Profile Layout
Remember, as mentioned earlier, canon characters from Beast Wars will not be playable, it's recommendable you choose a Beast Wars character that was either one of the figures, or that you can make a fan-made transformer, or alterations to a previous transformer figure.
It's also recommendable if you're going to play a figure, you research the character behind it, as there are many websites that pertain to the toys profiles, so you can portray it properly.
Vector Sigma's Database.
It's also advisable, as we're making this RP before the soon release of The Gathering's sequel 'Ascension' that we take into account we can't accurately predict the future of the storyline, but that we try and stay true to it.
Which means that some of the main characters to fill are:
-Ravage
-Razorbeast
As they were main focus of either side.
I will allow mythical creatures, as dragon AND plant have been so seen before, but I will be judging ALL profiles before I allow any entrants.
Please make a single post of your profile in the thread and await a PM response before posting, posting before being given a response.
This is the layout all character profiles are to be posted in.
[size=18]Character Details[/size]
[b]Character Name:[/b]
[b]"Gender":[/b]
[b]Team:[/b] (Maximal or Predacon.)
[b]Robot Mode Appearance:[/b] (Must be in link form.)
[b]Beast Mode Species:[/b]
[b]Beast Mode Appearance:[/b] (Must be in link form.)
[b]Special Abilities:[/b]
[b]Weapons:[/b]
[b]Bio:[/b] (This can be left blank if you intend to build your character's bio as the story progresses.)
[size=18]Character Stats[/size]
[u][b]Universal[/b][/u]
[b]Health:[/b]
[u][b]Combat Stats[/b][/u]
[b]Strength:[/b]
[b]Melee Weapon Power:[/b]
[b]Long Range Weapon Power:[/b]
[b]Defense:[/b]
[b]Speed:[/b]
[b]Intelligence:[/b]
[u][b]Beast Mode Stats[/b][/u]
[b]Strength:[/b]
[b]Defense:[/b]
[b]Speed:[/b]
EACH player will be given 25 Health to their transformer, excluding any Transmetal/Transmetal II/Fuzor characters who are then given 30 health.
When you create your profile, you will have various stats you are allowed to fill in at your own choice, and you will be given 30 points to distribute throughout your 6 stats divisions, so it is therefore possible to have 5 for each. (Again, 36 points for any non-normal)
And then, your Beast Modes will have an additional 15 points to be split between its three sections. (18 for trans/transII/fuzors)
For a rundown on what each stat gives:-
Health: This one is obvious. Health is one's vitality. When it's low your character is going to be heavily damaged, when it hits zero... Well, they're defeated, and need to be restored before they can battle again.
Defeat does not always mean death: If critical damage is done that would leave you at -5 Health or lower, your character is slagged. This means they are VERY heavily damaged, so much so that their spark will be putting the body into stasis lock. One can recover from being slagged, but it takes a while.
If TRULY critical damage is done, which takes a lot since it's something that leaves you at -15, your spark is damaged and sent back to the Allspark, and your character is essentially dead.
Strength: This is your character's physical strength when weapons are not used. It determines things like how strong your kicks, punches, rams, shoves, headbutts, and the like would be.
Melee Weapon Power: This is how strong your character is when using close range weapons such as swords, staves, spears, blades of any other kind, etc etc...
Long Range Weapon Power: This is how strong your character's guns and such are.
Defense: This is how durable your character's armor is, very important when fending off attacks.
Speed: And this should be horribly obvious. It's mainly used to determine who goes first in battles and such.
Intelligence: A slightly more abstract stat, this will be used often in challenges, or can be used to a characters advantage to try and escape a battle at any point, entering a battle of wits. Feel free to exercise this stat as you may.
Your character may then be customised with weapons and skills:
Weapons: You may carry up to three for various use, make sure you know what is melee weapons and long range, you can carry up to THREE weapons at a time (although weapons like arachnid leg guns, missiles or twin swords collectively count as ONE weapon each.)
Special Abilities: Transformers each have their own amazing capabilities, in beast form or not, their unique abilities make them who they are, and below is a base breakdown of abilities, you can choose up to THREE special abilities per character.
Beast Climber: Beast mode is excellent at climbing.
Beast Flier: Beast mode is capable of actual flight. It also makes trees and rock pillars into disadvantages.
Beast Scaler: Beast mode is capable of simply walking up walls and across cielings, making obstacles such as trees, rock pillars, and cliff walls no longer a problem.
Beast Swimmer: Beast mode is quite adept in the water, making it capable of not only crossing rivers, but larger bodies of water also.
Bot Flier: Robot mode is capable of actual flight, making obstacles such as cliff walls, river panels, and marsh.
Bot Swimmer: Robot mode is quite adept in the water, making it capable of crossing rivers.
Digger: This ability means that in beast, bot, or maybe even both modes, a character is great at burrowing. This can have many creative uses outside stat-based combat, but in them has no applications except maybe explaining HOW the character managed to dodge something.
Engineer: This ability says something about a character's technological prowess, and is a necessity if they are to be the more scientific types. Engineer allows them to repair equipment, invent, and deal with anything pertaining to the basics of maintenence and repair.
Escape Artist: This ability is a rather obvious one, isn't it? If a character has the ability escape artist, then they can make an attempt to escape any sort of confinement unless unconscious, in stasis lock, or it is specifically stated that the specific cell is inescapable, in which case they will be imprisoned by means other than the Maximals or Predacons as they currently are.
Paralyzer: Paralyzer allows a beast mode to send a victim into temporary paralysis, and for robot modes to carry special extra missiles for their long range weaponry which will allow them to paralyze victims in the free style play if hits are successful, and will also take away an opponent's offensive turn for one turn if it hits them successfuly in battle. It must be stated that paralyzer is being used in posts, paralyzer shots only do half the normally calculated damage, and if countered successfully the paralyzer shot still only does half the normally calculated damage, but also paralyzes it's user for a turn as it would have the intended victim.
Prowler: This ability simply makes it so that outside of battle a character is difficult to detect when being careful. Spies are also capable of setting up bombs and using grappling hooks or webbing to get around where they couldn't normally
.