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Umaeril
Captain

Eloquent Inquisitor

PostPosted: Sun Oct 12, 2008 2:39 am


What kind of D&D Character would you be?

Moi:
Neutral Good Elf Wizard/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 10
Intelligence- 13
Wisdom- 13
Charisma- 12
PostPosted: Sun Oct 12, 2008 8:05 am


True Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 16
Intelligence- 14
Wisdom- 17
Charisma- 10

For the heck of it:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (1 cool
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXX (10)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX ( cool
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XX (2)

The survey must obviously have had some sort of bias in spiritual answers and interpreted lack of religion as lack of soul; and dedication to neutrality as a lack of conviction. In any event I am plenty satisfied wit hthe results, and am heartily amused by how much I have changed every 2-3 years so far.

Citizen Swooboo


Jodelien
Crew

Devoted Duck

PostPosted: Sun Oct 12, 2008 11:46 am


Aargh, did it once, but clicked it away...

Level 4 Neutral Human Sorcerer something it was... ninja
PostPosted: Sun Oct 12, 2008 11:54 am


Now that I look at it...how come my intelligence is so low. gonk

Umaeril
Captain

Eloquent Inquisitor


Jodelien
Crew

Devoted Duck

PostPosted: Sun Oct 12, 2008 1:00 pm


Lol, it must have been "Neutral Good Human Sorcerer (4th level)"

Why didn't I see this before, I found the link in the chat somewhere, don't feel like doing it once more... ._. Didn't really check the results either... >_> Just quickly, forgot what it was...

I don't know D&D btw, so I don't know if 13 is low? Can you even get higher results? I think there was 1 14 but higher not I think...
PostPosted: Sun Oct 12, 2008 3:29 pm


You Are A:


Lawful Good Human Wizard (2nd Level) :

Ability Scores:
Strength- 16
Dexterity- 13
Constitution- 13
Intelligence- 16
Wisdom- 17
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18 )
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXX (8 )
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-23)
Bard ------ (-25)
Cleric ---- (0)
Druid ----- (-21)
Fighter --- (-4)
Monk ------ XXXXXX (6)
Paladin --- XXXX (4)
Ranger ---- (0)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- XXXXXXXX (8 )

Zorable
Crew


lobsterbomb

PostPosted: Tue Oct 14, 2008 12:26 am


I started it, I'm on 76, I'll finish it tomorrow >.<
PostPosted: Tue Oct 14, 2008 7:37 pm


I finished the quiz! I'm scared to press the button though, what happens if it freezes and I lose everything D=
Here goes...

Neutral Good Human Druid (2nd Level)


Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (1 cool
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXXX ( cool

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXX (7)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX ( cool
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard ------ (0)
Cleric ---- (- cool
Druid ----- XXXXXX (6)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- (-2)

My friend just made me a charecter just like this! Were going to start playing over webcam XD

I need to get a webcam x_x

lobsterbomb



edokitty


Mushy Strawberry

PostPosted: Wed Oct 15, 2008 5:33 am


I Am A: True Neutral Human Bard (5th Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 11
Intelligence- 16
Wisdom- 13
Charisma- 12

Alignment:True Neutral
A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

haha, i can't play music
PostPosted: Tue Oct 21, 2008 6:59 pm


Interesting. Neutral seems to be the order of the day, except for Zora.

Umaeril
Captain

Eloquent Inquisitor


Zorable
Crew

PostPosted: Wed Oct 22, 2008 12:42 pm


Umaeril
Interesting. Neutral seems to be the order of the day, except for Zora.


i feel different whee ... and i am all over being different... yays... i am not in the trend whee
PostPosted: Wed Oct 22, 2008 6:44 pm


Lawful is an interesting stance to take. Do you play D&D?

Umaeril
Captain

Eloquent Inquisitor


Zorable
Crew

PostPosted: Thu Oct 23, 2008 12:10 pm


Umaeril
Lawful is an interesting stance to take. Do you play D&D?


it is and yes i do... and thats the same stance i take in the game only at a bit higher level e.e;;
PostPosted: Thu Oct 23, 2008 8:04 pm


Zora e_e
Umaeril
Lawful is an interesting stance to take. Do you play D&D?


it is and yes i do... and thats the same stance i take in the game only at a bit higher level e.e;;


Do you play Paladins?

Umaeril
Captain

Eloquent Inquisitor


Zorable
Crew

PostPosted: Fri Oct 24, 2008 2:23 pm


Umaeril
Zora e_e
Umaeril
Lawful is an interesting stance to take. Do you play D&D?


it is and yes i do... and thats the same stance i take in the game only at a bit higher level e.e;;


Do you play Paladins?


I used to but havnt in recent time... why?
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The Fashion G-mergency Forum

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