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Mutilated Moogle rolled 1 20-sided dice: 8 Total: 8 (1-20)

Mutilated Moogle

Sexy Marshmallow

21,900 Points
  • Peoplewatcher 100
  • Pie Feeder 50
  • V-Day 2011 Event 100
PostPosted: Sun Nov 05, 2017 5:24 am


Roll 1: 5
Roll 2: 5
Roll 3: 2
Roll 4:
Roll 5:
Mutilated Moogle rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Sun Nov 05, 2017 5:27 am


Roll 1: 5
Roll 2: 5
Roll 3: 2
Roll 4: Charm
Roll 5: 10

Total: 22

Mutilated Moogle

Sexy Marshmallow

21,900 Points
  • Peoplewatcher 100
  • Pie Feeder 50
  • V-Day 2011 Event 100
Bluedemonwolf rolled 1 20-sided dice: 10 Total: 10 (1-20)

Bluedemonwolf

Darling Hunter

PostPosted: Sun Nov 05, 2017 6:58 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes


Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins

Time: 5 minutes
Bluedemonwolf rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Sun Nov 05, 2017 6:59 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes


Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins

Time: 10 minutes

Bluedemonwolf

Darling Hunter

Bluedemonwolf rolled 1 20-sided dice: 3 Total: 3 (1-20)

Bluedemonwolf

Darling Hunter

PostPosted: Sun Nov 05, 2017 7:00 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes


Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins

Time: 15 minutes
Bluedemonwolf rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Sun Nov 05, 2017 7:01 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes


Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!

Time: 15 minutes

Bluedemonwolf

Darling Hunter

muffled_undertone rolled 1 20-sided dice: 1 Total: 1 (1-20)


muffled_undertone


Kawaii Shoujo

PostPosted: Sun Nov 05, 2017 7:41 am


Roll 1: +2
muffled_undertone rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Sun Nov 05, 2017 7:41 am


Roll 1: +2
Roll 2: CHARM You're wearing a protective amulet. Ghosts will be repelled for 1 use.


muffled_undertone


Kawaii Shoujo

muffled_undertone rolled 1 20-sided dice: 5 Total: 5 (1-20)


muffled_undertone


Kawaii Shoujo

PostPosted: Sun Nov 05, 2017 7:42 am


Roll 1: +2
Roll 2: CHARM You're wearing a protective amulet. Ghosts will be repelled for 1 use.
Roll 3: Scary Event-- uses charm
muffled_undertone rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Sun Nov 05, 2017 7:44 am


Roll 1: +2
Roll 2: CHARM You're wearing a protective amulet. Ghosts will be repelled for 1 use.
Roll 3: Scary Event-- uses charm
Roll 4: CHARM You're wearing a protective amulet. Ghosts will be repelled for 1 use.


muffled_undertone


Kawaii Shoujo

muffled_undertone rolled 1 20-sided dice: 16 Total: 16 (1-20)


muffled_undertone


Kawaii Shoujo

PostPosted: Sun Nov 05, 2017 7:44 am


Roll 1: +2
Roll 2: CHARM You're wearing a protective amulet. Ghosts will be repelled for 1 use.
Roll 3: Scary Event-- uses charm
Roll 4: CHARM You're wearing a protective amulet. Ghosts will be repelled for 1 use.
Roll 5: Scary Event-- uses charm

total: 2 + bonus = 12 pts
Blue_Sparkle27 rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Sun Nov 05, 2017 10:05 pm


Day 8: Roll 1
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!


Blue_Sparkle27


Seasonal Shapeshifter

36,475 Points
  • Simple Romantic 50
  • Doting Romantic 100
  • Lavishing Romantic 250
Bluedemonwolf rolled 1 20-sided dice: 4 Total: 4 (1-20)

Bluedemonwolf

Darling Hunter

PostPosted: Mon Nov 06, 2017 4:56 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes
Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 15 minutes


Day 8: Roll 1
4. TIME What a champ; You've been in the house for 10 mins

Time: 10 minutes
Bluedemonwolf rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Mon Nov 06, 2017 4:57 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes
Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 15 minutes


Day 8: Roll 1
4. TIME What a champ; You've been in the house for 10 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.

Time: 10 minutes; Charm - 1

Bluedemonwolf

Darling Hunter

Bluedemonwolf rolled 1 20-sided dice: 4 Total: 4 (1-20)

Bluedemonwolf

Darling Hunter

PostPosted: Mon Nov 06, 2017 4:58 am


Day 1: Roll 1
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
19. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 4
1. TIME You find a candle and light it. You feel safe...for now + 2 mins
Roll 5
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Day 1 End Time: 34 mins + Bonus 10 mins = 44 mins; Charm: 1
Day 2: Roll 1
8. CHARM You're wearing a protective amulet. Ghosts will be repeled for 1 use.
Roll 2
16. SCARY EVENT Your ears p***k at the sound of a scratching, grating sound; turning you see the severed torso of a corpse pulling itself towards you. You flee the house! - Charm used to stay!
Roll 3
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house! - Charm used to stay!
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 0 minutes
Day 3: Roll 1
11. TIME What a champ; You've been in the house for 10 mins
Roll 2
7. TIME You laugh in the face of fear; You've been in the house for 15 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 5
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 35 minutes
Day 4: Roll 1
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
9. SCARY EVENT As you walk down a corridor the walls begin to ooze black blood. You flee the house!
Time: 5 minutes
Day 5: Roll 1
2. SCARY EVENT You feel as though you are being watched. It's then that you notice one of the portraits hanging on the wall appears to be staring directly at you. As you move away its eyes follow you. Then, slowly, it smiles. You flee the house!
Time: 0 minutes
Day 6: Roll 1
18. SCARY EVENT Entering the decaying kitchen the furniture begins shaking and rusty knives come flying at you. You flee the house!
Time: 0 minutes
Day 7: Roll 1
10. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 2
14. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 3
3. TIME Hold your nerve; You've managed to stay in the house for 5 mins
Roll 4
5. SCARY EVENT The atmosphere turns heavy and you hear the sound of someone breathing by your ear. Then, in a whisper a voice says, "stay with me forever". You flee the house!
Time: 15 minutes


Day 8: Roll 1
4. TIME What a champ; You've been in the house for 10 mins
Roll 2
20. CHARM You brought a bottle of salt with you; You use it to create a circle around yourself. Ghosts will be repeled for 1 use.
Roll 3
4. TIME What a champ; You've been in the house for 10 mins

Time: 20 minutes; Charm - 1
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