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Posted: Sat Sep 08, 2007 10:33 pm
It is the era of development and colonization in the United States of America. Manifest Destiny has taken effect after the US Civil War and now many people have unwittingly gotten themselves caught up in one of the finest hours of their nation's history. People of many different ethnicities and nationalities have begun to flock west to start a new life: Blacks, Irish, Chinese, Indians and many former easterners are all coming together on the mighty frontier. Though it is a vision which supposedly will bring with it a new life and a new chance at a fortune, the frontier is also a deathly dangerous place. Cowboys and Indians fight each other day by day to survive and get revenge for yesterdays wrongs, greedy railroad bosses influence politics to get more money and bandits who just don't give a hoot rob banks and trains to get their cathouse funds. There are a few men who are truly goodhearted and level-headed, but that is all about to change.
(keep reading, there's more)
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Posted: Sat Sep 08, 2007 10:54 pm
Rough Ridin' Narrator: Sahara City, Nevada. 1880
The people have long lived in harmony, the town operating as a lucritive trade point for cows and other livestock to people out on the frontier. But a storm is brewin' and a'fixin to boil over. Them railroad bosses have finally got their old behinds into gear to build a rail station through the town. So now at least we don't need horses and mules to do our deliverin'. But with them trains has come a rotten buncha varmints with scars n' scalping knives, fixin' to overtake our fair little city and intimidate us off our own land. Methinks that them railroad bosses are in charge of this operation and they just want a hefty chunk of change off of the grazin' land roundabouts here. If they get this land, we'll get the shaft and the Injuns'll get us! We gots to do something about this, this land don't belong to those yellow-bellied bastards! It belongs to us!! All we need is some decent bounty hunters n' lawmen, that oughta send 'em packin' right good!
But some way, I think that this isn't just 'bout grazin' land. Like the Lord has somethin' bigger staked out for us here than some land dispute.
('nuther box still coming!)
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Posted: Sat Sep 08, 2007 11:28 pm
CHARACTER LIST
When someone claims a spot, I'll put their name in above the name on this list. MAKE SURE YOU READ ALL OF THIS!
Citizens of Sahara City: Include but are not limited to
Mill Johnson- A mild-mannered General Store owner. Normally keeps to his daily routine of tending the store, but since the recent events has begun to worry about the safety of his store and his family.
Mary Jane Johnson- Wife to General Store owner Mill. A loving woman and the kindest you would ever meet, even to total strangers. She believes that things can always be resolved without conflict, but when it comes to blows she usually knows which side to pick.
Reverend Joseph- The spiritual advisor and personal friend of almost everyone in Sahara City, he knows the town like the back of his hand. Even though it is already very small. He detests bloodshed and prays constantly to be rid of the bandits so that he may resume preaching gospel in peace.
'ol Doc Grisham- The town doctor. A widower and a former Confederate cavalry soldier, the good doctor lives in penance of his past by helping the good colonists survive. Mending their bones and wrapping their wounds, his work is only done in the evening when he takes five for a nice hand-rolled smoke.
Gameprince Sherrif Patrick O'Henry- An Irish immigrant from NYC, O'Henry came to Sahara to keep the peace and earn a few bucks doing it. He has a good heart, but the intimidation he gets from the bosses and bandits has turned him to the bottle.
Jenny Gin Jameson- The tough-talking fiery redhead prostitute who operates out of the town's cathouse and saloon. She is definitely not a gentle woman during work hours and knows explicitly how to wield and shoot a shotgun and how to fight with a bowie knife she keeps in her garter. Still, she has a lot of spirit and wishes one day to be seen as a woman worth loving, not one worth paying.
Bad Guys: Unlike the citizens, the main bad guys ARE limited to
John D. Jethro- The facially battle-scarred railroad boss building rail lines through the town. Not much is known of his past, but he is definitely one greedy son-of-a-gun who will do anything for a fistful of dollars. But word is lately, he's been aiming a little higher. Trying to pick up on something worth more than any currency could ever amount to, rumor has it...
"Blood n' Teeth" Clay- The leader of the posse of bad guys who were hired by Jethro to overthrow the order in Sahara and snatch the land. He is known as an extremely violent man with a stomach for the most horrid things imaginible, including his favorite passtime, scalping.
Note: Whoever takes the role of a main bad guy has the command of that bad guy's underlings, but only Clay is allowed to terrorize the town with his men. Jethro can only use his men to defend himself and that shouldn't have to happen until the townsfolk have probable cause!
And finally, the Good Guys: The good guy slots should be filled before any custom good guys decide to come in.
Sonny_F Jedidiah Smith- A rough-riding, fast-talking desperado with a Peacemaker on his hip and heart of gold in his chest. He's been making eyes at Jenny lately, but might not be making any passes at her anytime soon for two reasons. One, the most of what he's seen is her tough-a** nature on the job. Two, O'Henry imprisoned him for a couple days for public drunkenness and disturbing the peace. At the moment, he's in his cell. But hey, who knows?
Rides Horse Bravely- A local Indian warrior, sent to dispatch the white man Jethro who seeks to impede upon his tribe's sacred land, by any means neccessary. He believes guns are weak and dishonorable and uses a bow and tomahawk.
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Posted: Sat Sep 08, 2007 11:53 pm
Generic Rules:
1. When you pick a character, post it in the RP so I can take it down.
2. In this game I need people who are devoted to the RPs they join and can keep to the character they pick. Make sure you pick wisely because once you got a character, you got him or her for life.
3. Pick the one you think you can do best.
4. And also as a rule of thumb, try picking out a pre-made character rather than making your own.
5. Oh, and also, there's bound to be some fighting in this game and lots of pain. If you get swung at, then take it like a man! The real Westerners did!
6. And one final thing, don't over-do your character's strength! The West was won by tremendous strife and none of it happened with one fell swoop!
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Posted: Sun Sep 09, 2007 12:08 am
Waking up in his cell, Jed felt awful. He was all groggy and had a tremendous cottonmouth from drinking all that whiskey. He looked over and noticed a glass of water on a stool in his cell. He slumped over and gulped it down, feeling instant relief from his awful cottonmouth.
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Posted: Sun Sep 09, 2007 11:15 am
Then, he realized just where he was. "H-Hello?! Sherrif? Anyone here?" he yelled banging his metal cup against the bars to try to attract attention.
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Posted: Sun Sep 09, 2007 11:26 am
(I'll take the role of Sherrif O'Henry, just to get things a'going)
Sherrif O'Henry felt a bit of a cottonmouth in himself as well as he unpropped his feet from his desk and sat upright in his desk. "Oy, quiet yerself down, man!" he demanded Jedidiah without looking "I got me a fair hangover as well, so don't add to it!"
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Posted: Sun Sep 09, 2007 11:34 am
"Oh, sorry Sherrif! Did I act out of line yesterday at the Saloon?" Jed said talking quieter "Cause my head really hurts and I don't think that it's from the whisky." Just the mention of his headache made him rub his head and run his fingers through his hair.
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Posted: Sun Sep 09, 2007 11:44 am
The Sherrif could've just slapped himself silly right there, he'd arrested a man for public drunkenness and got drunk himself. He rubbed his temple to try and remember what it was exactly what got Jedidiah arrested in the first place. Suddenly a vague cloudy memory popped briefly into his head "Ah, yes. Ya slung down a couple shots and I believe ya went over to talk ta Jenny. Some'n called me over after that." Patrick forgot the detail about one of Jethro's men wanting a piece of Jenny, but not getting it. Instead he got it in the face from Jed!
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Posted: Sun Sep 09, 2007 11:48 am
Jed went over to his bed and collapsed back into it in misery. In his head, he'd said something disrespectful and got himself smacked by Jenny in the head. He decided he'd best sleep it off and dosed off.
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Posted: Sun Sep 09, 2007 3:07 pm
The sherrif got himself a drink of water and took the few steps to his office's front door. He opened the door and when he did, the streetfronts of Sahara stretched out before him. "Well, Sahara..." He said to himself "How may I fail you today?"
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Posted: Mon Sep 10, 2007 3:28 pm
"You shouldn't be so hard on yourself, Sherrif." Jed called in between sleep and wake "You also should get your ears checked, you said that kind of loud."
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Quotable Conversationalist
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Posted: Sun Sep 16, 2007 6:12 pm
Clay slowly opened his eyes. He smelled like alcohol an' horse manuer. He glanced across and noticed his beer bottle hit the ground and smashed to pieces. He sat up and groaned from a splittin' headache. "Dahhhhh.." He fell back down and his head hit the dirt hard. "DooohhH-..." Now he was angry. He got up to his feet and threw the blanket off of him. The camp fire was out and the sun had rose. He looked around the camp grounds and spotted his small wooden cabin a couple dozen yards away. He glanced down and saw two of his comrades layin' around the campfire covered with beer bottles and liquor. "'EY!" He kicked jacob in the ribs enough to make him wake up with a groan. "Get up yah' lazy pieca'-I said GETUP!" He kicked the other man on the ground who also awoke with a groan.
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