MINOR REVISION Character Name: Sailor Aruna Reason for Revision: strengthening eternal attack Revisions Requested: Eternal attack rewrite-
A torrent of loose, wet dirt washes towards the target. A handful of hip tall ethereal boulders mixed with smaller boulders, rocks, branches and debris sweep forward to knock into her target. The larger boulders *can* be dodged if the target is fast enough, though the terrain is now slick and uneven and footing is hard to maintain. The attack reaches up to 20 feet in front of Aruna and the terrain change lasts for 45 seconds. The effects of the magic will fade with the magic ends, the terrain returning to normal, but lasting or more severe damage (such as lacerations from debris or broken bones etc) are at player discretion.
Posted: Mon Oct 20, 2025 8:00 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Spectrolite Reason for Revision: Changing up her weapon progression~ Revisions Requested:
Original:
↠xxxLieutenant: Stacking ring toy ↠xxxCaptain: Multi-colored metal rings in a long three-foot chain reminiscent of her stacking rings. On one end, a metal ball hangs, cracks (if not an opening of sorts) into the center glowing as if something spectral lurks within (none does, visual effect only). On the other end, a dull blade is somewhat reminiscent of the tower the rings were previously stacked on. [ Based off this, just a much bigger weighted ball at the end--can look more like a lantern of sorts. Would like to see a more spectral look to it, or some sort of theme to play off her mineral name, and possibly some Victorian feel to represent her previous life as a Saturn knight ] ↠xxxGeneral: A eight-foot long multi-colored chain links a sharpened, deadly blade at one end, and an immense weighted ball that seems to glow from spectral light at the other.
Update: Lieutenant: Stacking ring toy Captain: Two chakrams, with the grip the same color as some of those toy rings. General: Two larger chakrams
APPROVED (Song reviewed and signed off on these prior to me making this post so I wanted to include that for transparency!)
MINOR REVISION Character Name:Elliot Reid / Amarynthos Reason for Revision: I wrote these flaws when I was expecting a very different growth path for him, so just updating based on how he’s developed. Revisions Requested:
Old Flaws:
Flaws:
Emotional -- Elliot has a lot of emotions and feels very deeply. He can get lost in his thoughts and react based on emotions more than logic. He doesn’t always think rationally when he is emotional and can get himself into trouble through misplaced words or actions.
Bitter -- Old wounds don’t easily heal and Elliot can hold a grudge for a long time. He can be resentful and bitter towards anyone who he feels has wronged him or those close to him, and forgiveness doesn’t come easily. He tries to be the best version of himself, but he doesn’t always succeed when someone’s proven that they don’t deserve it. Even perceived slights can warrant resentment from Elliot, and he is stubborn and slow to change, even when he’s in the wrong.
Guarded -- Elliot is careful not to give anyone too much information about himself; he doesn’t ever want things to be used against him or those close to him. He can sometimes be unnecessarily secretive and he can be self-conscious about thoughts and feelings. Sometimes he can seem a bit detached or disinterested when it comes to talk about his personal life, and it can make him seem untrusting or sneaky.
Dramatic -- If something bad can happen, it will. Elliot knows this. It’s best to be prepared for the worst. Except, Elliot spends too much time worrying about it and can be a bit over dramatic. His emotions can get in the way. He is desperate to prove himself and responds quickly to things that aren’t even an issue, sometimes making him appear to be over worried or over sensitive.
New Flaws:
Idealistic -- Elliot genuinely believes in the potential for a better world and wants to be part of creating it. His ideals can sometimes cloud his judgment, making him frustrated or disheartened when reality doesn't match what he believes people or situations should be. His hope that others will make the right choices sometimes lead to disappointment; just because he is willing to give someone a chance doesn’t mean it was the right choice. He doesn’t want to give up on anyone or anything. He doesn’t believe in failure, but his dedication to pursuing his goals can sometimes lean into a sunk cost fallacy.
Ambitious -- He holds himself to incredibly high standards in everything he does, and as such he has very lofty goals. Failure just doesn’t seem like an option. While this pushes him to succeed, it also makes him deeply self-critical and uncomfortable with failure. Elliot doesn’t like letting others down, and when things don’t go exactly right, he tends to take it personally and push harder to get it right next time. He has strict morals and expectations, so it’s a difficult and stressful uphill battle. Elliot is always aiming higher; just because he reached one goal doesn’t mean he can slow down, and taking a break feels like giving up. He must always be moving in the right direction, and if he’s made a mistake he has to work doubly hard to make up for it.
Overcommitted -- Elliot has a hard time turning anyone, or anything, down. Driven by a desire to help and make a difference, he takes on too many responsibilities at once and sometimes skips out on taking care of himself in the process. Whether it’s school, sports, clubs, or the people he cares about, he’s constantly balancing too much, and it leaves him stretched thin more often than he’s willing to admit. He needs someone to make sure he slows down and recharges every now and then.
Self-Sacrificing -- Elliot will always put the needs of others ahead of his own. He has faith in his own abilities, so often overextends that in his effort to be a source of strength and support, especially for the people he loves. He has a lot of faith in his own abilities so this means that he’s quick to exert himself on behalf of others. He’s resilient and expects to bounce back quickly, but his overconfidence in himself means that he doesn't know how to step back even when it’s hurting him.
Posted: Sat Oct 25, 2025 11:37 am
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Rose of Lysithea Reason for Revision: She’ll be upgrading soon and I wanted to revise her magic because I’m not good at coming up with magic I like. Revisions Requested:
Old Magic
Quote:
Squire: A single target of Rose’s choosing within a 10 foot radius becomes enveloped in a pure, shimmering white light, which can deflect Chaos magic, at the level of second stage and below, back at the caster. This includes corrupt senshi magic, forgotten spells, and any abilities that may be imbued in an opponent’s weapon, though physical attacks will still hit true. As a Squire, Rose has a magic pool of 30 seconds.
Knight: Two targets of Rose’s choosing within a 10 foot radius become enveloped in a pure, shimmering white light, which can deflect Chaos magic, at the level of third stage and below, back at the caster. This includes corrupt senshi magic, forgotten spells, and any abilities that may be imbued in an opponent’s weapon, though physical attacks will still hit true. As a Knight, Rose has a magic pool of 60 seconds.
New Magic
Quote:
Squire: A thicket of unicorn horn stalagmites erupt from the ground in a circular formation with a radius of ten feet. The horns rise to a height of eight feet and form a physical barrier against all enemies outside the circumference, while protecting Rose and any allies within. Enemies will find scaling the barrier cumbersome and even painful, as the unicorn horns repel all those who have been corrupted by Chaos and thus have impure souls with magical shocks. Enemies can also be trapped inside the barrier with Rose and her allies and will be unable to physically pass through. The tips of the unicorn horns are sharp and may cause damage (at player discretion) during the initial eruption if an enemy happens to be standing along the intended circumference. Rose can channel her magic for up to 45 seconds.
Knight: A thicket of unicorn horn stalagmites erupt from the ground in a circular formation with a radius of ten feet. The horns rise to a height of eight feet and form a physical barrier against all enemies outside the circumference, while protecting Rose and any allies within. Enemies will find scaling the barrier cumbersome and even painful, as the uniform horns repel all those who have been corrupted by Chaos and thus have impure souls with magical shocks. Enemies can also be trapped inside the barrier with Rose and her allies and will be unable to physically pass through. The tips of the unicorn horns are sharp and may cause damage (at player discretion) during the initial eruption if an enemy happens to be standing along the intended circumference. Rose and pure souled/Order aligned allies within the barrier will experience a temporary calming sensation and renewed faith in their endeavors. Rose can channel her magic for up to 60 seconds.
Sunshine Alouette
Eternal Senshi
Offline
eldritch stardust
Kawaii Prophet
Online
Posted: Sun Oct 26, 2025 4:42 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name: Sailor Saiph Reason for Revision: need to de-chibify her attack magic
Chibi Magic
Sailor Scout Attack: Tail Thrash Effects - Able to be summoned 3 times per battle and lasting for about 15 seconds each, Saiph is able to call up a faintly glowing energy shape that (seems unable to make up its mind if it’s an ancient fish, lizard or… other creature) delivers a blow to one enemy target. At this stage, it is the sensation of a shove and is capable of causing an enemy to stumble or possibly fall depending on where the blow lands.
Super Sailor Scout Attack: Primal Slash Effects - Able to be summoned twice per battle and lasting up to 20 seconds each use, Saiph is once again able to call upon a faintly glowing magical energy. However, this time, the shoving force is more nebulous in shape as it moves more swiftly and can now deliver the sensation of slashing/biting wounds to an enemy. Saiph is able to target one person per attack and while still not terribly dangerous, the slashes and bites resemble wounds a little deeper than a bad papercut or puppy/kitten bites. Mildly painful and annoying, but hardly life threatening as they fade when the magic ends.
Eternal Sailor Attack: Primeval Hunt Effects - Able to be summoned once per battle and lasting 25 seconds, Saiph is able to call upon the same faintly glowing energy. However, this time, it takes the shape of a small pack of creatures out of a primordial nightmare world [what the target(s) see is up to them, but it must be an ancient and extinct animal]. This attack is able to target up to two enemies and they will find themselves being hunted. Physical effects can range from the sensation of mild bruising/slashing wounds to an overload of fear triggered adrenalin. Still not super dangerous, but would you try to stick around if you saw giant centipedes or Carnosaurs coming at you?
Revisions Requested:
New Magic
Quote:
Sailor Scout Attack: Tail Thrash Effects - Able to be summoned 3 times per battle and lasting for about 25 seconds each, Saiph is able to call up a glowing, golden energy that takes the form of a nondescript primordial creature that delivers a blow to one enemy target within a ten foot radius. The target will feel an enormous shove as the energy slams into them. Targets are often knocked off balance but will also feel the sensation of heavy bruising, up to the sensation of a broken bone. The sensation ends when the duration does but players may choose to take real or lasting damage.
Super Sailor Scout Attack: Primal Slash Effects - Able to be summoned 2 times per battle and lasting for about 35 seconds each, Saiph is able to call up a glowing, golden energy that takes the form of a nondescript primordial creature that delivers a blow to one enemy target within a fifteen foot radius. The target will feel the sensation of an enormous shove as the energy slams into them, as well as slashing/biting wounds. Targets are often knocked off balance but will also feel the sensation of heavy bruising, up to the sensation of a broken bone, and can feel as if sharp claws are rending their flesh. The sensation ends when the duration does but players may choose to take real or lasting damage.
Eternal Sailor Attack: Primeval Hunt Effects - Able to be summoned once per battle and lasting 45 seconds, Saiph is able to call upon a glowing, golden energy shape that takes the form of a pack of nightmarish, nondescript primordial creatures. This attack is able to target all enemies within a twenty foot radius will find themselves being hunted. The primordial pack can attack with the sensation of moderate bruising/slashing/biting wounds to an overload of fear triggered adrenaline. The sensation ends when the duration does but players may choose to take real or lasting damage.
Posted: Tue Oct 28, 2025 6:48 pm
The Space Cauldron
APPROVED
MAJOR REVISION Character Name: Blair Desjardins Reason for Revision: Too much like Stacey Longman, made me not want to rp her Link to Old Profile:old Link to Revised Profile:Quest thread, I made a quest thread because I thought it was a lot, but I also just wanted to change civilian traits. Changed traits were interests, virtues, and flaws along with job Crit Request Post
MINOR REVISION Character Name:Sailor Ako Reason for Revision: revising eternal attack as I no longer felt the previous version suited her Revisions Requested:
Current Eternal Magic: A.o.E attack. Clouds form above a fifteen foot radius while a ring of fire surrounds those within. The heat from the fire feeds into the cloud, this time creating a mesocyclone. The mesocylone, upon mixing with the flames, creates a fire whirl that traps those in the area. Leaves the targets with the feeling of having been burned, possible singeing as well, though no actual burns are left on the targets. One use per battle, lasts thirty-five seconds.
New Eternal Magic: Ako casts an isolated firestorm over one target, where the sensation of heat and phantom fire blister at their feet while wind creates a brutal updraft, causing them to be engulfed in an illusory pillar of flames in a tight five foot radius around them. This attack is inescapable once it hits, and can last up to 45 seconds with one use. The magic cannot damage the environment, but players can choose to take lasting damage, such as burns.