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The Sport of the Gods

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The Spork Wizard
Captain

PostPosted: Fri Nov 27, 2009 10:41 pm


Aldror has again begun the hunt.

Hundreds of years ago, a great planeswalker named Aldror stalked the multiverse hunting others of his kind for sport. Scourge to many of the god-like walkers, Aldror became a name feared by all who travelled the Blind Eternities, always on watch for a sign of the hunter tracking them down. Few ever saw the sign before they found their lives drained away to nothing.

A mere three hundred years ago, a small band of heroes travelled to Dominaria, the central plane in the multiverse, and there shut the great planar rifts that were threatening to destroy everything that had ever, or would ever, exist. When the spark of Jheska was consumed in the closing of the final rift, a great change rippled throughout the multiverse, encompassing every planeswalker and stripping them of their godlike power, changing them from immortal beings of energy to simply hardy mortals. One such being that was so changed the Aldror, and he was not happy. Using the fuel of the sparks he had already absorbed, he was able to live for centuries past when he should have expired, now that he had become a human - as he was at birth. Slowly he grew accustomed to the change of power, learned to use his abilities and, most importantly, how to defend his suddenly weak physical body against all the ravages of the world, both hostile and natural.

Now Aldror has returned to the Multiverse and has once again begun the hunt that he lives for. Three unfortunate planeswalkers have become his new targets, and he will stop at nothing until all three are nothing but more energy to feed his own hunger.
PostPosted: Fri Nov 27, 2009 10:47 pm


Character Skeletons

[b]Character Name:[/b] Your characters name, as well as anything else they go by.
[b]Race:[/b] What race does your character belong to, and from what plane did they originally hail? For instance, Dominarian Human or Ravnican Vedalken.
[b]Color(s):[/b] What colors best fit your character's personality?
[b]Magic:[/b] What kind of magic does your character use? Of what colors?
[b]Appearance:[/b] What does your character look like?
[b]Biography:[/b] How did your character grow up? Where did they grow up? What event led to their ascension? What have they been doing since? Did they have a mentor (like a sane planeswalker)?


Useful Links:

Whether or not you know a whole lot about the flavor behind the magic multiverse, it's always helpful to get a look at some things for your character.

These articles describe the colors in depth; what they believe, their strengths, their weaknesses, and what they think of their allies and enemies, among other things.
White Blue Black Red Green


Post your characters and then we'll get started.

The Spork Wizard
Captain


The Spork Wizard
Captain

PostPosted: Fri Nov 27, 2009 11:27 pm


The Spork Wizard
Character Name: Grimbol Oathender
Race: Dominarian Dwarf
Color(s): Primarily blue, with white and black secondary
Magic: Ubw (will go into detail later)
Appearance:
Biography: Grimbol was born and raised under a mountain range in Otaria in one of the last settlements of the Pardic Dwarves who were almost to a man wiped out during the disasters caused by Karona. The settlement had only survived because of their secretive nature, so unlike most of the other Pardic Dwarves, and even after Karona split back into the separate beings that created her, Grimbol's clan didn't return to the surface, and so by the time of his birth, the Oathender clan had been isolated for centuries. Grimbol was taught how to be essentially autonomous from an early age, to survive in the darkness of the tunnels that gave them all the metal they could ever want and grew the various fungi that was most of their diet. Grimbol was always adept at magic, and so it didn't surprise many when Grimbol became a powerful wizard, and soon his clan came to rely on his expertise.

One day a cousin of Grimbol's wandered off and somehow managed to find himself in goblin-made tunnels, wherein he encountered a great dragon, who awoke at the new presence. Luckily Grimbol had been magically searching for him at that time, and so he noted the location of the dragon's lair and then recalled his cousin through the scrying circle before he could meet an untimely end. Grimbol had become convinced over the years that his people could no longer live without some kind of connection to the outside world, and with the dragon he had found his means. The next day Grimbol appeared in the dragon's lair and, after some magic designed to "calm" the dragon, he managed to convince it not to eat him on the spot. Over the next few months Grimbol managed to pacify the dragon, and then began to use it to venture above the surface and bring in food, wood, anything the dwarven community needed. Before long, the Oathender clan had a pet dragon that would get them anything they wanted.

Unfortunately, the reliance on the dragon didn't last long. Grimbol had been required to merge some of his own thoughts with those of the dragons to keep control of it, and the domination had come at a price; the dragon's attitude had influenced his own. He admired the dragon's form for it's majesty and power, and eventually decided that the labor that the dragon was forced to do was demeaning to it's splendor. At the same time, he believed that Clan Oathender deserved to be a major power in the world, not some hidden community with no influence. He sent the dragon out to conquer all of the land near the mountain ranges in the name of the clan, to demand that all other communities pay tribute to the dwarves under the mountain. Unfortunately, the kingdom at the southern end of the mountains didn't like this idea, and managed to get a small platoon of highly trained warriors into the tunnel systems where they began eradicating the dwarves. The rest of his clan, horrified by what he had done, subdued Grimbol and turned him over to the humans as the perpetrator under the agreement that they would be left alone. Grimbol was taken to the capitol city where the dragon was held, having been captured the week before after it attacked a heavily guarded supply line. Both were to be publicly executed as prisoners of war, and after the dragon was killed through a psionic attack they attempted to hang Grimbol. As the board dropped out from under him and the noose began to jerk up into his windpipe, the dwarf simply disappeared, to the dismay of the onlookers. Fearing some treachery, they would later attack Clan Oathender, believing them to have magically rescued their archmage. The dwarves, pleading innocence, never stood a chance.

Grimbol became bitter after his near execution. The dragon's thoughts still influenced him greatly, a kind of subconscious second being within his own mind that would rear up from time to time. Using his own arcane abilities mixed with what remained of the dragons consciousness, Grimbol quickly learned how to control his planeswalker spark as he traveled across the multiverse looking to increase his own knowledge and power.


The Dead Kitten Wizard
Character Name: Mal'Nazar
Race: Aroj'Anon Horror
Color(s): Black Primarily, white and red secondary.
Magic: Mal'Nazar's magic is purely for his own benefit. Whether he is charring his enemies or enchanting himself, all his magic is to fuel his own rage. He mostly uses fire, enchantments, and destruction magics.
Appearance: He is tall and slender, skin stretched tight of his strange body. Instead of legs he has four spider like legs, each ending in a wicked spike. His body appears mangled and battered, twisted in a nightmarish form. His face contains no characteristics besides a maw filled with razor sharp teeth and two slits for nostrils. A quasi-real eye always floats above his head, allowing him to see the physical world. He is usually dressed in long blue hooded robe that ends at his legs, always with the hood over his head.
Biography: Mal'Nazar was created in his home plane of Aroj'Anon, the dark god's dream world. His purpose was simple, to follow his master's will and protect the dream plane. The plane was unstable due to the number of dream's that were drawn to the plane, so many magi were needed to gather and destroy dream essence. Mal'Nazar was sent to another plane via a rift in his home plane; his job was to command a troop of his master's children to take over posts in the new world.

After he took over a few posts and slowly came to gather more troops his mission became more risky. One night, during a raid of a small village his troop was ambushed by creatures he quickly learned were elves. The elves had recently made a treaty with the neighboring humans, making his mission much more dangerous. The battle quickly turned to the elves favor, more and more of his troops dying. Soon enough he was the last man standing, the elves slowly circled him and began to creep toward him. Their weapons drawn, they began to attack him. He went into a rage, destroying as many elves as he could. More elves came, and he kept on fighting against all odds. The elves piled on top of him, stabbing him with their weapons, his life slowly fading away. With his last final breath it all ended, and he awoke in a different place.

His many wounds bled, causing him to pass out on the ground. Many days later he woke up, under the care of another planeswalker, a human. The planeswalker took him under his wing and taught him what he knew. Mal'Nazar was quick to learn, yet he felt something missing...his master was no longer with him. With his master no longer there to command him, he was finally free. Whenever the planeswalker taught him all that he knew Mal'Nazar dueled him and slayed him, his power greater then his teachers. He drained the essence of his teacher and increased his own power. Now that he has no one to teach him, he has wandered the multiverse in search of a way to give him even more power.


Mr. Charles
Character Name:
Race:
Color(s): Green-red-blue
Magic:
Appearance:
Biography:
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