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Origin Vamraak Vice Captain
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Posted: Tue Apr 28, 2015 11:16 am
Welcome to the Q&A Thread, from here discussions can take place regarding valuable information on the release of Vamraak Wars and how it will work, rules and other nifty subjects that you can ask about, so get creative.
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Posted: Tue Apr 28, 2015 11:41 am
where there be different regiments in the War?
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Posted: Tue Apr 28, 2015 12:16 pm
Interesting subject. How will it be played out?
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Posted: Tue Apr 28, 2015 1:27 pm
Princes of Crimson Roses where there be different regiments in the War? In general, yes, in the little sneak peak I gave you guys there was mention of what are known as ''City States'' each having it's own Governor, that being said hypothetically those who are the Governors (*Will be chosen*) can give their forces a name. Then it's up to you from there to raise an Army and join the chaos, or, be part of them and fight under such a flag. You can also, if willing or interested become a freelancer and hold your own vows.
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Origin Vamraak Vice Captain
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Origin Vamraak Vice Captain
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Posted: Tue Apr 28, 2015 1:31 pm
Zen Master Gir3 Interesting subject. How will it be played out? The exact methods of how it will start and conclude are quite unknown at this time, for now we can just speculate that whoever successfully wins has the final call, so if the Council reigns victorious, The Vamraak Kingdom continues on it's glorious path of prosperity. If any of the other Sub-Factions win.... Maker give us hope for dark times await.
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Posted: Tue Apr 28, 2015 1:50 pm
Woot! This looks amazing, I'm looking forward to the release of the Vamraak Wars event. I believe the alignments is between the Vamraak Empire / Rebels perhaps another group you had in mind? I'm curious to see how it plays out!
Reward System? I was thinking about this to keep people motivated: When one team reaches a certain amount of points, the guild will receive an update to its plot or timeline--these will be summarized in fake newspaper articles. This update, be it a riot or a new discovery, will benefit the group that won. They may also receive something such as a monetary boost or in-game secret. The numbers are then reset for the victorious group. An article, event, or plot-change will occur as a prize to the winning group. The other teams continue to climb towards the winning number. Points can be received by Posting in event or battle threads – Posts in events, plots, or battle threads are worth two points. The victor in a battle will receive three additional points. Posting in event or battle threads – This is just an idea and could be used in another event if you want. <3
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Origin Vamraak Vice Captain
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Posted: Tue Apr 28, 2015 6:37 pm
Empress Valezka Vamraak Woot! This looks amazing, I'm looking forward to the release of the Vamraak Wars event. I believe the alignments is between the Vamraak Empire / Rebels perhaps another group you had in mind? I'm curious to see how it plays out! Reward System? I was thinking about this to keep people motivated: When one team reaches a certain amount of points, the guild will receive an update to its plot or timeline--these will be summarized in fake newspaper articles. This update, be it a riot or a new discovery, will benefit the group that won. They may also receive something such as a monetary boost or in-game secret. The numbers are then reset for the victorious group. An article, event, or plot-change will occur as a prize to the winning group. The other teams continue to climb towards the winning number. Points can be received by Posting in event or battle threads – Posts in events, plots, or battle threads are worth two points. The victor in a battle will receive three additional points. Posting in event or battle threads – This is just an idea and could be used in another event if you want. <3
Interesting, we might have to look into that.
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Posted: Tue Apr 28, 2015 6:53 pm
Is Lily the one that got killed?
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Posted: Tue Apr 28, 2015 6:58 pm
Origin Vamraak Princes of Crimson Roses where there be different regiments in the War? In general, yes, in the little sneak peak I gave you guys there was mention of what are known as ''City States'' each having it's own Governor, that being said hypothetically those who are the Governors (*Will be chosen*) can give their forces a name. Then it's up to you from there to raise an Army and join the chaos, or, be part of them and fight under such a flag. You can also, if willing or interested become a freelancer and hold your own vows. very nice, Freelancer here i come!
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Posted: Tue Apr 28, 2015 8:01 pm
What is the time period or age this takes place and it is going to allow space aged technology or advanced computer systems? For example will automaton and robots be allowed or smart weapons? The banner shows medieval warfare will we be stuck with that level of fighting power? Can we use firearms and tanks? Or missiles based on period technology? How many troops will we be allowed to take into battle or for defenses? How much can we don in one post as far as military strategy and army movements? That is for the technological science stuff now for some magical type questions. Will necromancy and puppet mastery be allowed with troops and no PC's? Can we summon creatures from other worlds? Are we allowed to use gates or portals or even port to enemy locations or behind enemy lines? If a character has the ability to use elemental powers to kill off an enemy army will there be a ruling on the use of that power or will it be allowed even though it is clearly a god mod? Let us say that my character has the ability to control magnetic fields can i use my power to disarm PC's and NPC's alike or will there be a ruling against me? PC= Player Character NPC= Non-Player Character
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Origin Vamraak Vice Captain
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Posted: Tue Apr 28, 2015 9:01 pm
CaptainKillbot What is the time period or age this takes place and it is going to allow space aged technology or advanced computer systems? For example will automaton and robots be allowed or smart weapons? The banner shows medieval warfare will we be stuck with that level of fighting power? Can we use firearms and tanks? Or missiles based on period technology? How many troops will we be allowed to take into battle or for defenses? How much can we don in one post as far as military strategy and army movements? That is for the technological science stuff now for some magical type questions. Will necromancy and puppet mastery be allowed with troops and no PC's? Can we summon creatures from other worlds? Are we allowed to use gates or portals or even port to enemy locations or behind enemy lines? If a character has the ability to use elemental powers to kill off an enemy army will there be a ruling on the use of that power or will it be allowed even though it is clearly a god mod? Let us say that my character has the ability to control magnetic fields can i use my power to disarm PC's and NPC's alike or will there be a ruling against me? PC= Player Character NPC= Non-Player Character
1. We are in Vamraak's Golden Age, this would somewhat of a Cyberpunk / Industrial era. 2. Yes, but smart weapons will be severely limited and will only be approved if sufficient ''Working'' information is provided. 3. Firearms are welcomed, tanks... subject to approval. As for missiles, The Vamraak Kingdom has an established Missile Shield rendering them useless really, so no use in even having one. 4. As many as you have, bare in mind you can only sustain what you can recruit, you will have an established capacity. The more you conscript from the City States, the more you'll have. Soldiers don't just appear out of nowhere. 5. You have freedom to move your armies about the Lands, you however cannot force attacks. And as far as tactical choices are concerned, if you are the attacker, you can begin your move with an offensive or defensive category, so, let's say you are outside the walls of a City State, you can start to shell the walls with artillery, but you cannot say ''destroys your walls'' you can however say ''as my artillery begins to shell the defensive walls, the chaos below ensues watching as the guards scramble to get ready to fend us off'' etc etc, get where I'm going? 6. NO 7. NO 8. Yes, highly limited and can be disrupted. 9. Yes, severely buffered however meaning, you cannot cause tsunami's or start an ice age. You can lightly control elements such as using water as a sword, fire as a whip or air to glide. ***Elements must be present**** 10. Sure, most players aren't stupid and can easily counter you with a disruptor or by using non-metal weapons. Have fun though.
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Posted: Tue Apr 28, 2015 9:02 pm
CaptainKillbot Is Lily the one that got killed? No.
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Origin Vamraak Vice Captain
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Posted: Wed Apr 29, 2015 3:35 am
CaptainKillbot What is the time period or age this takes place and it is going to allow space aged technology or advanced computer systems? For example will automaton and robots be allowed or smart weapons? The banner shows medieval warfare will we be stuck with that level of fighting power? Can we use firearms and tanks? Or missiles based on period technology? How many troops will we be allowed to take into battle or for defenses? How much can we don in one post as far as military strategy and army movements? That is for the technological science stuff now for some magical type questions. Will necromancy and puppet mastery be allowed with troops and no PC's? Can we summon creatures from other worlds? Are we allowed to use gates or portals or even port to enemy locations or behind enemy lines? If a character has the ability to use elemental powers to kill off an enemy army will there be a ruling on the use of that power or will it be allowed even though it is clearly a god mod? Let us say that my character has the ability to control magnetic fields can i use my power to disarm PC's and NPC's alike or will there be a ruling against me? PC= Player Character NPC= Non-Player Character
good questions there. the actual tech and magic frame seems very.. fuzzy right now. from the momentary situation it could end up like house sized scifi mechas vs dark elves with bows and swords vs supersayajin, so we desperately need some basic framework to know what to expect and work on. and .. yea now i saw the answer.. so just take it as reinforcement to your question.
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Posted: Wed Apr 29, 2015 3:41 am
Origin Vamraak CaptainKillbot What is the time period or age this takes place and it is going to allow space aged technology or advanced computer systems? For example will automaton and robots be allowed or smart weapons? The banner shows medieval warfare will we be stuck with that level of fighting power? Can we use firearms and tanks? Or missiles based on period technology? How many troops will we be allowed to take into battle or for defenses? How much can we don in one post as far as military strategy and army movements? That is for the technological science stuff now for some magical type questions. Will necromancy and puppet mastery be allowed with troops and no PC's? Can we summon creatures from other worlds? Are we allowed to use gates or portals or even port to enemy locations or behind enemy lines? If a character has the ability to use elemental powers to kill off an enemy army will there be a ruling on the use of that power or will it be allowed even though it is clearly a god mod? Let us say that my character has the ability to control magnetic fields can i use my power to disarm PC's and NPC's alike or will there be a ruling against me? PC= Player Character NPC= Non-Player Character
1. We are in Vamraak's Golden Age, this would somewhat of a Cyberpunk / Industrial era. 2. Yes, but smart weapons will be severely limited and will only be approved if sufficient ''Working'' information is provided. 3. Firearms are welcomed, tanks... subject to approval. As for missiles, The Vamraak Kingdom has an established Missile Shield rendering them useless really, so no use in even having one. 4. As many as you have, bare in mind you can only sustain what you can recruit, you will have an established capacity. The more you conscript from the City States, the more you'll have. Soldiers don't just appear out of nowhere. 5. You have freedom to move your armies about the Lands, you however cannot force attacks. And as far as tactical choices are concerned, if you are the attacker, you can begin your move with an offensive or defensive category, so, let's say you are outside the walls of a City State, you can start to shell the walls with artillery, but you cannot say ''destroys your walls'' you can however say ''as my artillery begins to shell the defensive walls, the chaos below ensues watching as the guards scramble to get ready to fend us off'' etc etc, get where I'm going? 6. NO 7. NO 8. Yes, highly limited and can be disrupted. 9. Yes, severely buffered however meaning, you cannot cause tsunami's or start an ice age. You can lightly control elements such as using water as a sword, fire as a whip or air to glide. ***Elements must be present**** 10. Sure, most players aren't stupid and can easily counter you with a disruptor or by using non-metal weapons. Have fun though. so i get it right there... its world war 2 technology (pre nuke) with added medium level magics/psi powers and possible mutant/clone/dna mod creatures? basicaly a warhammer just set in earths 1930s setting with crude cyber tech and some effect magic?
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Origin Vamraak Vice Captain
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Posted: Wed Apr 29, 2015 5:32 am
Ratgod Origin Vamraak CaptainKillbot What is the time period or age this takes place and it is going to allow space aged technology or advanced computer systems? For example will automaton and robots be allowed or smart weapons? The banner shows medieval warfare will we be stuck with that level of fighting power? Can we use firearms and tanks? Or missiles based on period technology? How many troops will we be allowed to take into battle or for defenses? How much can we don in one post as far as military strategy and army movements? That is for the technological science stuff now for some magical type questions. Will necromancy and puppet mastery be allowed with troops and no PC's? Can we summon creatures from other worlds? Are we allowed to use gates or portals or even port to enemy locations or behind enemy lines? If a character has the ability to use elemental powers to kill off an enemy army will there be a ruling on the use of that power or will it be allowed even though it is clearly a god mod? Let us say that my character has the ability to control magnetic fields can i use my power to disarm PC's and NPC's alike or will there be a ruling against me? PC= Player Character NPC= Non-Player Character
1. We are in Vamraak's Golden Age, this would somewhat of a Cyberpunk / Industrial era. 2. Yes, but smart weapons will be severely limited and will only be approved if sufficient ''Working'' information is provided. 3. Firearms are welcomed, tanks... subject to approval. As for missiles, The Vamraak Kingdom has an established Missile Shield rendering them useless really, so no use in even having one. 4. As many as you have, bare in mind you can only sustain what you can recruit, you will have an established capacity. The more you conscript from the City States, the more you'll have. Soldiers don't just appear out of nowhere. 5. You have freedom to move your armies about the Lands, you however cannot force attacks. And as far as tactical choices are concerned, if you are the attacker, you can begin your move with an offensive or defensive category, so, let's say you are outside the walls of a City State, you can start to shell the walls with artillery, but you cannot say ''destroys your walls'' you can however say ''as my artillery begins to shell the defensive walls, the chaos below ensues watching as the guards scramble to get ready to fend us off'' etc etc, get where I'm going? 6. NO 7. NO 8. Yes, highly limited and can be disrupted. 9. Yes, severely buffered however meaning, you cannot cause tsunami's or start an ice age. You can lightly control elements such as using water as a sword, fire as a whip or air to glide. ***Elements must be present**** 10. Sure, most players aren't stupid and can easily counter you with a disruptor or by using non-metal weapons. Have fun though. so i get it right there... its world war 2 technology (pre nuke) with added medium level magics/psi powers and possible mutant/clone/dna mod creatures? basicaly a warhammer just set in earths 1930s setting with crude cyber tech and some effect magic? To formally respond to your inquiry, there will be no Mutant Creatures, sorry, and as stated before its timeframe is set within Vamraak's Golden Age. A time of great scientific breakthroughs and magic marvels. Consider it a modified replica of Warhammer, simply with added Magic esthetics and a cyberpunk feel to the surroundings. And an added seasons and weather changing dynamic.
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