Quote:
The Gameboard
Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.
But, a six sided die? That’s different.
While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.
That's okay.
Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.
It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.
A line of squares unwind in front of you, each clearly marked.
You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.
Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.
You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.
Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.
Though, judging by the tension in the air, it’s probably not going to be anything good.
Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.
But, a six sided die? That’s different.
While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.
That's okay.
Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.
It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.
A line of squares unwind in front of you, each clearly marked.
You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.
Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.
You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.
Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.
Though, judging by the tension in the air, it’s probably not going to be anything good.
He knew, of course, that any holiday had the high potential for... strange events. There were already things on the news, bunches of posts on social media, speculations and whatnots that weren't even close to what he figured was probably the real thing. Or maybe they were closer than he figured. Who knew any more?
Considering the recent events he had been part of, the horrifying-ness of it all... he felt guilty for not doing more. Kept clinging to his excuses and it really wasn't helping anyone, now was it? No. Not remotely.
He owed it to himself and his loved ones that, y'know, he really didn't want getting caught up in all this.
Plus, he was aware that he still uh. Needed to speak to the Code. Among other things. Er.....
So, that was why Yetzirah was out that chill night, feathered quill well out of sight and his attention far more focused on trying to locate some friendly-feeling energy signatures. But it wasn't energy signatures that had fully snagged his attention. It'd been a die. A little wooden die, that was pretty, yeah, and he was really confused why he found it on the sidewalk of all places--but maybe it was dropped from someone's gaming set? He wasn't that far from some shops where he knew some friends played D&D and such...
Yetzirah crouched down to pick it up, unable to stop himself from the motion despite the oddity of it all. It wasn't like he collected dice. But it was pretty, so why not---
....ah.
That's why not.
He really should have figured.
Wind tore about him, darkness crashed down, and he was absolutely removed from the sidewalk and empty sideroad and tossed into... uh. Whatever this was. Emptiness. He felt cold immediately, for a moment wondering if he was about to see the giant darkness and crystal encircled nope of all nopes, but...
There was an illuminated path before him. Marked. Like the sidewalk, sure, but...
He looked between it, the emptiness around him, and the die in his hand that glimmered in the light oh so innocently.
...ah.
Yeah, this was why he really shouldn't have touched this thing.
