DEUS EX MACHINA PERSONNEL FORM

The Hunter
Name: Willow White
Nicknames: Bee, B3
Gender: Female
Age: 17

Category Sun

The Weapon
Name: Glacier
Nicknames: Ice
Type of Weapon: Whip
Former species of weapon:? Shaman
Gender: Male


Personalities:

Willow

Willow developed into somewhat of a duel person, by day she played the part of skittish coward - afraid of the dark, the alleys, scary movies..and anything else which might give an opportunity for her oddity to show itself to others. She longed to fit in, to be one of the 'cool' people in her class and somewhere along the way she decided that she had a better chance of doing that as a coward instead of a freak.

As time went on however she became bitter, why couldn't they see what she saw? Why couldn't they just accept her for who she truly was? Why should she have to hide who she could be?..and to cope with this Willow began to act out in secret..becoming something of a daredevil thief at night, proving to herself that she wasn't a coward at all...no she was better then all of them and someday she would show them. A public coward who was a hidden daredevil with a superiority complex led to a rather...conflicted soul. she found her true self a bit on the island..but now that she remembers her life before I would expect some of her former nature to rear its head from time to time.

During her time on the island Willow learned that 'fitting in' wasn't nearly as important as she always thought it had been, indeed it might even be the differences in each of them which make the team work. She found the value of loyalty and self sacrifice, she learned that the needs of the group in the end outweigh those of the individual and that her own insecurities - that inner voice which constantly tells her she doesn't really belong - is mostly of her own making.

If and when she ever wakes up again..Willow will strive to take these lessons to heart and become a stronger..better person. Her drive and goal oriented actions of before (seen mostly in her thievery and desire to prove her worth to herself ) will translate well into a team effort....as long as she remembers that they are indeed a team.


Glacier

Glacier on the other hand is as far from a conflicted soul as one can get. He always knew what he wanted and he always found a way to get it - or so he likes to say. Glacier finds Willows indecisive nature highly frustrating at times but is confident that he can whip her into shape given enough time - pardon the pun.

It's hard to say if Glacier is really a confident as he likes to make himself out to be or if its all just a front he uses to hide his own insecurities - Willow suspects it to be the latter and as such finds him the perfect companion for her. A bit of a braggart Glacier is forever telling Willow of battles past, great adventures and any other story that he can make sound epic - its likely that most of these are highly exaggerated but it's quite clear that he is a proud and battle loving type who would generally much rather get right to the butt kicking and avoid any pre-talk thank you very much.


Why did your human character choose to become a Hunter? Willow chose to become a hunter because quite frankly - it was a way to prove what she had always known - that she was better then the rest of humanity,even if they didn't know it.

Island Solo

Weapon Ability Once charged Glacier can call upon the animal spirit that he was bonded to in life and send it to attack the enemy (Reading the guide I believe this would fall closest to a Battle Cry type attack - a one time boost of damage). The spirit would likely take the form of a ghostly canine of some sort.

Physical Description:

Eye Colour: Green
Hair Colour/Style: Dark Auburn/red, long and slightly wavy, can be put up in a pony tail to keep it out of her face.
Skin Colour: lightly tanned Caucasian
Clothing Style/Colours: Leaving all clothing designs up to the artists..as I'm terrible at designing clothes that look good with uniform pieces, something suitable for battle however would be preferable, nothing too overly girly or frilly
Extra:
References: None