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Posted: Tue Jul 23, 2013 8:13 am
Gaiauser; Hishiro Nakamura Character Name; Hishiro Nakamura Age; 17 Race; Human Brief Background; Someone who tends to be outgoing yet he feels shallow at times- thus he decided to join the SDRP. Description; Looks like the avatar.
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Posted: Fri Jul 26, 2013 11:27 am
So how about some exploring eh? A bunch of Faceless Nobodies dancing to what is now Electrofunk cannot be all you guys want to look at for the rest of this roleplay.
Again, no magic.
Again, don't go near the clock tower.
Consider this an RPG and right now you're all level one, it's a sandbox, and sure you can go storm the castle right now if you wish.
But you don't get saved games, and you don't get do-overs or any of the like, and you're going up against things that are so far out of your league it makes me look like a bad GM for having such a powerful character.
But that's kinda the point.
So do it. DO IT. GO. ENJOY IT.
Also, someone, for the love of God, find Creddi so I can play a character that isn't a jerk or a jackass.
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Posted: Fri Jul 26, 2013 3:43 pm
If this is an RPG, and we're all level one, how would we level up? How would we even know what level we're at? By no save-games, does this mean no retconning (which is normal for pure sandbox-style RPs with no D&D-like style of play), or no consent rule (a.k.a. players can't consent to their characters' deaths or long-term injuries/changes to said character)?
A lot of GMs use 'uber' characters, so some of us should be used to it by now. When I was a GM, I limited my most experienced character to briefings and the like, but I would occasionally draw him out to keep things fair if other 'uber' characters started appearing.
On the topic of exploring, we don't have much in the way of detailed information on our characters' surroundings. Can we fill in the blanks ourselves over the course of the RP, or should we run things by the GM first (which would admittedly draw the RP out a bit)?
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Posted: Fri Jul 26, 2013 4:08 pm
It's just a way to think of things at the moment, the rules will change as you move on and descriptions will be given as you enter new areas and based on the context you guys are free to fill in the blanks. So when you enter a building, you'll find out that you're actually at an old school and that there are classrooms and the like. The props I would expect you to find (like old books, janitorial equipment, chalk, markers, and other such paraphernalia) will likely be left up to your discretion as players because I like to leave some things open.
By no save-points I don't mean no ret-conning, I just mean that if someone makes a Bad Decision then they've gotta role with it, like running headfirst into the unknown or attacking something that isn't currently being hostile to them.
If you guys feel like killing each other and injuring each other, it counts as a Bad Decision and if you're willing to role with it (and indeed, have discussed it beforehand) then it's rolled with, if not, then it's ret-conned. I will not be killing (this is not a lethal RP) anybody unless they jump off the slippery slope of bad decisions.
And my super-charged evil guy will come and go as he pleases, but he's not much of an antagonist, yet.
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Posted: Fri Jul 26, 2013 5:39 pm
Jikial ... the rules will change as you move on... I hope this isn't too literal. I would rather know ahead of time what rules are in play before doing something that was against some unspoken rule. Quote: By no save-points I don't mean no ret-conning, I just mean that if someone makes a Bad Decision then they've gotta role with it, like running headfirst into the unknown or attacking something that isn't currently being hostile to them. If you guys feel like killing each other and injuring each other, it counts as a Bad Decision and if you're willing to role with it (and indeed, have discussed it beforehand) then it's rolled with, if not, then it's ret-conned. I will not be killing (this is not a lethal RP) anybody unless they jump off the slippery slope of bad decisions. Understandable. If retconning is allowed, under what circumstances would it be called for? Would a player have to retcon all his posts if he wanted/needed to remove his character from the game, or could he/she use an IC explanation for his/her character's disappearance from the rest of the RP? Quote: And my super-charged evil guy will come and go as he pleases, but he's not much of an antagonist, yet. Although it is a bit worrisome that the GM's character(s) are exempt from the same continuity rules as others, I'll roll with it and see how it turns out. Does Role Playing Etiquette apply here?
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Posted: Fri Jul 26, 2013 6:07 pm
Oh it's not too literal, and trust me, apart from magic, most of what you do isn't going to be against some rule you don't know about, and anything that suddenly becomes against the rules will be proclaimed loudly and clearly, but whoever broke that unspoken rule will not be punished and whatever it did will likely stay. Because I am subject to my own code of honour as far as this stuff goes.
I will not render unto you what I would not render unto me.
But honestly we're complicating what's meant to be taken, and I hesitate to say this, casually. This is a walk-in RP with some elements of mystery and such and I intentionally left it mostly understated and unstructured to see exactly what you guys would do given that you can play any character you want, however you want, but with the exception of using any sort of magic except that which might sustain your character (as in the case of that one undead girl).
The "rules" that will come about later will usually be confined to whatever section that "rule" is encountered in, and as I'm not a jerk, will either be let known to your characters, or let known to you, but not your characters.
You really don't have to worry about breaking the "rules".
Retconning is allowed if someone jumps the gun on an action (such as attacking something of mine that they really, really shouldn't, or taken an unconfirmed action against another player that player did not consent to), if someone has decided to change a post that has yet to be reacted to(please indicate in [] when you edited your post), and certain other special circumstances that I'll leave up to whatever might come along and I can't think of.
Basically, it's there, but we're not getting crazy with it. If someone wanted to take their player out of the game, they can either write themselves out (it's as easy as telling the sky "I quit!"), or ask me to take them out. If they ask me to take them out, the likely fate of their character is to be absorbed in the form of a Faceless Nobody. Alternatively, those left inactive long enough will meet that same fate.
Yeah, Ed's already broken the fourth wall a few times, he's not on the same level that you guys are (yet) and as a result he's...well...him.
It's not meant to be something you worry about unless you start to piss him off (which likely means you've earned my ire as well) but anything he might do to an individual will be met first with me asking if I may do such a thing.
Again, I won't do to you what I wouldn't do to me.
And I had no idea that existed in written form, but yeah, I suppose it is.
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Posted: Fri Jul 26, 2013 6:47 pm
I have to admit, the thought of my character eventually breaking the fourth wall seems quite interesting (if he ever will). I assume the GM will let us know when that is possible? If nothing else, am I right to suspect some IC explanation will be given as well? If so, I find myself especially enthralled by the prospect of this story; I look forward to see where it leads to.
Most of my past RPs were in heavily structured environments, so this walk-in setting is very unfamiliar, though welcome. I'm used to having a character that knows, at least to some degree, what his role in the story is; if not, then knowing that my character is important in some way is calming. What I've noticed in other walk-in RPs is a type of 'Darwinian' effect, where some players become more important to the detriment of others. It tends to happen when a small set of characters group together and dominate the RP while ignoring others. I'm hoping everyone's characters will eventually interact, with some mutual plot binding them together.
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Posted: Fri Jul 26, 2013 7:01 pm
TidaeusCitaeus What I've noticed in other walk-in RPs is a type of 'Darwinian' effect, where some players become more important to the detriment of others. It tends to happen when a small set of characters group together and dominate the RP while ignoring others. I'm hoping everyone's characters will eventually interact, with some mutual plot binding them together. I feel the need to highlight this, because it's almost impossible to stop this sort of thing from happening given the fact that groups form. AS A RESULT, here are a few tips and things to remember; If you don't explore, you don't get anywhere. The quad is not meant to be the one and only spot in this entire roleplay, this is a rather large setting. No matter where you go, you will likely encounter PLOT ELEMENTS, but whether or not you're actually ready for them will be determined by what you might've done before, or what non-magical abilities your characters might have. As this is a walk-in rp, no one will ever be so far behind they cannot catch up, new entrants to the roleplay, when we're far enough along, will unceremoniously be plopped on top of or near active groups, you can even choose where you show up. THE ENVIRONMENT WILL CHANGE. I WILL NEVER LEAVE YOU COMPLETELY IN THE DARK. But I won't hold your hand either, again, you explore, you find the stuff, I'll simply nudge or hint in the right direction. MY CHARACTERS ARE DYNAMIC. You can piss them off without pissing me off, Silkax is more of a jerk than I am, Creddi is more of a beast than I am, Ed is crazy than I am, and the others will be along depending on where you go. YOU CAN DIE. This is not meant to be a lethal roleplay, most consequences to your actions will be injuries or a change of conscious states, but if you go too far, you're out. THINGS WILL GET A LITTLE WEIRD! Have fun with that one, depending on if this RP survives long enough, there will be another thread that pops up that ties in to everything.
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Posted: Fri Jul 26, 2013 7:55 pm
Gaiauser; Watervoir
Character Name; Kyler Vincent
Age; 19/20
Race; Human
Brief Background; He's here to look for his older brother, Zane Vincent.
Description: Kyler is a well-mannered, stoic, and generally amiable boy. At school, he was the grade's rep and held some number of other important positions in various school clubs and organizations. Ky is compassionate and patient almost to a fault, unlike his brother.
He's actually 14, but upon arrival at the party, something happened and he now feels older and somewhat wiser. His outfit consists of a blazer over a dress-shirt and polo (in the style of a typical school uniform). His hair is a medium brown and his eyes are a clear blue.
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Posted: Sat Jul 27, 2013 1:53 pm
I sadly feel like it's D&D based rather then a rp. I might sit this one out and join a different thread at another point.
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Posted: Sat Jul 27, 2013 2:02 pm
Brezz I sadly feel like it's D&D based rather then a rp. I might sit this one out and join a different thread at another point. It seems pretty free-form to me. There's no dice rolling or anything like that at all. Even magic is a no-go right now. What's making you feel like it's D&D based?
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Posted: Sat Jul 27, 2013 2:05 pm
Father Of Change (( if you delete one more of my posts i am going to contact the leader of this guild, because you keep deleting my posts. Why the hell are you deleting my posts? )) I am the leader of this guild. I deleted that post because it was inflammatory and rather rude and figured I could coerce you into rephrasing it here while at the same time saving your good graces with the other players by taking it down. In this way we could enjoy a proper discussion about why things are currently going up the river between you and I instead of simply frictioning our characters against each other and flinging mud in OOC parenthesis. It's a way of saving what little dignity either of us may have with the general population of this guild because I will let them witness the interactions between us cause I'm just that kinda guy. Because I am the leader of this guild, and it is in my position as leader to let the guild know exactly what is going on guild-wise. Why I have not done this in the walk-in roleplay is good enough for question, so I will address a few points under the grounds that I ask to be forgiven, not by you Father of Change, but by the rest, for the mistakes I have made in running this fun little shindig. 1st Point; The "No Magic Rule" and Why You Got Away With It I didn't catch it at the time, you see, cause when this began I had things to do which culminated in several of your PMs to me asking me to do stuff with my RP. Never mind the fact that I was actively trying to stay out of it as my character, Edward P. Tuttle, was not meant to be an interactive character this early in the game. This was to encourage you, the players, to interact with and get to know each other before I started throwing wrenches in things. So when you "shimmered" people around and it got positive responses from those you did it to, I figured I would be a bad GM if I didn't let that slide, but I became conflicted because at the same time, I should not have let it slide that you were able to use this mcguffin ability of yours at all. Despite it being stated multiple times in multiple threads and even so far as put in the second post of the aforementioned roleplay, your magic managed to get through. For that, my fellow players, I am sorry. 2nd Point; My So-Called God-Modding I am the GM of this roleplay, and you finally managed to hit, cross, and surpass the boundary I should not have even given you the illusion of being there. So I rolled with it. In true RP style I converted your unruly actions into what they should've been all along, meaningless non-magic delusions brought on by a feeble old dark elf. However you want to play your character is fine by me, but you should not have broken the rules and you should not have assumed that your continual breaking of the rules on one of my own characters no less, would be gotten away with. 3rd Point; My Characters Using Magic Oh yeah they do, and they will continue to, they might even flaunt what they got now that this little incident has happened. But again, this is my roleplay. They have magic and you don't for reasons that are beyond anyone's current understanding and I'm not spoiling the roleplay to make anyone feel better about it. 4th Point; Some Apologies. I'm sorry I did not catch and correct this error sooner, so it did not escalate into this. I'm sorry I have not made the introduction just a tiny bit more interesting to get you guys moving on (I really want to see what you guys do!) I'm sorry for any spelling errors and my numerous grammatical mistakes. And I'm really, really sorry that I kicked my cat last night in the dark.
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Posted: Mon Jul 29, 2013 12:20 pm
Gaiauser; Bonnie_Blu23 Character Name; Susan A. Plant Age; 200 (about 20 in human years) Race; Tree Fairy Brief Background; She saw a bunch of people dancing in the strangeness of night. She flew in to see what it was all about. Description: Susan is about the size of a humans thumb and has wings that are about as tall and wide as her body.
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Posted: Thu Aug 01, 2013 6:51 pm
Wish me luck. My first time ever.
Gaia user: Hawkeyesgun Character Name: Linda Savon Age: 23 Race: Human Brief Background: A socially awkward woman who tends to be defensive. She is quite cheerful and social. She tends to talk slightly louder than normal, making her voice stand out in a crowd. She has no reason for being at the party, and seemed to invite herself.
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Posted: Sun Aug 04, 2013 1:45 pm
I've started interacting with you o'er durr. 4laugh
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