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Posted: Thu Aug 12, 2004 3:52 am
Here will be a thread of information for The Gaia Mafia's thread in Free-For-All. This is to preserve clutter in the public thread, and to keep the less important or extensive information where it can be referred to at leisure. Information is as follows: - Defence Levels - Sketches of the mansion - The garage - TGM Armoury - In depth character info ~[Oxy] [Ki'Rasa] [Jeri] ~[Marcus/Mark] ~[Maelthra] ~[Crim] ~[Ajax] ~[Quartz/Luna] ~[Quinn] ~[Mika]
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Posted: Thu Apr 21, 2005 3:22 pm
Defence Levels Defence Levels are listed by codename. The Don, Donnita and Consigliere have these comitted to memory. Tika can manually type these in at his computer station, or via his wrist-comp. Alternatively, the three that know them can simply speak the codewords out loud near either the turrets, or inside the mansion close to anything "mafioso" -anything that isn't a standard feature in the house-
Normal[not an issued command]: All defences are passive. - Forcefield is off. - Nanocolony will roll around passively monitoring the area - Runes and Glyphs are active by default
Luke Warm: - Forcefield powers up to 25% - Nanocolony will cease movement and actively monitor the area - Runes and Glyphs are active by default
Intense: - Forcefield is powered to 50% - Nanocolony will assume one of several defencive formations - Runes and Glyphs are active by default
Razor's Edge: - Forcefield powers to 100%. Members advised to proceed to bunker - Nanocolony will assume one of several offencive formations - Runes and Glyphs are active by default
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Posted: Thu Apr 21, 2005 3:26 pm
Two crappy pictures of the mansionBird's eye view:Mansionzor 1Very bad perspective drawing by me:Mansionz0r 2In the top picture is a vague diagram of how the mansion and grounds appear from above. The rear of the mansion (top of the picture) faces North. In the picture I drew so many things are wrong it's not funny, but I only pent a couple hours on it last night. Sat up til four or so drawing it. Yeah I know the biggest flaw is obviously that I drew those bloody globes instead of turrets -_- But it was supposed to be a rough idea of the outside of the mansion, without going into detail. It's not at all to scale, either. The gates are actually further apart, but I started running out of pad. ~~~~~~~~~~~~~~~~~~The garage is made of duracrete, with a core of titanium/kevlar. It is underground, and has ample room for twenty regular sized vehicles. - Mitsubishi L200 '03 {Oxy} - Porsche Carrera GT '03 {Mika Seido} - Ford Escort Mk3 {Crimson Enigma} - Rolls Royce Phantom '04 {TGM} - Ford Bronco {TGM} - Ford Bronco {TGM} - Ford Bronco {TGM} - Ford F-150 {TGM} - Ford F-150 {TGM}
Ford F150 Both Ford F-150s are fitted with run flat tyres (RFT) and barricade removal blades. RFT Run-flat tires are constructed using alternating layers of heat-resistant cord and rubber and usually crescent-shaped wedges of weight-supporting material, strengthening the sidewalls to prevent them from folding over when there is no air pressure. They use a strong sidewall material that supports the car even if there is no air in one or more of the tires. Barricade Removal Blades Image in the worksThese sturdy stainless steel blades are custom built for busting open unreinforced walls or tearing apart unarmoured cars. Cored with tungsten, they are extremely durable -and very heavy- and serve well on the brute-ish F-150s. Maelthra Fire Ford Bronco ~This only covers one of the Broncos~ Engine: 429ci "Dove-C"-6/71 "Whipple" Supercharger. (Under hood) -Keith Black 10:1 compresson Pistons -Twin 850 cfm Holly Demon Carbs on custom intake manifold. -K&N Racing filter. -Forged Crank. -Racing Camshaft. -Hedman 4-into-1 headers -Air compresorDrivetrain:-C-6 transmission with Shift kit and 2500rpm stall converter. -4.56 gears in Differentials, with ARB Air lockers. -Rancho 1" leveling kit. -Baer 11" disk Brakes. -Currie 9" Prerunner rear axle. -Trussed Dana 44 front axle with 35 spline Axleshafts.Interior/exterior:-Cobra racing seats/5 Point harness. -Panasonic CD/MP3/AM-FM radio. -800watt Rosford Fosgate stereo, with a pair of 11" RF Subs. -Rollcage welded into the interior of truck. -Lower Exterior is powdercoated for extra durability.
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Posted: Tue May 03, 2005 4:49 am
"Fiddler's happy place isn't in heaven."
Is plastered on the welcome matt as one enters the Armory. But its not quite simple as that. First you must get in. The "door" is located at the end of the hallway in the TGM...
As the door opens you first notice a large counter at the other end of the room. A large panel of glass seperates you from the other side. No doors appear to lead behind it. Looking through the glass you notice a large vault door. There is no dial, looking to your left you quickly notice a large bulletin board, on it the word "Request" is printed out in big bold letters. There is a small coffee table and several stacks of forms. Apparently you need to register for your weapons. Nearby is a pen holder with two pens.
~~~~~~~
Beneath the counter is three monitors, which cycle through different areas on the mansion grounds. Beside them is a single USAS-12 with a 20 round drum inserted. Three more drums lie beside it on the counter. Each drum is loaded with bearshot. This is for when an invader gets beyond the large steel drop wall that seperates them from whoever is behind the counter. _____________________________________________________________ Other Notes. You know that bank heist awhile back? Well this is the place to submit weapon ideas. As Oxy has done.
When Dev isn't here the wall is dropped.~~~~~~~~~~~~~WeaponsPPC Name: Plasma Particle Cannon Basic Design: The silvery-grey body is roughly boxy, with the barrel a thinner box projecting from one end. The whole thing stood on end is roughly four feet long. What looks to be inch thick view ports of an unknown compound show vaguely glowing green matter inside, apparently plasma. A large brown leather strap allows the weapon to be carried over someone's shoulder or back. Ammo: Inexhaustible Plasma Cell Basic Operation: Inside the reaction chamber of the weapon, a form of vacuum channel is vaporised through either water or hydrogen gas by a laser beam in the green range of the spectrum. This causes a small amount of hydrogen to heat tremendously until each hydrogen nucleus is stripped of its electrons (the hydrogen is ionised). The hydrogen in this high-energy state is then bundled together into a 'bolt' by magnetic induction technology and released from the reaction chamber as a blast of plasma. The plasma (heated to several million Kelvin) leaves the weapon's muzzle with a speed of about 10 million kilometres per hour to reach its target. Damage: On impact, the kinetic energy of the plasma bolt is disrupted into a massive explosion, covering several meters. The extremely high temperature of the plasma bolt means that it can pass through thick armour, and is also capable of super-heating the fluids of a living body to such temperature as to cause the skin and flesh to be ripped apart in the resulting steam explosion. On reaching their target, plasma bolts can explode into fireballs dealing damage to everyone within the blast radius. Reload Rate: Due to overheating troubles, the weapon can only be fired every five minutes, and will vent large amounts of steam in that time. Solenoid Name: Solenoid Quench Gun Basic Design: A rather large Pistol Ammo: 7 Shots .22 caliber ammunition Basic Operation: By clicking several Safeties off the gun heats to life. Squezzing the loading lever inserts a shot into the chamber. Using Electromagnetic Rails to guide the the bullet down and out through the barrel of magnetic coils. This allows for supersonic speeds as well as greater penetration and range. Damage: Known as the Pocket Rifle, the bullet is capable of ripping a humanoid apart. Partly because of the bullet passing through the individual, but also partly because of vacuum created by the passage of a supersonic item pushing through both air and body tissue. Reload Rate: Take apart the gun completly and you will find a little area for the rounds. However this process should not be done in the field as it may be the cause for the loss of parts. MOPA Name: MOPA (Massive Ordnance Plasma Accelerator) Basic Design: YayImageAmmo: Infinite fuel cell converts trace elements present in atmosphere Basic Operation: Slot your right arm into the appropriate 'saddle' and grip the handle on top of the gun in your left. The trigger system is a handle-lever that one grips, and tugs lightly to fire, inside the saddle. Kickback is immense, so precaution must be taken when firing this weapon. Damage: Designed solely as a breaching weapon, the MOPA is able to punch through at least six feet of reinforced concrete. Damage to solid armouring is comparable, if not increased. Reload Rate: Due to the weapon's process of siphoning trace elements from the surrounding air to fuel it's plasma creation routine, the reload rate depends on where the user is. Outside is preferable, though the weapon will recharge in about twenty seconds in a closed building. Dete Name: Dete 2k4 Raildriver Basic Design: ImageAmmo: .50 depleted uranium rounds Basic Operation: Operated the same way as a regular sniper rifle. A single round at a time is coaxed into phenomenal speeds (up to half a mile per second) by intense magnetic fields. Damage: Against armoured vehicles or doors, this weapon can do sizable damage, though not enough for a quick penetration (the proximity needed for instant penetration would be suicidal). This weapon comes into it's own when used against lightly armoured vehicles, or armoured people, capable of punching through around a foot of titanium at 100 feet. Reload Rate: Five-round magazine in seven seconds. XMw-42 Name: XMw-42 Squad Support Weapon. (SSW) Basic Design: ClickyAmmo: 150 rounds in a circular drum. Basic Operation: The rounds are pulled into the chamber along a belt, which exits out the opposite side of the gun in a re-usable piece. Electro-Magnetic coils in the barrel propel the .68 caliber slugs at a respectable Mach 4.7. Damage: The round is easily capible of puching through a truck, and out the other side, but agaisnt APCs and Tanks mutiple rounds are needed. Un-armoured personnel would be cut down easily, as would most light armoured suits. Reload Rate: The drum must be removed, and the belt inside the new one put into the mechanisim. It takes about 30 seconds if the operating team has a resonable amount of practice. XiG 429b Name: X-ray Interdiction Gun Basic Design: This is a very chunky rifle, with a wide muzzle and varied dials and switches on it, aswell as a power readout Ammo: x-ray generator coil. Basic Operation: The cell slots into the side of the main body of the weapon, and is then pressed via a magnetic ram into a secured position. Electromagnetic shielding provides adequate protection for the user (it is still recommended users wear suitable protective wear also), while a single press of the trigger unleashes an invisible beam of lethal radiation at a target. The weapon's power settings can be adjusted via the switches and dials on the side. Damage: Biological entities will be most terminally affected by this weapon, unless suitably protected. Electrical systems will be corrupted unless suitably protected. Reload Rate: The weapon came with a single x-ray generator coil, though Tika thinks it shouldn't be too hard to make new ones. Coils are estimated to be good for around ten minute's firing.
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Posted: Wed May 25, 2005 5:57 am
Oxy Name: Oxy (real - Bu'Tika) Age: 250+ Race: Aastaian-Human [Added Extras] Appearance: 5' 3", Black hair, brown eyes, 112lbs, often seen to be wearing a long black trenchcoat over some form of black shirt and pants. Weapons: Here Position: Godfather [Don] Bio: He was just an ordinary boy once, but a strange amulet bestowed him with immense power, and Tika later found that Ozyriz (a deity) was powering the amulet. Tika's home reality of Aastaium was subjected to a terrible period of ruling under Tika, this being his revenge against a world that had allowed bullies in a supposedly serence civilisation. He was eventually brought down by Ki'Rasa after he became assured of her genuine love. He arrived in Gaia just a scant two years ago, having been born in an alternate reality. He joined The Gaia Mafia, eventually becoming the Godfather.
For more information, please visit: - The Natural History of Aastaium - Oxy: A full profile - Oxy's wrist-deviceKi'Rasa Name: Ki'Rasa Age: 250+ Race: Aastaian-Human [Added Extras] Appearance: 5' 9", blonde hair, blue eyes, 109lbs, often seen in a white shirt and pleated skirt Weapons: - Steyr GB handgun - four foot katana Position: n/a Bio: Ki'Rasa gained her powers from Ozyriz after Tika began to terrorise Aastaium, and she eventually persauded him to end his reign after convincing him of her genuine love for him. After Tika broke their bond (marriage) Ki'Rasa pursued him for decades, before they settled into a new friendship while in Gaia. She now resides in the TGM mansion, but is not a member.Jeri Jeri is the synthetic android' created in the image of the creatures from a set of movies Oxy enjoys [in fact, click here for an image]. Jeri is an android, but is composed of 'wetware' (biologically created parts as opposed to mechanical). It does not feel pain, and can operate so long as its CPUs are still connected to a) a set of optical imaging systems and b) some form of motion. It stands some eight feet tall and has an elongated head which ends in a large set of jaws at the closest end. These jaws open to reveal a second set of inner jaws in place of a tongue, and can protrude by around a foot. Quite possibly the most alarming feature of these jaws is the silver nature of the teeth, as they are some freak organic growth of a metal-like substance. Its hide is a hideously tough organic form of lightweight tungsten. Its hands have six fingers, four of these fused together into two fingers, giving it only four in total and all tipped in lethal claws that are just as black as the rest of it. From the creature's back extend four dorsal tubes, and from it's lower back grows an enormously long tail easily some ten feet long in itself. The creature speaks in a surprisingly quiet voice, with a slightly charming rasp.
It can see in just about any part of the spectrum you care to throw at it, hear at up to 300 kilahertz, and detect one part of a scent in three million parts of regular air. A top speed of some 80 miles per hour and agility that would probably kill an unaugmented human make it one b***h of a fighter, too. And, like Ari, it contains the base parts of a cold plasma cannon in its dorsal tubes and small sections of its chest.
Update: After a self-incurred 'upgrade', Jeri can perform a wide array of magical feats.
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Posted: Wed May 25, 2005 5:25 pm
Name: Marcus F. Maxwell Aliases: Marcus Memvus, Victor Remori, Michael Danbridge, Rain Memvus, Adimusk Jetkitsu Age: 250+ ; In Apperance: 28 Apperance: 5'10''; Broad shoulders, Long neck, Slightly muscle toned build, Pale tan complexion, Brown-Red Irises, Brown-Jet black hair. Weapon(s): Katana (Rarely seen with it), CheyTac Intervention M200 (Never seen with it), Walther PPK (x2), Walther P99 (x2), Combat Knife (x1), Laser Pen (obv. joke) Car: Is not comfortable with driving 'cars'. Known for piloting any aircraft and is a very good hoverbike racer. A brief background: Part of a Rebel Military Organization known as MI4. Established on Earth over several millineums ago, has been relocated into Cornelia's prison country, Memvus. (Due to MI4's goal to expand the human mind to its unknown limits, MI4 teaches the younger population within the army, mainly a special selection of potentials, various supernatural abilities. This is the origin of Mark and Jake's abilities.)(Mark's exact origins from birth are unknown to him and to others close to him, it is also unknown as to where his senses were modified and where he gets his ability to change his body structure to a canine-like creature, believed to be a wolf.) Mark takes the rank of Captain for MI4's army and air forces. Having disappeared for some years from MI4, he was believed to be dead. Mark had been involved in some political issues between the Prison Country and the Central Country. Decided to go rogue and inflitrated a highly-secured research MI4 base. from the dimesional plane of where Cornelia proudly stands, After an attempt to escape from that MI4 base, Mark was ripped from his reality (he boarded a research flagship that was attempting d-travel) and was sent to where Gaia is now (with a 250 year time gap, due to cryogenics and the long trip from Alpha Centari to the System that Gaia and Earth resides in). Mark now replaces a double of his ownself (who died/was killed several years upon his arrival or so he was told or so he says he was told). Position: Capodecima [Elite] / Consigliere Abilities: Advanced Telepathy (Able to create a Psychic Link, Interrupt other Psychic Links. Psychic link = telepathic communication **Ability to 'hack' weak/regular based computers), Advanced form of Telekinesis ( Ability to create different kinds of protective psychic shileds/barriers. Ability to move objects. **Ability to disrupt electronics.), and Ability to change into a wolf (at will); Hearing, Sight, Sense of Smell and ability to move at unnatural speeds are all due to this Primary Ability, regardless of where there he is in his human or wolf form. **These abilities are at their peak within the Cornelian reality, and can sometimes only be used in that reality. Unless the person is capable of mastering these abilities in other realities, or able to use them in small portions in other realities. Non-TGM Characters/Non-Gaia Characters Name: Jake N. Danbridge Aliases: Nathaniel Danbridge, Nathan Dragen Age: 250+ ; In Apperance: 24 Apperance: 5'9''; Short neck, Slightly muscle toned build, Pale complexion, Blue Irises, Jet black hair. Weapon(s): Mauser M2 (x2), Combat Knife (x2) Car: 2002 Ford Mustang, Black. A brief background: Part of a Rebel Military Organization known as MI4. Established on Earth over several millineums ago, has been relocated into Cornelia's prison country, Memvus. (Due to MI4's goal to expand the human mind to its unknown limits, MI4 teaches the younger population within the army, mainly a special selection of potentials, various supernatural abilities. This is the origin of Mark and Jake's abilities.) Jake takes the rank of Lieutenant for MI4's army. Jake grew up with Marcus as well as two others, Rachel and Michael Silvernight, and had been a part of a special team. After Rachel and Michael Silvernight defected to the CCF and there were rumors of Mark going rogue, Jake was repositioned to a research team. Jake was aboard the Pegasus II, a research flagship and the ship that Mark had stowed away on in his escape from an MI4 research base. Marcus and Jake were reunited, and he joined Mark's cause. Jake allowed Mark to commandeer the Pegasus, after the Pegasus had reached its destination, Earth 0147. Jake and Mark escaped on their own accord, splitting up once again, but meeting up again after a year. They later ended up in Gaia due to a mix up in a certain situation involving absolutely absurd events that were strangely removed from Mark and Jake's memory. Abilities: Advanced Telepathy (Astral projection, Partial Mind-Reading, Able to create a Psychic Link.), Telekinesis (Ability to form different kinds of strong protective psychic shileds/barriers, Ability to move objects.), and Electrokinesis (Limited to light shows, Small EMP charge [**Large EMP charge] at fingertips for disrupting electronics and drones, Recharging battery-power systems with energy drained and side-effect of exhaustion.)**These abilities are at their peak within the Cornelian reality, and can sometimes only be used in that reality. Unless the person is capable of mastering these abilities in other realities, or able to use them in small portions in other realities. Name: Michael E. Silvernight Aliases: Age: Apperance: Weapon(s): Car: A brief background: Abilities:
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Posted: Thu May 26, 2005 7:40 am
Maelthra Name: Maelthra Chath. (Dragon Fire in drow.) Age: 28. Weapons: Katana, Fire control, and C15-45 Pistol. Car: -1967 Yenko Camaro. Black, with yellow nose stripe. On the sides there is a grey "Ghost" dragon. -Adopted one of the Mafia Bronco's. Apperance: He stands 6' even, strongly built but decievingly quick. Normally wearing a trench coat, black pants, heavy boots, and a striped sweater of green or red. Postision: Mechanic and Sgarrista [Gun Runner]. Bio: Short version as I am lazy today: Born a draconian and adopted by Drow. (Dark Elf.) He moved away after 17 years, having learned swordplay from Dragonfly Kitama. He's skilled in fixing stuff, from cars to hovercraft. Now he wants to get into the Mafia. Lekgolo Hunters Name: Roka Massu Loso Age: -Unknown- Weapons: A pair of massive Fuel Rod cannons on his Right arm, with a straight trajectory instead of a parabolic arc. This is contained within a NURKA Roxile Vibranium Model -XX- armor. Car: -None- Apperance: Roka. His Armor, instead of blue is a polished form of Vibranium which looks like soild Mercury, and is capable of defecting Plasma/Laser weapons. His Vibranium Alloy shield if painted Dark blue, and bears the scorchmarks and scratches of battle. Postision: Gaurd. Bio: He and his Bonded Brother were sold to a private orginisation as gaurd dogs of sorts. When there, the owner made the mistake of seperating them, and Roka went beserk to find Nova, and in the process killed 98% of the building personnel, 3 police officers, and leveled the top three floors of the building. Once re-united, the seller came to get them and send them to an intern home until a sutable owner can be found.
Name: Nova Massu Somada Age: -Unknown- Weapons: A pair of massive Fuel Rod cannons on his Right arm, with a straight trajectory instead of a parabolic arc. This is contained within a NURKA Roxile Vibranium Model -XX- armor. Car: none. Apperance: Nova. His Armor is the same color as Roka's, but the shield is the same blue as is first set of armor. It bears little marks of battle, but the bottom edge has an odd crimson stain. Postision: Gaurd. Bio: He and his Bonded Brother were sold to a private orginisation as gaurd dogs of sorts. When there, the owner made the mistake of seperating them, and Roka went beserk to find Nova, and in the process killed 98% of the building personnel, 3 police officers, and leveled the top three floors of the building. Once re-united, the seller came to get them and send them to an intern home until a sutable owner can be found.
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Posted: Mon May 30, 2005 7:32 pm
Name: Crimson Enigma Age: (6 Angel years=2359 Demon years) Physically-18 ((and um..her soul existed before the body she currently uses existed)) Gender: Female Race: demon/angel Demon Classification: Neko Angel Classification: High Height: 5'6" Weight: 85lbs (thanks to semi-hollow bone structure) Hair Color: Scarlet Eyecolor: Emerald Occupation: Head guard for Kindersley computer Company ninja Appearance in...Human form: Waist length red hair, emerald eyes, well um...developed...for being as young as she is, but otherwise, looks like a normal human. Demon form: Cream colored fur sprouts accompanied with cat ears and tail, claws, red glowing eyes. Angel form: Like human, but with wings. Each wing is over 10ft in length. There are black shiny scales lining the inner flesh and large black feathers along the outside. Complete form: Angel and Demon form combined. This is her most powerful form that she can control. Shadow form: literally becomes a shadow. Can only be acheived through demon form. Every minute in this form is an hour that she'll be unconsious afterwards. Light Form: Literally becomes a beam of light. Can only go into this form from the Angel form. Every second in this form is also an hour that she'll be unconsious. Semi-Berserker Form: Irises turn black, pupils red. Otherwise, same physical form as the one she's sent into before the semi-berkserker. This happens when the Satanic symbols, often referred to as her scars, branded into Crim's back come in physical contact with another sentient biological being. Full Berserker Form: Fur turns black, a red mark on her forehead appears, same eyes as in Semi-Berserker, claws grow. In this form, Crim is quite nearly unstoppable. She has only been sent into it twice and both times, there were virtually no survivors. This form happens when Crim's scars are traced at the same time that they are recited. Personality:Due to Crim's polar opposite personalities, she has a wide range of moods. At times, she can be childish and rather innocent, hyper and playful; but at other times, she can be broody, bitchy, rude, and easily angered. When her mentalities work together, she becomes cold, calculating, and indifferent to virtually all emotion; a perfect killing machine. When both sides recede, she becomes simply void. In general, however, Crim's usually rather fun loving and easily amused by some of the simplest things. Sexual innuendo of virtually any kind eludes her, as well. Background:Although Crim rarely talks about her past, she will discuss briefly about being in a group of assassins called the Danmatsuma Clan which was quite notorious in the underground of Eastern Asia before it fell apart. Other than that, she may mention having once lived in heaven, but rarely discloses what section and why she was kicked out. Simply enough, she came to Gaia while hunting one of her targets, Kyler, and has since stayed. She's the second in command of The Gaia Mafia, but usually covers that up with the alibi of being the head gaurd of Kindersley Computers. Combat:Weapons- 2 sais, 24 shurikans, 2 wakasashis, 1 tanto, 1 katana, 2 9mm pistols, 5 extra rounds for each, a hidden knife, a piano wire (high tension wire), and a safety pin. NOTES: All of the blades on her weapons except for the knife hidden between the seam on the sole of her boot and the treads are made of a titanium alloy and encased with a coating of diamonds, making them virtually impossible to break due to pressure or heat. Crim usually only carries around her sais and perhaps a katana, but when she wears her trenchcoat, specially fitted with slots for so many blades to reside, she tends to go out fully armed. Armor- ((Specs stolen from the Coalition, cos that's where she got it from.)) The suit is made for infiltration, rampant destruction, and basically to kick all a**. It's made of the most powerful material that money can buy, and has been pimped out by Sancus's sick mind. On the face, the person wearing the armor can wear specially designed glasses or a mask. The mask provides more protection since it's made of Titanium, but the glasses are best since they're cooler-looking and more spy-esque. It can filter through five visual settings: Infrared, Ultraviolet, Thermal Imaging, Low-Light Amplification and Air Density Pressure (movement), with a built-in Magnetometer and a Geiger Counter. The helmet/glasses also has a HUD much like the HellBringer armor's... And both the helmet and the glasses can be linked to a weapon's scope via telementary wire. The first layer is just normal tight wetsuit with cool-looking designs all over it. Under the clothing is a carbon nanotube mesh, which is enough to absorb all kinds of small arms fire. After the carbon nanotube mesh, there's a 1.234" layer of flexable and very light Quantum Crystalline. The Quantum Crystalline is more than enough to absorb any small arms fire. Period. It can even take 2 Tomahawk missiles, but that'll definatly knock the wearer out. And after the Quantum Crystalline is another layer of clothing. You may think it'd be bulky-looking, but the QC layer doesn't really buldge. The suit has no mounted waeponry except an optional shoulder-mounted automated full-auto Plasma Caster. Though there are very few in supply, so only high ranking officers have access to them. Like the TSX exo-suit, the ST5 also has a cloaking system. It's practically the same, except for one difference. The difference is that the cloak doesn't do well when it's exposed to water. Otherwise, it is impossible to see the wearer. Also, under the right wrist of the armor, is a blue computer screen. Next to the screen is a 'keypad' with the numbers 1-9 on it. This underarm computer controls all of the suit's special functions. There is a two-digit command for each of the suit's functions... And each command differs for every suit. The PDA's screen is made of transparisteel, making it resistant to gunfire. In the suit are spread out strength enhancers that reduce to armor's weight to about 20lb. They also allow the wearer of the suit to punch through steel without breaking a single bone. The strength enhancers work much like steroids, only without the shrinkage and uber bulkiness. And the fact that they're only temporary. The armor also has the ability to morph into anyone the wearer takes a picture of with a camera that is imbedded inside the suit. Mock every little detail, except fingerprints and DNA. Fake fingerprints have to be specially made for that. Though if the user of the suit isn't wearing the mask, then they'll have to make the facial mask themselves. Also, it only lasts for 30 minutes, and thermal imaging can see through the disguise. NOTES: Crim does not wear any head gear with her armor and she usually wears pants only over it. Techniques- Trained first in an art that her mentor, Kou, had authored, Crim has combined that method with Katezu, a combat technique that specializes in speed, that she learned while on earth. While both sides of Crim's mentality prefers blades over elemental usage, her angel side tends to lean more towards blades and weaponry than her demon side, which needlessly wastes energy to use elemental "magic". In either form, Crim has never been instructed on how to use her "magic" wisely. When younger, Kou taught her the basics, but even then, technique was lacking. Needless to say, Crim's control over her abilities is actually rather poor considering the brute power that they contain. Also a note, her vision when in demon form is only in black and white. "Magic"- Though she has been told that her elemental powers are considered "magic", they actually are not and even Crim has yet to decipher this. ((*writes from memory instead of notes*)) Though physically similar to a human body, Crim's DNA has the ability to mutate on will, allowing her to assume 8 different physical forms ((Flow chart Here)). Also in her biology, certain cells called *forgets name* emit two distinct traces of energy. Both types have incredibly powerful mitochondria within them for being merely single cells, but while one bursts into flames as a reaction to oxygen ((cell=tinder, initial reaction=spark, oxygen=...oxygen; all three components needed to create flame)) , the other simply "pops" releasing a dark physical energy and creating a small stir in the air from the "pop", thus creating Crim's Dark Wind. Both types of these cells are very numerous throughout her body and can be reproduced by the billions within an instant, but it all comes with a price; energy. Eventually, using too much elementalism weakens Crim to a state of deep sleep, almost like a coma. Leeching- In a way, Crim is also a leech, as well. She only needs to eat when her body demands it and when she does, her body uses everything that it can. In other words; Crim has never taken a s**t in her entire life. She has needed to piss on occassion, but that's usually only when she's been drinking too much alcohol and her body has taken in about all that it can. When she hasn't eaten, Crim's body, unknowingly to her, will automatically take in life energy from her enviroment via people, animals, and plants in order to sustain her. Only recently has she discovered a technique in which she can consciously leech off of another's energy. Siren's Song- Where did the sirens of lore get their songs that lure sailors to their deaths with a hypnotic tune? Why the angels, of course. The gaurdian angels of Akora use a method of hypnotism to control the person that they are protecting via siren song. However, the person needs to have his or her ears cleared and needs to be able to hear in order for this to work. This method does not only work on a guardee, but can be used for any living being. Blade Heating- A technique taught to her by Kou while still in heaven, Crim can heat up the blade or any metal, for that matter, in her grasp. When an opponent is cut with such a thing as a searing hot blade, not only will there be damage, but healing will be hindered on the account that the blade will cauterize the wound as it cuts. Healing- Crim can speed up the manufacturing of her cells in order to heal wounds, however, this drains her considerably, so she perfers to only use this ability at the end of a battle or for much more serious wounds. However, even if she's not concsious, her body will automatically kick in the ultra healing process thingy, making it virtually impossible for her to die due to physical damage, much to Crim's dismay. ((she's suicidal, but has thus far accepted her life as is...for now, anyways.)) ((I think there are a few other things that I might've left off, but I can't remember them at the moment and I'm far too lazy to search for my notes. I'll edit them in when the time calls))
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Posted: Mon May 30, 2005 8:03 pm
NAME: Ajax AGE: 28 BODY DESCRIPTION: He is a pale man, yet is surprisingly fit, though not muscle bound. His face is averagely sized and has a scar that goes from the inside of his bottom lip to his chin, though it is partially covered by his goatee. His black and droopy hair almost reaches his blue eyes, but is shots by only millimeters. His left arm a machine, silver in color, and has a double edged foot long sword that can come out of it. The rest of his body is normal though, except for the scars that are scattered along his body. He is about 6.2 (ft) and wears dark shoes, dark-blue baggy jeans, a nerdy black t-shirt, and a black jacket that has budges in various places showing that there are several �tools� underneath it. WEAPONS: He has a custom made automatic, moon-clip (half clip) using .45 revolver. The gun uses a strong crane, strange lock that make it airtight, yet easy to get the crane out. The airtight crane makes it extremely power and a more accurate than most revolvers. He calls it the Dead Revolver and it hangs at the left-side of his waist. He also has a back-up .9mm pistol that has a 16-bullet clip capacity, it is hidden beneath his jacket. He has three throwing knives in his belt and a hidden switchblade somewhere. Also his left arm can be used as a weapon as earlier mentioned, since it is connected to his central nervous system the blade goes in and out at will. Inside the arm, the part that stores the blade is actually filled with condensed magi-mercury, a special magically endowed mercury. I the blade it stays strangely cool, but outside it is used as a whip that stabs through most things, but is easily pulled back in. It cannot stay out for long without becoming harder to pull in because of it�s sensitivity for heat it easily grows hard outside. If it can�t be pulled back in, it is severed from the arm. PERSONAL DESCRIPTION: He is a quiet type, a loner, anti-social, and will do what he believes will profit him most. A major geek as well, and loves to write nerdcore songs, yet enjoys most types of music. He can be patient if he knows he will gain profit from it, but prefers to get things right away. He has only a few emotions for each situation and wears his poker face almost all the time. POWERS: n/a SKILLS: okay hacking, fantastic knowledge of mechanics, knowledge of weapons, and is trained in Drunken Boxing, Judo, and sword fighting CAR: He has a motorcycle, which was actually stolen from a professional racetrack, and thus it has a protective shell that protects the rider. It is made of an aluminum-steel alloy. It has a maximum speed of 90 mph, but is slowed to 75 with the shell on. BIO: He was alienated since early childhood which may have single-handedly caused his very strange attitude. He pissing off the wrong people and they rigged his house to explode, which killed his parents and took off his arm. Little burn marks are left from the explosion thanks to his treatment, but he keeps the scars as a reminder. It has been 11 years since it happened and he has been changed ever since. He floated from one place to another then found Gaia and liked it.
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Posted: Tue May 31, 2005 3:29 pm
Male name: Quartz Female name: Luna Age: 21 height: 5'11 Prostetic body height: 6' Weapons: Kodachi, 9mm, 45mm, Pk5 Built in body systems: Thermoptic sheilding, strength enhancers, speed enhancers, short range sonar, infra-red. Motion senors. Built in wireless radio and phone communicator/tapper. Wireless Internet access. Hair color: purple eye color: blue Car: VW turbo charged V-Max 1300 Volks wagon baja.
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Posted: Tue Jun 07, 2005 12:14 pm
Name: Quinn Alexander (I'm running outta good names) Age: 34 Weapon(s): ~M1911A1 ~Winchester Model 12 Riot Gun ~Beretta CX4 Carbine (.40 S&W, Speed Dot sight) ~Mauser 03 Hunting Rifle (Cost him a whole lot.) (Leupold Golden Ring sight [12-40x40 ED]) Car: ~1997 Jeep Cherokee A brief background: ~United States Marine, Honorably Discharged ~Proficient in Shotguns ~Was a goverment worker, missed excitement of combat. ~Hunted in spare time
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Posted: Sat Jul 16, 2005 4:34 pm
Name: Mika Seido Age: Unknown appearance looks 19 years old Car: Black Porsche Carrera GT '03 Weapons:4 Glock 25 .380 Auto and controls the black flame The black flame is a manipulation of the Element Fire. It is considered the strongest type of 'fire/flame' there is, known to humankind and demonkind Position: Capodecima [Elite] Bio: She was once human. She became cursed after some Shaman found out about her "relationship" with one of their own. She was cursed with a tail and horns along with fire power. She will never age and is unable to tell another person how she feels. She was banished from her home and forced to live on her own. She join the Mafia hoping to find some people she could trust and a place she felt like she could belong.
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Posted: Sun Sep 04, 2005 11:34 pm
Name: Jackson Summerset Age: 29 Weapon(s): Two switchblades, one Kanuni 16 with three additional clips, and a pair of brass knuckles, tucked into an old motorcycle jackets pockets. Box of Cigerattes named Stolen Kisses, a old beat up lighter.
Car: An older Honda motorcycle, thats been beat up quite a bit.
A brief background: Jackson was born to be a merc, his father an accomplished marine during the good old days. Jackson in turn learned from his father, while studying in the local bases schools. His father introduced him to many characters through out his life, one of them being an old weathered Chinese man, named Uncle Lou. He never found out if Uncle was his a real title or just one of happenstance. Any way, when his term of service was up, he joined up with the mercenary group known as ASPECT, and currently was hired to travel to a certain mansion in Durem, at the behest of a late (Sorta) Mo Tou Ku a.k.a The Devil Fiddler.
Abilities: None that you'd know of yet. He does have an almost preternatural sense of his surrounding area however, whether thats because it is or he's just that attentive, who knows?
Regeneration
Strength
Small RP sample:
"I'll do it later... God stop hassling me Alan."
Jackson had been sent to the Red Eye cell in central Durem, to help out Alan Blakely a.k.a. Metis. There he had been sent to work in the bar. A s**t job of course, but a good front for what was going on in the second floor. Sighing he finished washing the third set of mugs for the night. Hanging up his apron to go outside for a good old smoke with his brand "Stolen Kisses." Tonight had been a long night.
Which wasn't the reason he jumped at his phone ringing, setting off a series of actions prompted by the cellular phone. Only three people knew the number, and one was supposedly dead. He answered stuffing his lighter into his pocket.
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