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Toshihiko Two rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Wed Nov 07, 2012 5:59 pm
"Getting faster," Harrison grumbled, and tried to knock one off balance before it could get Rep.
Defending: Rep Sta: 14 Charge: 2/3
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Baneful rolled 2 10-sided dice:
5, 4
Total: 9 (2-20)
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Posted: Wed Nov 07, 2012 6:00 pm
"Aye, no ******** kidding." he snarled as he once again angled Tracey to try and get a swipe in. He hit, but only just, no longer landing the normally punishing blows of earlier.
HP: 45/50 Boss: 47/50 DMG: 3 Sta : 11 Charge: 1/3
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Toshihiko Two rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Wed Nov 07, 2012 6:05 pm
Harrison's eyes flashed with the glow of B0nez's charge. He blocked another blow.
"Wonder if he's faster than lightning."
Defending: Rep Charge: 3/3 Sta: 13
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Baneful rolled 2 10-sided dice:
3, 4
Total: 7 (2-20)
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Posted: Wed Nov 07, 2012 6:06 pm
Rep couldn't help but smirk approvingly at Harrison.
"I'd ******** love watching you find out."
HP: 45/50 Boss: 46/50 DMG: 1 Sta : 10 Charge: 2/3
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Toshihiko Two rolled 8 4-sided dice:
3, 1, 3, 1, 2, 2, 2, 2
Total: 16 (8-32)
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Posted: Wed Nov 07, 2012 6:10 pm
He wasn't.
Boss HP: 32/50 HP: 45/50 DMG: 12 Sta: 12 Charge: USING
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Toshihiko Two rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Wed Nov 07, 2012 6:12 pm
Harrison leaped in for another block.
Defending: Rep Sta: 11 Charge: 1/3
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Baneful rolled 2 10-sided dice:
6, 7
Total: 13 (2-20)
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Posted: Wed Nov 07, 2012 6:13 pm
Wanton destruction just spurred him onwards to more of his own.
HP: 42/50 Boss: 25/50 DMG: 7 Sta : 9 Charge: 3/3
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Toshihiko Two rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Wed Nov 07, 2012 6:19 pm
Harrison eyed the glow, and made one last defensive swat before storing his swords, and preparing to cushion the backlash best he could.
Defending: Rep Sta: 10 Charge: 2/3
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Baneful rolled 10 12-sided dice:
10, 8, 8, 2, 2, 3, 2, 1, 7, 1
Total: 44 (10-120)
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Posted: Wed Nov 07, 2012 6:21 pm
It was a much more controlled charge, not quite the perfect sweet spot of synch that he sometimes hit but certainly not a shoulder wrenching monster of backlash either.
He landed on the floor and hefted Tracey up ready for more.
HP: 32/50 Boss: 5/50 DMG: 20 Sta : 8 Charge: 0
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Toshihiko Two rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Wed Nov 07, 2012 6:30 pm
Harrison caught him, as he had in the fog, and stood when Rep stood, raising the longer blade. B0nez was hungry for another charge.
Defending: Rep Sta: 9 Charge: 3/3
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Baneful rolled 2 10-sided dice:
5, 2
Total: 7 (2-20)
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Posted: Wed Nov 07, 2012 6:32 pm
He got to his feet again out of sheer habit and was back in the fray immediately, the hit wasn't a shadow of his charge, but it was enough to siphon more fear in hope of one that was.
HP: 31/50 Boss: 4/50 DMG: 20 Sta : 1 Charge: 0
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Toshihiko Two rolled 8 4-sided dice:
2, 4, 2, 4, 3, 2, 1, 4
Total: 22 (8-32)
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Posted: Wed Nov 07, 2012 6:36 pm
The next charge rocketed through Rep, with a electric snap that felt a little like B0nez's ghostly hands checking and sweeping every inch.
Healing: 20 Sta: 9 Charge: USING
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Toshihiko Two rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Wed Nov 07, 2012 6:39 pm
And in now-familiar rhythm, the short blade came up again to fend off an incoming hit.
Defending: Rep Sta: 8
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Baneful rolled 2 10-sided dice:
2, 8
Total: 10 (2-20)
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Posted: Wed Nov 07, 2012 6:44 pm
Harrison's heals always gave him goosebumps and not in a bad way either. Shield at full force once again, he prepped himself to try and bring this ******** thing down.
The swing was brutal and efficient.
HP: 50/50 Boss: ded/50 DMG: 4 Sta : 6 Charge: 0
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Posted: Wed Nov 07, 2012 6:49 pm
"Dead," Harrison said with satisfaction, hanging B0nez on his sash and wiping his hands.
And he wasn't wiped out, either.
"Time to find that grate."Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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