitlyn.

Sora Sensei -
A lithe, regal woman with a calm but confident presence, Sora's gorgeous mahogany skintone and faint accent hint at African roots, though English - along with the Tenjutsu's native Syoran - is obviously her primary language. With long, thick dark hair tied up in several cloth-captured braids, she usually wears durable black leggings, knee-high boots, a black long-sleeved shirt with artful cuts in the shoulders, a leather collar with a burnished gold cross, matching chain belts, and her Dark-elemented takrai tied at the top of her head to keep her braids out of her face. She teaches Blade-work classes, some of the fighting styles, and Tracking studies, and is qualified to teach the lower levels of Math and Science. Firm but almost always fair, she has the affectionate exasperation of an older sister with Caitlyn, and respects her fellow teachers quite a bit, though her dry sense of humor usually leads to teasing. Her students like her a lot.

Caitlyn Sensei -
Although she keeps the 'sensei' or 'professor' title because she is one, Caitlyn could almost be mistaken for one of her own grown students; the youngest of the faculty, she tends to go by "Cait" or "Lyn" and despises being called "Miss" anything. Cheerful, exuberant and fun-loving, she is a magical powerhouse, and thus teaches the Practical Magic Classes as well as helping Sora with the Blade-work and fighting styles. She usually wears dark leggings beneath ripped, baggy jeans bound below the knee, ninja sandals, a dark tanktop with fishnet sleeves, fingerless gloves with the Water symbol etched in plates on the back, a leather 'collar' with a dragon charm, and of course, her Water-elemented takrai decorated with chains around her waist like a belt. Her hair is sandy brown with red streaks, her skin slightly paler than normal, and her large, merry eyes are blue-gray. Though she respects all her fellow professors, she has special relationships with Sora and Graham, and enjoys yanking Logan's chain when she has the chance. When in formal situations with the Headmaster, however, she does show a slightly calmer, responsible side.

Darren Whitefeather -
A Shaman Tenjutsu, Whitefeather was a professor while Rune and Aimee were visiting, but has apparently vanished since then. There's no word when he'll come back, but his Alterealm culture and Common Spell classes have been taken over by Caitlyn and Graham.
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With the Temporal Ninjutsu children, roleplay is required. Each child will be given a journal at birth, and their owners are expected to keep up with said journal in recording the child's life. I may be lenient if you are roleplaying often on the main thread - gawd knows I have a problem sometimes keeping up with a journal xd : - but if I don?t see any entries or hear from you in a long time, I reserve the right to take your child and readopt them to another guardian. If this ever happens, the original guardian will not get a refund. Those in the Youth and Young Adult stage are also expected to roleplay their Academy Exams, though these are subject to the times convenient for the Guardian.

Roleplay can be done in the main shop thread (considered the Temporal Ninjutsu Adoption Center for all intents and purposes) but it can also be done in a number of other places. Within the guild, there is the Academy, the Alterealm Guild and Bayelle Town, all of which will be laid out in the top post for anyone who needs the visual. There will also be special events - such as the Carnival, Winter Festival or Birthday Parties - and of course, the child's journal. Children can also be roleplayed in other shops provided the owner consents. Below are lists by stage, explaining what each stage will require before growth will be considered for that particular child. For Journal entries, after the Child stage, entries can be made by the child themselves; third person stories are also allowed.

GETTING QUESTS: This is done in bold so people can see it. The regulars know - boy, do they know sweatdrop - but I'm horrible when it comes to keeping track of who needs quests. So here's the deal. Anyone who's child is ready for a quest - or wants to do a quest for their child's growth - should post in the thread or drop Rune Traverse a PM. I'll then check my notes and make sure the kid is ready and then get back to you, either to post said quest in the child's journal or PM you to request certain things to be done first. ^^


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Stage One: Infant

heart At least one journal entry detailing the finding of the child or their entry into the family, preferably one of each.

heart At least one roleplay in the Guild or the main thread, preferably transcribed.

heart One playdate with any of the other Tenjutsu, either in the Guild or journal.

heart If the child is a Blood Custom, I expect one extra entry detailing how the blood got on the scroll in the first place.


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Stage Two: Toddler

heart Two entries in the journal, possibly detailing the child's growth, some relation with a family member, or a new experience or discovery they have made as toddlers.

heart At least one roleplay in the Guild or main thread, preferably transcribed.

heart One playdate in the Guild or the journal.

heart Blood Custom children will also need one extra entry detailing how they look like their genetic parent or how they do not look like their parent.


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Stage Three: Child

heart Three entries in the journal, possibly detailing the children's growth, a new experience they have made, their first day in the Academy, or some sort of power experience they have had.

heart At least two roleplays in the Guild or main thread.

heart One playdate in the Guild or the journal.

heart One trip to Bayelle Town is also recommended.

heart Blood Custom children are expected to have an extra entry, possibly detailing an experience they have had with discrimination based on their looks.


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Stage Four: Youth

heart At this stage, there should be one to two journal entries detailing the child's preparation for their Exams, or the reaction of the family to the Exams.

heart The Exams themselves are expected to be roleplayed out within the Guild or as a Special Event. As this is rather time-consuming, most of the other requirements are set aside.

heart One trip to Bayelle Town is recommended, but not required.

heart Blood Custom children are recommended to have another entry detailing the circumstances of their birth, whether the child is finding out they are adopted or noticing their differences for the first time.


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Stage Five: Pre-Teen

heart Three journal entries are expected, with possibly the child's relief at passing (or failing) the exams, a new job that catches their eye, a talent that has presented itself, a new experience they may have as a result of graduation, a change in their relationships with other Tenjutsu, or a something new they have seen or witnessed.

heart At least one to two roleplays in the main thread or Guild, transcribed.

heart Two trips to Bayelle Town, either with family or on their own.

heart A trip to one of their other safe areas, either scheduled or as a random occurrence.

heart Blood Custom children need at least one more entry, though the content is up to the Guardian.


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Stage Six: Teen

heart Three journal entries are expected.

heart At least two roleplays in the main thread or Guild, transcribed.

heart Three trips to Bayelle Town, at least one on their own.

heart One trip to their safe areas.

heart Blood Custom children are required one more entry and one extra roleplay within the Guild.


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Stage Seven: Young Adult

heart Three journal entries are expected.

heart The second set of Exams will need to be roleplayed out, either within the Guild or as a Special Event.

heart Two trips to Bayelle Town or the safe areas, at least one on their own.

heart Blood Customs have no special requirements at this stage.


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Stage Eight: Adult

heart ??????????? (no known growth, no particular requirements.)


Blood Customs have more required entries and work than the normal child as they are specially created. Also, those who participate in Special Events or do special work around the Center will be considered for growing before their counterparts - sorry, just a habit of mine. If I haven't grown a child in a while, and you think I may have forgotten (it happens, I assure you) do feel free to give me a poke once or twice. Not abusive, just a reminder, please. If you have a specific order you wish to keep for your children - i.e. one is older than the rest, and you wish to keep it that way, but you've finished the requirements for one of the younger ones first - then just tell me and I'll wait on growing the one until their sibling is finished.




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There are five main types of quests a Tenjutsu can go through, each with their own instructions and special results. Depending on the success of the child on their quest - and their own responses to certain parts of the quest - they can have various positive or even negative effects. Below is a description of each type of quest as well as some of the special ways these can turn out. Note: Like / Dislike and Affinity / Aversion are similar, but have opposite reactions, and so are described together.


Like / Dislike Quests:

As the name implies, this quest determines whether a Tenjutsu has a like or dislike of a certain thing. These usually involve a roleplayed or journal outing, or possibly the introduction of something new and different to the child. The exact nature of the outing / introduction will be unique to each Tenjutsu, often based on their personality; for example, the outgoing and ever-cheerful Dray might go to a theater production where she is required to sit still, while the cool and reserved Shazran might find himself being made to join a group of rambunctious children or a sports team. At the end of the quest, depending on how it is played, the child will have a pronounced like or dislike of one aspect of the outing. To continue the example, Dray may discover that she loves watching plays, or she may dislike the theater because she has to sit still in the dark and someone spilled soda on her. Shazran may hate the idea of loud, hyperactive young children, or he may realize that he likes playing on a team with others.


Affinity / Aversion Quests:

Although it may sound similar to the Like / Dislike quests, in actuality, these have more to do with specific power and weapon abilities than a true personality trait. Affinities are an attraction and better manipulation of certain types of magic, weapon or magic-related item; Aversions deal with the same items, but instead of an attraction, the Tenjutsu detests the thing involved. Each Tenjutsu child can have up to three Affinity / Aversion Quests, starting at the Child stage. In content, these are outings or introductions to new things fairly similar to the Like / Dislike quests, though these are preferred as roleplay. For example, say a Tenjutsu is placed in a situation where - by alerting others telepathically - he is discovered and must defend himself against an armed bandit. The child may then develop an affinity for the weapon he uses to fight off his enemies, or an aversion to the use of his telepathy because it got him caught. It depends entirely on the quest itself. Note: A child cannot develop an official aversion to a specific person; they may dislike a certain person because that person uses a power they detest, but that's all.


Power Quests:

The Power Quests are based on the special and elemental abilities every Tenjutsu grows into eventually. Like the other quests, it can be done in journals as well as roleplay, but the roleplay is preferred. Again, these are unique to each Tenjutsu. No matter what the element, each child's personality and their family life shapes their final powers and thus the quests they receive; even two children with identical elemental gifts and similar personalities would not have the same special powers, or would end up using their powers differently. For an example, say one of the children - a Mind-elemented Tenjutsu - is failing in class, and desperately needs to perform a successful disappearance in order to gain a score on some classwork. After studying all night, she is exhausted, but has just learned her test is starting in five minutes and still cannot make the appropriate spell, although she has found several others that might be useful. Say she decides to use a Light-elemented spell to become invisible. This can result in the successful learning of a difficult Light-elemented jutsu, or could backfire, with the unexpected result of creating a solid and powerful woven shield spell.


For information on which quests will likely be offered when, take a look at the Stages post up near the top. Though these are only guidelines, Rune will probably be sticking with this schedule for now.
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Scarily enough, the Tenjutsu do breed. *laugh* There are a variety of ways to do this, and some requirements that have to be met before any Tenjutsu is considered 'ready' to have children. There are three breeding slots for the Tenjutsu, which must be open for a breeding to take place. Breeding also requires two Tenjutsu who are not related, either biologically or by being adopted into the same family; for example, if you have adopted two Tenjutsu children, they cannot breed together, regardless of whether or not they are 'biologically' related. The Tenjutsu must be at the Teen stage or older before a serious relationship can develop, and preferably wait until they are past the Final Graduation Exams so they can concentrate on their studies. Also, the two involved have to have shown some kind of relationship in the past, which can be verified through RP or journals. None of this simply 'so-and-so is now in love with so-and-so, and now they want to mate!' Unless someone can come up with a beautiful reason for a one-night stand - and write it out well enough to impress me - this relationship is required before a breeding can take place.

Once the two Tenjutsu have decided they want to have children and a spot is open, they 'register' themselves at the Bayelle Town Square thread, and the parents contact Rune with the information below. Each breeding costs 10k, determining the gender of the child is an extra 2k, and twins are 20k. Extra special features for the child, such as choosing the element, horns / wings / tattoos, are another 2k. Note: Twins are only allowed in certain circumstances, and Rune reserves the right to refuse if she's got too much stuff to do. When the trade has been sent and the spot is confirmed, Rune will design the infant(s), and the pregnancy can be roleplayed. For an extra 3k, Rune will also do a special cert for the pregnancy with the expecting parents. It costs so much because this is an extra stage for both parents as well as for the baby.

If a pair doesn't wish to have their own biological children, Adult Tenjutsu are also allowed to adopt young orphans from the Center themselves. They are only allowed three adoptees, however.

Other Questions

Q. Are gay or lesbian couples allowed?
A. Yup. Rune and Aimee work together to use magic and allow the Tenjutsu to breed together. Just be sure - for females - that the one carrying the child is listed on the information order. Males will be given a magical incubator.

Q. Can single Tenjutsu have children?
A. At the moment, no, they can't have children of their own. They can, however, adopt other orphaned Tenjutsu in flatsales or auctions. Adult Tenjutsu can take in up to three other Tenjutsu children.

Q. How many times can a Tenjutsu breed?
A. Currently, Adult Tenjutsu can have children three times, though each child (or set, in case of twins) must reach toddler stage or more before the couple can breed again.

Q. Can a Tenjutsu breed with a 'pet' from another shop?
A. Yes, but there are certain restrictions. There must still be a relationship between the Tenjutsu and the other 'pet;' the other pet itself must be human or at least humanoid, and the owners of the other shop must agree to the breeding. If you want your Tenjutsu to breed according to their shop's rules, drop me a PM and I'll look it over. If you want the couple to breed according to Tenjutsu rules, I also need a PM to make sure there's nothing wrong with it. Once everything's been worked out, the couple can reserve a slot and send me the information just as a normal Tenjutsu would.

Q. Do Blood Customs breed differently than normal Tenjutsu?
A. Nope. <3 They breed just the same as their adopted kin.

Q. Why does breeding cost so much?!?
A. Because these are technically a semi-custom, and they are biologically related to their parents. So they get lots of fun stuff.


For those who have managed a coveted spot in the breeding list, the application for breeding is quoted below. This is only to be filled out if you have gotten a spot on the list and paid the breeding fee. Any other person will be disregarded, and repeated sendings will be blacklisted.

Breeding Info

Type of Breeding: Twins / Single, Gender determined, special cert.
Mother's Name: Name of the breeding mother (or one gay partner)
Mother's Feelings: A few words about the mother's attitude toward pregnancy (for special cert if chosen)
Father's Name: Name of the expecting father (or non-carrying lesbian partner)
Father's Feelings: A few words about the father's attitude toward pregnancy (for special cert if chosen)
Child's Name: Given name for the expected child (insert as many times as children expected)
Gender: The gender of the child if pre-determined (insert for each child if paid for)
Special Features: Three special features the parents would like for their child, such as hair color or wings. Must be agreed on by both parties
Extra features: Any extra features paid for
Raising: Whether the Tenjutsu will be raising their child themselves, or giving him / her to the Adoption Center to be found another loving home.
Legal Guardian: In case of the parents breaking up, who will take the child? (MUST be decided by both parties before the child is born)
Unlike some other adoptables, the Tenjutsu are not restricted to Gaia and their own Adoption Center. There are three other very important places for the kids to go - the Academy, the Alterealm Guild and Bayelle Town. Below is a description and rough layout of each, as well as how they relate to the Tenjutsu.

The Academy:

An important and sometimes all-consuming part of the Tenjutsu's life, this huge, sprawling castle estate is located in Alterealm through a Temporal Gate in the Center, maybe half a mile from the Alterealm Guild. Part normal schooling, part training in the magical and physical aspects of their abilities, it was originally founded by the Guild alumni as a place for the youngest Tenjutsu until they were old enough to fully and traditionally join the Guild. Current Tenjutsu are enrolled in the Academy when they first reach the Child stage, and continue on through their Adulthood. They participate in classes, go on exercises with their 'mates, and sometimes even stay in the dormitories while their Guardians are on vacation or they are awaiting adoption. Note: This is not strictly a boarding school - the children of the Center go to school during the day when classes are scheduled, but live at home. Below is the layout of the Academy, a description of some of its more important rooms, and information concerning the two sets of tests Tenjutsu are required to take at the Academy.

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The Grand Hall: This is the center of the main building and the entrance to the Academy as a whole. A tall, wide and massive hallway, it is tastefully decorated with suits of armor and various ceremonial pieces from other cultures or previous graduates. The center of the carpeted floor is a large glass case with a wooden bench all around it, inside which is a sparkling crystal used to help maintain the magic of the Academy and link it to the Alterealm Guild. Across the tall ceiling stretches thick wooden arches, carved with special symbols, and a half-dozen chandeliers hang from long chains. Round globes of golden mage-light are attached to the walls, while a wide staircase at the back of the Grand Hall leads up to the second floor and is flanked by stone statues. The Hall opens off to the Dining Room, the Library, the Grounds ? from the back near the stairway ? and the Headmaster's Public Office.

The Dining Room: A large, rectangular room, accessible from the Grand Hall through several arched doorways to the right of the entrance. With several dozen tables set up end-to-end in four rows, this huge area can comfortably seat eight classes of twenty-five or more. There are large, clear arched windows that take up the entire top half of the outer wall, usually used to let some sunlight in. To the right side, there is an oaken door leading to the Teachers' Lounge where the professors and most visitors eat their meals; on the left, a large podium and dais are designed for important occasions and special visitors as well as the Exam Graduation Dinner. The room is lit by round, lamp-like globes of magelight and a few chandeliers. Directly across from the doors to the Grand Hall, a large bar-style serving station takes up most of the wall, with open back entrances to the Kitchen. On either side of the 'serving station' are short stairways leading slightly upward to the outside, coming out near the Greenhouses.

The Kitchen: Off the back of the Dining Room, this is nearly as big and wide as the dining room, though most of it is taken up by huge ovens, stoves, fire places and counter space. It is divided into informal 'sections,' with meats and main dishes prepared in the far left corner, desserts made in the back center, dishes and pans washed in the far right, vegetables and appetizers at the front left and baked breads in the front right. Walled in large off-white tiles with brick-red trim on the bottom and white paint on the top half, it has a few decent-sized doors that lead off to the small stairways and thus to the outside. Designed with overhead and diffuse mage lightings, this place is always bustling with activity.

The Library: A literally massive, multi-story room, the six-level library is accessible on the ground floor from a large set of doors at the far right of the Grand Hall, as well as a door in front of the dais on at the left of the Dining room and a private door from the back of the Headmaster?s Public Office. This square sanctum of learning is lined floor to ceiling with bookcases, containing just about every sort of book the Academy students might want or need. The large center is filled with rectangular study tables and decently comfortable chairs, many of them with desk lamps. There are wide, slightly arched windows set between some of the bookcases to let light in, as well as several big skylights in the ceiling. Across the wall that backs to the Headmaster?s Public Office, a long set of counters and a heavy wooden librarian desk as well as a set of large cabinets that house card catalogs. The floors are mostly divided along broad subject lines: dictionaries and encyclopedias in several dozen languages in the front of the first floor; language arts, workbooks and histories of English, Japanese, French, Synoran, High / Proper / Common Elven, Dasraiman, Thoran, Dwarna, Nihon'une (a kitsune language), Heiraldic, Ea'aen, Fain (a Nymph language, all five known dialects) and Aloran at the back of the first floor; different types of magic, their histories, common uses and special uses take up almost the entire second floor; a different fighting styles and weapons, complete with histories and common uses, are on the third floor; math and science together at the front of the fourth floor; histories of Alterealm, Illuzen, Earth and various other races, as well as an extensive collection of medical information at the back of the fourth floor; mythology, fables and religion take up the front of the fifth floor; engineering, architecture and geography at the back of the fifth floor; and fiction - including crime stories - are on the sixth floor, along with an entire section of audio and Braille books. Students are often sent to the library to study for their classwork, and the librarian and her assistants are always happy to help.

The Headmaster?s Public Office: A wood-paneled, comfortably furnished study, this particular room is where the Headmaster greets new students and their parents and does the more public side of the Academy's business during the day. Its doors are to the left of the Grand Hall?s front entrance, with a second door leading to the Library at the back of the room. Bookcases line most of the right wall and the right-hand side of the back wall, oak that matches the big desk situated toward the right side of the room. Several more mage-globes are placed at strategic intervals, mostly near the large windows that overlook the outer gardens; a couch sits against the wall directly opposite the Grand Hall door, while a few overstuffed and comfortable chairs are settled in front of the desk. Another, slightly longer couch with small tables on either end are braced against the left wall, potted plants and a few magically-tended roses lending an air of greenery to the relaxing room.


The Second Floor
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The Upper Stair 'Maze': A set of upper corridors just above the Grand Hall, its main branch leads left and right from the head of the wide staircase, crossing it in a T-shape. More hallways connect from either end, leading through the slightly-confusing second floor and - by stairway - to the rest of the castle's upper stories. Wooden-paneled on the bottom and painted off-white on the top, there are more mage globes evenly spaced along the walls, along with various landscape, nature and place pictures. Large windows where the halls meet let in plenty of sunlight, offering views of the outside gardens, lawns and training areas. These hallways can access a multitude of places throughout the castles; on the second floor, there is the Infirmary, Nurses' Office and Quarters, the Inter-realm and Outer-realm Transport Rooms, the second floor of the Library and the Common Greeting Room. On the third floor are the classrooms, and the fourth floor leads to the dormitories.

Infirmary and Nurses' Office: A large room just off the right side of the Stair Maze, with plenty of outer-wall windows to let in the natural light whenever possible. The outer wall is stone, the others apparently white-painted plaster and the floor hardwood. Designed to accommodate up to fifteen patients at a time, the Nurses' outer-office desks and file cabinets are near the front of the room in an open area, with doorways behind them for access to the nurses' private offices. Hospital-type beds stretch from the desks to nearly the other end of the room, each with an end table and a tall standing cabinet where gowns, magicked cloth curtains and other small, patient-type equipment is stored. At the very opposite end of the room, a few larger cabinets are placed in the open space between the last row of beds and the outer, windowed wall. The Nurses Offices are next to their private quarters - there are four in all, including the head Nurse and her three assistants. All of these open to the Stair Maze as well.

Inter-realm and Outer-realm Transport Rooms: Two particularly important rooms directly off the main stairway on the left, the Inter-and-Outer-realm Transports are designed for travelers to come directly into the Academy from both Alterealm and other dimensions as well. Currently, only Gaia and Illuzen are so connected, but both are connected in multiple places. These rooms are virtually identical, walled in smooth stone and with satiny-smooth hardwood floors, and have only a few windows compared to some of the other rooms in the house. They are not by any means dark, however; each room is lit ? aside from the mage-globe lamps in the walls ? by the steady, soft light of permanent :Gates:. Nearly eight feet across and hovering a few inches off the floor, these circles appear as metallic rings, those of the Inter-realm being silver and those of the Outer-realm being gold. The inside of each circle is composed of swirling mist, mostly pale silver (Inter-realm) and gold (Outer-realm) with hints of pastel blues, greens, purples and sometimes pinks. In the Inter-realm room, there are twelve :gates:, arranged in two rows of six along the walls with a large open area in between. The Outer-realm is the same, although there are only eight :gates:.

Common Greeting Room: Another particularly important room for students, the Common Greeting Room is used when students gather for parent / teacher conferences or for special events within the Academy itself. Found by following the main hallway to the left and then turning to the right, this room is light and open with several large windows, a sunken area off to the right of the door arranged with couches, potted plants, a wide coffee table and a small play area for young children. The main body of the room is arranged as an open carpet, with several large tables surrounded by comfortable chairs for conferences and such. This is where many of the already found young children in the Academy meet their potential adoptive parents.


The Third Floor
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The Classrooms: There are literally dozens of classrooms on the third floor, for just about every common class offered in the Academy - and a few of the uncommon ones, such as magic and some of the athletic classes. Two of the major classrooms are the dueling hall, a large and open room designed for magic-related duels, and the meditation garden, a nature-themed room with small sand and plant gardens designed for mediation. There is also the music room, with multiple instruments and connected to the spacious choir room. Physical practice, physical / weapons classes, swimming, plant courses, anything to do with animal workings, riding and game trainings take place outside on the grounds, though some of them have corresponding rooms on the third floor.

Headmaster's Private Office: Settled back in one of the towers opposite the library, this is where the Headmaster entertains his private guests, as well as doing most of the work to keep the Academy running and reporting back to his counterparts in the Alterealm Guild. With a large couch, a massive and usually paper-cluttered desk, a rack of well-cared-for weapons and stacked bookcases, this room has seen many a late night - and, with the big jar of candies and cookie tin on the desk, quite a few happy students as well.


The Fourth Floor
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The Dormitories: The entire fourth floor is designed as dormitories for the students of the Academy, as well as any visitors who happen to be staying in the castle at the time. Most of these rooms are between normal bedroom and master bedroom size, with decently large beds and dressers. The visitors rooms have attached bathrooms, as do some of the older-student dorms, while the rest share massive bathrooms at one end of the hall. A good half of the students at the Academy live in the dorms at any given time, although those that do are usually part of the Common students rather than those that belong with to the Center.

The Common Room: Called "the" Common Room for a reason, this huge area is designed for games and relaxation when the kids aren't in classes. Again with lots of windows, there is a miniature arcade to the right of the door, with games ranging from five skeeball stations, a couple air hockey tables, a sprinkling of common shooters and fighters, and even a DDR machine with four gamepads. In the center of the room, two pool tables are arranged in front of the door, while against the right-hand wall, a big-screen TV sits in front of a scattered half-circle of couches and beanbag chairs. There are a few small bookcase-style cabinets on either side of the TV, laden with some smuggled game systems from Rune's house and some stacks of DVDs. The back right corner is designed for reading, with several comfortable chairs and reading lamps. On the left side of the room, the area is intentionally left open for students working with their familiars or some such. A large balcony also opens across from the door. This particular room was re-designed by Rune, Aimee and their Blood-kin when the Tenjutsu were discovered en-mass on Gaia.



The Grounds:
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"The Grounds" is a rather misleading term, as the region around the castle is a massive area, used for picnics, outdoor studies, sparring practice and general play among other things. In back of the castle on the right, a large main waterfall (as well as several smaller falls) drop from a circular rock shelf almost a hundred feet up, creating a few ponds and the river that winds through quite a bit of the grounds. This river cuts across the back of the castle roughly a quarter of the way from the Grand Hall, crossed by a half-dozen wide, sturdy bridges. To the left are the stables, riding arenas and indoor practice areas as well as the guest cottages; on the right "castle side" of the river, there are several gardens, orchards and greenhouses for the kitchen. Across the river lies the practice yards, the entrance into the forests and the meadows, and a few of the general gardens. At the front of the castle are the main gardens, several small groves of different trees, a portion of the river and the roads to both Bayelle Town and the Alterealm Guild. There is also a small path that leads to a permanent but inactive :gate: that lets out somewhere in one of Gaia?s towns, though no one knows exactly where or how to activate it.

Practice Yards: There are four "main" practice yards in the back of the castle, accessed mostly by crossing the large, open-topped bridges from the Grand Hall itself or one of the connecting balconies on the upper floors. Arranged in a rough and very wide semi-circle around the river, these are designed for outdoor or physical classes and anyone wishing to practice or test their skills. They are almost entirely flat, packed earth, almost sandy in composition, with sanded, mostly smooth railings to prevent splinters. The riding arena, the sparring ring, and magical area are circular, while the archery yard is more of a rectangular shape. There are always trainers and adults about to keep an eye on those students who are working, and within the stables, there are hostlers and grooms as well. NO magic or special jutsu are supposed to be attempted without close supervision. Facing out from the castle and from left to right, the yards are as follows; mounted fighting and ride training, archery work, physical sparring, and magical work. The path to the forests is between the archery range and the sparring ring, while a second path hidden in a grove of trees between the sparring ring and the mage ring leads up to the rock cliff.

The Kitchen Gardens: Tucked between the Grand Hall and the end wall of the Dining Room, these gardens are filled with the herbs and vegetables for the various dishes the cooks prepare, such as rosmary, mint, garlic and tomatoes. Their orchards are carefully planted rows of apples, oranges, lemons and the like; there are also strawberry, grape, raspberry, blackberry and blueberry vines, though these are fenced off from the rest of the gardens and scrupulously clipped. The greenhouses, by contrast, appear to be primarily for the gardeners, and have dozens of lilies, banbara (a type of plant similar to bamboo) and roses settled safely behind their glass walls. The only things not found directly on the grounds themselves are special crops such as corn, barley, hay and grain, which have their own massive fields in the area between the Academy and the Guild since they are used by both.

The Main Gardens: Several large, carefully planned gardens are sprinkled around the Castle itself, mostly in the front, with flowers ranging from lilies, violets, orchids, hibiscus and other colorful plants. Most of these gardens are designed according to ancient protective or prosperity runes in the hopes of drawing good luck and protecting those that walk there. There are also a few scattered groves of common trees, mostly for shady places to sit and such.



The Tests:

Each Tenjutsu child goes through two important exams in their lifetime at the Academy. These tests are designed as much for the childrens' own safety as the safety of the public; through their time in school, they learn to control their abilities and become productive or accepted within society, as well as the skills to defend themselves should the need arise.

The first occurs during their Youth stage, with the three tests known collectively as the Basic Academy Exams. The first part of the exams is written, called the Logic or Intelligence Tests or LIT for short. These deal with the 'normal,' Earth-style schooling the children have gone through, such as math, reading and science. The Academy prides itself on the common intelligence of its students, and these tests are taken just as seriously as those judging weapons or magical skills. Strict measures are taken against cheating, both magical and none. If a child has taken a second language at this early age, they can also have an informal quiz to gauge their abilities in that language. The second part of the test is referred to as the Strength and Skill Exams, or SASE. These are physical rather than written, and judge a Tenjutsu's strength, speed and weapons? abilities, both melee and ranged. Each child is allowed to choose their primary weapon in both categories, although they are tested in all weapons and must know swordplay and bowmanship as a matter of course. The third part of the exams quizzes the Tenjutsu's abilities in the common magic as well as the elemental abilities each child is gifted with. Though they are not expected to know any other magics at this point, they can, and can be tested and ranked in that power accordingly.

The second set of tests occur during the Young Adult stage, and are known as the Final Graduation Exams. More intense than the Basic exams, these are similar to high school graduation finals on Earth; Tenjutsu at this level must demonstrate common knowledge in normal school subjects as well as their mastery over Tenjutsu magic and their abilities to take care of themselves. Divided along the same lines as the original Basic exams, they are different in that they are held at the Alterealm Guild, usually in the forested area behind the estate itself. Once these are completed, the Tenjutsu are no longer considered children or students, but rather Graduates. They are called Warrior Mages or Spellswords, and now have the opportunity to join the Alterealm Guild as full members. Although each test is somewhat tailored to the Tenjutsu?s specific abilities, they are mostly uniform, and any 'child' having completed these exams are assumed able to defend themselves and be productive members of their chosen society.


The Guild:

Currently, no Tenjutsu child has reached adulthood, and they haven't been to the Guild for any other reason yet, so there isn?t much beyond common description for them to go on. According to Rune's oldest children - who have been visiting to the Guild with their aunt Aimee on a few occasions - it is a castle estate even larger than the Academy, with a half-dozen floors and major stables as well as weapons training facilities. More on this awesome place once some of the children actually go there.


Bayelle Town:

A fairly large, well-developed town in the same area of Alterealm as the Guild and the Academy, Bayelle is full of shops, eateries, homes, taverns and even an inn or two. The people here respect those who are born Tenjutsu - unlike a few other realities - and consider them no more or less than any of the fantastical other people who have made Alterealm their home in the past hundred years or so. On the contrary, quite a few of them have Tenjutsu among their ancestors. With their connections to Illuzen and now Gaia, trade has flourished here, and there are dozens of different species now creating their own homes. Aside from the layout image below, here is a list of the various shops with goods to offer.

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The Weapons Shop: As it sounds, this is where most of the weapons from the Academy come from as well as where many of the Guild members get their own personal arms. Rune's son Shazran helps out in this shop, and does his best to keep an eye on Guardians and other Tenjutsu children in case they need anything. Swords, axes, lances, bows, whips and chains are just some of the dozens of weapons for sale, and custom or elemental versions can be special ordered at almost any time. There is also a small room in the back that works with guns, although most Tenjutsu don?t use them, and another room dealing with pouches, sheaths and other equipment necessary for maintaining weapons.

The Toy Shop: Toys for just about any child, be they Tenjutsu or otherwise, can be found here. Stuffed plushies, playing cards, blocks, balls and dozens of other items are always in stock, and the Toymaster has a small custom order list for customers with their own special needs. Rune's son Cody works here, and takes special delight in showing the small kids all sorts of joke toys and such.

The Furniture and Electronics Store: Oddly enough, there's even a small furniture and electronics store in Bayelle Town, though it's just starting out and so doesn't have a full inventory right now. Pool tables, lamps, televisions and other sorts of large items are for sale here, and there will be a custom list soon once the journeymen get themselves sorted out. Rune's eldest daughter Dray works here, amusingly enough, and spends quite a bit of time playing with the various video games and other fun toys in the shop.

The Bookstore: A large and well-tended shop, this particular store has all sorts of books, from kids' fables to comics and manga to complex best-sellers. There's also a small 'coffee corner' to the right of the entrance, where people can purchase some light foods or drinks. The owners are more than happy to look for specific books if a customer wants them, though how long it may take depends on the rarity of the story itself. Rune's daughter Alter works in the bookshop, though she sometimes can be found running the coffee corner if no one is there.

The Item Shop: Called simply 'the item shop' due to its eclectic mixture of goods for sale, this particular store sells all sorts of things from wind-chimes to statuettes to school supplies. A smaller room off to the side deals with magical items, such as potions and sprays, while a third large room deals with baby things such as rattles, bottles, footie-jammies and other such things. Rune's older daughter Nikki helps to run this shop, particularly the baby area, and loves taking care of any kids or Guardians she happens to come across.

The Jewelry Store: A small but thriving shop that deals in jewels and jewelry. Necklaces, pendants, rings, wands and other assorted gems are found here; some are magical, some are not, but all are well-polished. The owners of the shop do not usually take custom orders, but will occasionally make exceptions for some customers. They only have a few custom slots open at any given time.

The Stable and Familiars Shop: This particular store deals with mounts - riding creatures - as well as familiars available for purchase by Tenjutsu children to work with in their magic. Currently, only the Ixthias are available for purchase, although some of the Cherriko birds are close to mating and producing eggs. There are almost a dozen different familiars, all of which can be bonded to any of the Tenjutsu children. Though breeding an elemental or specific type of familiar or Ixthia can take time, the owners of this shop are quite willing and able to do such a thing. Rune's daughter Aeris works in this shop, and enjoys playing with the various animals here.

Other stores: ?????????? At the moment, these are all the stores available, though there may be more later on. Some of the stores may also split depending on how they are managed, and the demand for their services.

The Tangray Tavern: A large tavern, inn and grill establishment, there are currently no Tenjutsu allowed in here because they aren?t old enough. Check back when some of the kids have grown past teen stage.
The Tenjutsu are warrior mages, gifted with an array of abilities in common as well as elemental powers related to their own personalities. These element-related magics are all shown by symbols on the metal band of their takrai, which mysteriously appears either just before the child's birth or is already with them when they are adopted. Depending on the element, a child can have any number of powers, from extreme teleportation to invisibility to control of vines. They can even create special 'jutsu,' or magical fighting moves derived from their personal relationship with their element. However, there are also natural enhancements that are shared among all the Tenjutsu, regardless of their elements. Below is a list of all these common abilities as well as information on the nine takrai symbols, what elements they represent, and some of the special powers or jutsu the Tenjutsu might learn.


Common Abilities:
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Telepathy: The power to communicate mind-to-mind with other sentient creatures within their immediate area. Starting out as simple emotions, this ability grows mostly as the child?s language skills do; the range can also be extended slightly if the target is emotionally attached to the Tenjutsu.

Telekinesis: A very slight ability, this allows the Tenjutsu to move physical objects with the power of their mind alone. Like the telepathy, this increases a bit during their growth, though it is mostly within an area of only a few feet. Emotion can also heighten the strength and distance, especially if used in conjunction with energy blasts.

Enhanced Jump / Speed: Tenjutsu are noticeably faster than most normal human children of their apparent age, especially in short bursts. They are able to jump quite high, and when the two are coupled together, it can even give the impression of teleportation or animal-like reflexes. These vary from child to child, but are all pronounced.

Energy Enhancement: A power that appears around Toddler stage and grows with practice as well as actual use, this allows a Tenjutsu to concentrate their Sin?oka energies into a few or even a single point, which they can then use to create temperature changes, lessen or increase the friction in that area of their bodies. One of the best uses is walking up vertical surfaces, though it can also be used to burn away paper wards and other sorts of things.

Energy Blasts: Simply put, this ability is just what the name implies - a blast of raw Sin'oka energy, usually tinged with the color of the Tenjutsu's element, that bursts from the fingertips or palms for destruction of whatever it manages to touch. These take a lot out of the Tenjutsu who uses them, so it can only be done sparingly.

Teleportation: This ability allows a Tenjutsu child to 'jump' a few feet in any direction where there isn't a solid object in the way. Later on as they grow and master their powers, they are able to extend these jumps as well as creating :gates:, or gateways to another dimension or universe. Unlike the Tenjutsu of old, this particular magic has diminished substantially, and it usually takes until about the Teen stage or older before a Tenjutsu can manage dimension-hopping on their own. Even then, it can take a lot out of them.

All of these powers, with the exception of teleportation, tend to start appearing at the Toddler stage, if not a bit earlier. They aren't often very strong, but they can all be used. Teleportation, on the other hand, doesn't usually start until very late in the Toddler stage or more likely their Childhood. It is worth noting that - although it isn't a real magical power - most Tenjutsu have the innate ability to understand and speak Synoran, the native tongue of the original Tenjutsu culture. No one is sure how they know the language, but it appears in every child around the same age they learn English or any other tongue.



Elements and Abilities:
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Water: One of the original elements, it deals with all liquids, not just water itself. Those connected with this element can sense the ebb and flow of blood within most living creatures, as well as the movement of Sin'oka energies and any water nearby. Their elemental magics are fluid and graceful, and they have extremely good control over their energy enhancements. Some can create ice, some move and control liquids, and a few can even transform into liquid themselves as they grow older. Water also encompasses healing, so most Tenjutsu with this element have healing abilities.

Fire: Another of the original elements, those connected with Fire are even quicker than most Tenjutsu, and their energy blasts are even more destructive. They can create fire with a snap of their fingertips, manipulate existing fire, and their fires do not need oxygen to burn. They can also draw and activate magical sigils within the fire itself, as well as making wards or heating the air beneath them to levitate or fly. Finally, some of them can 'flame' the blood of others, inciting powerful emotions.

Earth: The third original element, this encompasses abilities with animals and metals as well as plants and actual earth. Those connected to this element can encourage the growth of most plants as well as plant-based creatures, 'read' what has happened to animals, plants or metal objects, and manipulate metal or plants in their immediate area. Tenjutsu with this element tend to focus either on plants, metal / gems, or animals specifically; those with the animal focus tend to have the best bonds with their familiars, and those with Earth tend to be able to ride at an early age.

Air: As the last original element, Air deals with wind and storms, not just regular air. Those connected with this element can sense the changes in air currents around them that dictate movement, and so are excellent at reading enemies in battle. By manipulating the air, they can cause fierce, destructive winds, cyclones and tornados as well as gentler breezes, and as they grow older, they can even learn to fly or hang upside-down. They can also cause air to freeze momentarily, making a sort of shield that holds anything it touches.

Light: One of the stranger elements, the light element also encompasses weaving or 'thread' powers. Those connected to Light can cause momentary flashes of intense brightness, create glowing orbs of varying sizes, intensity and duration, call light to them when in darkness, and weave strong shields. As they grow older, some can also manipulate the way light is refracted from their bodies, rendering them invisible for varying periods of time. A select few can even weave the magic itself, creating 'ropes' of light energy that they can then control.

Dark: As the opposite of Light, Dark is sometimes considered an evil type of magic, although it is no more good or bad than any of the other elements. Those connected to it can see in total darkness, capture light around them in balls of glowing shadow, cloak themselves in shadows to become temporarily unseen, and freeze any darkness around them to create momentary shields. Some when they are old enough can actually use shadows to move from place to place.

Mind: A rather controversial element, Mind is more akin to the idea of psychic powers than most magic. Those connected to it can sense emotions and sometimes the thoughts of those around them, have extremely enhanced telepathy and telekinetics, and can cast increasingly complex illusions. A few can read the magical residue left by the passing of others, which can allow them to track or follow these targets.

Space: Opposite to Mind, the Space element can sometimes be hard to predict and one of the hardest to control. Those connected to this element can read the 'spell-webs' of Sin'oka energy that follow and connect just about everything within the area, which enables them to sense things around them even in total darkness. They are also able to teleport within their immediate vicinity, and as they grow older, can create :gates: which allow them to travel to other dimensions.

Music: Although this element is called 'music,' the idea of 'sound' might be more appropriate. Those connected with it have remarkably good hearing, and can understand most languages with far less study than others. They can trap sound in bubbles, muffle any unwanted noises, arrange spells with only vocal components instead of physical ones, and send sound to carry a range of distances to reach a chosen target.


In addition to the nine common elements, there are a more rare elements that some Tenjutsu possess. Life and Time are two of them - Rune will have more information on those as she manages to sort through some of the older scrolls. There may be other rare elements, but at the moment, they haven't been found.



Familiars are an important asset to the magic of the Tenjutsu, though not always a necessary one. Part pet, part spell-casting helper, these creatures are bound to their chosen Tenjutsu - usually at a young age - and work with them in fighting, magic and just about every other part of life imaginable. Although they don't often have real magic themselves unless they are elemental-bred, they can channel the magic of their chosen in specific spells and patterns. Regardless of the type, they cannot speak, though their noises (barking, meowing, chattering and the like) can usually be understood by their chosen.

The list of familiars below are all currently available at the Bayelle Town Shops ministore. If you'd like your Tenjutsu's familiar to be included in their certed image, please say so when the order is placed. There are also a few lines of information for each different animal, in case your Tenjutsu is having a tough time deciding between a few different familiars. Keep in mind that the common trend of animal and element (Oonikos being linked to the Water element, Wolves to the Earth element, etc.) are not necessarily common in Gaia, and are more guidelines than necessary rules.

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Oonikos:
A type of feline-ish dragon about the size of a medium dog when full grown, these creatures have scales covered in baby fine, impossibly soft fur that is basically invisible to the naked eye. They can fly short distances, though their bat-like wings are more used for mantling, energy-blasts similar to those of the Tenjutsu, and occasionally whacking others; their tails are thick and muscular, fully capable of cracking bricks or glass. Three-toed, their paws and legs are much like those of a large cat, though their back paws are slightly larger than the front. They can make a variety of noises, mostly small barks, growling, yipping and squeaking. Oonikos are most often taken as familiars by Water or Air elemented Tenjutsu.

Status: Not yet available.


Wolves:
Fairly self-explanatory, these wolves are a crossbreed of Dire-wolves and regular wolves; slightly larger than normal, but nowhere near the mammoth size of the Dires. They are quite muscular and strong, even at an early age, and can literally break bones with a well-placed shoulder rush. Fiercely loyal, they have the ability to stalk and track almost effortlessly. Wolves are usually taken as familiars by Earth elemented Tenjutsu.

Status: Not yet available.


Kinju Monkeys:
Rather amazing little creatures roughly the size of a small cat, these monkeys are incredibly agile and can swing through the trees with hardly even the slightest disturbance in the leaves. Although they are smaller than most of the other creatures, their speed often makes up for it, and their chosen can often count on them to find food or other important objects in a pinch. Kinju are usually taken as familiars by Space elemented Tenjutsu.

Status: Not yet available.


Foxes
Another canine-type familiar, these are similar to the wolves, although smaller, quicker, and - according to some - even more clever than their species counterparts. The foxes can be found predominantly with red, white, brown or black fur, and appear to be a crossbreed of both the red and Arctic species, with rather large, sometimes hypnotic eyes. Foxes are mostly taken as familiars by Mind-elemented Tenjutsu.

Status: Not yet available.


Ocelin Cats:
A type of feline considered a distant relative of the Ocelot or the Bengal cat species, Ocelin are slightly smaller than an Ocelot, but just as heavily muscled and with large claws to boot. Indeed, their paws are even bigger than their bodies in comparison, roughly the size of a frying pan when fully grown, and they can leap a decent distance with their thick tail used for balance. Their climbing abilities are fairly close to the Kinju's in superior skill, though of course, they are slightly hampered by their larger size. Ocelin are mostly taken as familiars by Fire-elemented Tenjutsu.

Status: Not yet available.


Gryphons:
Although not technically a gryphon - their correct name is Gyrefon - these cat-sized, four-footed and winged creatures are close enough to their kin-cousins that the names are interchangeable. Feathered wings, a lion-like body and tufted tail, and an eagle or falcon-type head make them quite the fighters, and indeed, they are actually the best of the fliers for sheer power as well, since their wings are larger than those of the Oonikos. Gryphons are mostly taken as familiars by Music-elemented Tenjutsu.

Status: Not yet available.


Puchikos:
The only way to describe a Puchiko is as a cross between a dog and a cow, or possibly a dog and a piglet, though neither is really accurate. Roughly the shape and size of a Labrador, they have huge paws, a small 'mane' similar to that of a cow, and a round, elongated muzzle wih side-pointing nostrils. They also have rather large ears. In attitude, they are mostly like dogs, with extreme loyalty and puppy-ish affection.

Status: Not yet available.


Ki-Rin:
Similar enough to the oriental unicorn to bear its name, this creature is not quite the same. Though it has the thick, horse-like fur, mane, tail, curving horn and coat of shining, dragon-like scales, only the back legs end in cloven hooves. The front feet are three-toed paws, each of which are equipped with short but sharp claws. Usually quite calm and content to follow their masters, they are expert in magic, and can be quite dangerous when their anger is roused.

Status: Not yet available.


Pheonixlings:
Something like a regular pheonix - albeit slightly smaller and around the size of a small falcon - the "Nixlings" are fabulous birds with large, feathery tails. The feathers from these birds are rare and used in quite a few magical workings; in addition, they are wonderful at soaring.

Status: Not yet available.


Ferrais:
A member of the magical rodent family, Ferrai resemble ferrets, although nearly twice as large and slightly less skinny. They have powerful jaws for such small animals, and often curl up in their bushy tail just like a squirrel. Most of their attitudes alternate between calm and watchful to hyperactive, ADD-afflicted schemers.

Status: Not yet available.


Herring Owls:
A breed of owl specific to the Alterealm and Illuzen wilds, Herring owls are smaller than the regular barn owl, with thick, luxurious feathers. They are eager hunting partners, and enjoy watching fights or hunts even when not participating. Strong and quick, they fly almost silently, and are best with swooping.

Status: Not yet available.


Kondak Bears:
Rather small in size - nowhere near the massive girth of a grizzly - they actually resemble miniature polar bears, with large paws, thick, warm fur, and small ears. They are enthusiastic, slightly loud, and almost always barreling into places.

Status: Not yet available.


Mini-dragons:
Though their species name doesn't translate well, these cat-sized creatures are incredibly good with magic and have the ability to flit from place to place with nearly invisible speed. Their small size is more than matched by their quickness and power to hide in the most minute places.

Status: Not yet available.


More may be discovered later on, as areas are expanded and tamed.
As the Tenjutsu are warrior mages, they are all expected to fight and be able to take care of themselves if the situation calls for it. This need has only increased since the original Tenjutsu - Ten'ras Sanjorin - were decimated in the war, and especially since their descendants have become scorned and outright hated in some places. Now the Academy teaches each of their students the basics so they can develop their own unique fighting style based on their magics, familiars (if they have any) and their own preferences for weapons. Most of the children also create or modify some of the "Special Jutsu," or specific magical attacks connected to their own abilities. Below is a sample list of some of the fighting styles taught to the students as well as some of the currently used Special Jutsu. Name refers to the common title or name of the fighting style. "Style" itself is one of three different types; physical - hands, a style that primarily uses plain hand strikes and punches, physical - feet, a style that uses mostly kicks and knee jabs, and weapon-based, a style that uses various types of weapons. After a short description, there is a small list of those NPCs in the Adoption Center who use these styles, and so can help with practice or sparring when a Tenjutsu isn't at the Academy. Note: Some of these are similar to ancient fighting styles in Illuzen, the land where Rune is originally from, and seem to support the theory that it and Alterealm were connected at some point. More on this as it develops.


Fighting Styles:
Quote:

Name: Sar'bien

Style: Physical - hands

Description: A style based mostly on punches, arm-locks and various wrestling-type holds, this particular way of fighting was popular for many of the large knights and those with the muscles to back it up. Although there are leg sweeps and a few other lower moves - mostly aimed for the knees and hamstrings - the majority of Sar'bien attacks are done with the arms, designed to bruise and disable the upper torso, arms, hands, neck and head. This style has mostly fallen out of favor with the Academy teachers due to its weaknesses and the difficulty in pulling off many of its moves, though its basics are taught as a matter of course.

Users: No current Tenjutsu or the masters at the Academy have chosen to use or modify the Sar'bien technique, although there are a couple novices in the Alterealm guild who have started using it as a second style.


Name: Ky-chiani

Style: Physical - legs, physical - hands


Description: One of the all-around styles that is related to Illuzen's Elven and Knight techniques, Ky-chiani - or Kite, as it is mostly known - is a current favorite among the Academy masters due to its basics, which are good for smaller and lighter fighters, such as children. A bit like karate in appearance, this style uses quite a bit of leg-work, such as a variety of kicks and some flip techniques. However, much of its blocks are made with the forearms, and there are several punches for close range. The more advanced parts of this style - called chani - are the parts used for a true fighting style, and are considered by some to be the easiest technique to alter to suit the user's own needs.

Users: A personal favorite of Rune and her family - due in no small part to the fact that it is so closely related to the Elven fighting style her cousin has been trained in - just about every member of the Traverse clan has been taught at least the advanced basics of this style. Of them, Aimee, Dray, Shazran, Cody, Ravenbrooke and Rose have all gone through the basics and adapted the techniques to suit their magics.



There will be more Fighting Styles as the children currently in the Academy begin to learn the more in-depth techniques and master their abilities.


Special Jutsu:

Special Jutsu is a nickname given to the focused and dedicated techniques that most Tenjutsu develop as part of their personal fighting styles. These powerful magical attacks are a combination of the Tenjutsu’s elemental abilities, the fighting styles they have learned, any weapons they prefer using, their familiars (if they have any), and their own personalities. Some of these techniques are similar, but it should be noted that many Tenjutsu pride themselves on being able to create their own unique attacks. Below are a list of some of the current Special Jutsu. User indicates the person who has created the Jutsu; Name indicates the title given to the jutsu by the user. Element is the elemental magic of the user, Weapon is the preferred weapon for the jutsu (if any), Familiar indicates whether or not the Tenjutsu has a familiar, and Personal contains a few words on the personality of the user. Description is a short explanation of the actual jutsu itself and what it can do.

Quote:

User: Dray

Name: Dragon's Ice Breath

Element: Water

Weapon: None

Familiar: None

Personal: Anthromorphic dragon, hyper, talkative

Description: An energy attack focused on the breath of the user and shaded with the ice ability of the Water element. By focusing the Sin'oka energy within the lungs and throat, it creates a powerful blast of ice that can freeze just about anything up to eight feet away within the user's line of sight.


Quote:

User: Shazran

Name: Hisaki Kage (Shadow's blade edge)

Element: Dark

Weapon: None

Familiar: None

Personal: Cool, quiet, a steady fighter

Description: An attack that can come two ways; either by manipulating a shadow behind the target or creating a shadow and sending it behind the target. Either way, the energy called by the user condenses portions of the shadow into razor-sharp blades, which then seek the aura of the target and attack them.
Though most of the Temporal Ninjutsu children are already created when put up for flatsale, there are three different types of customs for those who want to design their own child. Each of these customs have their own special requirements, and thus their own price. Below is the information on each type of custom as well as the info I�ll need and their price. Each Custom can only be ordered when the slots below them are open; the trade must be sent to Rune before she begins work on the child, and will be confirmed when the child is linearted.


Semi-Custom

In the case of a semi-custom, the Guardian chooses the gender of the child and three possible elements. They are also allowed to choose up to three special features, such as wings, a tail, a halo or tattoos, hair or eye color, etc. Rune has the final say on which of the three elements the Tenjutsu ends up with, and whether a particular feature is doable. Semi-customs cost 12k, or 4k more than a flatsale child.

The Semi-Custom Slots:
1. Closed
2. Closed
3. Closed

Semi-Customs Info

Guardian Name: Name of the Guardian (can be different than username)
Child Name: The name given to the Custom child.
Elements: The three possible elements for the Tenjutsu.
Special Features: The three special features the Tenjutsu is given.



Full-Custom

Just like it sounds, a full custom allows the Guardian to choose gender, element, and 'race' of the child. (i.e., if they want the child to be an elf, angelic, demonic, anthro, etc.) The Guardian can also choose up to five special features rather than a race, meaning if someone wants their child to have pointed ears, but not the elf tattoos (or vice-versa), they can use their special features to make it work. Rune will work with people who want a full-custom to make sure the look is exactly right. A Cosplay child is also a full-custom, and Rune needs pictures to make sure they turn out properly. They cost 20k, a little more than twice the normal flatsale price, due to their complexity and the special perks Rune tends to throw in.

Full Custom Slots:
1. Closed
2. Closed
3. Closed

Full-Custom Info

Guardian Name: Name of the Guardian (can be different than username)
Child Name: Name given to the Custom child
Gender: Gender of the Tenjutsu
Race: The race of the custom child, if chosen
Special Features: The five special features given to the custom child, if no race chosen
Element: Element embodied by the child's magic
Cosplay Child: Yes / No (if cosplay, Rune needs at least two pictures, preferably full body and headshot, to make sure they fit.)



Blood Custom

The rarest and arguable most intense Custom, the Blood Customs are different than any other Tenjutsu. Rather than being found as an infant and brought to the Center, these Customs are the essence of Sin�oka, the energy that gives the Temporal Ninjutsu their powers, sealed inside a specially-designed and marked scroll. When these scrolls are combined with the blood and essence of a Guardian, the result is an infant that is half Tenjutsu . . . and half the genetic child of their Guardian.

Summary: Blood Customs are the genetic child of their Guardian, combined with and altered by the power of the Tenjutsu. These children take after their parent's physical features as well as the markings on their personal scroll. Their element is also influenced (i.e. chosen) by the Guardian.

Note: This can only be done by a single person - not couples. The resulting child is only half the biological child of their Guardian, and still a Tenjutsu. This is the deal worked out with Kamiki.

Blood Customs are rare, and can only be ordered when one of the below slots is open. They cost 150k per child, with the trade sent to Rune before she starts work. At the moment, twins will be allowed for 300k, but these might be discontinued depending on all the info involved.

Blood Custom Slots:
1. Closed
2. Closed
3. Closed

Blood Customs Info

Guardian Name: Name of the Guardian (also name of the blood-donor; not necessarily the username)
Child Name: Name of the Tenjutsu child
Parent�s Information: A short paragraph explaining the physical looks and race of the person donating blood and essence to the scroll. This should be descriptive, since this is what Rune bases the child�s genetic inheritance on.
Special Features: Guardians may choose two features from their own character which will definitely carry over to the child.
Element: The element chosen by the Guardian for their child (cannot clash with parent�s own elements, if any)
Gender: The gender of the Tenjutsu.
And here it is at last! The fabled Bayelle Town Shoppes!

http://www.gaiaonline.com/forum/viewtopic.php?t=10979775
Liiiiiiink meh! Please?

Tenjutsu Adoption Center link *will be revamped later*:

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Tenjutsu Affiliates




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Go to the above link, or you shall be shot. xd


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