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Deschaine

PostPosted: Sat Oct 25, 2008 12:58 am


Lawful Neutral Human Ranger (1st Level)


Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 13
Wisdom- 15
Charisma- 12
PostPosted: Sat Oct 25, 2008 8:48 am


yay Desy is a lawful creature as well!!! dramallama

Zorable
Crew


Deschaine

PostPosted: Fri Oct 31, 2008 6:06 am


I don't play D&D so I don't really understand but I get the feeling I am not all that interesting. Lol.
PostPosted: Sat Nov 01, 2008 3:14 pm


Paladins are lawful characters.

Hitler was lawful.

So there is a spectrum of good or evil. Lawful Good can be like a strict dictatorship, a benevolent dictatorship, like "Big Brother" is watching you. For "your own good" kinda stuff. Lawful Evil (Hitler) is much much worse of course, but they do follow rules.

Lawful Neutral generally is on the side of good, though as long as there are some rules that make meaning for them, they do well with others.

Umaeril
Captain

Eloquent Inquisitor


Deschaine

PostPosted: Tue Nov 04, 2008 6:27 pm


Well I am glad I am not evil!
PostPosted: Thu Nov 06, 2008 2:05 am


So, with my "Neutral Good Human Sorcerer (4th level)" I was between good and evil as well? O.o

Jodelien
Crew

Devoted Duck


Umaeril
Captain

Eloquent Inquisitor

PostPosted: Sun Nov 09, 2008 5:42 am


Well, if you are "good" then you neutral that always or mostly leans towards the good of things. There is Neutral Good, True Neutral, and Neutral Evil.

So personally, in RL, I would be in the spectrum of Neutral Good.
PostPosted: Sun Feb 08, 2009 3:16 pm


I love D&D... Just to throw that out there firsts.

Chaotic Neutral Human Druid (3rd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 15
Wisdom- 16
Charisma- 13

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

GiraffeMurderer

Agent Fatcat


Umaeril
Captain

Eloquent Inquisitor

PostPosted: Mon Feb 09, 2009 2:59 pm


D&D! I have not played in a while. I should call my friends and see if they are into starting up again. Druids are fun to play when they get up in level.
PostPosted: Mon Feb 09, 2009 3:28 pm


Lawful Neutral Human Wizard (4th Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 9
Intelligence- 14
Wisdom- 15
Charisma- 13

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Entervixen

Dedicated Lunatic


Dr_jelly

PostPosted: Sat Feb 28, 2009 5:38 pm


D&D SURVEY RESULTS
Lawful Good Elf Wizard (1st Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 15
Intelligence- 17
Wisdom- 17
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXXXX (16)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8 )
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XX (2)

Class:
Barbarian - (-27)
Bard ------ (-21)
Cleric ---- XX (2)
Druid ----- (-15)
Fighter --- XX (2)
Monk ------ (-4)
Paladin --- (-4)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- XXXXXX (6)

PostPosted: Sun Mar 01, 2009 7:45 pm


Lawful good huh?

Umaeril
Captain

Eloquent Inquisitor


Dr_jelly

PostPosted: Mon Mar 02, 2009 9:03 pm


I guess so? xD
Which is odd,
considering
that I'm very
self-serving
and infamously
irresponsible. xD
I did answer
the questions
honestly though. :/
But I'm an elf!
*ecstatic*

D&D question:
Halfling=
hobbit, right? xD
Just wondering.
:B 8D
PostPosted: Sat Mar 14, 2009 8:51 pm


Lawful Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 17
Intelligence- 16
Wisdom- 14
Charisma- 11

Man, I'd make a crappy Sorceror with a CHA of 11...

My next class was Druid/Ranger according to the chart, which is more like it.

And yes, Dr_Jelly, a Halfling is exactly like a hobbit. Hell, they even have the fuzzy feet.

Zeddicuus

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Umaeril
Captain

Eloquent Inquisitor

PostPosted: Sun Apr 12, 2009 9:22 am


I'm playing another fighter. Just started playing again last friday.
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