
Personality:
Ability: Inner Focus- In battle: Inner Focus prevents the Pokémon from flinching. Pokémon with this Ability can still flinch due to a Pokémon with Mold Breaker, Teravolt or Turboblaze.
While some descriptions state that the user flinches, Focus Punch failing due to not taking damage is not flinching, so the move is unaffected by Inner Focus.
When its effect activates, the quote "Doc won't flinch because of its Inner Focus!" will appear.
Outside of battle:No Effect
Nature: Quiet- Increase Special Attack, Decreases Speed, Favorite Flavor is Dry, Dislikes Sweet
Moves:
- ●Heal Pulse (Psychic) - Heal Pulse restores up to 50% of the target's current HP. It will fail if the target's HP stat is already full or if it is behind a Substitute. Heal Pulse can hit non-adjacent targets in Triple Battles.
- - Doc puts his hands in front of his body and a light pink ball of energy appears in between them. Doc then opens his arms and the orb breaks apart into multiple light pink sparkles, releasing waves of light pink energy with light pink sparkles in it that expand outward, causing the opponent to relax..
● Quick Quard(Fighting)- Quick Guard protects all Pokémon on the user's side of the field from moves that have increased priority during that turn, such as Quick Attack or Aqua Jet. It does not block moves that have been given an increased priority through Prankster that would not usually have one.
Using Quick Guard, Wide Guard, Detect, Protect, or Endure consecutively decreases the chance of success by 50% for each successful use.
This move has +3 priority, so will be executed before most other moves.
Feint and Shadow Force lift the effect of Quick Guard when successfully used on an opponent's team, and Feint hits despite being an increased priority move. When used on an ally, Feint is blocked by Quick Guard.
- - Doc jumps into the air and puts his hands together in front of him with his palms touching. His body then becomes outlined in a red outline, then he puts its arms forward. A pulsating bright red energy shield appear in front of Doc's hands and goes around itself and others, protecting them from attacks.
●Psychic (Psychic)- Psychic does damage and has a 10% chance of lowering the target's Special Defense by one stage.
- -Doc's eyes glow light blue and he raises both of his arms into the air. The opponent becomes surrounded by light blue as well for a moment and Doc can manipulate it with his mind.
●Metal Claw (Steel)-
- -The spikes on the top of Doc's paws glow white and they grow, transforming into three claws. Doc then slashes the opponent with them..
Acquired: Coming Soon
Relationships:
- ● No one yet

