Lord Thatlatu of the Tofu
(?)Community Member
- Posted: Sun, 06 Mar 2005 01:36:36 +0000
~On mid-winter and mid-summer day, every year, the dead known as reapers come to take the fresh dead souls to the afterlife. Yet, there are some souls that evade the reapers, thinking they can still try and be part of mortal life. These souls become known as slayer knights, and they hunt and destroy the reapers, so more will join their numbers. The paladins and holy clerics, 2 groups who assist the reapers and protect souls from corruption, also fall prey to these evil creatures. On the flip-side, The blackgaurds and demo-clerics use the magic of hell to help the slayer knights, in an attempt to control the dead. It is necromancy though, that truly controls the dead, and the once forbidden art now runs rampant, devouring the weak and foolish, and supplying the strong with control of the dead, be it reapers, slayers, demonic spirits, celesial beings, or simple corpses.
~Finally, the Paladin king has decided to find someone who can stop these terrors. Will it be a devout cleric? Or perhaps, it could be a chivalrous paladin. Yet, it could be a mage, who can construct magical creatures to destroy the slayers. Then again, it could be the one thing even the great Archbishop fears to speak of...
a necromancer.

The Blue dots are the Clerics' and Paladins' cities, the Red dots are the Kingdom's cities, the Purple dots are the Slayers' cities.
Some notes:
"Pik" is the currency used in most of the empire, the scale can be calculated as: 3 Pik~200 US cents, the Paladin/Cleric cities don't use any official currency, and stealing is how you acquire stuff in the Cities of the Slayers.
Undead spirits are NOT evil in this RP, here's a guide to undead and magical constructs:
~Animated corpses/possesed spirits: Zombies, Rock Shades, Shadows
~Nomad Spirits: Wraiths, Wights, Forest Shades
~Tainted Dead: Liches, Kamglu (soul-eater) Wraiths, Slayer Knights, Fire Shades
~Possessing spirits: Bog Hunters, Kamro (Soul-stealer) Wraiths, Lord Rokkam
~Celestial Spirits: Angels, Archons, Fey, Reapers, Ice Shades, Lord Sirikam
~Fiendish Spirits: Demons, Demo-Shades, Greater Slayers, Lord Bukam
~Necromantic constructs: Icegaurd, Moongaurd
~Illusion constucts: Drakewraith
~Runic Constructs: Stonewarden
~Druidic Constructs: Haihallow
~Elemental Categories (things like dust, ash, blood, etc are subcategories): Fire, Water, Ice, Light, Dark, Rock, Terra, Space, Time
~Finally, the Paladin king has decided to find someone who can stop these terrors. Will it be a devout cleric? Or perhaps, it could be a chivalrous paladin. Yet, it could be a mage, who can construct magical creatures to destroy the slayers. Then again, it could be the one thing even the great Archbishop fears to speak of...
a necromancer.

The Blue dots are the Clerics' and Paladins' cities, the Red dots are the Kingdom's cities, the Purple dots are the Slayers' cities.
Some notes:
"Pik" is the currency used in most of the empire, the scale can be calculated as: 3 Pik~200 US cents, the Paladin/Cleric cities don't use any official currency, and stealing is how you acquire stuff in the Cities of the Slayers.
Undead spirits are NOT evil in this RP, here's a guide to undead and magical constructs:
~Animated corpses/possesed spirits: Zombies, Rock Shades, Shadows
~Nomad Spirits: Wraiths, Wights, Forest Shades
~Tainted Dead: Liches, Kamglu (soul-eater) Wraiths, Slayer Knights, Fire Shades
~Possessing spirits: Bog Hunters, Kamro (Soul-stealer) Wraiths, Lord Rokkam
~Celestial Spirits: Angels, Archons, Fey, Reapers, Ice Shades, Lord Sirikam
~Fiendish Spirits: Demons, Demo-Shades, Greater Slayers, Lord Bukam
~Necromantic constructs: Icegaurd, Moongaurd
~Illusion constucts: Drakewraith
~Runic Constructs: Stonewarden
~Druidic Constructs: Haihallow
~Elemental Categories (things like dust, ash, blood, etc are subcategories): Fire, Water, Ice, Light, Dark, Rock, Terra, Space, Time