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A faint smile

Dedicated Friend

PostPosted: Mon Mar 23, 2015 5:44 pm


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          Lilith's eyes seemed to flash menacingly as a devilish grin spread across her face. She leaned in close to William, placing her lips to hover just over his ear. Dead or not, a succubus or incubus could get a rise out of anyone. That was the power of magic. "You'll know who I am soon enough, William." If he wanted entertainment then he certainly picked the right woman. Hell, just a few months ago Lilith had led a small assault group through the Red Light District when it had been infested with mindless, orgy-ing rage Vaetians. That was fun. Lilith fondly recalled the time she set out with Amias to wipe away an entire cult of Vangelists hiding in the mountains of Nocturne, thinking the few nephilim they had with them would protect them. There was literally nothing left of that place, only a giant crater and singular slab rising from the earth. That had been used for extracurricular activities after all the bloodshed. The glass spinning on the wood of the bar brought Lilith back to attention. She snapped her fingers once at the bartender and pointed down in front of her and he hesitated for just a moment. While Chase propositioned to take Lilith somewhere interesting she drummed her finger nails against the hard wood. It was a very slow motion, meant to emphasize each moment. Lilith smiled briefly at Chase and then flipped her hair, reaching out and touching the bartender lightly on the hand. "Do a girl a favor?" A very subtle, nigh on imperceptible change took place on the bartender. Those who were not her kind would have absolutely no idea what the hell just happened. This was the completion of the dance. That bartender was now Lilith's toy. Hell, people shouldn't even know what she was unless they had ever seen her true form, she told them, or they could smell her out. For all they knew she was some powerful human mage. Same how the only way Lilith had an idea that Chase was a ghost car was because of how he talked and what he did with his 'headlights'.

          Lilith pointed out an ancient looking bottle on a shelf behind the bar which was labeled with writing not even she could read. It was a very rare, very expensive selection. Without a second thought the bartender picked it up and handed it to Lilith. "A ride you say? Do you really think you can spice things up for me?" Lilith asked coquettishly, tilting her head to the side as she popped open the top of the bottle. An enticing aroma swirled out from the bottle, though it didn't have too much time to breath because Lilith lifted the opening to her full lips and downed a few gulps. The bartender pulled out a rag to clean glasses but he stopped when Lilith motioned for him to hand that over. "I'm a woman of particular taste, a nice ride under the moon won't do it for me." Slender fingers were slowly stuffing the rag into the bottle of liquid until the tip of it was moderately seeped in it. The succubus made a gun with her hand and lit her finger up with a small flame. It was hot pink and pulsating with her energy. Lilith met Chase's gaze, raised an eyebrow, and set the rag on fire. Then with as little care as a being could possibly muster, she tossed the bottle into the middle of a crowd in the middle of the bar. A faint smile could be seen through the flickering and rapidly growing flames. Things in Nocturne tended to get out of hand real quick, and it took about two split seconds for people to realize what happened. Then there was the chaos. Liltih watched it gleefully, the wanton carnage and bloodlust always brought the same out in her. Though in time, the smile faded and a look of boredom crossed her face. Surrounded by the sights of bodies writhing in combat she rose to her feet and first spoke, "Let's ride." then lightly grabbed Chase by his shirt as if to encourage him to stand and go.


          Energy 2700
          Stats 5/7
          Equipment Head b***h in Charge
          Passives

              • Extremely seductive. Like Incubi, you possess the ability to instantly seduce others as long as they're two ranks below you. It's said that this becomes possible only due to their astounding beauty, but that is only a supplement. The Succubi are indeed far more beautiful than all other races, but their seduction lies in the magical energy they are born with. This energy flows around them and into the air like cells into a vein, bewitching any they seek.

              • Lilith has developed the ability to detect the emotional state of the people near her and manipulate her succubus aura to merely make people around her feel very wanting of the more pleasurable acts. They become lascivious ratchet hoes, making it easier for Lilith to seduce people. This makes it so people one rank under Lillith are instantly seduced. If the opponent thinks they will be harmed the aura is broken. If Lilith tries to kill the target they are snapped out of it as well.

              • Arcane Arts: Her magic spells are quite devastating should one hit you. (+1 rank to magic)

              • Ability to manifest certain aspects of the demon at will. They can extend wings, sharp fingernails, as well as horns when they please.

              • Detect Magic
              The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.

              • Vibration Sensory
              A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.


          Technique




PostPosted: Mon Mar 23, 2015 6:38 pm


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Will had always had a habit of confusing who was a succubus and who wasn't. After a while, he had just lumped them all together, just assuming every person who looked human wasn't. What he wasn't expecting was the... needs he was feeling. He didn't know what was going on, but being around this woman seemed to be more of a good idea than he thought. And from her reaction to his proposal, this place was going to be more fun than he thought.

He looked from Lilith to Chase during the conversation, smirking when the guy had made certain references of being a ghost car. Well, never thought I'd see another of my kind this soon after waking. His thoughts were interrupted when Lilith threw a flaming bottle into a crowd and all hell broke loose. Rather suddenly, he burst out laughing at the whole scene. "Hell, that has got to be the best way to meet someone like you. It's good to see there's still people who know how to have fun."
William Mason (Will-O-Wisp)
Adept
Gunslinger
Strength:3
Speed:11 (12 in car form) (13 while dodging)
Energy: 900/900
Ammo: 300/300
Gold:7000
Passives:
Sight Lock
This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
Unyielding
All manner of wounds can be healed overnight. However, complete destruction of the ghost car or extensive damage (such as destruction of the core parts of the vehicle; engine, tank, etc) will destroy the Ghost Car. In battle, however, a Ghost Car's regenerative abilities are limited. At different ranks you may regenerate your wounds. Trainees(E-Ranked) can only deal with cuts. By Novice(D-Ranked) it becomes deep cuts and burns. Adept(C-Ranked) rank you won't bother with a broken bone. Experts(B-Ranked) can deal with an entire sword going through a non vital organ and second degree burns. By Master(A-Ranked) you can deal with a sword piercing any organ which is not your heart or brain as well as third degree burns. At Sage(S-Ranked) regenerating a lost limb would be of no problem. If a driver does die in battle, however, their physical form will be shattered and it will take an undetermined amount of time for them to recover it. Contact your guild captain if this happens, and they will decide what it will take for your character to recover and how long you must wait for it to happen.
Racer
The user can move at extreme speeds and build up momentum each post spent running/driving.
First post: 30mph
Second post: 60mph
Third post: 90mph
Fourth post: 120mph
Car Form
The user can freely and instantaneously transform themselves into the car they died in. This is the only vehicle the user can transform into, but regardless of how it looked in life it will not effect its speed. All Ghost Cars are incredibly fast, faster than most race cars, and their max speed rises with the user's stats.
Poison/Disease Immunity
The user is a ghost, they cannot be poisoned or infected by ordinary means. You cannot give a Ghost Car a disease no more than you could give your toaster the flu.

slashsmasher

Shadowy Informer

7,500 Points
  • Battle: Rogue 100
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  • Jack-pot 100

Fist of the Bro Star

Shirtless Seraph

PostPosted: Tue Mar 24, 2015 11:43 am


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Chase pleasantly observed Lilith toy with the bartender. She manipulated men like a puppeteer with her marionette, and he had a front row seat to the show. "Neat trick." He smirked as she made her molotov and it didn't fade after she'd tossed it. Flames danced in shadowy pools of his eyes, and he casually stood up from his bar stool. Boots clicked against the wooden floor, a pin drop of sound against the roaring fire and mixed shouting of the frantic patrons. The cloudy puffs of smoke and growing scent of ash was nostalgic to him. He was transfixed by the scene, hypnotically reveling in the chaos as if he was seeing an old friend from far away.

Lilith didn't disappoint, and neither would he. She grabbed him by the shirt and pulled at the fabric to expose more of his slender chest and tanned muscle, but it didn't take much encouragement to get Chase out on the road. He placed a hand on the small of her back and calmly led her out of the burning building, where a red hot sports car was parked conveniently at the curb. The bright city lights gleamed off of its paint, making it shine out like a burning star amongst the dim backdrop of the night. "Well then, let's say we raise a little hell." He walked ahead of her to the passenger side door and opened it. "After you~" After Lilith would take her seat Chase would close the door and appear, almost magically, next to her in the driver's seat. "You should hold on to something." The car engine would burst into life and the vehicle lunged forward, rubber punching the road to send them flying down the street. Two symmetrical trails of fire were left blazing in their wake.

A faint smile
PostPosted: Tue Mar 24, 2015 7:25 pm


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                                                      Ophelia looked at Kumori. He was definitely cute, but did she have time for a relationship? Oh... Wait. He had asked to be her mentor. Since she was merely an adept, she wanted to slowly gain in ranks but in complete honestly she didn't know what she wanted to do. Was she truly loyal to this country? She felt like she could be useless to their arson. "I'm sure you wouldn't want to be burdened with me." She answered him honestly.



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KnightsRoyal

Jai Bait

Demonic Widow

5,525 Points
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  • Hellraiser 500
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KnightsRoyal

Desirable Hunter

7,825 Points
  • Gender Swap 100
  • Forum Dabbler 200
  • Ultimate Player 200
PostPosted: Tue Mar 24, 2015 9:46 pm


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                                Kumori listened to Ophelia as she looked very... confused as he sighed a bit but smiled at her. He heard some glass shattering before he turned around, seeing many of the patrons turning violent as the main cause escaped quickly. How I wished Zach could actually give her some down time... this may cause a bit too much of a scene."You could never bother me Miss. It is my job to help teach those of our kind in the way of darkness." As Kumori just said that, someone had slashed at his back, one of the patrons using a longsword. But instead of going through in anyway, the blade shattered on Kumori's leather jacket back. "Excuse me for a second." Kumori told her for a moment before he turned around and decked the drunken patron hard, to the point where he was sent flying back into a few tables, almost hitting will. "Pardon me for that. But it is a tad rude to be attacked from behind... right?" Kumori asked Ophelia.



                                Energy 2000
                                Stats 4[6] / 7[9]
                                Equipment
                                Passives

                                    • Utilize Broken Strength
                                    This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

                                    • Shadow Form
                                    Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

                                    • Shadow Regeneration
                                    The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
                                    1 post: Small cuts & bruises are healed.
                                    2 Posts: Gashes are turned into small cuts.
                                    3 Posts: Broken limbs can recover within three constant posts inside of darkness.
                                    4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
                                    5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

                                    • Shadowy Trail
                                    A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

                                    • Shadow MQC
                                    You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

                                    • Vibration Sensory
                                    A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

                                    • Miza's backshield
                                    So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.

                                    • Trusted Wielder
                                    This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.

                                    • Miza The Terror Weapon Style
                                    Miza has her own Weapon Style.

                                    • Phantom Plane Origins
                                    The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

                                    • Demonic Prowess
                                    The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.



                                Technique




PostPosted: Tue Mar 24, 2015 10:23 pm


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Will seemed to gleefully dance among the writhing masses, mainly antagonizing the fight and causing it to continually escalate. As he took a breather and sat on one of the few chairs not being used as a blunt weapon, he saw another patron get seemingly launched from where the shades were and land on his table. Seeing a bottle of booze at hand, he decided to pour it on the head of the unfortunate soul as he was trying to figure out what was going on. As he created a few small sparks by snapping his fingers, Will asked, "And who would be kind enough to give me this opportunity?" His subjects head lighting up in green flame, he kicked him into the crowd and watched him fumble about, trying to put out the fire only to spread panic among the rest of the frenzied crowd.

Deciding to finally calm down for a bit, Will moved back to the main counter and sat down by the two shades, not even seeming to care anymore about the brawl going on behind him. "I'll take a mix of everything. I doubt your other clients will mind right now." As the concoction was made, he sighed and leaned back in his chair. This day was going perfectly for the fiery ghost.
William Mason (Will-O-Wisp)
Adept
Gunslinger
Strength:3
Speed:11 (12 in car form) (13 while dodging)
Energy: 900/900
Ammo: 300/300
Gold:7000
Passives:
Sight Lock
This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
Unyielding
All manner of wounds can be healed overnight. However, complete destruction of the ghost car or extensive damage (such as destruction of the core parts of the vehicle; engine, tank, etc) will destroy the Ghost Car. In battle, however, a Ghost Car's regenerative abilities are limited. At different ranks you may regenerate your wounds. Trainees(E-Ranked) can only deal with cuts. By Novice(D-Ranked) it becomes deep cuts and burns. Adept(C-Ranked) rank you won't bother with a broken bone. Experts(B-Ranked) can deal with an entire sword going through a non vital organ and second degree burns. By Master(A-Ranked) you can deal with a sword piercing any organ which is not your heart or brain as well as third degree burns. At Sage(S-Ranked) regenerating a lost limb would be of no problem. If a driver does die in battle, however, their physical form will be shattered and it will take an undetermined amount of time for them to recover it. Contact your guild captain if this happens, and they will decide what it will take for your character to recover and how long you must wait for it to happen.
Racer
The user can move at extreme speeds and build up momentum each post spent running/driving.
First post: 30mph
Second post: 60mph
Third post: 90mph
Fourth post: 120mph
Car Form
The user can freely and instantaneously transform themselves into the car they died in. This is the only vehicle the user can transform into, but regardless of how it looked in life it will not effect its speed. All Ghost Cars are incredibly fast, faster than most race cars, and their max speed rises with the user's stats.
Poison/Disease Immunity
The user is a ghost, they cannot be poisoned or infected by ordinary means. You cannot give a Ghost Car a disease no more than you could give your toaster the flu.

slashsmasher

Shadowy Informer

7,500 Points
  • Battle: Rogue 100
  • Battle: Counterstrike 150
  • Jack-pot 100

A faint smile

Dedicated Friend

PostPosted: Fri Mar 27, 2015 12:01 pm


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          Lilith had allowed the physical contact as Chase slowly walked her out of the burning building. She did not glance back once. The succubus sauntered over to the car and raised an eyebrow at her escort when he opened the door. "It seems chivalry is indeed, not dead." That was a very funny thing for Lilith to say. She ate men and women up alike with very little discrimination. No matter how they treated her, no matter how they begged, pleaded, or even commanded, they all eventually fell to their knees. Cars were rare in the world of Axiom, most often they belonged to some sort of poltergeist who had not been able to deal with their death at the hands of a vehicle. That appeared to be the case here as well. That being as such, Lilith trusted that Chase would not smash them into a wall. He may be able to pass through things in an incorporeal form but Lilith was one hundred percent tangible. The sudden roar of the engine sent a tingle up through her legs and up her spine. For a moment the woman acclimatized. She'd never been in a car before, let alone the secondary body of a ghost. Did that mean she was inside of Chase? "Why don't we head over to Kranila? I didn't get enough from Yuran, I think I want to watch it burn. How fast can you get us there?" Lilith crossed her arms just under her chest, and then rested one leg over the other. She turned to him and shot him a challenging look, ready for the thrill of high speed travel.


          Energy 2700
          Stats 5/7
          Equipment Head b***h in Charge
          Passives

              • Extremely seductive. Like Incubi, you possess the ability to instantly seduce others as long as they're two ranks below you. It's said that this becomes possible only due to their astounding beauty, but that is only a supplement. The Succubi are indeed far more beautiful than all other races, but their seduction lies in the magical energy they are born with. This energy flows around them and into the air like cells into a vein, bewitching any they seek.

              • Lilith has developed the ability to detect the emotional state of the people near her and manipulate her succubus aura to merely make people around her feel very wanting of the more pleasurable acts. They become lascivious ratchet hoes, making it easier for Lilith to seduce people. This makes it so people one rank under Lillith are instantly seduced. If the opponent thinks they will be harmed the aura is broken. If Lilith tries to kill the target they are snapped out of it as well.

              • Arcane Arts: Her magic spells are quite devastating should one hit you. (+1 rank to magic)

              • Ability to manifest certain aspects of the demon at will. They can extend wings, sharp fingernails, as well as horns when they please.

              • Detect Magic
              The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.

              • Vibration Sensory
              A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.


          Technique




PostPosted: Fri Mar 27, 2015 8:07 pm


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As the fighting in the bar seemed to calm, Will decided to take his leave. His memories were coming back, and his skills along with them. The grin of a serial killer remained on his face as he left the restaurant. This nation might not be so bad after all.
-exit-
William Mason (Will-O-Wisp)
Adept
Gunslinger
Strength:3
Speed:11 (12 in car form) (13 while dodging)
Energy: 900/900
Ammo: 300/300
Gold:7000
Passives:
Sight Lock
This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
Unyielding
All manner of wounds can be healed overnight. However, complete destruction of the ghost car or extensive damage (such as destruction of the core parts of the vehicle; engine, tank, etc) will destroy the Ghost Car. In battle, however, a Ghost Car's regenerative abilities are limited. At different ranks you may regenerate your wounds. Trainees(E-Ranked) can only deal with cuts. By Novice(D-Ranked) it becomes deep cuts and burns. Adept(C-Ranked) rank you won't bother with a broken bone. Experts(B-Ranked) can deal with an entire sword going through a non vital organ and second degree burns. By Master(A-Ranked) you can deal with a sword piercing any organ which is not your heart or brain as well as third degree burns. At Sage(S-Ranked) regenerating a lost limb would be of no problem. If a driver does die in battle, however, their physical form will be shattered and it will take an undetermined amount of time for them to recover it. Contact your guild captain if this happens, and they will decide what it will take for your character to recover and how long you must wait for it to happen.
Racer
The user can move at extreme speeds and build up momentum each post spent running/driving.
First post: 30mph
Second post: 60mph
Third post: 90mph
Fourth post: 120mph
Car Form
The user can freely and instantaneously transform themselves into the car they died in. This is the only vehicle the user can transform into, but regardless of how it looked in life it will not effect its speed. All Ghost Cars are incredibly fast, faster than most race cars, and their max speed rises with the user's stats.
Poison/Disease Immunity
The user is a ghost, they cannot be poisoned or infected by ordinary means. You cannot give a Ghost Car a disease no more than you could give your toaster the flu.

slashsmasher

Shadowy Informer

7,500 Points
  • Battle: Rogue 100
  • Battle: Counterstrike 150
  • Jack-pot 100

Fist of the Bro Star

Shirtless Seraph

PostPosted: Sat Mar 28, 2015 9:19 am


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The car shot through the streets of Luimira like a bullet, weaving expertly around people and obstacles. The colorful neon lights of the city streamed past them in blurring lines. Monstrous and beautiful faces of all kinds swiveled their way as Chase raced by. Wind buffeted the car's exterior with every turn, fluttering over it in waves until it was muffled by a song that started playing on the radio. Its beat pulsed through the vehicle and vibrated its glass. How fast could he get her to Kranila, his passenger wondered? He smirked, and lifted the shades from his eyes. Bloody moons met her gaze that seemed to glow in the dark interior of the car. "Faster than anyone else. Let me show you how it's done." He jerked the gear shift and stomped on gas, revving the engine again. The car rose up on its back wheels, metal gears locking and grinding against each other. An almost human-sounding scream reverberates through its structure as the engine roars and adjusts to new demands. The front of the car slowly lowers and when its tires hit the pavement it lurches forward again. Chase spreads his legs, more relaxed than ever as he stomps on the gas petal. Practiced hands pull at the wheel and they drift around a sharp corner before blasting forward. It was a straight line to the Nevan Gates from there.

[ Exit ]

A faint smile
PostPosted: Sun Mar 29, 2015 8:13 am


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                                                      Ophelia flinched when the blade came down, expecting him to burst in half but that didn't happen. Kumori was quick to take care of the situation, and she understood that it was rude so she nodded eagerly. "Definitely rude." She paused, having to remember what she said previously to answer what he said previously. The alcohol had entered the stage of tiredness, something that she hadn't really accounted on. As if on cue, her third... fourth... drink came? She had lost count. She smiled at him, and then answered. "I see nothing wrong with that, we could meet up every once in a while. You can teach me a few things," And at the end she winked.



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KnightsRoyal

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

KnightsRoyal

Desirable Hunter

7,825 Points
  • Gender Swap 100
  • Forum Dabbler 200
  • Ultimate Player 200
PostPosted: Sun Mar 29, 2015 8:20 pm


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                                "Thank you, at least someone understands the rudeness of assassinations." As Kumori just said that, someone had thankfully put out the growing flames as the three different patrons all left. "Very well, but it seems you've been hitting the alcohol a bit hard tonight. Why don't we wait until you're more sober so we can properly practice?" Kumori asked of her for the time being as he finished up cleaning his mouth, his own body metabolizing the drinks he had a bit too slowly, so he wasn't really that drunk at all. "I wouldn't want your training to be sluggish." Kumori told her as he got up to stretch his non-existent bones.



                                Energy 2000
                                Stats 4[6] / 7[9]
                                Equipment
                                Passives

                                    • Utilize Broken Strength
                                    This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

                                    • Shadow Form
                                    Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

                                    • Shadow Regeneration
                                    The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
                                    1 post: Small cuts & bruises are healed.
                                    2 Posts: Gashes are turned into small cuts.
                                    3 Posts: Broken limbs can recover within three constant posts inside of darkness.
                                    4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
                                    5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

                                    • Shadowy Trail
                                    A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

                                    • Shadow MQC
                                    You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

                                    • Vibration Sensory
                                    A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

                                    • Miza's backshield
                                    So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.

                                    • Trusted Wielder
                                    This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.

                                    • Miza The Terror Weapon Style
                                    Miza has her own Weapon Style.

                                    • Phantom Plane Origins
                                    The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

                                    • Demonic Prowess
                                    The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.



                                Technique




PostPosted: Mon May 30, 2016 10:51 am


KnightsRoyal


彡 ℜen 彡


User Image




ㄨ---------------------------------------------------------------------------------ㄨ

Honestly Ren was pretty bored so he decided to see what was going on at his local bar. That seemed to be a good place for a brawl atleast. The man entered the bar and walked up to the counter where he ordered a pint of Ale. He threw the money on the counter and took his beverage, turned round to lean on the bar. It took him a while before he recognized a familiar face. He straightened himself up and strolled over to Kumori who seemed to be talking to someone who ren did not know. "Well if it isn't one of Nocturne's deadliest killers! How have you been Kumori! I haven't seen you since the war...I think it was a war seemed more like pest control." he began to murmur as he thought about the whole incident. He shook his head, not letting his mind linger for too long on the thought. "Got any jobs or anything interesting to do for a mercenary? I have been so bored recently as no one is hiring men like me right now," he asked as he took a swig of his ale. Ren did not know how the mysterious man felt about him. Sure Ren was pretty messed up when it came to fighting but he was a powerful warrior in his own right. Not as powerful as the man he stood infront of right now. Ren had respect for Kumori as he witnessed what the man really was and what he could do.

ㄨ---------------------------------------------------------------------------------ㄨ


Profile


↓Stats↓
ㄨ-------------------------ㄨ
Species: Human
Class: Knight
Sub class: Shadow knight
Gene mod: Anti-Mage Revolt
Element: Fire
Energy: 1930
Strength: 9
Speed: 8
Damage Red: 1
Rank: Expert
OOC:
ㄨ-------------------------ㄨ


↓Inventory↓
ㄨ-------------------------ㄨ

Armour:

• Steel cap leather boots


Weapons:

Serpentine


    RPC Name: Ren
    RPC Rank: Expert
    RPC Class: Knight
      RPC Sub-Class: Shadow-Knight


    Weapon Name: Serpentine
    Weapon Rank: A
    Weapon Type: Chain and sickle
    Weapon Description:

    User Image

    An intricately designed sickle measuring 4 feet, it has 1 main blade and 7 smaller blades attacked to the main body of the weapon. The chain is made up of bladed segments, when if it first recalled by the wielder it measures from blade to mace at 12 ft. The mace on the end is smaller but more heavy as it is used as a blunt weapon. The wielder places their own dark aura into the weapon so they can control its movements, leting it fly through the air like a snake.

    Weapon Passive Abilities:


      • Puppet Master [ C ] The wielder after summoning this weapon can control its movements without even touching it. At first the wielder has to use their hands to control the movements but after a while the wielder can just use their eyesight and mind to control this weapon.

      • Mental Poison [ A ] Those who are cut by the chain or the blade will be poisoned by the weapon. The poison seeps into the nerve system and into the brain where it will gradually mentally haunt the target. Making then see monsters that are not there and seeing all kinds of illusions. Those who are healed by a cleric or templar can be saved aswell as bloodlines who can negate negative effects.

      • Hungry Python [ B ] When this weapon tastes blood, it will grow with each cut inflicted by one chain segment. The length resets after each battle and its length does not hinder it.


    Weapon Activated Abilities:


      • Cover yourself up! [ C-A ] The weapon flies around the wielder forming a shield to protect the wielder from incoming projectiles and attacks. The wielder must spend energy equivalent to the attack they are being protected from.

      • Snake Fangs [ B ] The blade lights up and grows double its size. The poison it exerts is more potent while this ability is active aswell. This move can not be used at the same time as any other ability that is not a passive.

      • Becoming one with the boulder [ C ] A tricky ability to use in battle but it allows the weapon to do more damage. The weight of the blade increases dramatically and is usually used when it is above the enemy. The blade can no longer fly through the air until this move is deactivated


ㄨ-------------------------ㄨ


↓Passives↓
ㄨ-------------------------ㄨ

Aint-Mage Revolt: All magical (whether holy, class, elemental, etc) magic does one rank of reduced damage to you. Your machines/summons/etc will receive about half of this bonus, taking fairly reduced damage from all magic.

• Superior technology to all other races. Your custom weapons are something out of sci-fi; your guns can shoot laser rounds, gauntlets can send magnetic or electric shockwaves, etc. Humans of the mechanist class will have highly advanced machines, often capable of force-fields and similar technological feats. These technological advancements can be applied to any class, not just mechanists; weapon users have almost science fiction level weaponry, necromancers and biochemists can implant tech into their soldiers, and bards can have supersonic weaponry. Some humans can even use their tech to amplify their magic.
• Humans, being great leaders, both wise and cunning, apply a boost of +1 strength to all of their allies (not including themselves). This applies to summons, machines, necromantic minions, tamed animals, and RPCs

• Unleashed Power
Humans do not have supernatural energy. Indeed, they were not originally capable of magic, like the other races. It took hundreds of years of conformity, training, and even technological help to develop the ability to learn magic. However, when the goal was finally accomplished and settled, their physical augmentation turned out to be quite impressive. Their bodies gained the ability to contain and control magic, and also a unique other ability, gained through this augmentation: the power to pull magical energy from other sources. Just as humans often resort to solar power for electricity and whatnot, they can devise similar tactics when it comes to energy. Humans can pull solar power, whether gradual (meaning even if you're out of the sunlight, you can still do this) or present. This adds a scaling number to their energy pool:

Trainee - 150 energy
Novice - 300 energy
Adept - 500 energy

Expert - 650 energy
Master - 750 energy
Sage - 1000 energy


• Lose Yourself
A bit of cunning. A survival tactic. Humans know psychology very well, and are constantly looking for ways to gain an edge on someone. They're much less straightforward than other races, as they battle for psychological dominance, always. They can use this to their advantage. While speaking to people, you can use the assistance of your augmentations to discover their mental weaknesses, potentially even physical ones. You can put two and two together to discover their traits, even recognizing signs of a different type of troubled background. These can be used to work your way out of many situations, as well as potentially assassinate or indoctrinate people.

• Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time.
• Knights have access to a standard set of skills regardless of their specialization.
• Knights gain access to a single Claimed Weapon. This weapon varies, as some specializations may only utilize certain weapons (i.e. Reavers gain a sacrificial dagger). This weapon must be applied for and approved, but in return this weapon may have devastating effects and perks attached to it. What might be "OP" for another class to have might be okay for you to have. All claimed weapons are extremely durable, and they may only be broken while not in the users hands.
• Knights may not go past A Rank with their elemental skills. This means that they may never become a master of an element.

• Reaping Abilities: Shadowknights are capable of grabbing a living creature and stealing their life force to heal themselves. This includes allies, opponents, monsters -- really anything the Knight can get their hands on.
• Fear Me: Any creature who tries to inflict a passive effect on a Shadowknight has this effect reversed. And strengthened by one rank. Excludes Templars.
• I Serve the Dark: When you start out, you already have the attention of a demon who can give you a mark, assuming that this mark comes from a demon loyal to Kala or Vaet Nocturnum.
• I Prey on the Vulnerable: Any creature or being that does not practice holy magic suffers a -1 rank in defense against all of the Shadowknight skills, except for other Shadowknights.
• I Am The Nightmare: Shadowknights instill fear to everyone on the battlefield. This nightmarish trait does not discriminate based on rank. Anyone of any rank will feel the uneasiness caused by this trait. Enemies your rank and lower are automatically susceptible to the Shadowknight's "Horror" ability. Those above him are not.

ㄨ-------------------------ㄨ

shinzo_husky

Man-Hungry Man-Lover

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KnightsRoyal

Desirable Hunter

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  • Ultimate Player 200
PostPosted: Wed Jun 01, 2016 2:08 pm


User Image - Blocked by "Display Image" Settings. Click to show.



                                Kumori was getting ready to leave himself before he heard Ren nearby and sighed softly. His mind was not in the mood for conversation right now but he had to make due for the moment, looking to him and smiling. It was a well-disguised fake smile before he soon said, "Glad to see you as well my old ally. The war is always more like pest control however, and more pests have been infesting our world." Kumori sat back down at the bar beside Ophelia as he heard Ren speak once more, as if waiting for a job as a mercenary. "No jobs yet, but I've been doing some research on beings called the Knights of Absolute. Ever heard of them?"


                                Energy 2000
                                Stats 4[6] / 7[9]
                                Equipment
                                Passives

                                    • Utilize Broken Strength
                                    This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

                                    • Shadow Form
                                    Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

                                    • Shadow Regeneration
                                    The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
                                    1 post: Small cuts & bruises are healed.
                                    2 Posts: Gashes are turned into small cuts.
                                    3 Posts: Broken limbs can recover within three constant posts inside of darkness.
                                    4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
                                    5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

                                    • Shadowy Trail
                                    A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

                                    • Shadow MQC
                                    You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

                                    • Vibration Sensory
                                    A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

                                    • Miza's backshield
                                    So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.

                                    • Trusted Wielder
                                    This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.

                                    • Miza The Terror Weapon Style
                                    Miza has her own Weapon Style.

                                    • Phantom Plane Origins
                                    The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

                                    • Demonic Prowess
                                    The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.



                                Technique


                                happywho06


PostPosted: Wed Jun 01, 2016 3:17 pm


KnightsRoyal


彡 ℜen 彡


User Image




ㄨ---------------------------------------------------------------------------------ㄨ

Kumori smiling? Well that was something Ren was not expecting at all. He was not sure if it was genuine, but Ren played along just incase. This place was known for being rough and the citizens here were not all sunshine and rainbows. Ren never expects any friendly activities here, if they do occur then they are pleasent suprises. Ren sat next to Kumori at the bar, he was just going to see if there was anything to do and then he was going to be on his way or stay and drink. Ren had not decided yet, he just went with the flow. "Well that means more bloodshed and pillaging can be had," he replied. Ren remembered the women he faced in the forest, he was glad he had defeated her and without the use of his weapon. "A shame, but I have not heard of these people. I know your a busy man so you can share the basic details if you wish," he said while signalling to the barman for another drink.

ㄨ---------------------------------------------------------------------------------ㄨ


Profile


↓Stats↓
ㄨ-------------------------ㄨ
Species: Human
Class: Knight
Sub class: Shadow knight
Gene mod: Anti-Mage Revolt
Element: Fire
Energy: 1930
Strength: 9
Speed: 8
Damage Red: 1
Rank: Expert
OOC:
ㄨ-------------------------ㄨ


↓Inventory↓
ㄨ-------------------------ㄨ

Armour:

• Steel cap leather boots


Weapons:

Serpentine


    RPC Name: Ren
    RPC Rank: Expert
    RPC Class: Knight
      RPC Sub-Class: Shadow-Knight


    Weapon Name: Serpentine
    Weapon Rank: A
    Weapon Type: Chain and sickle
    Weapon Description:

    User Image

    An intricately designed sickle measuring 4 feet, it has 1 main blade and 7 smaller blades attacked to the main body of the weapon. The chain is made up of bladed segments, when if it first recalled by the wielder it measures from blade to mace at 12 ft. The mace on the end is smaller but more heavy as it is used as a blunt weapon. The wielder places their own dark aura into the weapon so they can control its movements, leting it fly through the air like a snake.

    Weapon Passive Abilities:


      • Puppet Master [ C ] The wielder after summoning this weapon can control its movements without even touching it. At first the wielder has to use their hands to control the movements but after a while the wielder can just use their eyesight and mind to control this weapon.

      • Mental Poison [ A ] Those who are cut by the chain or the blade will be poisoned by the weapon. The poison seeps into the nerve system and into the brain where it will gradually mentally haunt the target. Making then see monsters that are not there and seeing all kinds of illusions. Those who are healed by a cleric or templar can be saved aswell as bloodlines who can negate negative effects.

      • Hungry Python [ B ] When this weapon tastes blood, it will grow with each cut inflicted by one chain segment. The length resets after each battle and its length does not hinder it.


    Weapon Activated Abilities:


      • Cover yourself up! [ C-A ] The weapon flies around the wielder forming a shield to protect the wielder from incoming projectiles and attacks. The wielder must spend energy equivalent to the attack they are being protected from.

      • Snake Fangs [ B ] The blade lights up and grows double its size. The poison it exerts is more potent while this ability is active aswell. This move can not be used at the same time as any other ability that is not a passive.

      • Becoming one with the boulder [ C ] A tricky ability to use in battle but it allows the weapon to do more damage. The weight of the blade increases dramatically and is usually used when it is above the enemy. The blade can no longer fly through the air until this move is deactivated


ㄨ-------------------------ㄨ


↓Passives↓
ㄨ-------------------------ㄨ

Aint-Mage Revolt: All magical (whether holy, class, elemental, etc) magic does one rank of reduced damage to you. Your machines/summons/etc will receive about half of this bonus, taking fairly reduced damage from all magic.

• Superior technology to all other races. Your custom weapons are something out of sci-fi; your guns can shoot laser rounds, gauntlets can send magnetic or electric shockwaves, etc. Humans of the mechanist class will have highly advanced machines, often capable of force-fields and similar technological feats. These technological advancements can be applied to any class, not just mechanists; weapon users have almost science fiction level weaponry, necromancers and biochemists can implant tech into their soldiers, and bards can have supersonic weaponry. Some humans can even use their tech to amplify their magic.
• Humans, being great leaders, both wise and cunning, apply a boost of +1 strength to all of their allies (not including themselves). This applies to summons, machines, necromantic minions, tamed animals, and RPCs

• Unleashed Power
Humans do not have supernatural energy. Indeed, they were not originally capable of magic, like the other races. It took hundreds of years of conformity, training, and even technological help to develop the ability to learn magic. However, when the goal was finally accomplished and settled, their physical augmentation turned out to be quite impressive. Their bodies gained the ability to contain and control magic, and also a unique other ability, gained through this augmentation: the power to pull magical energy from other sources. Just as humans often resort to solar power for electricity and whatnot, they can devise similar tactics when it comes to energy. Humans can pull solar power, whether gradual (meaning even if you're out of the sunlight, you can still do this) or present. This adds a scaling number to their energy pool:

Trainee - 150 energy
Novice - 300 energy
Adept - 500 energy

Expert - 650 energy
Master - 750 energy
Sage - 1000 energy


• Lose Yourself
A bit of cunning. A survival tactic. Humans know psychology very well, and are constantly looking for ways to gain an edge on someone. They're much less straightforward than other races, as they battle for psychological dominance, always. They can use this to their advantage. While speaking to people, you can use the assistance of your augmentations to discover their mental weaknesses, potentially even physical ones. You can put two and two together to discover their traits, even recognizing signs of a different type of troubled background. These can be used to work your way out of many situations, as well as potentially assassinate or indoctrinate people.

• Every knight has the ability to ignore pain in battle, even ignoring the pain of severed limbs for a certain amount of time.
• Knights have access to a standard set of skills regardless of their specialization.
• Knights gain access to a single Claimed Weapon. This weapon varies, as some specializations may only utilize certain weapons (i.e. Reavers gain a sacrificial dagger). This weapon must be applied for and approved, but in return this weapon may have devastating effects and perks attached to it. What might be "OP" for another class to have might be okay for you to have. All claimed weapons are extremely durable, and they may only be broken while not in the users hands.
• Knights may not go past A Rank with their elemental skills. This means that they may never become a master of an element.

• Reaping Abilities: Shadowknights are capable of grabbing a living creature and stealing their life force to heal themselves. This includes allies, opponents, monsters -- really anything the Knight can get their hands on.
• Fear Me: Any creature who tries to inflict a passive effect on a Shadowknight has this effect reversed. And strengthened by one rank. Excludes Templars.
• I Serve the Dark: When you start out, you already have the attention of a demon who can give you a mark, assuming that this mark comes from a demon loyal to Kala or Vaet Nocturnum.
• I Prey on the Vulnerable: Any creature or being that does not practice holy magic suffers a -1 rank in defense against all of the Shadowknight skills, except for other Shadowknights.
• I Am The Nightmare: Shadowknights instill fear to everyone on the battlefield. This nightmarish trait does not discriminate based on rank. Anyone of any rank will feel the uneasiness caused by this trait. Enemies your rank and lower are automatically susceptible to the Shadowknight's "Horror" ability. Those above him are not.

ㄨ-------------------------ㄨ

shinzo_husky

Man-Hungry Man-Lover

8,050 Points
  • Peoplewatcher 100
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KnightsRoyal

Desirable Hunter

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  • Ultimate Player 200
PostPosted: Wed Jun 01, 2016 5:06 pm


User Image - Blocked by "Display Image" Settings. Click to show.



                                Kumori also signalled for a drink as the bartender nodded and rushed off to get them their drinks. Kumori reached into his jacket's inside pocket and pulled out a small scroll. "In this scroll would be the five locations of five different Knights. There's Flame, Wind, Water, Earth, and Light. I'm seeking them to try and bring them back." Kumori told Ren in a cold voice, back to his usual dull tone of voice but he seemed fairly focused. "If I have my calculations correct, I managed to discover one's location."


                                Energy 2000
                                Stats 4[6] / 7[9]
                                Equipment
                                Passives

                                    • Utilize Broken Strength
                                    This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.

                                    • Shadow Form
                                    Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.

                                    • Shadow Regeneration
                                    The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate.
                                    1 post: Small cuts & bruises are healed.
                                    2 Posts: Gashes are turned into small cuts.
                                    3 Posts: Broken limbs can recover within three constant posts inside of darkness.
                                    4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered.
                                    5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).

                                    • Shadowy Trail
                                    A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.

                                    • Shadow MQC
                                    You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.

                                    • Vibration Sensory
                                    A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.

                                    • Miza's backshield
                                    So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.

                                    • Trusted Wielder
                                    This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.

                                    • Miza The Terror Weapon Style
                                    Miza has her own Weapon Style.

                                    • Phantom Plane Origins
                                    The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.

                                    • Demonic Prowess
                                    The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.



                                Technique


                                happywho06


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Luimira City

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