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Welcome to the Fa'e Diary of Iarlaith
Like all diaries, this diary is meant to be private. This means you need to ask the permission of Lady Adamant before you post in here. Please do not ask to buy this Fa'e child, they are NOT FOR SALE. What are the FA'E, anyway? To find out more about them, please visit the FA'E HQ. There are always lots of people there, and our HQ Sheriffs will gladly help you out if you have questions. So please, do not post here and ruin an exciting story, ok? Now, read away and enjoy the little and big adventures of Iarlaith.

Random Facts About Iarlaith
Reborn: Unknown - Lost Child of Fa'e / Rediscovered ???
Gender: Male
Guardian: Lady Adamant
Favorite Colors:
Favorite Things:
Personality:
Powers:
Partial to:
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..Lay down, your sweet and weary head...

[ 2 ]


Quote:
Journal Last Updated On: 2009 March 30
Updates Were Made To: Items


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...Night is falling...
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...You have come to journey's end...

[ 3 ]


(Click for larger image.)
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...Sleep now, and dream of the ones who came before...
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...They are calling...

[ 4 ]


Powers:

Water Manipulator - Iarla can control water. He can shape it into certain forms, although in the beginning this power is fairly weak and he is only able to accomplish forming small spheres. As he continues to discover his power, eventually he will be able to create much more advanced forms&although it will be some time before these will be able to "act" on their own, independent from him. When that level is reached, he will be able to shape water into a form of his choice, and create many of these, so as to distract and weaken a target. This is Iarla's main power in human form.

Swan Form - Swan form is both a blessing and a curse. It is an echo of Iarla's previous enchantment in his last life. Every three weeks, Iarla is forced into swan form for a period of 9 days. Physical, mental, emotional exhaustion, and extreme pain will force Iarla to slip into swan form as well, and he will be trapped for 9 hours' time. In this form the only magic that he can use is Swan Song, although he can still speak.

Swan Song - Iarla retains the De Danann power of song as a swan. The song at its strongest will be able to soothe storms while it is being sung, calm choppy waters, and create an enchantment-like effect over human and animal listeners. The song generates the ability for others to feel the emotions that are being sung about, such as a sad song making tears come to one's eyes, etc. While in swan form this ability is at its height.

Wild Instinct - Animal-like sixth-sense that senses impending danger, especially via the weather. He can instinctively feel a storm before it happens, such as animals can, and can usually perceive when something is attempting to deceive him, for example, glamours and illusions. Although he might not be able to break the illusion, he will feel that something is not right. This also applies to strangers or anyone with an evil intent on their minds, seeking to do harm.

Curse Resistance - Ability to perceive, throw off, and resist curses; after living with Aife's enchantment for 900 years, this power is very developed.


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Weaknesses:

Ice Weakness - Although ice is a form of water, it is a different state, and Iarla cannot control it. He is also weakened by it, both mentally and physically. Whatever damage the ice spell would have done normally, it does double that when hitting Iarla. Ice Weakness applied to all forms of ice, including hail.

Cold Weakness - Extreme cold weakens him considerably, to such that if it is prolonged, it will probably force him to slip into Swan Form out of exhaustion and his inability to keep ahold of his human form.

Sound Fear - Extremely loud and prolonged sounds can force Iarla into a panic; he is afraid, even phobic, of them. He may lose his wits and end up passed out as a swan by the end of the ordeal if the sound is too terrifying and continual for him to deal with.

Swan Form - Swan form is both a blessing and a curse. It is an echo of Iarla'a previous enchantment in his last lives. Every three weeks, Iarla is forced into swan form for a period of 9 days. Physical, mental, emotional exhaustion, and extreme pain will force Iarla to slip into swan form as well, and he will be trapped for 9 hours' time. In this form the only magic that he can use is Swan Song, although he can still speak.

Exhaustion - After being weakened to the point that he reverts to Swan Form, Iarla is required to sleep deeply for a certain period of time (time duration depends on the event) to regain strength. During that time he is completely vulnerable.


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Personality: Personality Weaknesses - Iarla is mistrustful of strangers; avoids seeking solace in others when he has a problem; is cautious by nature and suspicious of anything unknown and different. He avoids sharing his inner thoughts and feelings with others readily. Anyone he does not yet know is a potential threat before they are a potential friend. Iarla avoids outright violence when possible, due to his power weaknesses. Yet if he is backed into a corner, he will react, even if it is only to escape or make a show of seeming more aggressive than he is. Iarla invests himself completely when finally giving his trust to someone, which can be dangerous for him. He is very superstitious, often quietly relating things to ill/positive omens or the will of gods. He is afraid to the point of phobic of overly loud sounds, especially prolonged ones like thunder or sirens (see his personality weaknesses in the quest thread to what overexposure to such sounds will do to him.) Iarla's interest in beauty&usually not of himself, but of things, objects, or other people&can also be considered a flaw. He also likes to write poetry, although it's alarmingly bad.

Personality Strengths - Iarla puts others before himself, always. He is firm in his beliefs (although he may not voice them) and will do absolutely anything to keep a promise he has made. He's usually musingly/dreamily thoughtful, is generous, courteous and honest; respectful. He's a wanderer. No place can hold him for long, for he feels like he does not belong. Although he is introverted and mostly passive, if something concerns a friend, his fierce loyalty to them will emerge. He has a fascination with beautiful things and objects. He is meticulous and can spend a lot of time perfecting the details. He prefers a close circle of trustworthy, dedicated friends rather than a large group of them. He retires to solitary pursuits like reading, sketching, and writing when calm and other projects such as practicing with a sword when he's tense.


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Summing Him Up in Just a Few Words: Aesthetic (sensitivity to beauty; treasures beautiful objects and things), Altruist (unselfish interest in the welfare of others; almost always puts others before himself), Chivalrous (lives by a code of honor; is courteous, generous and honest), Courteous (well mannered, respectful, civil and polite; usually aware of what is proper and what isn't), Meticulous (extremely careful in attending to details), Passive (avoids out-right violence if he can), Pensive (musingly/dreamily thoughtful; can muse over sad and depressing things sometimes; introverted), Rover (never likes to stay too long in one place and is much happier out on the open road), Steadfast (firm in belief, determination, and adherence; very loyal; keeps promises no matter what the cost).

See here for more definitions of these traits. Also, some that I've added on my own: Guarded (mistrustful of strangers; avoids seeking solace in others when he has a problem; cautious by nature), Wary (suspicious of anything unknown and different).


...From across a distant shore...
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...Why do you weep?...

[ 5 ]


The Children of Lir is an Irish legend which tells the story of four children: Fionnuala, Aedh, Fiachra, and Conn. Fionnuala was the oldest, a year later was Aedh, and then their twin brothers. They were of the race of the Tuatha De Danann, god-like beings who existed at a time when magic was alive in this world. It came upon Aedh and Fionnuala, the day that their brothers Fiachra and Conn were born, that their mother Eva felt the De Danann Sleep come over her and she was laid to rest in a secret room in their father's Fort. Their father, King Lir, Lord of the Sea, was much grieved by this, and he turned to his children for solace. Fionnuala and Aedh took charge in caring for their newborn brothers, and slowly the years passed in this way...

One day, Lir met a woman, Aife, who was his wife's sister. He began to spend much time with her, and it wasn't long before he approached Aedh and Fionnuala and told them of his attention to marry her. They were saddened by this, because they thought of their mother, but their father said Eva would wish it; she would not want them to grow up without a mother.

User Image And so King Lir married Aife and took her into his house.

In the beginning every was fine; Aife treated the four children as if they were her own. But eventually, she began to be cold to them, and Fionnuala most of all noticed this change in her. It wasn't long before their stepmother began to be cruel to them. She would tell their father how reckless and bad they were, although he would not believe her; he would only say she must be imagining things. This only made Aife all the more infuriated.

One day, the children's friend and the trusted right-hand to their father, Mechar, entrusted to Fionnuala and Aedh two magic stones on a pendant. He bade them to wear these at all times, for he divulged that he was growing afraid for them. He told them that recently Aife had gone to a witch woman to have her future told, and she asked if she would bear children for Lir. The answer was no; she was unable to be with child. And so, she had no claim over Lir's throne, which Mechar explained hastily...

Realizing this, Fionnuala and Aedh were even more on their guard -- just as Mechar had asked them to be. Aife was still more cruel and harsh to them and their brothers. Then one day, she fell ill and took to her bed. Lir sent all the great magicians in the land to see what was wrong, but there was nothing, and all that could be concluded was that it was either an imaginary illness or one of the mind.

Yet Aife insisted she was sick. This lasted for an entire year.

Then, one day, while Fionnuala and Aedh were playing a game outside the Fort, Aife suddenly appeared. She was restless and cold with them, and told them to get ready because she wanted to take them on a trip. The two suspected something, and Aedh sent word to Mechar that Aife was taking them somewhere. Yet they could not disobey her; she was frightening enough in her rage as it was. They gathered Conn and Fiachra and joined their stepmother in the carriage she had had brought.

They were supposedly going to their grandfather's fort, but the driver drove so recklessly that Conn and Fiachra felt ill, and Aedh pleaded with Aife to stop the carriage for a while. This she did, at the lake, and told them to swim in the water while she readied their picnic.

User Image They did this. Eventually they went to return to the bank, only to find that Aife was not there. Thinking she might have driven away and abandoned them there, they started out of the water, knowing they couldn't remain there.

And then, Aife emerged from nearby, having waited for them. They saw that she was clad in their father's magical cloak; all De Danann had one, and they only used it when about to perform serious magic. Aife then revealed her malice, saying she would be rid of the children now, as she could see that their father loved them more than her.

Yet she knew she could not kill them, because her deed would be unmasked; their ghosts could tell of her treachery. She instead began an enchantment, for hers was the magic of transformation. She froze them in place and worked her magic, and the children lost feeling in their bodies as the magic rolled over them. When they finally regained their senses, Aedh went at her in a rage, only to find that he made no ground. It was then the children beheld each other -- each had been transformed into a swan!

Aife declared that this spell would last for nine-hundred years, and for each set of three-hundred years the children would spend their time on a different body of water. At the end, they would only change back into their human selves if they heard the ringing of the bell of the New God. Aife left, laughing at them, in her carriage.

User Image It wasn't long before Mechar found them with his stone and realized what had happened. He went straight to their grandfather's fort, where Aife was spinning a glorious lie about how the children had been ravaged and attack by a pack of wild boars while on the banks of the lake. At first neither Lir nor the children's grandfather believed him; they then had Aife look into the Mirror of Truth while telling her story, and it revealed what she had done!

Outraged, their grandfather, Bov, transformed Aife into a demon-like lizard, which one of Mechar's golden eagles devoured as it tried to escape. Lir then went to the lake and beheld his children. He moved his courts to the side of the lake where he could stay with them. And so passed the first three hundred years of the enchantment.

The curse then forced the children to travel to their next destination; they last beheld their father on the shores of the lake, haggard and with tears in his eyes, for he had put off the Sleep just to be with them. Their next home was in the treacherous Straits of Moyle, where the storms were so fierce and water so cold that ice would freeze their legs to the rock they stood on.

After three-hundred years there, they were able to travel to the last leg of their journey, Inish Glora, a small island off the coast. On the way they passed where their father's Fort had stood, and saw that it was gone, and they wept, knowing that the De Danann had faded from the world.

Luckily they found a small lake that shared the same waters as those around the island, and so were able to settle on the edge of the mainland. In that lake they met a man, who was building a hut on the side of the lake. They spoke to him, and at first he was frightened, and then he realized who the were. The Children of Lir!

He was a holy man, but not such as the children of Lir knew; he was of the New God. They asked him to teach them about this New God, for part of their enchantment rested on it. And so he told them about the Christ, and that this was the new god that had come to their land.

Three hundred years passed. The holy man had built a church by the lake, and he had had a bell made to place in it. The children were excited about this, because when it rang, it would be the end of the spell!

It was on the final day for their enchantment that a horrible thing happened. A man with many armed men came, and demanded the swans. He had promised them to his wife, Princess of Munster, as a wedding gift. She was a selfish and greedy woman.

User Image The holy man said he could not have them, but the man threatened to tear down the church if he did not comply. The children came out in front of the holy man, defending him and saying the church should not be torn down. They would go to the Princess.

As they were about to be placed in the cages in the wagon, they heard a bell toll. It was then that a mist enveloped them, and the men holding them dropped them out of terror, and when the mist cleared the children stood there! They had regained human form!

But, it was not long after this that they left this World, having been called by their parents. They went to them, fading away as they left their bodies behind, never to be seen again.

Or is that really the end...?

...What are these tears upon your face?...
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...Soon you will see...

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The light of the Tuatha Dé Danann has long since gone out of the world. They had faded from it. The sun had set on their time, and so they withdrew. They became myth, and legend, and were told in tales by those who could still remember hearing of them. But few knew, any longer. The Dé Danann were mentioned in old songs and books, occasionally thought of, but long since forgotten.

They existed as but wisps of their former selves. The retreated to Tír na nÓg when it became imminent that the world was forgetting. And still they existed, though without physical form, in that ancient place. Although there was no suffering, they had but little power left in them, and they lived as if they were merely a dream. Since the legends would always exist, there was still some spirit left to them, and to this they clung, and existed.

There was no time there, in Tír na nÓg. The Dé Danann did not know anything of the physical, living world any longer. Time was their own myth; where they existed, it was always the same. But surely this was better than not existing at all...?

Upon a few of the learned Dé Danann, a whisper was heard. Far from the Otherworld, the Outside -- what was it like there, now? Was the time ready? Would the world hear the call of magic again?

Was the time ripe for them to appear?

At first the whisperings were hushed, but then they began to linger longer and longer, until everyone knew a piece of it. The blow to their people when the world Forgot was dear, but it was their time, some said. Why tamper with fate? Their era was lost. It was the dawning of other gods, of other dreams, of other people, in that world now. But the Dé Danann still lived; still lingered, since their stories were known somewhere in that place. Wasn't it time? Wasn't it time that they tried again?

Go, ride the seas, sail in on our Western ships!, some of the naive and ambitious shouted. Let the New Era begin!

Silence, quiet, one of the elders said whispered. There was a hush. You know as well as I that that is impossible. We have no power now. No power to amass great ships; no power to return again. We are but a memory. Quell your foolish thoughts, and go back to existing with what time we have left...for there will come a day when we are wholly Forgotten, but not yet, not yet.

Not yet.

But not everyone was satisfied. To some, there was something more than clinging to existence, there was the Outside. In this Otherworld, the suffering was in your soul -- because that was all that was left of you. Tír na nÓg itself had faded too. Should they resign themselves to an eventual death by the slip of a memory? Should they lay down quietly, and wait until their last breaths came upon them, until...all was dark?

I say, we fight, said one. We don't know of the Outside anymore; what if it is ready for us? What if the era is now upon us to return? What if the world is ready to bear our magic once again, and we turn our backs on it?

But we can't know, protested another. And you heard him -- we have no power. It is pointless to deny that. We don't have the power to even glimpse into that world anymore. I say we do as fate says that we should.

What if this <u>is</u> our fate? To venture out again! To live! And we have the treasures, haven't we? Haven't we?

There was murmurings of agreements at this.

Well, what about them? Why don't we use them? Maybe even combine them, and use their strength! Travel to Outside! he called loudly.

Fool, spat one of the oldest of their number in his rough voice. That wouldn't be enough to sail your ship from Banba to the Inishkeas. Most everyone laughed at that. The rebel looked sulky.

I still say it can be done, he muttered, turning away.

And how, I'd like to know? That's where your words fail you. The old man shuffled away, mumbling to himself. He had put off the Sleep in ancient times, and had aged considerable, one of the few. The rebel spat at the ground angrily as he left.

It would seem that it had ended there, but it did not. This sudden fire within what was a handful of souls became brighter, and brighter, as even in those who saw no hope in Outside still wished that there was. And so it came that this was on the minds of everyone, and there were many councils held as it became clear that there must be a decision on it one way or the other.

It took many meetings before there was any decision. But gradually there was a whisper of the word of the council, and it became more and more apparent that there might yet be hope, that it might not be the end, that if there were any chance at all...it was now. While the flames burned so brightly.

We have come to...a Decision, one of the elders said, clearing his throat loudly. He and the council now stood before the people, and on his words clung their hope. We have Decided that...there may be something in this Idea after all. And...it may be time to send forth...an embassy on behalf of the Dé Danann people from this Otherworld...to Outside, where he will assess that Place for us, and return to us with tidings. Of what will happen then, we do not know, but it will depend on the embassy and what he has found.

As this was said, a great cry rose up from the Dé Danann listening, a kind of roar of triumph, shaking that Otherworld with its call. Like thunder it echoed back to them, and there was weeping among the women and even the men, because this was a moment that no one had thought would ever come. Someone broke out into a war-like chant in the old Tuatha Dé Danann tongue, calling for glory to the Dé Danann people, and the crowd took it up, repeating the call. And so it lasted for a long time, and it was the closest thing to merry-making those souls had had in ages.

After the decision by the council, the Great Idea began to form. There would need to be an embassy from their people, someone to scout the world for them, someone to represent all that was Dé Danann to whatever world was Outside. Immediately the rumors began -- the women especially liked to discuss them -- about who would go. Send the strongest! Send the bravest! Send the wisest!

It was during this time that King Lir, once ruler of the mighty sea and of Tir faoi Thuinn, the Land Beneath the Waves, talked with his beloved wife Eva of the proceedings. Lir was a well-known and respected man, and he kept his thoughts silent when not with his wife. The decision by the council did not sit well by him. He remembered the world when it had been at the height of Dé Danann times, and yet he remembered the Fading. He did not know why, but the council's decision made him feel uneasy. Eva sought to comfort him during these times.

Would it not be wonderful to be there again, to be alive like we once were? And the children, Eva said to him. Lir embraced her, for he often felt afraid to lose her, especially in these times.

I know, he said. But...something hangs heavy on me after hearing about this. Lir, much as he tried, couldn't get his feelings to reveal themselves. It was then that he was invited to sit with the council on these "Most Pressing and Dangerous of Matters," and he did so, although his heart was still heavy.

He soon realized why. As the council discussed the idea, the calls from outside the closed doors went unheeded. Calls to send the strongest warrior? The bravest warrior? All fell short. Lir felt his heart in the grip of ice as he listened.

All those qualities are of great importance, they are not the most important of all, said one of the men. Think, brothers, if you will. Which of us was the last to Fade? Surely he who has seen the furthest from our time should be the one to go. Who was it?

Lir could not get himself to speak immediately. He placed a hand on the armrest of his chair. My children, he whispered.

The council stirred in surprise, looking at him. What do you mean by this, Lir? Speak.

...My children, Lir repeated, tears beginning to cloud his eyes. He raised his head proudly nonetheless. They were the last. They existed in Banba when our strongholds had all but sunk into the mounds, and been covered by grass. All were Sleeping, except for them. They saw the world change. They were the last ones to Fade.

There were murmurmings amonst the council members at this. Slowly the story of Lir's children was recounted in full, and it became obvious that they had indeed been the Last. The enchanted children of Lir were the last Dé Danann to set their fair feet in the world.

Many in the council bowed their heads, knowing the weight of this truth upon Lir's heart. Someone said, But surely...children...we couldn't send children...

We don't even know what will happen once a soul passes into that world from here, spoke up one in reply. It could be that we would all begin our lives again. In which case, any that we sent would be children.

This had not been brought into account at first, and now that it was, it resulted in much talk. Yet Lir said nothing, understanding that somehow that his children had a greater part to play yet -- one that he thought had ended so long ago, and brought them peace.

The council debilitated longer still. Finally one of the elders addressed Lir, and said, Lir, speak with your wife and children on this matter for us. That was all that was said. Lir agreed to do so, and the council adjorned.

It was some time before Lir had the strength to reveal the discussion to his family. Eva took the news badly, although she seemed determined not to look it, for she stood proudly even while the color drained from her face. As for the children...they could only stare. After hearing what their father had to say on it, they retreated to one of their rooms, holding their own council.

I don't know about this, Aedh began slowly, but Fionnuala quickly broke in: So this is what they've been speaking about? Everyone else probably won't take this well... So many people had called for warriors and kings; what would they say upon hearing this?

The twins seemed unphased at first. Maybe we can just go and come back, Conn suggested.

No, it's not like that, Aedh said, shaking his head. He had the quickest mind of the four. If it was just that, why would Father be so upset? No...I think it might be a long journey.

Longer than nine hundred years? Fiachra asked skeptically. They all laughed a little at that.

I don't know, Fionnuala said. I think what Aedh says is true. But I don't know how long it would be. It is true that we were the last ones...

I never even thought about it like that, Conn said. His voice was like a whisper.

The four of them fell into silence then, realizing what this proposition to them meant. That before, they had been the last ones...the last ones on the earth, before fading away...

Fionnuala raised her head to her brothers. Well...it's true, isn't it...we saw Banba change under us when we had to fly to the next place...remember the things that we saw? Remember Mocha? He was bringing Christ to Banba.

But it's been so long, Aedh said. What is there isn't even a Banba anymore?

To this, all were silent. They hadn't considered Banba not existing. What was out there? Was the world so different, now?

It will hurt Father and Mother, Fiachra said quietly. But...if this is how the council will choose...aren't we the only ones who can do it?

They all shared looks with each other then, knowing it was true. Then, they clung to one another, and Fionnuala began crying first. They wept, comforting each other, feeling that this choice was inevitable. And yet, even Aedh felt something like wonder in his heart, thinking what would be out there now. Was Mocha's church still there? Was Banba still there?

If we succeed, Dé Danann can live again, right? Fionnuala whispered. Aedh nodded his head, an arm over Conn. Fiachra wiped a tear furiously from his face and held fast to his twin's hand. We...we can do it, he said. Make the White Fort come back...leave this place. And this time, stepmother won't be there.

That's right, Aedh said.

But...it might not be ready for us, that place. What if it's not? Fionnuala asked. She felt as much as Fiachra that this had been appointed to them, and yet she still feared forcing her brothers from this place.

If it's not...then we return, and tell our people, Aedh answered. All four shared another look then, only with this silence they all affirmed it with each other : Yes, they accepted, they would accomplish this task. For Father, for Mother...for the Tuatha Dé Danann.


* * *



The council welcomed the children into their midst, and they were included in all of the sessions. It pained Lir to see them have to carry such a burden, and he tried to dissuade the children at first after they gave him their decision. But even Eva, sweet Eva, she told him to let them be...it was their choice.

And so the matters of the council turned to more specific ones. The Dé Danann people had very little power. At a particular session, one of the elders said, We simply don't have the ability to transport four people -- albiet children -- to that world. There is just not enough to accomplish it.

One of the men of the council sat back, his finger to his lips in thought. He observed the children, sitting quietly next to their father. The two youngest were, of course, twins...identical. And Fionnuala and Aedh looked so similar, although there was a year between them. He mused on this, looking directly at them, thinking. They all resembled each other so closely. It seemed to be that thought that parted his lips and prompted him to speak: What if...we sent one?

What if...we sent one? he repeated. Chose one, and sent them alone?

Lir curled back his lip, nearly horrified. Watch what you suggest, Etarlám, he growled. Etarlám shrugged, sitting up straighter. It is the logical answer, is it not? he answered. If we have not the power to transport four...what about one?

No, came a small voice. It was Conn. No...we have to stay together. He looked up at his older brother and sister, and then back at the council. He tried not to let his lip tremble. We shouldn't be apart, not Fionnuala, Aedh, or Fiachra...or Conn.

There was a murmur amongst the table, and Lir laid a heavy hand on his small son's shoulder. Conn turned to him and embraced him, beginning to cry into his beard. Lir's expression hardened. End this now. Sending mere children on a task such as this is unthinkable--

They're the only ones, Lir.

I fail to see how their memories are so important if the world they go to is going to be so different, regardless of what they know now! Lir shouted, pounding a huge fist onto the table. Those present shifted uneasily, knowing Lir's loyalty to his children. And what he spoke was true, wasn't it? If the world were to be so unpredictable, what did it matter who Faded last or first?

They're the closest thing we have to whatever is out there, said a man, avoiding Lir's eyes directly but still speaking with anger.

We don't have to go anywhere, Lir retorted. We can stay here until we die. Why tempt fate like this?

Because she's given us a choice, the man said coldly, finally meeting Lir's gaze. Your children came to us here freely. They know of the last of the Dé Danann age, when even the New God had come. What they know is vital. They will recognize what we who took the Sleep so many hundreds of years before cannot. I understand your anger, Lir, he said, his voice softening, but they are the ones we need.

Lir's expression fell. He looked away. Fionnuala, then, laid a fair hand on her father's arm, comforting him. She smiled. Do not fear for us, Father. We have experienced much before this. Ollam is right. If there's even a chance that the Dé Danann can return again...shouldn't we take it?

Lir was silent. He embraced Fionnuala tightly, his tears mingling with her hair. He offered up a silent prayer, to whatever may hear it, to make this journey less painful than the last. If it must be done, he wished for nothing more than their protection and safe return. The fate of the Dé Danann people was close to his heart, but not as close as his children.

After that, the sessions at the council went more quickly. The children simply refused to be parted, but the council found themselves critically debating Etarlám's idea. Was it possible? To separate them after so long? The magic that it took to send one of them would not be slight, but it was available, leaving the scraps that were left to push them into the next world. No one had any way of knowing what lay on the other side.

Lir did not take the decisions easily, and he leaned much on his wife, and she him, as the time wore on. Lir silently cursed whoever had first thought of venturing to that long forgotten place, the Outside. But his children stood fast to their decision. They seemed to feel it was their duty; a task appointed to them alone.

It is possible to do this, one of the councilmen said at the next session. It can be done. One of the children can be sent from the Otherworld. But we do not know the full outcome of such a venture. It is just as possible that they will never be the same.

Lir only bowed his head, and was silent. The children held tightly to each others' hands. Fionnuala gave Aedh's hand a squeeze, which he could not return. He felt ill hearing the words, much as he knew -- like his siblings -- that this was a chance that should be taken. That understanding alone did nothing for his fear.

We understand, Fionnuala said aloud, speaking the thoughts of her brothers.

They'll need garments, said Etarlám. They'll need whatever we can spare.

Which isn't much, I'm afraid, said one of the elders.

A man then spoke, resting his silver hand on the table. His face was weathered and rough, but his eyes were clear and sharp; intelligent. Yes...they will need whatever we can give them. He reached down at his side with his good arm, slipping something out of the beaten leather scabbard that clung to him wherever he went.

He laid the sword -- for it was a sword -- on the table. Its blade glittered; the hilt shone. The Sword of Nuada, Claíomh Solais, the sword of Light. It laid before the council, and Nuada himself lowered his eyes. He placed his hand upon it, meeting Lir's eyes. I say they will use my sword to spirit them to the other Place, and let its magic protect and guard them well.

The hush over the table was long. The last, and strongest, of the four treasures: Claíomh Solais. This was a gift that could not be surpassed. The children of Lir were silent, awe-struck, at seeing the blade for the first time. It was as beautiful as legend said it to be.

Aedh said nothing, and so Fionnuala spoke. We are honored at this gift, she said, although her voice shook.

Well chosen, my lord, Etarlám said softly, addressing Nuada with the utmost respect. Nuada was silent, but left the sword where it lay.

The council sessions continued in this way, with the Sword of Nuada the centerpiece of the table. Eventually, Fionnuala was chosen as the one who would leave and scout the new world. The members turned their discussion to other provisions she would need. It was decided that she would be given a traveling outfit in addition to the power of the sword. Mechar himself requested to be present at the meetings, and he was granted this, and he too placed a gift onto the table. One of his necklaces, the Stone of Truth, which would always tell where the wearer was. This was considered a very good gift, and Mechar was thanked. Nothing else could be made sure of; for when passing into the next world, anything could happen, and whatever power lingered after they were bore there might affect them in ways that could not be known.

The children discussed all of this amongst themselves. Aedh was the most reserved of them all, and Fionnuala could tell he was afraid. But they all were, and she comforted her brother as best she could. Aren't you afraid, of what will happen to you? Aedh asked her.

Yes, of course I am. But Aedh, I don't have to fear anything, even though I feel afraid. We will be together, like we always are. We always together, even when we are apart. I won't fail.

He held onto her, and was quiet.


* * *



It came upon them soon. The preparations had been underway, although there wasn't much to prepare. There was no set time, just a feeling that came upon the children, and all of the Otherworld, that it was The Day. And so they gathered, for it would take all the power the Dé Danann had left to them. The children of Lir met in the stronghold of that land, and all the council were there, along with Eva and Mechar and their father. Outside, the other Dé Danann stood, waiting for word. And ready to lend what was left of them to create the magic that would dwarf even Aife's echantment.

Lir laid his hands on Fionnuala's shoulders, and she clutched Nuada's sword to herself as she stood amidst her brothers. The siblings look at each other. Conn squeezed his twin's hand.

Most importantly, you must will yourself to this. Have no doubt in your heart, Nuada said, speaking from the circle of council members around them.

Aedh nodded, looking at Fionnuala.

You must go to the center now, Lir said, his voice wavering. Eva placed a hand on his arm, and Lir let his hands drop from Fionnuala's shoulders.

Fionnuala walked to the middle of the circle, where on the floor was laid a pentacle engraved in the stone: their most powerful magic symbol. Aedh watched Fionnuala, a look of pain on his face at having to see her alone. Fionnuala clutched the sword to her breast.

Close your eyes, now, said Mechar. This she did.

It began as a chant, where a musical voice sang high. The words were in the ancient Tuatha Dé Danann language, which even the children barely knew. Yet with those words they began to feel a tingling warmth in Fionnuala's feet...a strange feeling that branched inwards and up, and her body began to feel hot. And...

...

...

...

...

...







Darkness.




...All of your fears will pass away...
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...Safe in my arms...

[ 7 ]


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Adamant "Kuraino" Risth Hasturien is Iarla's Guardian (left in the above picture). She is the [adopted] daughter of the Hasturien family, with her roots going back to Charon and the Royal Family of Galatea. Her half-brother is the first-cousin of Azure Hasturien (right in the above picture), Kuraino's best friend, adopted sister and lover. Kuraino is Azure's Bonded, a Nemesian term used to describe the deepest of all connections between two people. Kuraino lives on Nemesis with her family, her (and Azure's) grandfather being the current King now that the universe has been made whole again.

Kuraino is a Sorcerer, the highest level of magic-user. She is also the Herald of the Anzuishou - the crystal that protects Nemesis. Her duties are to "Speak" for the crystal and manage the temples that enshrine the crystal's shards. Her magical specialties deal mostly with dreams and illusions.

Her appearance: Silvery-white hair which was once to mid-back and braided, she has since cut it to the same length as her father's. Her clothing varies between: wears black Sorcerer's robes, with a cape and black boots; the robes of the Herald of the Anzuishou, heavy and completely white, with a stole that has her clan symbol embroidered onto the bottom and tiny anzuishou shards hanging where tassels would be. She wears gloves, which she has to wear at all times due to a curse imprinted on the backs of her hands. She is approximately 5'9", with silver eyes. Her clan, as evidenced by the inverted crescent black moon on her forehead, is Black Moon, as is Azure's.

Her personality: Highly opinionated, outspoken, does badly with taking care of kids; swears when in both a good mood and bad. She invests herself completely in any relationship/friendships that she has. She is outgoing, sometimes a little crazy, and likes to rant when something gets to her. She always goes to someone to get a problem off her chest; she can't operate keeping it all bottled up. She likes to goof off with her family members most of all. Enjoys a good book, a good movie, and a really good meal. She has an intense aversion to the ocean (unlike Iarla) and is phobic about hospitals. She can have depressive episodes due to the past and her Gift of dreams. Azure is the person that helps her most to deal with such things.


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Saffir Hasturien is Azure's twin brother (older by a few minutes!) and therefore Kuraino's younger brother. He is analytical; enjoys focusing on numbers and figures to pass the time. Although he isn't as out-going as Kuraino (or even as much as Azure is sometimes) he still has a good sense of humor. He is very caring and observant of just about everything. (Clan: Black Moon.)



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Demando Hasturien is the oldest of the siblings. At first glance he is extremely serious; he might even come across as cold. However, he has a very strong sense of duty as well as loyalty (especially to his brother and sisters). He takes it upon himself to watch over the other three; he can sometimes become over-protective. While his humor is harder to find, it's assuredly there. (Clan: Black Moon.)



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Asteris Hasturien is Kuraino and Azure's mother. Kind, generous, caring -- she is deeply invested in caring for her family as well as loving her husband. She has a strong connection to her brothers (Kuraino and Azure's uncles) and loves to laugh. Her maiden name is Shiroun. Azure and Saffir inherited her characteristic Shiroun hair color, a deep dark-blue. (Clan: Dark Star.)


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Adamant Hasturien is Kuraino and Azure's father. He loves his family very deeply, although his sense of duty has made him less carefree than he was as a child. He is currently the Prince of Nemesis, next in line for the throne after his father. He does everything in his power to protect his family; due to the past, he too can be over-protective of Kuraino and her siblings. (Clan: Black Moon.)


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Lapis Hasturien is Kuraino and Azure's first cousin (on their father's side); he is the son of their uncle Heliodor Hasturien. Lapis has more of sense of humor than he knows what to do with. He is always cracking jokes and teasing (especially Kuraino), but he is loyal to a T. Deeply loving, he can become serious in an instant of something comes up. He will do anything to protect those he cares about. He is married to Iridium Hasturien (they are Bonded to each other); he was once in a relationship with Kuraino. Lapis is the only other Sorcerer in their home universe besides Kuraino, and he is the one who instructs her in magic. (Clan: Black Moon.)




arrow Hasturien Family Tree
(Great visual aid to help in picturing everyone.)



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Pets

[. . .]


...You're only sleeping....
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...What can you see, on the horizon?...

[ 8 ]


Home World

In another universe, Nemesis is the tenth planet from the sun at 10 billion miles away. The government is a constitutional monarchy, with a royal family and a Senate existing at the same time. The peoples are divided into clans; the clan that you are a part of is identified by a birthmark -- a clan symbol -- that is on a child's forehead at birth. The ruling clan is Black Moon, where Kuraino's grandfather is currently King and her father Prince (next in line for the throne). Nearly all of the people on Nemesis have some kind of magical ability. The inhabitants on Nemesis are somewhat shielded from the crippling cold of the planet by the power of a magical dark crystal. Nemesis itself has no environment; it is mostly black rock and was originally uninhabitable. Before the universe was riven into pieces and then put back together, demons roamed the far side (the 'Dark Side') of Nemesis freely. They are all but gone now.

The people speak Nemesian, with various "loan words" from the Japanese language as those that colonized Nemesis originally spoke it. (Japanese became the official language after the current Queen of Earth ascended the throne.) There is no real religion on Nemesis, but most people make an offhand reference to multiple gods. There are intense and age-old rivalries between the hundreds of clans on the planet. The typical dress is akin to cloaks, gloves, capes, long-sleeved shirts and pants, all mostly in dark colors. The people rely on an integration of sophisticated technology and magic to live their daily lives. Children, especially those born in the royal family, are taught a number of skills include swordsmanship and horse-back riding, among other medieval-esque pursuits. Nemesians have a greater lifespan than those on current-day Earth, for they live till approximately ~150 years and age very slowly. For Iarla's story, Nemesis exists in 00?? [exact year unknown] New Era [the time after the universe was riven and then put back together] of The Fifth Age of the world.


For extended information about Nemesis' past, the Hasturien family, clan symbols, as well as the universe's past (and anything else you might want to know!) feel free to read Azure's essays on the subject(s) at The Concordance.


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On Gaia

Not yet established!

...Why do the white gulls call?...
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...Across the sea, a pale moon rises...

[ 9 ]


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...The ships have come....
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...And all will turn to silver glass...

[ 10 ]


Iarla is currently...

Meeting Lethe and Caoimhe!


exclaim Form: Human exclaim




Iarla's mood...

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Shocked


...A light on the water...
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...All souls pass...

[ 11 ]


Roleplay
  1. 2006 Dec 15 - Kuraino discovers Iarla.
  2. 2008 - Iarla in a series of typical days at home. Part 1, Part 2, Part 3, Part 4.
  3. 2008 Aug 11 - Iarla is drawn to Gaia.
  4. 2008 Aug 11 - Iarla is dragged off to a bar in the midst of a Prom 2008 celebration.
  5. 2008 Aug 11 - Iarla and Dusty escape from the club in the nick of time.
  6. 2008 Aug 20 - Iarla awakens in Dusty's house, the Fa'e are explained, and Kuraino arrives.
  7. 2008 Sept 04 - Iarla joins Dusty in visiting the Fa'e HQ, has his Fa'e-ness confirmed, and meets two other Fa'e besides Dusty: Silver, and Guelmy.
  8. 2008 Sept 28 - [Summary follow-up to the abrupt end of the 2008 Sept 04 RP.]
  9. 2009 Mar 24 - Iarla meets Lethe and Caoimhe in a coffee shop... [in progress]


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Journal Entries
  1. 2007 Jan 01 - Kuraino's lament.
  2. 2009 March 24 - Iarla muses on his new Gaian residence.


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((OOC)) Entries
    OOC entries are my own concept for introducing new areas, characters, items, and images that Iarla encouters. I have developed this system in order to allow the reader to more accurately visualize or picture the setting(s)/character(s) etc, and to add a degree of realism to the roleplay. Each OOC post will be logged here with a label for easy browsing.

  1. [IMAGE] 2008 Oct 25 - Choosing a house in Barton Town montage
  2. [IMAGE] 2008 Oct 29 - Geillis Estate photo montage
  3. [IMAGE] 2008 Oct 29 - Snippit from the village newspaper - "Princess Buys Abandoned Geillis Estate"
  4. [SETTING] 2009 March 18 - Geillis Estate
  5. [SETTING] 2009 March 24 - Iarla's Room



...Hope fades, until the world of night...
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...Through shadows' falling...

[ 12 ]


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...Out of memory and time...
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...Don't say, 'We have come now to the end'...

[ 13 ]


...White shores are calling...
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...You and I will meet again...

[ 14 ]


More on the way!

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...And you'll be here in my arms...
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...Just sleeping...

[ 15 ]


Countdown: ~2 weeks


How Iarla's mandatory transformation will work in roleplay: If I am in a roleplay at the time the designated dates roll around, I will take the following steps:

  1. If it looks like the RP will end soon (will verify with my RP partners) Iarla will not transform during that RP. However,

  2. If the RP is likely to continue for a while yet, Iarla will transform during that current RP.



If Iarla isn't in a roleplay yet and you engage him in one during his 9 days, he will be a swan for the duration of the RP. Keep this in mind when scheduling RP with him, if you want to catch him during a specific time!

...What can you see, on the horizon?...

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