All Hands on Deck!
Active Party:
⇨xxN A M E: Sigil - Cradily

T Y P E:


L E V E L: 18
G E N D E R: ♂
N A T U R E: Calm
A B I L I T Y: Storm Drain - All Water-type attacks target this Pokemon. Grants immunity to Water-type moves and boosts Special Attack by 1 stage when hit by a Water-type move.
H O L D I N G: N/A
A T T A C K S:

Giga Drain - 75: Restores HP to the user equal to 1/2 of damage dealt.
Sludge Wave - 95: 4/10 Chance to Poison, Hits Multiple Targets
Ingrain: Restores 1/16 HP every round, but the user can't switch
Astonish - 30: 4/10 Chance to Flinch target, Makes Contact
180/180 HP | Status: None | 14/23 EXP | Next Move: Replace Astonish and Ingrain with TM Stone Edge and Big M. Recover, Post for Leftovers⇨xxN A M E: Cleopatra - Ankhat

T Y P E:


L E V E L: 17
G E N D E R: 0
N A T U R E: Calm
A B I L I T Y: Riddle - Upon entering battle, Roll a 10-sided die per Pokemon in the battle (excluding this pokemon). Riddle has a 4/10 chance to confuse each target in question if they are not already confused. Anytime another Pokemon would enter the battlefield, Riddle has a chance to confuse it. Riddle can not affect the same Pokemon twice per battle but does affect ally Pokemon.
H O L D I N G: N/A
A T T A C K S:

Rock Tomb - 60: Lower targets speed one stage
Detect - The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
Night Shade - Inflicts damage equal to user's level. Type Effectiveness Not Included.
Sand Tomb - 35: Traps target for 4-5 rounds and deals damage equal to 1/8 of the targets max HP for each round after the first. Cannot trap Ghost types. Trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
170/170 HP | Status: None | 24/27 EXP | Dream Moveset: Magic Room (H. Scale Ankhat), Fly (HM Sphiraoh), Zen Headbutt (H. Scale Ankhat), Shadow Ball (TM Sphiraoh) | Evolve with an Ancient Ankh after level 36 in any ruins/desert if the Ankhat has a base appeal of 20 or more in the smart contest attribute. ⇨xxN A M E: Aegis - Aegislash


T Y P E:


L E V E L: 47
G E N D E R: ♂
N A T U R E: Serious - Dutiful and protective
A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme.
H O L D I N G: N/A
A T T A C K S:

Sacred Sword - 90: Ignores targets stat changes, Makes Contact 
King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) 
Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact
Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
470/470 HP | Status: None | 24/50 EXP | ⇨xxN A M E: Pearl - Mega Blastoise

T Y P E:

L E V E L: 43
G E N D E R: ♀
N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it.
A B I L I T Y: Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%
H O L D I N G:
Blastoisite: Mega Evolves Blastoise. Atk 1.1, Def 1.1, Sp.Atk 1.4 A T T A C K S:

Earthquake - 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect, hits multiple targets
Dragon Pulse - 85
Blizzard - 110: 3/10 Chance to Freeze, hits multiple targets
Origin Pulse - 90: Hits Multiple Targets
430/430 HP | Status: None | 41/48 EXP ⇨xxN A M E: Mako - Ankalor

T Y P E:


L E V E L: 32
G E N D E R: ♂
N A T U R E: Rash: Acts often on instinct, which usually means "bite everything".
A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage
H O L D I N G:
Metal Coat: Steel type attacks do x1.2 damageA T T A C K S:

Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact
Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact
Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact
Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
320/320 HP | Status: None | 19/41 EXP | Evolves at level 42 Holding Metal Coat ⇨xxN A M E: Gamma - Golett

T Y P E:

L E V E L: 32
G E N D E R: 0
N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard
A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage
H O L D I N G:
Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 A T T A C K S:

Dynamic Punch - 100: Confuses Target, Makes Contact
Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact
Ice Punch - 75: 3/10 Chance to Freeze, Makes contact
Thunder Punch - 75: 4/10 chance of paralysis, Makes contact
320/320 HP | Status: None | 6/27 EXP [Inactive]
⇨xxN A M E: Dotty - Solosis

T Y P E:

L E V E L: 38
G E N D E R: ♀
N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses.
A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint.
H O L D I N G:
Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn.A T T A C K S:

Dragon Rush - 100: 3/10 chance of flinching, makes contact
Reflect - Reduces damage from physical attacks by 1/2 for 5 Rounds 
Psyshock - 80: This attack does physical damage even though it is classified as a special move. Stat boosts are based on user's speical attack and opponent's physical defense stat.
Light Screen - Reduces damage from special attacks by 1/2 for 5 rounds
380/380 HP | Status: None | 9/20 EXP | Evolves at lv 41 | Next Move; Level 39 - Psychic, TM Focus Blast (Reuniclus) | OT: Scarlett⇨xxN A M E: Vandal - Zoroark / (Human Guise)

T Y P E:

L E V E L: 27
G E N D E R: ♂
N A T U R E: Lax: Likes to take it easy, still somewhat mischievous
A B I L I T Y: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
H O L D I N G: N/A
A T T A C K S:

Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Makes Contact
U-Turn - 70: Switches with a Pokémon in active party, Makes contact
Extrasensory - 80: 3/10 Chance of Flinching 
Swagger: Confuses target pokemon, and raises their physical attack two stages
270/270 HP | Status: None | 3/37 EXP ⇨xxN A M E: Damien - Houndoom

T Y P E:


L E V E L: 51
G E N D E R: ♂
N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be.
A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes
H O L D I N G:
Expert Belt: If the holder uses an attack on the opponent which is Super Effective, its power is increased x1.2 A T T A C K S:

Inferno - 100: Burns Target
Bite - 60: 4/10 Chance to Flinch target, Makes Contact
Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, Makes Contact
Rest - Restore full hp and cure of all conditions, then sleeps for 2 Rounds (knocked down from 4 rounds due to Early bird ability)
510/510 HP | Status: None | 22/22 EXP | Next Move: Big M. - Thunder Fang ⇨xxN A M E: Luna - Ruunyx

T Y P E:

L E V E L: 51
G E N D E R: ♀
N A T U R E: Docile - Playful and naive.
A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage.
H O L D I N G:
Dread Plate: Dark type attacks do x1.2 damage, but if a dark type is using the attack, it does x1.3 instead.A T T A C K S:

Play Rough: 90: 1/2 chance to lower targets physical attack one stage, Makes Contact
Fox Trick - Borrows any single turn move from the target Pokemon’s moveset and uses the target like a puppet to carry the move out, Makes Contact
Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact
Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
510/510 HP | Status: None | 18/43 EXP | Next Move; Level 60 - Moonblast ⇨xxN A M E: Rave - Noibat

T Y P E:


L E V E L: 31
G E N D E R: ♀
N A T U R E: Jolly - A Bit Hyper, Likes Music
A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
H O L D I N G: N/A
A T T A C K S:

Fly - 90: Charges on first turn, strikes on second turn, Makes Contact
Supersonic - Confuses target pokemon 
Bite - 60: 4/10 Chance to Flinch target, Makes Contact
Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail⇨xxN A M E: Ariel - Popplio

T Y P E:

L E V E L: 10
G E N D E R: ♀
N A T U R E: Naive
A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage
H O L D I N G: N/A
A T T A C K S:

Pound - 40: Makes Contact
Water Gun - 40
Growl: Lower targets physical attack one stage
Disarming Voice - 40: Ignores accuracy & evasiveness
100/100 HP | Status: None | 0/15 EXP | Next Move: Baby Doll Eyes (Lv 11) | Dream Moveset: Sing (lv 28 as Brionne), Moonblast (lv 44), Hydro Pump (lv 55), Blizzard (TM) | Evolves at Lv 17⇨xxN A M E: Aero - Mega Gallade

T Y P E:

L E V E L: 31
G E N D E R: ♂
N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground
A B I L I T Y: Inner Focus - This Pokemon will not Flinch
H O L D I N G:
Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S:

Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact
Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact
Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 16/41 EXP ⇨xxN A M E: Selkie - Vaporeon

T Y P E:
L E V E L: 9
G E N D E R: ♀
N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain.
A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves
H O L D I N G: N/A
A T T A C K S:

Tail Whip - Lower targets defense one stage, hits multiple targets
Tackle - 50: makes contact
Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) 
Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort⇨xxN A M E: Poseidon - Piplup

T Y P E:

L E V E L: 11
G E N D E R: ♂
N A T U R E: Hardy, Likes to Explore
A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm.
H O L D I N G: N/A
A T T A C K S:

Growl - Lowers target's attack by one stage 
Pound - 40: Makes Contact
Hydro Pump - 110 
Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck⇨xxN A M E: Zelda - Fennekin

T Y P E:

L E V E L: 12
G E N D E R: ♀
N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled
A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage
H O L D I N G:
Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S:

Scratch - 40: Makes Contact
Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. 
Ember - 40: 4/10 Chance of Burn
Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge ⇨xxN A M E: Siren - Milotic

T Y P E:

L E V E L: 13
G E N D E R: ♀
N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing
A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon
H O L D I N G: N/A
A T T A C K S:

Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact.
Water Gun - 40 
Blizzard - 110 Damage, 3/10 chance of target Freezing
Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister ⇨xxNAME: Tick, Tock, Short Fuse, Bomber, and Splode - The Exeggcute Bomb Squad!!

TYPE:

LEVEL: 10
GENDER: ♂
NATURE: Rash, they all have quite a temper and like throwing Egg Bombs everywhere
ABILITY: Chlorophyll: When the weather is Intense Sunlight, the Pokémon's Speed goes up two stages. However it's Speed will not double on the turn that the weather changes
HOLDING: N/A
ATTACKS:

Barrage - 15 Damage Per Hit, hits 2-5 times
Egg Bomb - 100
Uproar - 90: Lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar 
Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance
2nd Use: 8/10 chance
3rd Use: 4/10 chance
4th Use and on: 1/10 Chance
100/100 HP | Status: None | 0/15 EXP | Next Move; Level 11, Leech SeedPC:
⇨xxNAME: Delta - Kabuto

TYPE:


LEVEL: 10
GENDER: ♂
NATURE: Serious; Never Backs Down From a Fight
ABILITY: Battle Armor: Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage.
HOLDING: N/A
ATTACKS:

Scratch - 40: Makes Contact
Absorb - 20 Damage, Restores HP to the user equal to 1/2 of damage dealt
Harden - Raises user's Defense 1 stage 
--
100/100 HP | Status: None | 1/15 EXP | Next Move; Level 11, Leer⇨xxNAME: Phi - Phione

TYPE:

LEVEL: 10
GENDER: 0, Associates as Female
NATURE: Calm, Very Analytical and Literal. Concepts like Sarcasm fly over her head. Acts as the Crew Healer
ABILITY: Hydration: When the weather is raining, All Status Effects on this Pokémon are Cured
HOLDING: N/A
ATTACKS:

Bubble - 40: 1/2 chance of Lowering Opponent's Speed One Stage
Water Sport - Reduces base power of fire type moves by ½ for five turns
Charm - Lowers opponent’s Attack by two stages
--
100/100 HP | Status: None | 0/15 EXP | Next Move; Level 16, SupersonicSpecial Unown:
⇨xxNAME: A - Power Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Agressive
ABILITY: Prankster: Increases the priority of status moves by +1
HOLDING: N/A
ATTACKS:

Stored Power - 20: Does damage based on the number of positive status increases the user has. +20 for each stage of increase. Max 200 Damage.
Nasty Plot - Raise special attack two stages.
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: F - Buffer Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Friendly
ABILITY: Clear Body: Opponent's moves which lower this Pokémon's stats have no effect. However this Pokémon may lower its own stats with its own moves
HOLDING: N/A
ATTACKS:

Amnesia - Raise special defense two stages 
Barrier - Raise physical defense two stages 
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: G - Negation Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Gentle
ABILITY: Pressure - Intimidates the opponent to not use the same move consecutively. If a pokemon with Pressure is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
HOLDING: N/A
ATTACKS:

Embargo - Opponents cannot use Items
Disable - Disables last move used by target pokemon for 4 turns 
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: K - Healer Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Kind
ABILITY: Regenerator - Heals 1/3 max HP upon switching out or leaving battle
HOLDING: N/A
ATTACKS:

Wish - The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not effected by Power herb. Can only be use 5 times in battle.
Parting Shot - 20: Lower targets physical & special attack one stage then switches out.
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: M - Critical Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Mild
ABILITY: Super Luck - All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more.
HOLDING: N/A
ATTACKS:

Psycho Cut - 70: 1/10 chance to critically hit 
Focus Energy - All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: Q - Assistant Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Quirky
ABILITY: Symbiosis - This Pokémon will pass its item to an ally when the ally consumes or loses it's item.
HOLDING: N/A
ATTACKS:

Instruct - Forces selected target use its most recent move again immediately.
Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) 
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: U - De-buff Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Naive
ABILITY: Magic Bounce - Reflects the effect of all stat lowering status moves (excluding Memento), non-damaging status condition-inducing moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user.
HOLDING: N/A
ATTACKS:

Encore - Target pokemon repeats their last used move for the next 3 turns 
Kinesis - Lower targets accuracy one stage 
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: X - Inversion Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Quiet
ABILITY: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
HOLDING: N/A
ATTACKS:

Topsy-Turvy - Reverses stat changes of target 
Psych Up - Copies all stat changes of target pokemon, both positive and negative. 
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP ⇨xxNAME: Y - Restrictive Type Unown

TYPE:
LEVEL: 5
GENDER: 0
NATURE: Impish
ABILITY: Unaware - If the pokemon with this ability is targeted by a damaging move, the attacker's accuracy and attack stat boosts are ignored. If the pokemon with this ability is attacking with a damaging move, the opponent's evasion and defense stat boosts are ignored.
HOLDING: N/A
ATTACKS:

Calm Mind - Raise special attack & defense one stage 
Double Team - Raise evasiveness one stage 
Scrabble - Roll 5 D4. Using as many letters as you can, attempt to spell a word. 10dmg per letter used. You may use vowels (including Y) as you need for free. You cannot use a consonant twice. Spell the word out in the battle details to justify damage. Scrabble word finder.
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z
Dice #1 1B - 2C - 3D - 4F
Dice #2 1G - 2H - 3J - 4K
Dice #3 1L - 2M - 3N - 4P
Dice #4 1Q - 2R - 3S - 4T
Dice #5 1V - 2W - 3X - 4Z

Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
50/50 HP | Status: None | 0/15 EXP To Be "Traded":
⇨xxN A M E: Cypher - Porygon-Z

T Y P E:
L E V E L: 31
G E N D E R: 0
N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage
A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more
H O L D I N G:
Silk Scarf: Normal type attacks do x1.2 damageA T T A C K S:

Zap Cannon - 120: Paralyses Target
Psybeam - 65: 4/10 Chance of Confusion
Return - 10 base damage +20 per FP, Makes Contact
Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
310/310 HP | FP Gauge: ♥︎♥︎♥︎♥︎♥︎ | Status: None | 4/36 EXP ⇨xxN A M E: Koga - Scizor

T Y P E:


L E V E L: 31
G E N D E R: ♂
N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton
A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
H O L D I N G:
Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S:

Bug Bite - 60 damage, Receives the effect from the targets held berry 
Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact
Quick Attack - 40: Makes Contact (Priority +1) 
Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
310/310 HP | Status: None | 33/35 EXP | ⇨xxN A M E: Glitch - Rotom

T Y P E:


L E V E L: 10
G E N D E R: 0
N A T U R E: Impish; likes to play pranks
A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze.
H O L D I N G: N/A
A T T A C K S:

Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage 
Astonish - 30: 3/10 Chance of Flinch, Makes Contact 
Discharge - 80; Has a 7/10 chance to paralyze every target affected 
Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind ⇨xxN A M E: Beta - Elgyem


T Y P E:

L E V E L: 11
G E N D E R: ♂
N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good
A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last
H O L D I N G:
Lagging Tail: Forces holder to go last.A T T A C K S:

Confusion - 50, 4/10 Chance of confusion 
Growl - Lowers target's attack by one stage 
Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets 
Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam⇨xxNAME: H.O.R.N.E.T (Hyperdrive Operating Robotic Nestkeeper of Electromagnetic Terrestrials) - Mega Beedrill

TYPE:


LEVEL: 9
GENDER: ♀
NATURE: Serious; Guard mother Drone, very protective of the crew
ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 more damage
HOLDING:
Beedrillite: All attacks do x1.3 damageATTACKS:

Poison Sting - 15: 7/10 Chance of Poison 
Fury Attack - 15: hits 2-5 times, Makes Contact 
Harden - Raises Users Defense One Stage
String Shot - Lowers Target's Speed by One Stage
90/90 HP | Status: None | 3/19 EXP | Next Move; Level 13, Focus Energy⇨xxN A M E: Nala - Luxray

T Y P E:

L E V E L: 32
G E N D E R: ♀
N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own
A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze)
H O L D I N G: N/A
A T T A C K S:

Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact
Bite - 60: 4/10 Chance to Flinch target, makes contact
Charge - Raise special defense one stage; Next electric-type attack does x2 damage 
Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 8/42 EXP | Next Move; Iron Tail - Big MushroomTo Be Claimed:
⇨xxN A M E: Calypso - Keldeo

T Y P E:

L E V E L: 10
G E N D E R: ♂
N A T U R E: Naive
A B I L I T Y: Justified - When a pokemon with this ability is hit by a dark type move, it's attack is raised by one stage.
H O L D I N G: N/A
A T T A C K S:

Aqua Jet - 40: Makes Contact (Priority +1)
Leer - Lower targets physical defense one stage
Double Kick - 30: per hit, hits twice (60 damage total), Makes Contact
Bubble Beam - 65: 1/2 Chance to lower targets speed one Stage
100/100 HP | Status: None | 0/15 EXP | Next Move; Secret Sword, Aqua Tail, Icy Wind, Bounce (H. Scales)
