User Image

User Image The Land masses of Elementia at an early time was gifted by the ancient magics of the elements. As life flourished, the magics of the old ways were slowly forgotten; and as cities began to form, so did technology. At the forefront of the technological evolution; GeoTech, a robotics and technological advancement company headed by Jerome Fauzer, overthrew the governments of Elementia and seized control of the lands with the technologically-enhanced soldiers under GeoTech's command.

And as the powerhouse grew, only one group of individuals, calling themselves the Knight's of the Stone, stood up against the nefarious ideals of GeoTech and the total control they forced upon the land. Utilizing the ancient ways of magic left behind in the form of 'Stones', the Knights successfully de-throned the powerhouse.

Disgraced, defeated, and surrounded by the remaining Knights, Jerome signaled the complete destruction of GeoTech's main headquarters, in an attempt to wipe out his enemies for good. As the knights raced to escape the final blast, the ex-GeoTech Scientist, Matthew 'Doc' Light, held back in order to buy the others time to escape. Jerome's body was never found in the resounding explosion.

After the defeat of GeoTech, the lands of Elementia knew a time of peace. The Knights, or what remained of the order declined, as some went their separate ways or went off to find new adventure, yet they kept in touch, in case anything were to happen again.


User Image


User Image
Now nearing three years since GeoTech's destruction; there have been strange happenings throughout the lands. Fissures and natural disasters begin to happen in an almost orchestrated fashion, and the Knight's are called in to find the cause of the problem. Will you take up the call once more to protect the lands of Elementia?

--(More as the story progresses)--

User Image

User Image 1. Absolutely NO God-modding/auto hitting. The way I see it, there will be RP fights in this guild, but make sure to keep things fair/make sense within the world of Elementia (If your character is new to their powers/isn't the best fighter, it'd be smart not to fight a technology-enhanced super-mutant in a head-on match.)

2. Try to be semi-literate/keep with the world. People (including me) want and love a great story, and we'll make sure to create a great and interesting story for all members!

(2.5). If you as a member have any ideas or basic plots you'd like seen, don't be afraid to contact me or any other VC, I try to be as accommodating as I can!

3. Let the Captain or a Vice-Captain know if there is ever a time where you can't post. Its nice to let us/the person your roleplaying with know when you'll be gone for a week/month/et cetera. Just keep us posted so we know.

4. Captain and VC's will control the storyline. As of now the base story is being thought, and the characters you create will be able to make decisions and change moments throughout Elementia's history through your actions and interactions with others!

5. Keep cursing at a minimal level! Its alright to use on occasion, but keep things "making sense".

6. No advertising for guilds unless given permission to do so.

7. Absolutely. NO. CYBERING!!! This is NOT the guild for that.

8. Keep personal problems out of the guild, drama outside of the story will get bothersome and annoying.

9. I cannot stress how much that being active is the heart and soul of the Roleplay guild. I'd rather not us get nicely far into a plotline or story just so that some important players decide to drop the guild or leave without notice. A dead guild means the death of all the adventures and work you've contributed with your amazing characters. So lets not see that happen.

9. Have fun! Be creative! I leave creation and roleplay open to both magic and technological ideas, but be warned that some will have to be shot down to keep balance.