
 
 *Games are free to enter, and free to win!
*You may only win one free pokemon per event.
*Starts: 26th of November, 8 PM EST
*Ends: 28th of November, 8 PM EST

 While team Aqua is gathering funds by setting up a seaside seafood restaurant,
 While team Aqua is gathering funds by setting up a seaside seafood restaurant,Team Magma has organized a sort of 'field trip' of their own!
...The grunts would also be earning money for the
organization's coffers, of course.
The cute hoodie afficionados all hopped on a couple drill machines and
made their way to the tri-annual Geode Hunt. Finding shiny rocks can be
pretty fun, mind you. It's even quite scenic. The sweltering heat tho... xD
So grab a pick or a handheld drill and pry open some rocks!
Don't let the judging gaze of wild pokemon bother you.
You've got two days to explore.
Until they actually chase you out, just dig, dig, dig!!
You might even catch the eye of an uncommon fire type... ;O

Colored by SadWhiteRaven
 
 RULES
*RP is not necessary in this game (so you don't need to write at all), but if you do RP enough for it to count as part of your character and pokemon's advancement requirements, hooray for you! XD (So yes, you may RP if you want, as wild pokemon or human character. Anyone can happen to be in the area, breaking open rocks to look for treasure. rofl )
*There are Seven Areas! Everyone begins at the first area, which is Outside The Volcano. There's a limited amount of geodes to find in each area, so you'll probably want to spread out a bit- but here's the catch! Going to more dangerous areas that are richer in crystals, you are more likely to be chased away by a wild pokemon (those volcano pokemon have fiery tempers!)- and in being chased away, you run the risk of dropping some of your geodes. Maybe all of them. >O So what will you do... stick to the safe and steady, or try to find fortune in the richer areas?
*This is how the game is played! Every post, you will roll one 100-sided dice- and then edit your post with what you got according to your area! You can post as frequently as you like, and stop/start again whenever you want.
*To clarify: If you got one of the geodes, edit your post with the image of that geode; then everybody will know that it's gone and they can't claim it themselves. ovo /plus it makes it easier for me to tally at the end
*Always state which area you are in at the top of your post in bold size 20 using these forms!
[b][size=20][color=peru]Area 1: Outside The Volcano[/color][/size][/b]
[b][size=20][color=firebrick]Area 2: Volcano Interior[/color][/size][/b]
[b][size=20][color=darkslateblue]Area 3: Murky Cave[/color][/size][/b]
[b][size=20][color=dodgerblue]Area 4: Crystal Cavern[/color][/size][/b]
[b][size=20][color=darkgoldenrod]Area 5: Mountainous Rocks[/color][/size][/b]
[b][size=20][color=sienna]Area 6: Smooth Stone Tunnel[/color][/size][/b]
[b][size=20][color=darkkhaki]Area 7: Seashore Grotto[/color][/size][/b]
Area 1: Outside The Volcano

Roll a 100-sided dice.
11-15:
 --- 21-25:
 --- 21-25: 
31-35:
 --- 41-45:
 --- 41-45: 
51-80: You see a path leading up into the Mountainous Rocks (Area 5.) If you wish to climb up there and go to that area, edit your post to say "Moving to: Area 5: Mountainous Rocks" at the bottom in bold size 20, and you may roll in that area starting next post.
81-100: You see a path leading into the Volcanic Interior (Area 2.) If you wish to enter that area, edit your post to say "Moving to: Area 2: Volcano Interior" at the bottom in bold size 20, and you may roll in that area starting next post.
Area 2: Volcano Interior
 *You may return to Area 1 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 1: Outside the Volcano" in bold size 20 at the bottom of your post and you will post in that area starting next turn.
*You may return to Area 1 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 1: Outside the Volcano" in bold size 20 at the bottom of your post and you will post in that area starting next turn.Roll a 100-sided dice.
1-5:
 --- 11-15:
 --- 11-15:  --- 21-25:
 --- 21-25: 
31-35:
 --- 41-45:
 --- 41-45: 
51-55:
 --- 61-65:
 --- 61-65: 
71-75: A mob of Slugmas are done watching you wreck the pretty rocks of their home. They emerge from the lava and spit fire at you, forcing you to run away to Outside the Volcano (Area 1)! Edit your post to say Moving to: Area 1: Outside the Volcano" at the bottom in bold size 20, and roll in that area starting next post.
76-80: Same as the above, except you lose a geode in the process. Oh no!
91-100: You see a dark path leading deeper into the volcano, to Murky Cave (Area 3.) If you wish to go in, edit your post to say "Moving to: Area 3: Murky Cave" at the bottom in bold size 20, and you may roll in that area starting next post.
Area 3: Murky Cave
 *You may return to Area 2 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 2: Volcano Interior" in bold size 20 at the bottom of your post and you will post in that area starting next turn.
*You may return to Area 2 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 2: Volcano Interior" in bold size 20 at the bottom of your post and you will post in that area starting next turn.Roll a 100-sided dice.
1-5:
 --- 11-15:
 --- 11-15:  --- 21-25:
 --- 21-25: 
31-35:
 --- 41-45:
 --- 41-45:  --- 36-40:
 --- 36-40: 
41-45:
 --- 51-55:
 --- 51-55:  --- 56-60:
 --- 56-60: 
71-75: A swarm of Larvestas and Volcaronas erupt out of the darkness like an unstoppable torrent, carrying you out of the Murky Cave, back to Volcano Interior (Area 2)! Edit your post to say "Moving to: Area 2: Volcano Interior" at the bottom in bold size 20, and roll in that area starting next post.
76-85: Same as the above, except you lose a geode in the process. Oh no!
91-100: You see a glow emerge from a crack in the wall. When you push the rock, it caves in and you find yourself in a shining room; the fabled Crystal Cavern (Area 4.) If you wish to go inside, edit your post to say "Moving to: Area 4: Crystal Cavern" at the bottom in bold size 20, and you may roll in that area starting next post.
Area 4: Crystal Cavern

*In this area, the crystals cannot run out! No matter how many time this crystal's image is posted, more of them are available!
*You may return to Area 3 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 3: Murky Cave" in bold size 20 at the bottom of your post and you will post in that area starting next turn.
*Roll a 100-sided dice.
1-35:

36-55: A powerful force resonates through the chamber, causing crystals to chime like bells- and heavy footsteps reverberate from deep underground. This distracts you enough to stop picking crystals for a bit.
56-85: A powerful force resonates through the chamber, causing the crystals to make a loud, incessant ring that disorients you! You faint, and then wake up in the Murky Cave (Area 3.) with no memory of where you found the Crystal Cavern. At the bottom of your post, add "Moving to: Area 3: Murky Cave" in bold size 20. Your next post will be in that area.
86-95: Same as the above, but when you wake up, every crystal you found in the Crystal Cavern is gone. O^O
96-100: Same as the above, but when you wake up, it's without your collection bag... your geodes are -all- gone!
Area 5: Mountainous Rocks
 *You may return to Area 1 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 1: Outside the Volcano" in bold size 20 at the bottom of your post and you will post in that area starting next turn.
 *You may return to Area 1 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 1: Outside the Volcano" in bold size 20 at the bottom of your post and you will post in that area starting next turn.Roll a 100-sided dice.
11-15:
 --- 21-25:
 --- 21-25: 
31-35:
 
 81-100: You spot a dark opening in the rocks, which leads to the Smooth Stone Tunnel (Area 6.) If you wish to enter that area, edit your post to say "Moving to: Area 6: Smooth Stone Tunnel" at the bottom in bold size 20, and you may roll in that area starting next post.
Area 6: Smooth Stone Tunnel
 *You may return to Area 5 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 5: Mountainous Rocks" in bold size 20 at the bottom of your post and you will post in that area starting next turn.
 *You may return to Area 5 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 5: Mountainous Rocks" in bold size 20 at the bottom of your post and you will post in that area starting next turn.*Roll a 100-sided dice.
11-15:
 --- 21-25:
 --- 21-25: 
81-100: There is a light at the end of the tunnel! It opens up to Beachshore Grotto (Area 7.) If you wish to enter that area, edit your post to say "Moving to: Area 7: Seashore Grotto" at the bottom in bold size 20, and you may roll in that area starting next post.
Area 7: Seashore Grotto
 *You may return to Area 6 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 6: Smooth Stone Tunnel" in bold size 20 at the bottom of your post and you will post in that area starting next turn.
 *You may return to Area 6 anytime you like, even in posts where you found a geode. Simply post "Moving to: Area 6: Smooth Stone Tunnel" in bold size 20 at the bottom of your post and you will post in that area starting next turn.*Roll a 100-sided dice.
11-15:

*That's it for the rules! Have fun! OvO

 
         
        

 
    
                    
 
						

 
	
