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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

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We Came To Fight

PostPosted: Sun Aug 23, 2009 1:38 am


Direct Character Upgrade - Speed/Reflexes
An upgrade of Elliot's speed and reflexes.


How come?

Whether it was fighting, shop-lifting, or an alley-way game of three card monte, Elliot has always relied on his keen eyes and quick hands. Back in the day he was quickest stick-up kid on the block, leading him to become complacent and boastful. His recent match with Vash has shown him just how much room there is for him to improve, as he was easily out done, in terms of reaction. This upgrade would primarily increase his hand speed, and his mind/eyes to allow him to better perceive his actions in a split second, in addition to his opponent's.
PostPosted: Sun Aug 23, 2009 2:39 am


Direct Character Upgrade (/Enhance Current Power?):

Better endurance while using Psychic Powers. By this point in the tournament Pip will have been learning more and more how to use his powers. Before this he hadn't had so much opportunity to do so as he had in this tournament. By this point, his mental capacities (at least in the psychic regard; he would still be slow, and mentally unstable) would have increased in such a way that Pip would be able to draw up his energies faster (slower download time on mental .jpgs). He had never really been in trouble before in the tournament, but he had been getting quite a bit of practice in getting energy ready to use quickly.

On that same note, if Pip is maintaining a specific use of his powers, and said use requires a great deal of said powers, it would be much easier to draw forth more energy -quicker- to put towards this specific ability. Ex: On top of a cliff (since it's been done, I assume that we won't see it again), Pip begins to pull on his opponent with psychic hands, looking to throw him over a cliff. Lots of energy there, which can be replenished (and pushed towards the same goal) without letting go of the grips.

This faster drawing up of usable powers would have its own drawback, because the same body can only hold so much energy at once. If Pip should draw up too much energy and not use it, it would result in a mental attack on himself. Maintaining a psionic action while drawing up energy reinforcements for too long would result in the same problem. A headache, followed by a migraine, followed by a young boy rolling on the ground holding his head and crying madly.

Not to sound like a nerd, but think of it as mana burn, only taking as well as spanning longer then a "turn" (post).

Pro: Faster use, with continuous use available.
Con: Over-use ******** his temple with a rusty mental d**k.




God I hope this works and isn't too ******** grammerically.
Couldn't think of much else >.<

Reach


Vintrict
Captain

Omnipresent Poster

PostPosted: Sun Aug 23, 2009 7:24 am


@Darth: Approved.

@Benjamin: Approved.

@Swagga: The description is still pretty vague. If you're worried about others knowing what these difference incense effects are, you can Pm them to me for private looking.

@Kazyan: Approved.

@Haelstrom: I'm worried about this, mainly due to the "double head" snakes he's going to have now. If you use that trick, he needs to cut down the amount of snakes he can manifest in half. For example, if he creates one disconnected snake, it acts as using two of them at the same time. In conjunction, because it is no longer connected to his body, there has to be a disadvantage in transferring of further energy and activating its powers on a whim. And "charging" the snakes when they are not connected to your body, nor even close to it, should not be an option.

@We Came: I'm still not sure about the "quicker reflexes." Muscle memory is one thing, eye reflexes is another. I will approve this, but only by the fact that you the improvement won't be significant since it can easily become broken. I will ask that you choose another upgrade.

@Reach: Being able to use powers "faster" goes against the charging rules I got set up. Further if he tries to draw energy while using an ability at the same time, unless that ability isn't connection directly to his pool of energy anyway. For example, someone can release a fireball that is still chasing the opponent and use their stationary time to charge, while an opponent who is still shooting the fireball through a "beam" formation from their hands will not be able to charge. This can lead to easy brokeness. Either revise this ability to something more appropriate or choose something else.
PostPosted: Sun Aug 23, 2009 10:13 am


Vintrict
@Haelstrom: I'm worried about this, mainly due to the "double head" snakes he's going to have now. If you use that trick, he needs to cut down the amount of snakes he can manifest in half. For example, if he creates one disconnected snake, it acts as using two of them at the same time. In conjunction, because it is no longer connected to his body, there has to be a disadvantage in transferring of further energy and activating its powers on a whim. And "charging" the snakes when they are not connected to your body, nor even close to it, should not be an option.


The thing is, being double headed doesn't give it an advantage really. If anything, it's a disadvantage because if either of the points are struck, the entire serpent regardless of shape or form is destroyed instantly- it doesn't just "double" things, and for that matter, doesn't double them at all.

It's furthermore less convenient in wielding, because Omi has to guide both ends, ergo doubling the number of fingers, limbs, what have you necessary to maneuver about a single serpent. I understand where you're coming from, but you have the premise down wrong - if anything, in conventional combat, it'd be a disadvantage like how you're picturing it, because it doesn't really add onto the total flame count [if anything, the amount spawned is split between the heads] but does double how vulnerable the serpent is.

Its uses are more nefarious. An example would be transferring a mass underground, or creating a serpent-pole. Possibly even creating little rings every now and again along the ground - the point being, there'll be fewer of these than the regular serpents assuredly. Just because they're of a different nature, doesn't mean they don't follow Omi's general stamina limitations - something I've proven to adhere to in the past, strictly.

The Haelstrom Fist


Vintrict
Captain

Omnipresent Poster

PostPosted: Sun Aug 23, 2009 10:27 am


Realize this: if you make a "detached" serpent, it should be made with the amount of time it took to make it. Normally, you spawn these snakes on the first post. That means they are about as powerful as a burst of energy, a small burst at that. Normally, since they were attached to your character, fueling them was no problem. But when you allow them to become detached, it becomes a whole different ball game. What I'm getting at is, if you want a detached serpent to be at a specific power level, you're going to have to do like everyone else and prepare that amount of power before it becomes detached. Otherwise, it can leave to broken techniques such as pincering with one or more "extra limbs." Normally, I do not mind this when they are connected to your character's hands. Someone can get a sense that you're puppeting the serpents at them. And there are some people who can sense them.

However, this is not always the case, and having extra free flammable and explosive things like that can lead to easy dominance. Mainly, you haven't had any problem with this, but with your match with Benjamin, I'm starting to see that such power can become hazardous if not left unchecked.
PostPosted: Sun Aug 23, 2009 10:27 am


[Damon]
Enhance Current Ability -

Kinetic Blade - Extended

The kinetic blade is no longer limited to just the dominant right hand, but can now be equally as powerful when generated on the left hand or even the legs without having to focus any more than normal. As usual, the weapon is as sharp as a finely crafted sword and the energy is 'attached' to the limb itself to effectively make it an edged weapon.

Why this Upgrade

Damon has spent a lot of time honing the kinetic blade during combat, and in between rounds. It's gradually becoming his main weapon for close quarters combat, when hand-to-hand is impractical. It is only natural he would develop it further to suit his creative tactics.


Edits?

Magicck


Vintrict
Captain

Omnipresent Poster

PostPosted: Sun Aug 23, 2009 10:28 am


@Damon: Seems better. Approved.
PostPosted: Sun Aug 23, 2009 2:47 pm


My match with Benjamin went to the "hazardous" spectrum for completely unrelated reasons. However, very well - I do see the flaw in the premise, I suppose I'll consider an alternate upgrade. Perhaps even delaying it 'til next round provided I make it there.

The Haelstrom Fist


Vintrict
Captain

Omnipresent Poster

PostPosted: Sun Aug 23, 2009 3:35 pm


You have until tomorrow to come up with an upgrade.
PostPosted: Sun Aug 23, 2009 4:14 pm


Vintrict
You have until tomorrow to come up with an upgrade.


Quote:
Anyone who wants this upgrade has until Sunday, August 23, 11:59 PM Central to get their proposals in this thread. If you miss this deadline, you will not be able to upgrade your character until after the next round, assuming you make it past the next round. For everyone else, this is your only upgrade period for the time being, and there won't be another one until probably the Semi Finals or Finals period.


I know boy. Don't make me Pendulum Step.

The Haelstrom Fist


Vash Sengou

PostPosted: Sun Aug 23, 2009 5:02 pm


A New Ability-

Lightning encasement-

While his static gauntlets are in stage two and with a three post charge of his electrical energy, he is now able to encase himself in his "electrical element" by means of transferring electrical energy out an about him through a control circuit of air. This "orb" around him can reach outwards of a diameter of five to six feet in full or reduced to simply line his body (its greatest strength level). This encasement at its current mastery can provide protection against projectile attacks to some degree.

Drawbacks- Of course being a new technique it can be quite annoying, even tiresome to hold for long durations. Vash also faces a problem with the attacking strength of his encasement. The father away he moved it from the main source i.e. his body (gauntlets specifically), the less power attacking power it contains and the faster his charge is used up. However, if holding the electrical energy too close to his body, he runs the risk of shocking himself with his own technique. Bad for Vash, good for his opponent.

Why this upgrade?

After his fight with Gable, Vash found that despite his ability to generate electricity, he wasn't able to perform effectively with that ability unless he had built a large enough charge to attack. Even after building such a charge if the attack didn't hit he would be left with little charge to attack again or provide a defense. This thought was proven more a reality upon facing Elliot who was nicked by his attack but it held little to no affect whereas a constant flow may have held more of an effect. This newly created ability not only give him an offensive to use in his hand to hand combat, but also defense against attacks. (This defense is not absolute and works of the idea of electromagnetism.)
PostPosted: Sun Aug 23, 2009 5:32 pm


Vintrict



@We Came: I'm still not sure about the "quicker reflexes." Muscle memory is one thing, eye reflexes is another. I will approve this, but only by the fact that you the improvement won't be significant since it can easily become broken. I will ask that you choose another upgrade.


Nevermind the eye reflexes then, how about just upgrading his hand speed, like say high Level2?


edited

We Came To Fight


Reach

PostPosted: Sun Aug 23, 2009 10:58 pm


[/ThinkThinkThink]

Alright... how about faster reflexes on his manifestations of his powers. Before he wouldn't have had the abilities to catch stuff out of the air (an example that I used in my submitted profile), but after some time in the tournament, his reflexes have been forced to improve.

As such he now has the ability to make his powers manifest that much faster?

[/crap gonk ]

Only thing that I could think up immediately after landing and reading your response.

Cool beans?
PostPosted: Mon Aug 24, 2009 6:29 am


@Vash: How long does this ability last?

@We Came: Sounds better. Approved.

@Reach: Time response is better than charging faster. Approved.

Vintrict
Captain

Omnipresent Poster


Vash Sengou

PostPosted: Mon Aug 24, 2009 6:37 am


Lets say at a three post charge before use it lasts the four posts before fading out if kept close in. Expanding it to full will cause it to last for two posts at a three post charge.
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GTB III [Concluded]

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