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[halloween-b] gameboard (yetzirah)

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Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sun Oct 19, 2025 6:28 pm


Quote:
The Gameboard

Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.

But, a six sided die? That’s different.

While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.

That's okay.

Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.

It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.

A line of squares unwind in front of you, each clearly marked.

You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.

Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.

You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.

Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.

Though, judging by the tension in the air, it’s probably not going to be anything good.




He knew, of course, that any holiday had the high potential for... strange events. There were already things on the news, bunches of posts on social media, speculations and whatnots that weren't even close to what he figured was probably the real thing. Or maybe they were closer than he figured. Who knew any more?

Considering the recent events he had been part of, the horrifying-ness of it all... he felt guilty for not doing more. Kept clinging to his excuses and it really wasn't helping anyone, now was it? No. Not remotely.

He owed it to himself and his loved ones that, y'know, he really didn't want getting caught up in all this.

Plus, he was aware that he still uh. Needed to speak to the Code. Among other things. Er.....

So, that was why Yetzirah was out that chill night, feathered quill well out of sight and his attention far more focused on trying to locate some friendly-feeling energy signatures. But it wasn't energy signatures that had fully snagged his attention. It'd been a die. A little wooden die, that was pretty, yeah, and he was really confused why he found it on the sidewalk of all places--but maybe it was dropped from someone's gaming set? He wasn't that far from some shops where he knew some friends played D&D and such...

Yetzirah crouched down to pick it up, unable to stop himself from the motion despite the oddity of it all. It wasn't like he collected dice. But it was pretty, so why not---

....ah.

That's why not.

He really should have figured.

Wind tore about him, darkness crashed down, and he was absolutely removed from the sidewalk and empty sideroad and tossed into... uh. Whatever this was. Emptiness. He felt cold immediately, for a moment wondering if he was about to see the giant darkness and crystal encircled nope of all nopes, but...

There was an illuminated path before him. Marked. Like the sidewalk, sure, but...

He looked between it, the emptiness around him, and the die in his hand that glimmered in the light oh so innocently.

...ah.

Yeah, this was why he really shouldn't have touched this thing.
Kaefaux rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Oct 19, 2025 6:29 pm


Quote:
Space 2:
Something pale and ghostly slams into your back; you don’t see it, but it feels like it’s trying to push you forward–or to the side, or off the path. Thankfully, the magical glass walls stop you from going too far, but this is jarring–and might hurt.


Okay so... rolling the die did do something. He watched, amazed, as the path began to expand a bit before him. Exactly two squares. Keeping a tight hold on the die, he scooted forward. Bit by bit, wary to the max. There was just... darkness all around him. Except the path.

Yeah this wasn't terrifying or anything....

The yelp when something rammed into him from behind was choked off as all the air rushed from his lungs. From the corner of his eye, he glimpsed something... pale. But it was shoving him, his boots skidding on the path as he was pushed towards the edge. And the emptiness beyond.

But he only hit... like... an invisible wall..? The pressure of being nearly pinned to it had Yetzirah shouting, trying to kick back at whatever it was--

and then it was gone.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 2 Total: 2 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sun Oct 19, 2025 6:30 pm


Quote:
Space 4:
Something smells rotten. You can’t see very far into the darkness, but if you squint closely a dark form seems to be dragging itself along the ground. Sometimes you see a pale hand almost close enough to grab you–or, maybe something does grab you. It’s cold, and frightening, and it’s trying to drag you out of bounds.


It took him a little while to catch his breath and slow his heartrate down enough that he felt comfortable to stand, after he slid down the invisible wall he'd been held against. His cheek and chest hurt from where he was smooshed against it, but he'd take that over the alternative of falling into the abyss...

He tried not to think about other things he'd seen in the darkness before.

Eventually, he did stand, and rolled the die, and a few more spaces appeared. Along with a horrid stench. He gagged, hand flying to his face to try and cover up his nose and mouth. Rotting food from dumpsters wasn't too unusual of a smell around the bakery, or rather from unusable food scraps and the waste of restaurants nearby. But this was beyond even that.

Something moved in the darkness, dragging itself, howling into the emptiness. A pale hand tried to reach for him, and Yetzirah felt the blood drain from his face, quickly rolling the die.
Kaefaux rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Oct 19, 2025 6:31 pm


Quote:
Space 7:
Something is twitching and flapping above you, and while you might be minding your own business, something is a little too invested in what you’re doing. You can’t see them, but you suddenly hear shrill, high pierced noises that are disorienting and confusing. They can bring about dizziness and pain and can cause vertigo if you’re stuck in them for too long.


More spaces, and he quickly moved out of reach of the pale, dragging thing. At least the stench went with it...

Yet something else joined him. Something flapped and squeaked above, strange almost shapes twitching and flitting in the darkness just beyond the illumination of the path. He winced at the cries, trying to cover his ears. They weren't friendly sounds, that much was clear. He rolled the next die and drove onward.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 6 Total: 6 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sun Oct 19, 2025 6:32 pm


Quote:
Space 13:
At first, the square is quiet. Nothing seems amiss. It’s unnerving in how safe it seems. But then, it only takes a few seconds before you understand why. It’s just taken a moment for them to get to you. The patter of tiny feet is rapidly approaching. There’s no light to see them, but there’s a reflection in their beady eyes. Rats. Thousands of them. Chittering, frothing in the mouth. These are strangely grotesque, mutated abominations. They’re running at you like they haven’t got a fear in the world–only, hungry. And rage. If they get to you, they’ll eat you alive. The ground is trembling with their weight. You’d better roll quickly if you don’t wind up a meal.


More steps, more spaces, and Yetzirah continued to move forward. Which was a relief, though he was wary--how long would this go for? He'd already counted... uh... eleven... twelve........... thirteen......

He squinted at the square he stood on now, halted from going any further. Lucky thirteen...

And maybe it was.

It was quiet. Nothing happened, nothing smelled rancid. Nothing tried to shove him off the path. He wondered if perhaps it was a break in... whatever this was. A moment of respite before continuing, and was about to roll the die when light flickered. The ground began to shake softly, a hum of a sound growing as small twinkles snagged the light of the path off in the darkness. Tiny snags, tiny twinkles.

It took him a moment to realize what he was looking at, and Yetzirah screamed, quickly rolling the die and racing onward. Rats. So many... very angry and hungry looking rats. No thank you! No thank you!! No thank you!!!
Kaefaux rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Oct 19, 2025 6:34 pm


Quote:
Space 18:
You smell something poison, something noxious. You pass through a haze of strange, green gas as you enter the square, but it fades after a few seconds. You feel cold. You feel empty. You start to decay. Maybe a part of you knows it’s an illusion, but in that split second when your body feels like it might go limp and when you look at your hand and see skin melting. You see bone. You’d best roll the dice so you don’t wind up a skeleton prop for the next player.


Onward, onward. Yetzirah ran, grateful at least for the additional speed and stamina this form gave him. He ran right into the haze of green, gagging and slowing as he choked and coughed on the stuff. It faded, but the icy chill in him didn't. Immediately, he began to shiver and quake, feeling all the world like he had nothing left in him. Nothing to him. No bit of warmth, no bit of hope, no bit of strength...

Movement out of the corner of his eye made him glance down, and he shrieked anew as he tried to stumble onward, roll the die again. His hand was.... melting. Muscle, bone... it all was pulled outward, as his flesh rotted, sloughed away. It felt like it was travelling up his arm, staining his translucent sleeve, that it might start soon on his chest and--

God help him, Yetzirah ran.

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
Kaefaux rolled 1 6-sided dice: 3 Total: 3 (1-6)

Kaefaux

Alien Senshi

19,650 Points
  • Giving Spooks the Spook 100
  • Never Give Up 35
  • The Wolf Within 100
PostPosted: Sun Oct 19, 2025 6:34 pm


Quote:
Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.


The chill and sensation of rotting away came to a halt just as Yetzirah stumbled and fell onto the last spot on the path. Brilliant light bathed over the area, warm and welcoming. He wondered if this was what people saw when they died, and then actually laughed--maybe a bit hysterically--at the connection.

Die. Die. To die, to be dead. A die you roll in a game.

He managed to force himself up at least, somewhere amidst his drained and exasperated laughter. And then he was back.

Back on the sidewalk, in the city he knew.... mostly so well.

And the die, simple and pretty, sat oh so innocently in his hand. Dropping it on the ground, watching it roll, didn't trigger anything else. He carefully picked it back up, but didn't feel the same insistence to do it like he did before.

"...maybe I can make you into an earring or pendent," he grumbled, glaring at the simple object that surely, surely could never cause anyone any harm ever...
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