Injured and panting for breath, Dark casts fancy attacks aside. This time the attack will be simple and nasty: he bites the monster.
Success! You step over the vanquished monster to find a wounded creature lying beyond the monster's slain body. You can try to heal it, ignore it and continue, or put it out of its misery.
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Posted: Sat Jan 04, 2020 1:31 pm
Darkerdemons
JoyRose
Darkerdemons
Injured and panting for breath, Dark casts fancy attacks aside. This time the attack will be simple and nasty: he bites the monster.
Success! You step over the vanquished monster to find a wounded creature lying beyond the monster's slain body. You can try to heal it, ignore it and continue, or put it out of its misery.
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Healing a wounded creature: Roll a d4. 1=you are unable to heal it and it dies. 2=you were able to heal it somewhat, but it is still injured. 3=you heal it and it runs off. 4=you heal it and it snuggles up to you in gratitude. If you rolled 2, you can roll again and add 1 to your roll. In this case, a result of 5 = 4.
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Healing a wounded creature: Roll a d4. 1=you are unable to heal it and it dies. 2=you were able to heal it somewhat, but it is still injured. 3=you heal it and it runs off. 4=you heal it and it snuggles up to you in gratitude. If you rolled 2, you can roll again and add 1 to your roll. In this case, a result of 5 = 4.
Dark licks the creature. The power of the merry lick! blaugh
HI, I am tintin, the adventurer, have sno special magical powers, but I own a dog, hes all white, in fact I call him Snowy! we love adventures, and liek to figure them out mrgreen
HI, I am tintin, the adventurer, have sno special magical powers, but I own a dog, hes all white, in fact I call him Snowy! we love adventures, and like to figure them out mrgreen
You find yourself in a _Hedge Maze___________ with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?
I chose East , , (this way is more brightly lot than either of the others!) wonders whats younder East ^^
Posted: Sat Jan 04, 2020 11:48 pm
Darkerdemons
JoyRose
Darkerdemons
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Healing a wounded creature: Roll a d4. 1=you are unable to heal it and it dies. 2=you were able to heal it somewhat, but it is still injured. 3=you heal it and it runs off. 4=you heal it and it snuggles up to you in gratitude. If you rolled 2, you can roll again and add 1 to your roll. In this case, a result of 5 = 4.
Dark licks the creature. The power of the merry lick! blaugh
The creature jumps up and runs off, terrified and grateful all at once.
You continue on your way toward the light you saw. Finally you can see it is coming from a cabin window. The cabin is in good repair with a neatly kept garden. A short fence surrounds the garden and cabin with a latched but not locked gate.
HI, I am tintin, the adventurer, have sno special magical powers, but I own a dog, hes all white, in fact I call him Snowy! we love adventures, and like to figure them out mrgreen
You find yourself in a _Hedge Maze___________ with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?
I chose East , , (this way is more brightly lot than either of the others!) wonders whats younder East ^^
You and Snowy follow the brightly lit path, following the maze until you turn a corner and come face to face with a minotaur, huge and roaring. You can try to fight this enormous monster or turn tail and flee and hope to outrun him.
Posted: Sun Jan 05, 2020 7:32 am
JoyRose
Darkerdemons
JoyRose
Darkerdemons
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Healing a wounded creature: Roll a d4. 1=you are unable to heal it and it dies. 2=you were able to heal it somewhat, but it is still injured. 3=you heal it and it runs off. 4=you heal it and it snuggles up to you in gratitude. If you rolled 2, you can roll again and add 1 to your roll. In this case, a result of 5 = 4.
Dark licks the creature. The power of the merry lick! blaugh
The creature jumps up and runs off, terrified and grateful all at once.
You continue on your way toward the light you saw. Finally you can see it is coming from a cabin window. The cabin is in good repair with a neatly kept garden. A short fence surrounds the garden and cabin with a latched but not locked gate.
Walking into an occupied home in his current antlered form could potentially cause occupants to be alarmed. Dark dons his human-like appearance, opens the gate, and approaches the house.
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Healing a wounded creature: Roll a d4. 1=you are unable to heal it and it dies. 2=you were able to heal it somewhat, but it is still injured. 3=you heal it and it runs off. 4=you heal it and it snuggles up to you in gratitude. If you rolled 2, you can roll again and add 1 to your roll. In this case, a result of 5 = 4.
Dark licks the creature. The power of the merry lick! blaugh
The creature jumps up and runs off, terrified and grateful all at once.
You continue on your way toward the light you saw. Finally you can see it is coming from a cabin window. The cabin is in good repair with a neatly kept garden. A short fence surrounds the garden and cabin with a latched but not locked gate.
Walking into an occupied home in his current antlered form could potentially cause occupants to be alarmed. Dark dons his human-like appearance, opens the gate, and approaches the house.
Dark approaches the door, careful to close the gate behind him and stay on the stone path. After he knocks, the door opens to reveal an old woman grinning. "Come in, come in, dear traveler. I imagine you are tire and hungry and thirsty after your travels," she says as she opens the door wider for him, revealing a table set for two with cups and plates filled with cookies and carrots.
Posted: Sun Jan 05, 2020 5:38 pm
JoyRose
Darkerdemons
JoyRose
Darkerdemons
JoyRose
Darkerdemons
Dark cautiously approaches the wounded creature. He then lowers his head and attempts to heal it.
Healing a wounded creature: Roll a d4. 1=you are unable to heal it and it dies. 2=you were able to heal it somewhat, but it is still injured. 3=you heal it and it runs off. 4=you heal it and it snuggles up to you in gratitude. If you rolled 2, you can roll again and add 1 to your roll. In this case, a result of 5 = 4.
Dark licks the creature. The power of the merry lick! blaugh
The creature jumps up and runs off, terrified and grateful all at once.
You continue on your way toward the light you saw. Finally you can see it is coming from a cabin window. The cabin is in good repair with a neatly kept garden. A short fence surrounds the garden and cabin with a latched but not locked gate.
Walking into an occupied home in his current antlered form could potentially cause occupants to be alarmed. Dark dons his human-like appearance, opens the gate, and approaches the house.
Dark approaches the door, careful to close the gate behind him and stay on the stone path. After he knocks, the door opens to reveal an old woman grinning. "Come in, come in, dear traveler. I imagine you are tire and hungry and thirsty after your travels," she says as she opens the door wider for him, revealing a table set for two with cups and plates filled with cookies and carrots.
Seeing the table set for two surprises Dark. Was he expected? His stomach growls at the sight of food. The tips of his pointy ears turn red with embarrassment.
"I am indeed, ma'am. If it's not too much a bother, could I partake of some of your food and drink?"
Darkerdemons
Destructive Daredevil
Offline
Esme Marie Cullen rolled 1 8-sided dice:
2Total: 2 (1-8)
I am Esme or Marie. You find yourself in a cave________ with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?
Posted: Sun Jan 05, 2020 5:57 pm
Esme Marie Cullen
I am Esme or Marie. You find yourself in a cave________ with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?
I am Esme or Marie. You find yourself in a cave________ with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?
So do you go west, north, or east?
Iām a sailor at heart and follow the North Star š
Posted: Sun Jan 05, 2020 6:01 pm
Darkerdemons
JoyRose
Darkerdemons
JoyRose
Darkerdemons
Dark licks the creature. The power of the merry lick! blaugh
The creature jumps up and runs off, terrified and grateful all at once.
You continue on your way toward the light you saw. Finally you can see it is coming from a cabin window. The cabin is in good repair with a neatly kept garden. A short fence surrounds the garden and cabin with a latched but not locked gate.
Walking into an occupied home in his current antlered form could potentially cause occupants to be alarmed. Dark dons his human-like appearance, opens the gate, and approaches the house.
Dark approaches the door, careful to close the gate behind him and stay on the stone path. After he knocks, the door opens to reveal an old woman grinning. "Come in, come in, dear traveler. I imagine you are tire and hungry and thirsty after your travels," she says as she opens the door wider for him, revealing a table set for two with cups and plates filled with cookies and carrots.
Seeing the table set for two surprises Dark. Was he expected? His stomach growls at the sight of food. The tips of his pointy ears turn red with embarrassment.
"I am indeed, ma'am. If it's not too much a bother, could I partake of some of your food and drink?"
"Of course, of course," the old woman says, still grinning broadly. She motions him to one of the chairs and asks, "Would you like hot chocolate or juice or water to drink dearie?"
I am Esme or Marie. You find yourself in a cave________ with three ways to choose from, one to the west, one to the north, and one to the east. Which way will you take: west (darkness shrouds your way), north (fog or smoke make it harder to see ahead), or east (this way is more brightly lit than either of the others)?
So do you go west, north, or east?
Iām a sailor at heart and follow the North Star š
There are no stars in this cave, but up the North tunnel puffs of foul-smelling smoke swirl, sometimes reducing visibility to almost nothing while at other times revealing a steep incline. You climb up the tunnel, at times using outcroppings on the wall to pull yourself along. The way continues to grow steeper yet. Roll 3 d20. If you roll less than 5 on 2 dice (like 3, 4, 14), you slipped and must begin again (roll again). When you get to the top of the climb, you find two paths. One leads down at a gentle slope while the other rises at an equally gentle slope.