Darkmane
(?)Community Member
- Posted: Fri, 04 Aug 2006 23:41:55 +0000
Hey folks.
I'm currently being all reminiscent of my earliest of gaming days, as well as trying to get the hang of this Flash lark, so I'm doing what any right-minded person would do: writing an object-oriented, actionscript-based text-adventure for my Gaia Profile. wink
It's been a really fun project, and both a good way to take my mind off the more tedious programming I'm forced into at work, as well as a learning experience. Plus, writing text-adventures is turning into a lost art - which is a shame, since I really enjoyed them in my youth, and it's great fun to come up with rooms and puzzles and such.
The complete version is now up! It's bound to still contain errors, and I'll work diligently to squish these as they come up. Still, it should be playable. smile
I'm also creating this topic to chronicle my progress on this project.
LAST UPDATED: Wednesday, Aug 30, 5:34PM
Well, I've been featured, and what a ride it's already been. xd
First off, I'd like to apologize to everyone for the trouble everyone had with my profile not loading properly. Thing is, I'm hosting it on my own server, and the moment I was featured about a thousand people starting downloading it within the span of an hour or so. sweatdrop My server just.. couldn't keep up.
Most of you should have it in your cache, by now, and I've increased the amount of bandwidth you're all getting - but I'm still going to look into a paid, dedicated server. Also because I want to start creating a few more things for Gaia and its users.
Hmm.. what else? Well, I had to turn off my friendlist, unfortunately, because I learned that it sorta.. breaks, after a while, under the strain of a thousand requests. whee Likewise, my PMs are set to friend-only.. not my style, but it's a neccesity at this point in time. I hope there's no hard feelings. heart
ADDITION:
I just paid for the domain sphexish.org and a fairly professional hosting package. I've migrated the game over there. I hope this will improve performance for everyone! This will also allow me to provide much better and more reliable hosting for the profiles I plan to build.
Version log:
1.19 - Few more broken exits, and some issues with delayed events overlapping eachother, have been taken care of.
1.18 - Hopefully took care of all the helpful suggestions and bugs discovered by the very meticulous player Alexditto.
1.17 - Fixed a hilarious 'Window of Doom' bug which resulted in the rather unfortunate and premature 'death' of J.Kougar's poor mate! Thanks to the both of them for sniffing it out for me, and giving suggestions over the phone.
1.16 - Going a bit crazy for the big day, streamlining things left and right
1.15 - Fixed the dreaded Infinite Kikis bug(!)
1.14 - First major update: added a puzzle, and fixed a serious bug that could get players hopelessly stuck.
1.04 - Made a few confusing descriptions and actions a bit more logical.
1.03 - Hopefully fixed a few faulty exits
1.02 - Added a few additional keywords
1.01 - Fixed minor output errors
Total days spent: 15
Total code so far: 2185 lines
Total size of exported swf-file so far: 72kb ( heart )
I'm now going to determine what prizes I'm going to give out for the top players. smile I'll prolly post a topic in the contest forum, and link to it here, in a minute.
I'm currently being all reminiscent of my earliest of gaming days, as well as trying to get the hang of this Flash lark, so I'm doing what any right-minded person would do: writing an object-oriented, actionscript-based text-adventure for my Gaia Profile. wink
It's been a really fun project, and both a good way to take my mind off the more tedious programming I'm forced into at work, as well as a learning experience. Plus, writing text-adventures is turning into a lost art - which is a shame, since I really enjoyed them in my youth, and it's great fun to come up with rooms and puzzles and such.
The complete version is now up! It's bound to still contain errors, and I'll work diligently to squish these as they come up. Still, it should be playable. smile
I'm also creating this topic to chronicle my progress on this project.
LAST UPDATED: Wednesday, Aug 30, 5:34PM
Well, I've been featured, and what a ride it's already been. xd
First off, I'd like to apologize to everyone for the trouble everyone had with my profile not loading properly. Thing is, I'm hosting it on my own server, and the moment I was featured about a thousand people starting downloading it within the span of an hour or so. sweatdrop My server just.. couldn't keep up.
Most of you should have it in your cache, by now, and I've increased the amount of bandwidth you're all getting - but I'm still going to look into a paid, dedicated server. Also because I want to start creating a few more things for Gaia and its users.
Hmm.. what else? Well, I had to turn off my friendlist, unfortunately, because I learned that it sorta.. breaks, after a while, under the strain of a thousand requests. whee Likewise, my PMs are set to friend-only.. not my style, but it's a neccesity at this point in time. I hope there's no hard feelings. heart
ADDITION:
I just paid for the domain sphexish.org and a fairly professional hosting package. I've migrated the game over there. I hope this will improve performance for everyone! This will also allow me to provide much better and more reliable hosting for the profiles I plan to build.
Version log:
1.19 - Few more broken exits, and some issues with delayed events overlapping eachother, have been taken care of.
1.18 - Hopefully took care of all the helpful suggestions and bugs discovered by the very meticulous player Alexditto.
1.17 - Fixed a hilarious 'Window of Doom' bug which resulted in the rather unfortunate and premature 'death' of J.Kougar's poor mate! Thanks to the both of them for sniffing it out for me, and giving suggestions over the phone.
1.16 - Going a bit crazy for the big day, streamlining things left and right
1.15 - Fixed the dreaded Infinite Kikis bug(!)
1.14 - First major update: added a puzzle, and fixed a serious bug that could get players hopelessly stuck.
1.04 - Made a few confusing descriptions and actions a bit more logical.
1.03 - Hopefully fixed a few faulty exits
1.02 - Added a few additional keywords
1.01 - Fixed minor output errors
Total days spent: 15
Total code so far: 2185 lines
Total size of exported swf-file so far: 72kb ( heart )
I'm now going to determine what prizes I'm going to give out for the top players. smile I'll prolly post a topic in the contest forum, and link to it here, in a minute.