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Posted: Sun Aug 27, 2006 5:34 pm
Cetrain vessels do not fall under the category of Mecha or of ship. To this extent, I probably should have made one topic, but I didn't. So now the Sith get three.
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Posted: Sun Aug 27, 2006 6:46 pm
Model Number/Ship Designation: Banshee-class ground-attack fighter. Name: Length: 3 meters Beam: 5 meters Height: 3 meters Weight (dry, loaded): 2.25 tons Crew Capacity: 1 Accomodation: 1 x pilot Powerplant: Microcrystaline power core Propulsion: Anti-grav pods on wings Armament: plasma cannon. foreward mounted, slight mobility to pitch and yaw x2; Rail Cannon, turret-mounted located on ventral prow x1. Special Features: Energy dissipating shields; phase-cloak; gundanium armor History/Description: The Banshee was built for air-to-air and air-to-ground combat. It is a menace to ground units due to ts speed, and plasma guns, whih will cut through any infantry lines. Extremely manuverable, the Banshee is capable of preforming fast-paces boosting techniques to escape, and corner an enemy. The Propulsion sytem makes a wailing noise in atmo; this serves towards its namesake, and as a phychlogical weapon.
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Posted: Sun Aug 27, 2006 6:57 pm
Model Number/Ship Designation: Shadow-class APC Name: Length: 10 Beam: 3 meters Height: 5 meters Weight (dry, loaded): unknown Crew Capacity: 2 Accomodation: 10: Pilot, Gunner, 8 passengers Powerplant: Microcrystaline power core Propulsion: anti-grav pods x 4 Armament: plasma cannon. foreward mounted x 2; Shade-class Plasma tricannon turret. mounted on dorsal feulselage Special Features: Phase-cloak; gundanium armor History/Description: This is the main ground transport of Sith troops for long ground campaigns. IT can go over almost any terrain with ease, and has starship-quality Plasma cannons. It also features a shade-class Plasma tricannon turret to cover troops as they deploy. It's only major design flaw seems to be a lack of cover for troops, making them fodder for skilled snipers.
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Posted: Sun Aug 27, 2006 7:07 pm
Model Number/Ship Designation: Blitz-class Drop Pod Name: Length: 1 meter Beam: 1 meter Height: 2 meters Weight (dry, loaded): unknown Crew Capacity: 1 Accomodation: 1 Powerplant: disposable energy crystal Propulsion: N/A Armament: N/A Special Features: Energy-dissipating shields; Gundanium Armor; gel-lined interior; gravitic distorters. History/Description: Some times, it is neccessary to use shock troops to gain the upper hand in battle first. To this end, the Drop Pod was designed to send first wave spec-ops into combat ahead of regular troops to establish a foothold. However, this method of transportation is very dangerous: A troop must stand in a confined space at he enters an atmosphere. To this end, the pod feartures starship-quality shields to survive atmo, and flak-cannons. One the pod crashes into the surface, a hatch will open, and the Elites can then begin battle immediately.
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Posted: Sun Aug 27, 2006 7:21 pm
Model Number/Ship Designation: Ghost-class tactical/reconnaissance vehicle Name: Length: 1 meter Beam: 2 meters Height: .5 meters Weight (dry, loaded): 3.25 tons Crew Capacity: 1 Accomodation: 1 Powerplant: microcrystaline power core Propulsion: anti-grav pods x 2 Armament: dual Plasma cannons, variable pitch and yaw, foreward mounted Special Features: Gundanium Armor; gravitic boost History/Description: The Ghost is a fast-attack/recon vehicle designed to scout ahead of the ground forces, and engage any encampments as a harbinger. It's Anti-grav pods allow it to not only hover, but strafe as well. This makes it formidible against infantry. It is equipped with a gravitic boost, which can accelerate it past infantry at blinding speeds. However, the power requirements mean it cannot shoot or steer accurately. Angain, it lacks cover for the sake of visibility.
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Posted: Sun Aug 27, 2006 7:45 pm
Model Number/Ship Designation: Shade-class Plasma tricannon turret. Name: Length: Beam: Height: . Weight (dry, loaded): 0.4 tons Crew Capacity: 1 Accomodation: 1 Powerplant: microcrystaline power core Propulsion: N/A Armament: Plasma Tricannon Special Features: Gundanium Armor; energy-redirecting shields. History/Description: The Shade works well as a light-anit-armor weapon, as well as anti-infantry. The controller sits behind the gun and shield in a gundanium-armored plug suit (for cerebral control). However, the controller is reliant on infantry for protection on the sides and back. The Shade uses antigravity technology to lift the main bulk of the gun away from its stand. This provides slight protection from close attackers and allows the user to move around 360° effortlessly. The Shade has exceptional strength in its Plasma output, equaling that of the Plasma Cannons used on vehicles.
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Posted: Sun Aug 27, 2006 8:01 pm
Model Number/Ship Designation: Wraith-class tank Name: Length: 10 meters Beam: 7 meters Height: 5 meters Weight (dry, loaded): 45 tons Crew Capacity: 1 Accomodation: 1 Powerplant: microcrystaline power core Propulsion: Anti-grav pods Armament: Plasma Mortar Special Features: Gundanium Armor; energy-dissipating shields History/Description: This is the main tank of the Sith Forces. It fires a Plasma bolt incased in a magnetic shell. This bolt flies in an arc, making it difficult to deflect, but eassy for a seasoned soldier to predict.
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Posted: Tue Aug 29, 2006 11:41 pm
Model Number/Ship Designation: Shogun-class Space Station Name: Diameter: 28 km Draft: 20 km Weight (dry, loaded): 101 200 000 m tons Crew Capacity: 300 - 12 000 crew Accomodation: 70 000 Powerplant: crystalline Power core Docking Facilities: 6 large docking pylon ports; 30 medium docking ring ports; 90 small docking ring ports; 60 landing pad Armament: 480 antineutron pulse cannon turrets; 360 phased Polaron Emitters; 30 Sliding Superlaser mounts; 480+ torpedo launchers, 50 000+ torpedos Special Features: Gundanium Armor; Independant shield system; Phase-shift armor; Hyperspace shields; Variable Energy shields History/Description: The first station was built after the stabalization of the Shakuras Wormhole. It now powers in energy shield generated by the Supergate, and projected nanometers above the event horizon. They now serve to defend key locations within the Sith Empire.
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Posted: Wed Aug 30, 2006 12:56 pm
Model Number/Ship Designation: Sith Observer Name: Diameter: 10 cm Draft: 5cm Weight (dry, loaded): 30 grams Crew Capacity: N/A Accomodation: N/A Powerplant: Microcrystal power core Armament: N/A Special Features: Tachyon Detection Grid; Polaron Detection Grid; Force Detection Grid; various other Detecting aparati; Sith Cloak; DTD generator History/Description: The Observers were built to monitor enemy movement outside Sith space. They are permanantly cloaked, and use every known detector to find every known type of cloaked vessel. About the size of a human hand, a single Observer can detect cloaked vessels over an entire planet.
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Posted: Thu Sep 21, 2006 7:16 pm
Model Number/Ship Designation: Tachikoma Name: Length: 3 meters Draft: 2 meters Height: 2.5 meters Weight (dry, loaded): Crew Capacity: x 1 operator (optional) Accomodation: see above Powerplant: crystal power core Propusion: legs for hard terrain, and wheeled footpads fot street/stealth movement. Armament: Polaron submachinegun in right arm x 1; variable RPG launcher/minigun hardpoint on torso x 1 Special Features: Tachyon Detection Grid; Polaron Detection Grid; Force Detection Grid; various other Detecting aparati; optical camouflage; liquid webbing dispensers (for rapelling) History/Description: Designed as a "big brother" for the Observer. Tachikoma are terrain-based espioage and urban combat vehicles. They usually are controlled by an AI, and are capable of speech, but can, if the circumstances request it, be controled from a cockpit in their abdomin.
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Posted: Sun Sep 24, 2006 11:09 am
Model Number/Ship Designation: Batwing Stealth Starfighter Name: Length: 6 meters Draft: 8 meters Height: 2 meters Weight (dry, loaded): unknown Crew Capacity: x 1 pilot Accomodation: see above Powerplant: crystal power core Propusion: Gravitic boosters x 3, particle drive x 3, Space Fold Generator x 1 Armament: six barrel Polaron gattling guns x 2; T-phase missiles x 6; Cable grabber x 1 Special Features: Sith Cloak, Space Fold Generator, Gundanium armor in ablative layers, "rebreather" Anti-emission system History/Description: With the rise of the Stealthviper, it became clear to the Sith that a new fighter would be needed to combat these stealth ships. To that end, the Batwing was build as the first Sith Stealth fighter. Also, the Batwing bidges the gap left by the banshee, and its lack of space combat capabilities. The Batwing is formidible in the atmosphere, or deep space. For Atmospheric combat, it is equipped with a Gravitic boost system, which uses the natural magnitism of a planet's poles to move back and forth, emmitting no engine signal. In space, where such poles are few and far between, a slightly more "seeable" system of emitting exotic particles takes over for the Gravitic boosers.   
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Posted: Sun Oct 08, 2006 12:19 pm
Name: Opression II Category: Ship Manufacturing super-spacestation Dimenions: 3,000Km from the tip of one needle to the one on the opposing side. Powerplant: reactor powered by Dark Side of the Force; Zero-point Energy well with Crystalline power clusters; can also feed off of a star. Production rate: One NLK every hour Armament: Plasma quadcannons: hundreds of thousands; neutron beams: hundreds; CiWS: millions propusion: Protoss Warp-Field Generator; manuvering thrusters x many Special Features: Construction yards; Phase-shift Gundanium Armor; energy-dissipating shields; energy absorbing shileds; hyperspace shields; "Rebirth-system;" EXNAMAS-constructor teams. Description: In his many years of research, Oblivion found the plans for something called, "The Star-Forge". Using this design, he built a station big enough to build his massive ships. Using the Force itself, and nanotechnology, it builds starships at an allarming rate. Unfortunately, the original Opression was destroyed at the end of the Oblivion Civil War. However, it was reborn by destroying the planet of Azezul Among its new features is its "rebirth-system." Should the station be destroyed, Its remaining molecules will cling on to the largest objest in local space and begin rebuilding.
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Posted: Sun Oct 15, 2006 9:37 pm
Model Number/Ship Designation: SR-002 Manufacturer: Sith Robotics Purpose: General purpose infantry Name: Centurion Length: .4572 m Draft: .9144 m Height: 2.286 m Weight (dry, loaded): 226.7 Kilos Powerplant: microcrystaline power core Propusion: drive motors in legs Armament: heavy Polaron machine gun, located in arm x 2 Special Features: Basic cloaking device; infared scanner; PS-Gundanium Armor; NAMAS regenerator Optional Features: Tachyon detection grid; exotic particle detector; Grenade launcher History/Description: Built by Opression-II as a shock troop, the Centurion serves as the mainstay of the Invasion force. Over all, they are more powerful than a humanoid stormtrooper, and cost less to maintain. However, they are not as intellegent, or creative as "living" soldiers. They are not self-aware, but are networked for efficiency.
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Posted: Mon Apr 02, 2007 2:18 pm
Sith Dialing Protocol:
Designed by Sehran Requiem, the Sith Dialing protocol exists only in the Shakuras Supergate as a means of preventing wormholes from connecting to that gate. The protocol works by using Abh-designed sensor units positioned in space around the supergate to detect incoming wormholes, using the gate itself as a 'lens' to extend the sensor range enough for the segments of the gate to disassociate and prevent the wormhole from connecting. The segments disassociate by shutting down the power grid between themselves and turning 180 degrees to point outwards rather than inwards as they do when connected.
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DarthCowardus Vice Captain
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DarthCowardus Vice Captain
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Posted: Mon Apr 02, 2007 2:22 pm
Name: The Shadowgate
Description: The Shadowgate is a network of dense, micro-scalar hyperspace windows that encapsulate the Sith end of the Shakuras wormhole. These windows are projected by several hundred meter long sord-based Abh devices in normal space around the wormhole. They can be used to 'open' the Shadowgate by dissolving select windows, but the specific location of the opening can be changed at any time.
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