Welcome to Gaia! ::


5 good reasons why FFVII is great

FFVII is a video game that stands out amongst a long and prestigious series, from a company who’s excellent line of role playing games has set an industry standard since its inception. Now 8 years later many more games have succeeded it, their stories come and gone, and yet the 7th game in this series has created a fan base that still persists to this day. Speaking as a long time fan of the game and series myself, I have settled on 5 good reasons why I believe FFVII is just great.


1. By today’s standards, FFVII’s deformed “chibi” style 3-D characters and midi soundtrack may make this game seem antiquated to today’s audience, but what many people may not realize is that when it was released it had blown the lid off of conventional RPG’s and set a new standard in quality. FFVII marked the series departure from the SNES (or Super Famicon) to the Sony Playstation, the first incarnation of the series to take place outside of a medieval fantasy setting, and the first to delve into the realm of 3-D animation. No game before it had such a staggering multi-million dollar budget, or team of dedicated programmers. The result was a game that not only grossed more money than any before it, but even sold PSX consoles on its notoriety.

For many players, FFVII marked their first adventure into the genre of role playing games, many more who went on to not only become fans but also went back to explore the roots of the FF series. Whether they remained fans of the game or not, it served as a gate way into, what was at the time, a sadly minority genre. FFVII put RPG's on the North American gamers map.

2. The unprecedented success of the game spawned a multitude of spin-offs and cameo’s, which included both games in the Kingdom Hearts series, FF Tactics, Ehgreiz, Chocobo Racing, Before Crisis, Crisis Core, and the only full length motion picture based on a FF game, Advent Children. Before and since, no other game in the FF series has enjoyed this level of success and universal appeal.

3. In terms of recognition, no other game in this series has spawned such recognisable icons. The spiky haired hero Cloud, the magical and beautiful Aeris, and last but certainly not least, the inhuman villain Sephiroth. Some might argue that Cloud and Sephiroth may not represent the ideal characters in their respective roles, but it remains that they are more universally recognised. Antagonists such as Zemus, Ultimecia, and even X-Death are all but unknown in comparison to Sephiroth and Jenova.

4. Why are the characters of FFVII so memorable? It’s thanks to some top-notch story writing and character development; each minor character has a background story, an obstacle to over come, and ultimately a role to play in the struggle to save the planet. And while the player is usually free to assemble a traveling party of any characters they wish, eventually every ally gets their moment to shine.

5. On the subject of character development; aside from the story, characters grow stronger in levels and abilities in a simple yet unique way. While in past games characters were assigned into strict roles from which they couldn’t deviate (warrior, wizard, healer, etc.), while in FFVII each character can be built up as the player sees fit. Inevitably some characters are better at certain roles than others, but with the vast combinations of equipment and material, any warrior may try their hand at spell casting and vice versa. Through this system the same game can be played several times, using as many different strategies as the player sees fit.

Part 2 – The Remake

Ah yes, a rumor as old as the release of the Playstation 2, and a testament to the dedicated fan base. No other game has ever been as ripe for a remake, no other game audience ever been so hopeful and demanding for one. A point made very clear when Square-Enix teased its fan base by re-creating the opening scene from the game using the powerful technology of the PS3. And while Square-Enix doesn’t seem to have any interest in a re-make as of yet, nobody can argue that the franchise is still going strong, especially for a game that was released more than 8 years ago, in an industry that is constantly looking forward to the next bigger, better game.
hey, that's really great and well written and all, but maybe you should post this in the video games section rather than chatterbox ^^
If I post it in the video game forum, they'll tell me to take it to the Final Fantasy sub forum. If I take to the Final Fantasy subforum, they'll recycle it. So here it shall stay.
Deus Beta
If I post it in the video game forum, they'll tell me to take it to the Final Fantasy sub forum. If I take to the Final Fantasy subforum, they'll recycle it. So here it shall stay.


Oh, ok than ^^ It is good by the way.
Chester Sydel
ASL!?


gonk !

Ack, you've followed me!
Quote:
On the subject of character development; aside from the story, characters grow stronger in levels and abilities in a simple yet unique way. While in past games characters were assigned into strict roles from which they couldn’t deviate (warrior, wizard, healer, etc.), while in FFVII each character can be built up as the player sees fit. Inevitably some characters are better at certain roles than others, but with the vast combinations of equipment and material, any warrior may try their hand at spell casting and vice versa. Through this system the same game can be played several times, using as many different strategies as the player sees fit.


Final Fantasy VI had system as well, so did II. How is learning abilities by killing monsters and earning EXP/AP a unique way?
Deus Beta

1. By today’s standards, FFVII’s deformed “chibi” style 3-D characters and midi soundtrack may make this game seem antiquated to today’s audience, but what many people may not realize is that when it was released it had blown the lid off of conventional RPG’s and set a new standard in quality. FFVII marked the series departure from the SNES (or Super Famicon) to the Sony Playstation, the first incarnation of the series to take place outside of a medieval fantasy setting, and the first to delve into the realm of 3-D animation. No game before it had such a staggering multi-million dollar budget, or team of dedicated programmers. The result was a game that not only grossed more money than any before it, but even sold PSX consoles on its notoriety.

For many players, FFVII marked their first adventure into the genre of role playing games, many more who went on to not only become fans but also went back to explore the roots of the FF series. Whether they remained fans of the game or not, it served as a gate way into, what was at the time, a sadly minority genre. FFVII put RPG's on the North American gamers map.
Success does not mean greatness. Nor does it being a large majority of people's first RPG, which it's not, make it good.

Quote:
2. The unprecedented success of the game spawned a multitude of spin-offs and cameo’s, which included both games in the Kingdom Hearts series, FF Tactics, Ehgreiz, Chocobo Racing, Before Crisis, Crisis Core, and the only full length motion picture based on a FF game, Advent Children. Before and since, no other game in the FF series has enjoyed this level of success and universal appeal.
Well holy ********. They get alot of games and s**t... Wait, it's been done before.
Phantasy Star 2. Ten games; the main game, a remake, and individual games focusing on each of the eight heros' pasts, and it's events are mentioned in it's sequels.
Or wait, better yet Pokemon. Dozens of games, several movies, a long running anime, a couple remakes, spin offs, toys, clothing, ect..

Just because it's the only Final Fantasy to have gotten so much treatment doesn't mean it's great, or even unique. It just means it can be whored out.

Quote:
3. In terms of recognition, no other game in this series has spawned such recognisable icons. The spiky haired hero Cloud, the magical and beautiful Aeris, and last but certainly not least, the inhuman villain Sephiroth. Some might argue that Cloud and Sephiroth may not represent the ideal characters in their respective roles, but it remains that they are more universally recognised. Antagonists such as Zemus, Ultimecia, and even X-Death are all but unknown in comparison to Sephiroth and Jenova.
That's just being they're whored out while the others are not. Again you're not talking about greatness.

Quote:
4. Why are the characters of FFVII so memorable? It’s thanks to some top-notch story writing and character development; each minor character has a background story, an obstacle to over come, and ultimately a role to play in the struggle to save the planet. And while the player is usually free to assemble a traveling party of any characters they wish, eventually every ally gets their moment to shine.
Top notch story writing my a**. That level of development is about as great as s**t nearly a decade older; You're told the basics and then the changes from there on are minimal at best.
And yet they're also laughable since they could have all sat on their a** and things still would have ended for the best.

Quote:
5. On the subject of character development; aside from the story, characters grow stronger in levels and abilities in a simple yet unique way. While in past games characters were assigned into strict roles from which they couldn’t deviate (warrior, wizard, healer, etc.), while in FFVII each character can be built up as the player sees fit. Inevitably some characters are better at certain roles than others, but with the vast combinations of equipment and material, any warrior may try their hand at spell casting and vice versa. Through this system the same game can be played several times, using as many different strategies as the player sees fit.
And this just made it ******** pointless to try out the various characters to see what worked best. Of course such customization really is not all that unique and wasn't even before then.


You fail sir!
Deus Beta
5 good reasons why FFVII is great

FFVII is a video game that stands out amongst a long and prestigious series, from a company who’s excellent line of role playing games has set an industry standard since its inception. Now 8 years later many more games have succeeded it, their stories come and gone, and yet the 7th game in this series has created a fan base that still persists to this day. Speaking as a long time fan of the game and series myself, I have settled on 5 good reasons why I believe FFVII is just great.


1. By today’s standards, FFVII’s deformed “chibi” style 3-D characters and midi soundtrack may make this game seem antiquated to today’s audience, but what many people may not realize is that when it was released it had blown the lid off of conventional RPG’s and set a new standard in quality. FFVII marked the series departure from the SNES (or Super Famicon) to the Sony Playstation, the first incarnation of the series to take place outside of a medieval fantasy setting, and the first to delve into the realm of 3-D animation. No game before it had such a staggering multi-million dollar budget, or team of dedicated programmers. The result was a game that not only grossed more money than any before it, but even sold PSX consoles on its notoriety.

For many players, FFVII marked their first adventure into the genre of role playing games, many more who went on to not only become fans but also went back to explore the roots of the FF series. Whether they remained fans of the game or not, it served as a gate way into, what was at the time, a sadly minority genre. FFVII put RPG's on the North American gamers map.


1. Just because it had a movie and prequels and sequels doesn't mean it's a good game. It means that it has a fanbase big enough for SE to benefit from them as they are going to buy the merchandise of the things related to the games. The movie had great effects, but it isn't the best thing ever, same as the game. It's not bad, but not the best.

Quote:
2. The unprecedented success of the game spawned a multitude of spin-offs and cameo’s, which included both games in the Kingdom Hearts series, FF Tactics, Ehgreiz, Chocobo Racing, Before Crisis, Crisis Core, and the only full length motion picture based on a FF game, Advent Children. Before and since, no other game in the FF series has enjoyed this level of success and universal appeal.


And? Squall appears in the Kingdom Hearts series and he has a greater role in the story. Yes, FFVII made appearances in the KH series, but so as Tidus, Wakka, Selphie, Raijin, Fujin, Seifer, Setzer, Vivi, YuRiPa, Auron.
Squall and Rinoa appeared as well in Itadaki Street Special, and Squall also appears in Chocobo Racing and rarely in the title screen of FFVI's port to the PS. Quistis is appearing in Quistis Itadaki Street Portable for the PSP. Cecil appears in Secret of Evermore. Edward appears in Legend of Mana. Tidus, Yuna and Auron appear in Itadaki Street Special. YuRiPa again appear in the same game. Etc, etc. That means that other FF characters appear in other games. Also, FFX was the first FF in having a sequel, beating FFVII in that aspect.

Quote:
3. In terms of recognition, no other game in this series has spawned such recognisable icons. The spiky haired hero Cloud, the magical and beautiful Aeris, and last but certainly not least, the inhuman villain Sephiroth. Some might argue that Cloud and Sephiroth may not represent the ideal characters in their respective roles, but it remains that they are more universally recognised. Antagonists such as Zemus, Ultimecia, and even X-Death are all but unknown in comparison to Sephiroth and Jenova.


Just because they are recognizable doesn't mean they are better than other characters. Also, it means that other characters have not been blessed/cursed by popularity.

Quote:
4. Why are the characters of FFVII so memorable? It’s thanks to some top-notch story writing and character development; each minor character has a background story, an obstacle to over come, and ultimately a role to play in the struggle to save the planet. And while the player is usually free to assemble a traveling party of any characters they wish, eventually every ally gets their moment to shine.


Character development? Some characters didn't get that. Take Yuffie for example. If you got her, the development she received was almost none.

Quote:
5. On the subject of character development; aside from the story, characters grow stronger in levels and abilities in a simple yet unique way. While in past games characters were assigned into strict roles from which they couldn’t deviate (warrior, wizard, healer, etc.), while in FFVII each character can be built up as the player sees fit. Inevitably some characters are better at certain roles than others, but with the vast combinations of equipment and material, any warrior may try their hand at spell casting and vice versa. Through this system the same game can be played several times, using as many different strategies as the player sees fit.


Yet they are very similar. A good thing about having characters with an specific role is that we have variety. We need to adapt each character in different situations. Some are better against a certain type of enemies. Also, the battle system was not new.

It's a matter of opinion. Get over it. Writing these "reasons" doesn't mean that the game is great. Facts =/= opinions. Why don't you just enjoy the game and let other people think what they want?
Chester Sydel
Final Fantasy VI had system as well, so did II. How is learning abilities by killing monsters and earning EXP/AP a unique way?


VI system was similar but still different than VII in some key ways. Each character was still defined within a "job class" that was unique to them, and even though everyone could cast magic and summon, they were still only templates of RPG character castes.

FVII was different because everyone was basically the same, with only some noteable differences. But you could still build your character any way you wanted, with any class skills you wanted as long as you had the appropiate materia. Thus my Cloud may be a die-hard warrior with no magic, or I could sacrifice his super strength to give him a diverse arsenal of support and attack magics.

I can't really comment for FFII, I never played it.

Wealthy Hero

8,900 Points
  • Millionaire 200
  • Risky Lifestyle 100
  • Tycoon 200
X is better stare
Deus Beta
Chester Sydel
Final Fantasy VI had system as well, so did II. How is learning abilities by killing monsters and earning EXP/AP a unique way?


VI system was similar but still different than VII in some key ways. Each character was still defined within a "job class" that was unique to them, and even though everyone could cast magic and summon, they were still only templates of RPG character castes.

FVII was different because everyone was basically the same, with only some noteable differences. But you could still build your character any way you wanted, with any class skills you wanted as long as you had the appropiate materia. Thus my Cloud may be a die-hard warrior with no magic, or I could sacrifice his super strength to give him a diverse arsenal of support and attack magics.

I can't really comment for FFII, I never played it.


What the hell are you talking about. You can make any of the characters from VI into a magic user or attacker while having unique abilities. It's no different to FFVII where each character has unique limit breaks. I made my Terra an attacker, my Locke an Attacker, Gogo the generic mage and Edgar the summon all the characters can be customised just like FFVII.

FAIL
Helena_Ayanami
1. Just because it had a movie and prequels and sequels doesn't mean it's a good game. It means that it has a fanbase big enough for SE to benefit from them as they are going to buy the merchandise of the things related to the games. The movie had great effects, but it isn't the best thing ever, same as the game. It's not bad, but not the best.


A series is only continued if it is profitable, and a game is only profitable if it's good. If it's not good people wouldn't buy it would they? I don't believe I ever said once that FFVII or AC was the best thing ever, I said it was great. smile

Quote:
And? Squall appears in the Kingdom Hearts series and he has a greater role in the story. Yes, FFVII made appearances in the KH series, but so as Tidus, Wakka, Selphie, Raijin, Fujin, Seifer, Setzer, Vivi, YuRiPa, Auron.
Squall and Rinoa appeared as well in Itadaki Street Special, and Squall also appears in Chocobo Racing and rarely in the title screen of FFVI's port to the PS. Quistis is appearing in Quistis Itadaki Street Portable for the PSP. Cecil appears in Secret of Evermore. Edward appears in Legend of Mana. Tidus, Yuna and Auron appear in Itadaki Street Special. YuRiPa again appear in the same game. Etc, etc. That means that other FF characters appear in other games. Also, FFX was the first FF in having a sequel, beating FFVII in that aspect.


And? My point was that the characters of FFVII have had more cameo's in more games than any other from the FF series. Just because Cloud and Sephiroth appeared beside Squall and the FFX crew in KH doesn't diminish the fact that Cloud had 3 cameo roles before hand. My claim still holds true; Cloud and the FFVII crew aren't the only ones to appear in other games, but right now they have the majority of appearances.

Quote:
Just because they are recognizable doesn't mean they are better than other characters. Also, it means that other characters have not been blessed/cursed by popularity.


Again, where are you reading that I said that Cloud and co. were better than any other FF character? I said they were recognisable, and it still holds true. As for why I could only speculate but I don't care to, it was never my point.

Quote:
Character development? Some characters didn't get that. Take Yuffie for example. If you got her, the development she received was almost none.


Name me one character who didn't develop at all in the game; and I don't mean those who only developed a little, you said some don't have any development and I'm very curious as to whom you think they were. As for Yuffie she had plenty of character development if you took her to Wutai.

Quote:
Yet they are very similar. A good thing about having characters with an specific role is that we have variety. We need to adapt each character in different situations. Some are better against a certain type of enemies. Also, the battle system was not new.


FFVII tried a new style of character and skill development, because they didn't want to rehash the same system they had been using for each game up to that point. As to whether it was a success or not depends on your point of view. I thought it was refreshing, you didn't, and I don't mind that at all. The point was it was something different, with its own pros and cons.

Quote:
It's a matter of opinion. Get over it. Writing these "reasons" doesn't mean that the game is great. Facts =/= opinions. Why don't you just enjoy the game and let other people think what they want?


Don't fret, I'm quite "over it" and have been for awhile. I'm not saying anyone has to like it at all, I'm just saying the game was simply great. But if certain people feel the need to voice their negative view on the subject, I have no problem rebutting them.
Cloud no character development at all. He starts off being lost and confused you beat the game he's happy next in AC he's lost and confused again. He flip flops.
Chester Sydel
What the hell are you talking about. You can make any of the characters from VI into a magic user or attacker while having unique abilities. It's no different to FFVII where each character has unique limit breaks. I made my Terra an attacker, my Locke an Attacker, Gogo the generic mage and Edgar the summon all the characters can be customised just like FFVII.


You're missing my point. While the characters in FFVII are basically blank slates (with the exception of their weapons and limit breaks), the characters in FFVI were still adhering to their specific job class.

For example; Cyan is a sword weilding tank, period. Now I can leave him as a warrior with no magic, or I can load him up with enough magic to rival a morphed Terra, but either way he's still the same warrior class I started off with. He'll still do the same amount of damage, and withstand the same amount of damage.

On the other hand, Cloud makes a great warrior character. If I gave him strong weapons and armor and sent him into battle, he'd be unrivaled in regular melee combat. But if I load him up with materia's he'll start becoming weaker, and now I can't use the same strategy anymore, because he'll get slaughtered.

Quote:
FAIL


rolleyes Sorry, we can't all be winners like you.

Quick Reply

Submit
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum